src/audio/SDL_audio.c
author Sam Lantinga
Sun, 04 Oct 2009 09:18:48 +0000
changeset 3336 00fab0ebfe54
parent 3283 1ed5d432e468
child 3537 e897a4a9f578
permissions -rw-r--r--
Fixed a bug where when the audio starts paused all the DirectSound buffers
will end up getting locked and never unlocked and sound will never play.

Added a FIXME for Ryan to look at, too. :)
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2009 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* Allow access to a raw mixing buffer */
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#include "SDL.h"
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#include "SDL_audio.h"
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#include "SDL_audio_c.h"
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#include "SDL_audiomem.h"
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#include "SDL_sysaudio.h"
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#define _THIS    SDL_AudioDevice *this
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static SDL_AudioDriver current_audio;
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static SDL_AudioDevice *open_devices[16];
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/* !!! FIXME: These are wordy and unlocalized... */
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#define DEFAULT_OUTPUT_DEVNAME "System audio output device"
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#define DEFAULT_INPUT_DEVNAME "System audio capture device"
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/*
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 * Not all of these will be compiled and linked in, but it's convenient
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 *  to have a complete list here and saves yet-another block of #ifdefs...
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 *  Please see bootstrap[], below, for the actual #ifdef mess.
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 */
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extern AudioBootStrap BSD_AUDIO_bootstrap;
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extern AudioBootStrap DSP_bootstrap;
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extern AudioBootStrap DMA_bootstrap;
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extern AudioBootStrap ALSA_bootstrap;
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extern AudioBootStrap PULSEAUDIO_bootstrap;
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extern AudioBootStrap QSAAUDIO_bootstrap;
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extern AudioBootStrap SUNAUDIO_bootstrap;
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extern AudioBootStrap DMEDIA_bootstrap;
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extern AudioBootStrap ARTS_bootstrap;
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extern AudioBootStrap ESD_bootstrap;
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extern AudioBootStrap NAS_bootstrap;
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extern AudioBootStrap DSOUND_bootstrap;
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extern AudioBootStrap WINWAVEOUT_bootstrap;
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extern AudioBootStrap PAUDIO_bootstrap;
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extern AudioBootStrap BEOSAUDIO_bootstrap;
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extern AudioBootStrap COREAUDIO_bootstrap;
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extern AudioBootStrap COREAUDIOIPHONE_bootstrap;
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extern AudioBootStrap SNDMGR_bootstrap;
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extern AudioBootStrap DISKAUD_bootstrap;
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extern AudioBootStrap DUMMYAUD_bootstrap;
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extern AudioBootStrap DCAUD_bootstrap;
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extern AudioBootStrap MMEAUDIO_bootstrap;
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extern AudioBootStrap DART_bootstrap;
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extern AudioBootStrap NDSAUD_bootstrap;
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extern AudioBootStrap FUSIONSOUND_bootstrap;
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/* Available audio drivers */
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static const AudioBootStrap *const bootstrap[] = {
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#if SDL_AUDIO_DRIVER_BSD
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    &BSD_AUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_PULSEAUDIO
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    &PULSEAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_ALSA
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    &ALSA_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_OSS
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    &DSP_bootstrap,
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    &DMA_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_QSA
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    &QSAAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_SUNAUDIO
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    &SUNAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_DMEDIA
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    &DMEDIA_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_ARTS
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    &ARTS_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_ESD
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    &ESD_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_NAS
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    &NAS_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_DSOUND
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    &DSOUND_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_WINWAVEOUT
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    &WINWAVEOUT_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_PAUDIO
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    &PAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_BEOSAUDIO
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    &BEOSAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_COREAUDIO
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    &COREAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_COREAUDIOIPHONE
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    &COREAUDIOIPHONE_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_DISK
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    &DISKAUD_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_DUMMY
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    &DUMMYAUD_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_MMEAUDIO
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    &MMEAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_NDS
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    &NDSAUD_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_FUSIONSOUND
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    &FUSIONSOUND_bootstrap,
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#endif
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    NULL
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};
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static SDL_AudioDevice *
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get_audio_device(SDL_AudioDeviceID id)
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{
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    id--;
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    if ((id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL)) {
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        SDL_SetError("Invalid audio device ID");
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        return NULL;
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    }
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    return open_devices[id];
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}
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/* stubs for audio drivers that don't need a specific entry point... */
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static int
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SDL_AudioDetectDevices_Default(int iscapture)
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{
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    return -1;
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}
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static void
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SDL_AudioThreadInit_Default(_THIS)
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{                               /* no-op. */
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}
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static void
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SDL_AudioWaitDevice_Default(_THIS)
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{                               /* no-op. */
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}
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static void
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SDL_AudioPlayDevice_Default(_THIS)
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{                               /* no-op. */
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}
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static Uint8 *
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SDL_AudioGetDeviceBuf_Default(_THIS)
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{
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    return NULL;
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}
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static void
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SDL_AudioWaitDone_Default(_THIS)
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{                               /* no-op. */
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}
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static void
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SDL_AudioCloseDevice_Default(_THIS)
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{                               /* no-op. */
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}
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static void
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SDL_AudioDeinitialize_Default(void)
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{                               /* no-op. */
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}
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static int
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SDL_AudioOpenDevice_Default(_THIS, const char *devname, int iscapture)
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{
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    return 0;
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}
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static const char *
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SDL_AudioGetDeviceName_Default(int index, int iscapture)
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{
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    SDL_SetError("No such device");
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    return NULL;
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}
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static void
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SDL_AudioLockDevice_Default(SDL_AudioDevice * device)
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{
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    if (device->thread && (SDL_ThreadID() == device->threadid)) {
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        return;
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    }
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    SDL_mutexP(device->mixer_lock);
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}
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static void
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SDL_AudioUnlockDevice_Default(SDL_AudioDevice * device)
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{
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    if (device->thread && (SDL_ThreadID() == device->threadid)) {
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        return;
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    }
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    SDL_mutexV(device->mixer_lock);
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}
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static void
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finalize_audio_entry_points(void)
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{
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    /*
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     * Fill in stub functions for unused driver entry points. This lets us
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     *  blindly call them without having to check for validity first.
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     */
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#define FILL_STUB(x) \
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        if (current_audio.impl.x == NULL) { \
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            current_audio.impl.x = SDL_Audio##x##_Default; \
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        }
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    FILL_STUB(DetectDevices);
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    FILL_STUB(GetDeviceName);
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    FILL_STUB(OpenDevice);
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    FILL_STUB(ThreadInit);
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    FILL_STUB(WaitDevice);
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    FILL_STUB(PlayDevice);
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    FILL_STUB(GetDeviceBuf);
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    FILL_STUB(WaitDone);
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    FILL_STUB(CloseDevice);
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    FILL_STUB(LockDevice);
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    FILL_STUB(UnlockDevice);
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    FILL_STUB(Deinitialize);
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#undef FILL_STUB
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}
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/* Streaming functions (for when the input and output buffer sizes are different) */
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/* Write [length] bytes from buf into the streamer */
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void
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SDL_StreamWrite(SDL_AudioStreamer * stream, Uint8 * buf, int length)
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{
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    int i;
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    for (i = 0; i < length; ++i) {
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        stream->buffer[stream->write_pos] = buf[i];
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        ++stream->write_pos;
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    }
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}
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/* Read [length] bytes out of the streamer into buf */
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void
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SDL_StreamRead(SDL_AudioStreamer * stream, Uint8 * buf, int length)
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{
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    int i;
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    for (i = 0; i < length; ++i) {
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        buf[i] = stream->buffer[stream->read_pos];
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        ++stream->read_pos;
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    }
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}
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int
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SDL_StreamLength(SDL_AudioStreamer * stream)
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{
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    return (stream->write_pos - stream->read_pos) % stream->max_len;
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}
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/* Initialize the stream by allocating the buffer and setting the read/write heads to the beginning */
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int
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SDL_StreamInit(SDL_AudioStreamer * stream, int max_len, Uint8 silence)
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{
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    /* First try to allocate the buffer */
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    stream->buffer = (Uint8 *) SDL_malloc(max_len);
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    if (stream->buffer == NULL) {
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        return -1;
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    }
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    stream->max_len = max_len;
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    stream->read_pos = 0;
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    stream->write_pos = 0;
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    /* Zero out the buffer */
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    SDL_memset(stream->buffer, silence, max_len);
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    return 0;
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}
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/* Deinitialize the stream simply by freeing the buffer */
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void
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SDL_StreamDeinit(SDL_AudioStreamer * stream)
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{
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    if (stream->buffer != NULL) {
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        SDL_free(stream->buffer);
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    }
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}
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/* The general mixing thread function */
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int SDLCALL
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SDL_RunAudio(void *devicep)
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{
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    SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
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    Uint8 *stream;
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    int stream_len;
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    void *udata;
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    void (SDLCALL * fill) (void *userdata, Uint8 * stream, int len);
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    int silence;
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    Uint32 delay;
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    /* For streaming when the buffer sizes don't match up */
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    Uint8 *istream;
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    int istream_len;
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    /* Perform any thread setup */
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    device->threadid = SDL_ThreadID();
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    current_audio.impl.ThreadInit(device);
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    /* Set up the mixing function */
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    fill = device->spec.callback;
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    udata = device->spec.userdata;
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    /* By default do not stream */
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    device->use_streamer = 0;
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    if (device->convert.needed) {
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        if (device->convert.src_format == AUDIO_U8) {
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            silence = 0x80;
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        } else {
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            silence = 0;
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        }
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#if 0                           /* !!! FIXME: I took len_div out of the structure. Use rate_incr instead? */
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        /* If the result of the conversion alters the length, i.e. resampling is being used, use the streamer */
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        if (device->convert.len_mult != 1 || device->convert.len_div != 1) {
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            /* The streamer's maximum length should be twice whichever is larger: spec.size or len_cvt */
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            stream_max_len = 2 * device->spec.size;
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            if (device->convert.len_mult > device->convert.len_div) {
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                stream_max_len *= device->convert.len_mult;
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                stream_max_len /= device->convert.len_div;
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            }
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            if (SDL_StreamInit(&device->streamer, stream_max_len, silence) <
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                0)
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                return -1;
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            device->use_streamer = 1;
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            /* istream_len should be the length of what we grab from the callback and feed to conversion,
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               so that we get close to spec_size. I.e. we want device.spec_size = istream_len * u / d
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             */
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            istream_len =
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                device->spec.size * device->convert.len_div /
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                device->convert.len_mult;
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        }
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#endif
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        /* stream_len = device->convert.len; */
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        stream_len = device->spec.size;
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    } else {
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        silence = device->spec.silence;
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        stream_len = device->spec.size;
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    }
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    /* Calculate the delay while paused */
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    delay = ((device->spec.samples * 1000) / device->spec.freq);
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    /* Determine if the streamer is necessary here */
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   387
    if (device->use_streamer == 1) {
slouken@3336
   388
        /* This code is almost the same as the old code. The difference is, instead of reading
slouken@2716
   389
           directly from the callback into "stream", then converting and sending the audio off,
slouken@2716
   390
           we go: callback -> "istream" -> (conversion) -> streamer -> stream -> device.
slouken@2716
   391
           However, reading and writing with streamer are done separately:
slouken@2716
   392
           - We only call the callback and write to the streamer when the streamer does not
slouken@2716
   393
           contain enough samples to output to the device.
slouken@2716
   394
           - We only read from the streamer and tell the device to play when the streamer
slouken@2716
   395
           does have enough samples to output.
slouken@2716
   396
           This allows us to perform resampling in the conversion step, where the output of the
slouken@2716
   397
           resampling process can be any number. We will have to see what a good size for the
slouken@2716
   398
           stream's maximum length is, but I suspect 2*max(len_cvt, stream_len) is a good figure.
slouken@2716
   399
         */
slouken@2716
   400
        while (device->enabled) {
slouken@3336
   401
slouken@3336
   402
            if (device->paused) {
slouken@3336
   403
                SDL_Delay(delay);
slouken@3336
   404
                continue;
slouken@3336
   405
            }
slouken@3336
   406
slouken@2716
   407
            /* Only read in audio if the streamer doesn't have enough already (if it does not have enough samples to output) */
slouken@2716
   408
            if (SDL_StreamLength(&device->streamer) < stream_len) {
slouken@2716
   409
                /* Set up istream */
slouken@2716
   410
                if (device->convert.needed) {
slouken@2716
   411
                    if (device->convert.buf) {
slouken@2716
   412
                        istream = device->convert.buf;
slouken@2716
   413
                    } else {
slouken@2716
   414
                        continue;
slouken@2716
   415
                    }
slouken@2716
   416
                } else {
slouken@3336
   417
/* FIXME: Ryan, this is probably wrong.  I imagine we don't want to get
slouken@3336
   418
 * a device buffer both here and below in the stream output.
slouken@3336
   419
 */
slouken@2716
   420
                    istream = current_audio.impl.GetDeviceBuf(device);
slouken@2716
   421
                    if (istream == NULL) {
slouken@2716
   422
                        istream = device->fake_stream;
slouken@2716
   423
                    }
slouken@2716
   424
                }
slouken@0
   425
slouken@2716
   426
                /* Read from the callback into the _input_ stream */
slouken@3336
   427
                SDL_mutexP(device->mixer_lock);
slouken@3336
   428
                (*fill) (udata, istream, istream_len);
slouken@3336
   429
                SDL_mutexV(device->mixer_lock);
slouken@2716
   430
slouken@2716
   431
                /* Convert the audio if necessary and write to the streamer */
slouken@2716
   432
                if (device->convert.needed) {
slouken@2716
   433
                    SDL_ConvertAudio(&device->convert);
slouken@2716
   434
                    if (istream == NULL) {
slouken@2716
   435
                        istream = device->fake_stream;
slouken@2716
   436
                    }
slouken@2716
   437
                    /*SDL_memcpy(istream, device->convert.buf, device->convert.len_cvt); */
slouken@2716
   438
                    SDL_StreamWrite(&device->streamer, device->convert.buf,
slouken@2716
   439
                                    device->convert.len_cvt);
slouken@2716
   440
                } else {
slouken@2716
   441
                    SDL_StreamWrite(&device->streamer, istream, istream_len);
slouken@2716
   442
                }
slouken@1895
   443
            }
slouken@2716
   444
slouken@2716
   445
            /* Only output audio if the streamer has enough to output */
slouken@2716
   446
            if (SDL_StreamLength(&device->streamer) >= stream_len) {
slouken@2716
   447
                /* Set up the output stream */
slouken@2716
   448
                if (device->convert.needed) {
slouken@2716
   449
                    if (device->convert.buf) {
slouken@2716
   450
                        stream = device->convert.buf;
slouken@2716
   451
                    } else {
slouken@2716
   452
                        continue;
slouken@2716
   453
                    }
slouken@2716
   454
                } else {
slouken@2716
   455
                    stream = current_audio.impl.GetDeviceBuf(device);
slouken@2716
   456
                    if (stream == NULL) {
slouken@2716
   457
                        stream = device->fake_stream;
slouken@2716
   458
                    }
slouken@2716
   459
                }
slouken@2716
   460
slouken@2716
   461
                /* Now read from the streamer */
slouken@2716
   462
                SDL_StreamRead(&device->streamer, stream, stream_len);
slouken@2716
   463
slouken@2716
   464
                /* Ready current buffer for play and change current buffer */
slouken@3336
   465
                if (stream != device->fake_stream) {
slouken@2716
   466
                    current_audio.impl.PlayDevice(device);
slouken@3096
   467
                    /* Wait for an audio buffer to become available */
slouken@3096
   468
                    current_audio.impl.WaitDevice(device);
slouken@2716
   469
                } else {
slouken@3336
   470
                    SDL_Delay(delay);
slouken@2716
   471
                }
slouken@1895
   472
            }
slouken@0
   473
slouken@1895
   474
        }
slouken@2716
   475
    } else {
slouken@2716
   476
        /* Otherwise, do not use the streamer. This is the old code. */
slouken@0
   477
slouken@2716
   478
        /* Loop, filling the audio buffers */
slouken@2716
   479
        while (device->enabled) {
slouken@2716
   480
slouken@3336
   481
            if (device->paused) {
slouken@3336
   482
                SDL_Delay(delay);
slouken@3336
   483
                continue;
slouken@3336
   484
            }
slouken@3336
   485
slouken@2716
   486
            /* Fill the current buffer with sound */
slouken@2716
   487
            if (device->convert.needed) {
slouken@2716
   488
                if (device->convert.buf) {
slouken@2716
   489
                    stream = device->convert.buf;
slouken@2716
   490
                } else {
slouken@2716
   491
                    continue;
slouken@2716
   492
                }
slouken@2716
   493
            } else {
slouken@2716
   494
                stream = current_audio.impl.GetDeviceBuf(device);
slouken@2716
   495
                if (stream == NULL) {
slouken@2716
   496
                    stream = device->fake_stream;
slouken@2716
   497
                }
slouken@1895
   498
            }
slouken@0
   499
slouken@3336
   500
            SDL_mutexP(device->mixer_lock);
slouken@3336
   501
            (*fill) (udata, stream, stream_len);
slouken@3336
   502
            SDL_mutexV(device->mixer_lock);
slouken@1562
   503
slouken@2716
   504
            /* Convert the audio if necessary */
slouken@2716
   505
            if (device->convert.needed) {
slouken@2716
   506
                SDL_ConvertAudio(&device->convert);
slouken@2716
   507
                stream = current_audio.impl.GetDeviceBuf(device);
slouken@2716
   508
                if (stream == NULL) {
slouken@2716
   509
                    stream = device->fake_stream;
slouken@2716
   510
                }
slouken@2716
   511
                SDL_memcpy(stream, device->convert.buf,
slouken@2716
   512
                           device->convert.len_cvt);
slouken@2716
   513
            }
slouken@2716
   514
slouken@2716
   515
            /* Ready current buffer for play and change current buffer */
slouken@3336
   516
            if (stream != device->fake_stream) {
slouken@2716
   517
                current_audio.impl.PlayDevice(device);
slouken@3096
   518
                /* Wait for an audio buffer to become available */
slouken@3096
   519
                current_audio.impl.WaitDevice(device);
slouken@2716
   520
            } else {
slouken@3336
   521
                SDL_Delay(delay);
slouken@2716
   522
            }
slouken@1895
   523
        }
slouken@1895
   524
    }
slouken@1562
   525
slouken@1895
   526
    /* Wait for the audio to drain.. */
icculus@2049
   527
    current_audio.impl.WaitDone(device);
slouken@21
   528
slouken@2716
   529
    /* If necessary, deinit the streamer */
slouken@2716
   530
    if (device->use_streamer == 1)
slouken@2716
   531
        SDL_StreamDeinit(&device->streamer);
slouken@2716
   532
slouken@1895
   533
    return (0);
slouken@0
   534
}
slouken@0
   535
slouken@322
   536
icculus@1982
   537
static SDL_AudioFormat
slouken@1895
   538
SDL_ParseAudioFormat(const char *string)
slouken@1794
   539
{
icculus@2076
   540
#define CHECK_FMT_STRING(x) if (SDL_strcmp(string, #x) == 0) return AUDIO_##x
icculus@2049
   541
    CHECK_FMT_STRING(U8);
icculus@2049
   542
    CHECK_FMT_STRING(S8);
icculus@2049
   543
    CHECK_FMT_STRING(U16LSB);
icculus@2049
   544
    CHECK_FMT_STRING(S16LSB);
icculus@2049
   545
    CHECK_FMT_STRING(U16MSB);
icculus@2049
   546
    CHECK_FMT_STRING(S16MSB);
icculus@2049
   547
    CHECK_FMT_STRING(U16SYS);
icculus@2049
   548
    CHECK_FMT_STRING(S16SYS);
icculus@2049
   549
    CHECK_FMT_STRING(U16);
icculus@2049
   550
    CHECK_FMT_STRING(S16);
icculus@2049
   551
    CHECK_FMT_STRING(S32LSB);
icculus@2049
   552
    CHECK_FMT_STRING(S32MSB);
icculus@2049
   553
    CHECK_FMT_STRING(S32SYS);
icculus@2049
   554
    CHECK_FMT_STRING(S32);
icculus@2049
   555
    CHECK_FMT_STRING(F32LSB);
icculus@2049
   556
    CHECK_FMT_STRING(F32MSB);
icculus@2049
   557
    CHECK_FMT_STRING(F32SYS);
icculus@2049
   558
    CHECK_FMT_STRING(F32);
slouken@2060
   559
#undef CHECK_FMT_STRING
icculus@2049
   560
    return 0;
slouken@1895
   561
}
slouken@1895
   562
slouken@1895
   563
int
slouken@1895
   564
SDL_GetNumAudioDrivers(void)
slouken@1895
   565
{
slouken@1895
   566
    return (SDL_arraysize(bootstrap) - 1);
slouken@1895
   567
}
slouken@1895
   568
slouken@1895
   569
const char *
slouken@1895
   570
SDL_GetAudioDriver(int index)
slouken@1895
   571
{
slouken@1895
   572
    if (index >= 0 && index < SDL_GetNumAudioDrivers()) {
slouken@1895
   573
        return (bootstrap[index]->name);
slouken@1895
   574
    }
slouken@1895
   575
    return (NULL);
slouken@1794
   576
}
slouken@1794
   577
slouken@1895
   578
int
slouken@1895
   579
SDL_AudioInit(const char *driver_name)
slouken@0
   580
{
icculus@2049
   581
    int i = 0;
icculus@2049
   582
    int initialized = 0;
icculus@2049
   583
    int tried_to_init = 0;
icculus@2938
   584
    int rc = 0;
icculus@2938
   585
    int best_choice = -1;
slouken@0
   586
icculus@2049
   587
    if (SDL_WasInit(SDL_INIT_AUDIO)) {
slouken@2060
   588
        SDL_AudioQuit();        /* shutdown driver if already running. */
slouken@1895
   589
    }
slouken@0
   590
slouken@2060
   591
    SDL_memset(&current_audio, '\0', sizeof(current_audio));
slouken@2060
   592
    SDL_memset(open_devices, '\0', sizeof(open_devices));
icculus@2049
   593
slouken@1895
   594
    /* Select the proper audio driver */
slouken@1909
   595
    if (driver_name == NULL) {
slouken@1909
   596
        driver_name = SDL_getenv("SDL_AUDIODRIVER");
slouken@1909
   597
    }
icculus@2049
   598
icculus@2049
   599
    for (i = 0; (!initialized) && (bootstrap[i]); ++i) {
icculus@2049
   600
        /* make sure we should even try this driver before doing so... */
icculus@2049
   601
        const AudioBootStrap *backend = bootstrap[i];
slouken@2060
   602
        if (((driver_name) && (SDL_strcasecmp(backend->name, driver_name))) ||
slouken@2060
   603
            ((!driver_name) && (backend->demand_only))) {
icculus@2049
   604
            continue;
icculus@2049
   605
        }
slouken@0
   606
icculus@2049
   607
        tried_to_init = 1;
slouken@2060
   608
        SDL_memset(&current_audio, 0, sizeof(current_audio));
icculus@2049
   609
        current_audio.name = backend->name;
icculus@2049
   610
        current_audio.desc = backend->desc;
icculus@2938
   611
        rc = backend->init(&current_audio.impl);
slouken@2942
   612
        if (rc == 2) {          /* init'd, and devices available. Take it! */
icculus@2938
   613
            initialized = 1;
icculus@2938
   614
            best_choice = i;
slouken@2942
   615
        } else if (rc == 1) {   /* init'd, but can't see any devices. */
slouken@2979
   616
            if (current_audio.impl.Deinitialize) {
slouken@2979
   617
                current_audio.impl.Deinitialize();
slouken@2979
   618
            }
icculus@2938
   619
            if (best_choice == -1) {
icculus@2938
   620
                best_choice = i;
icculus@2938
   621
            }
icculus@2938
   622
        }
icculus@2938
   623
    }
icculus@2938
   624
icculus@2938
   625
    /* No definite choice. Pick one that works but can't promise a device. */
icculus@2938
   626
    if ((!initialized) && (best_choice != -1)) {
icculus@2938
   627
        const AudioBootStrap *backend = bootstrap[best_choice];
icculus@2938
   628
        SDL_memset(&current_audio, 0, sizeof(current_audio));
icculus@2938
   629
        current_audio.name = backend->name;
icculus@2938
   630
        current_audio.desc = backend->desc;
icculus@2938
   631
        initialized = (backend->init(&current_audio.impl) > 0);
slouken@1895
   632
    }
icculus@2049
   633
icculus@2049
   634
    if (!initialized) {
icculus@2049
   635
        /* specific drivers will set the error message if they fail... */
icculus@2049
   636
        if (!tried_to_init) {
slouken@1895
   637
            if (driver_name) {
slouken@1895
   638
                SDL_SetError("%s not available", driver_name);
slouken@1895
   639
            } else {
slouken@1895
   640
                SDL_SetError("No available audio device");
slouken@1895
   641
            }
slouken@1895
   642
        }
icculus@2049
   643
slouken@2060
   644
        SDL_memset(&current_audio, 0, sizeof(current_audio));
slouken@2060
   645
        return (-1);            /* No driver was available, so fail. */
slouken@1895
   646
    }
icculus@2049
   647
icculus@2049
   648
    finalize_audio_entry_points();
icculus@2049
   649
slouken@1895
   650
    return (0);
slouken@0
   651
}
slouken@0
   652
slouken@1895
   653
/*
slouken@1895
   654
 * Get the current audio driver name
slouken@1895
   655
 */
slouken@1895
   656
const char *
slouken@1895
   657
SDL_GetCurrentAudioDriver()
slouken@0
   658
{
icculus@2049
   659
    return current_audio.name;
slouken@0
   660
}
slouken@0
   661
icculus@2049
   662
slouken@1895
   663
int
icculus@2049
   664
SDL_GetNumAudioDevices(int iscapture)
slouken@0
   665
{
icculus@2049
   666
    if (!SDL_WasInit(SDL_INIT_AUDIO)) {
icculus@2049
   667
        return -1;
icculus@2049
   668
    }
icculus@2049
   669
    if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
icculus@2049
   670
        return 0;
icculus@2049
   671
    }
icculus@2049
   672
icculus@2049
   673
    if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) {
icculus@2049
   674
        return 1;
icculus@2049
   675
    }
icculus@2049
   676
icculus@2049
   677
    if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
icculus@2049
   678
        return 1;
icculus@2049
   679
    }
icculus@2049
   680
icculus@2049
   681
    return current_audio.impl.DetectDevices(iscapture);
icculus@2049
   682
}
icculus@2049
   683
slouken@0
   684
icculus@2049
   685
const char *
icculus@2049
   686
SDL_GetAudioDeviceName(int index, int iscapture)
icculus@2049
   687
{
icculus@2049
   688
    if (!SDL_WasInit(SDL_INIT_AUDIO)) {
icculus@2049
   689
        SDL_SetError("Audio subsystem is not initialized");
icculus@2049
   690
        return NULL;
icculus@2049
   691
    }
icculus@2049
   692
icculus@2049
   693
    if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
icculus@2049
   694
        SDL_SetError("No capture support");
icculus@2049
   695
        return NULL;
slouken@1895
   696
    }
icculus@2049
   697
icculus@2049
   698
    if (index < 0) {
icculus@2049
   699
        SDL_SetError("No such device");
icculus@2049
   700
        return NULL;
icculus@2049
   701
    }
slouken@0
   702
icculus@2049
   703
    if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) {
icculus@2049
   704
        return DEFAULT_INPUT_DEVNAME;
icculus@2049
   705
    }
icculus@2049
   706
icculus@2049
   707
    if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
icculus@2049
   708
        return DEFAULT_OUTPUT_DEVNAME;
slouken@1895
   709
    }
slouken@262
   710
icculus@2049
   711
    return current_audio.impl.GetDeviceName(index, iscapture);
icculus@2049
   712
}
icculus@2049
   713
icculus@2049
   714
icculus@2049
   715
static void
slouken@2060
   716
close_audio_device(SDL_AudioDevice * device)
icculus@2049
   717
{
icculus@2049
   718
    device->enabled = 0;
icculus@2049
   719
    if (device->thread != NULL) {
icculus@2049
   720
        SDL_WaitThread(device->thread, NULL);
icculus@2049
   721
    }
icculus@2049
   722
    if (device->mixer_lock != NULL) {
icculus@2049
   723
        SDL_DestroyMutex(device->mixer_lock);
icculus@2049
   724
    }
icculus@2049
   725
    if (device->fake_stream != NULL) {
icculus@2049
   726
        SDL_FreeAudioMem(device->fake_stream);
icculus@2049
   727
    }
icculus@2049
   728
    if (device->convert.needed) {
icculus@2049
   729
        SDL_FreeAudioMem(device->convert.buf);
icculus@2049
   730
    }
icculus@2049
   731
    if (device->opened) {
icculus@2049
   732
        current_audio.impl.CloseDevice(device);
icculus@2049
   733
        device->opened = 0;
icculus@2049
   734
    }
icculus@2049
   735
    SDL_FreeAudioMem(device);
icculus@2049
   736
}
icculus@2049
   737
icculus@2049
   738
icculus@2049
   739
/*
icculus@2049
   740
 * Sanity check desired AudioSpec for SDL_OpenAudio() in (orig).
icculus@2049
   741
 *  Fills in a sanitized copy in (prepared).
icculus@2049
   742
 *  Returns non-zero if okay, zero on fatal parameters in (orig).
icculus@2049
   743
 */
icculus@2049
   744
static int
slouken@2060
   745
prepare_audiospec(const SDL_AudioSpec * orig, SDL_AudioSpec * prepared)
icculus@2049
   746
{
slouken@2060
   747
    SDL_memcpy(prepared, orig, sizeof(SDL_AudioSpec));
icculus@2049
   748
icculus@2049
   749
    if (orig->callback == NULL) {
icculus@2049
   750
        SDL_SetError("SDL_OpenAudio() passed a NULL callback");
icculus@2049
   751
        return 0;
icculus@2049
   752
    }
icculus@2049
   753
icculus@2049
   754
    if (orig->freq == 0) {
icculus@2049
   755
        const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY");
slouken@2060
   756
        if ((!env) || ((prepared->freq = SDL_atoi(env)) == 0)) {
slouken@2060
   757
            prepared->freq = 22050;     /* a reasonable default */
slouken@1895
   758
        }
slouken@1895
   759
    }
icculus@2049
   760
icculus@2049
   761
    if (orig->format == 0) {
icculus@2049
   762
        const char *env = SDL_getenv("SDL_AUDIO_FORMAT");
icculus@2049
   763
        if ((!env) || ((prepared->format = SDL_ParseAudioFormat(env)) == 0)) {
slouken@2060
   764
            prepared->format = AUDIO_S16;       /* a reasonable default */
slouken@1895
   765
        }
slouken@1895
   766
    }
icculus@2049
   767
icculus@2049
   768
    switch (orig->channels) {
slouken@2060
   769
    case 0:{
slouken@2060
   770
            const char *env = SDL_getenv("SDL_AUDIO_CHANNELS");
slouken@2141
   771
            if ((!env) || ((prepared->channels = (Uint8) SDL_atoi(env)) == 0)) {
slouken@2060
   772
                prepared->channels = 2; /* a reasonable default */
slouken@2060
   773
            }
slouken@2060
   774
            break;
icculus@2049
   775
        }
slouken@1895
   776
    case 1:                    /* Mono */
slouken@1895
   777
    case 2:                    /* Stereo */
slouken@1895
   778
    case 4:                    /* surround */
slouken@1895
   779
    case 6:                    /* surround with center and lfe */
slouken@1895
   780
        break;
slouken@1895
   781
    default:
icculus@2049
   782
        SDL_SetError("Unsupported number of audio channels.");
icculus@2049
   783
        return 0;
slouken@1895
   784
    }
icculus@2049
   785
icculus@2049
   786
    if (orig->samples == 0) {
icculus@2049
   787
        const char *env = SDL_getenv("SDL_AUDIO_SAMPLES");
slouken@2060
   788
        if ((!env) || ((prepared->samples = (Uint16) SDL_atoi(env)) == 0)) {
icculus@2049
   789
            /* Pick a default of ~46 ms at desired frequency */
icculus@2049
   790
            /* !!! FIXME: remove this when the non-Po2 resampling is in. */
icculus@2049
   791
            const int samples = (prepared->freq / 1000) * 46;
icculus@2049
   792
            int power2 = 1;
icculus@2049
   793
            while (power2 < samples) {
icculus@2049
   794
                power2 *= 2;
icculus@2049
   795
            }
icculus@2049
   796
            prepared->samples = power2;
slouken@1895
   797
        }
slouken@1895
   798
    }
slouken@0
   799
slouken@1895
   800
    /* Calculate the silence and size of the audio specification */
icculus@2049
   801
    SDL_CalculateAudioSpec(prepared);
slouken@21
   802
icculus@2049
   803
    return 1;
icculus@2049
   804
}
slouken@1408
   805
slouken@21
   806
icculus@2049
   807
static SDL_AudioDeviceID
icculus@2049
   808
open_audio_device(const char *devname, int iscapture,
slouken@2866
   809
                  const SDL_AudioSpec * desired, SDL_AudioSpec * obtained,
slouken@2866
   810
                  int allowed_changes, int min_id)
icculus@2049
   811
{
icculus@2049
   812
    SDL_AudioDeviceID id = 0;
slouken@2866
   813
    SDL_AudioSpec _obtained;
icculus@2049
   814
    SDL_AudioDevice *device;
slouken@2866
   815
    SDL_bool build_cvt;
icculus@2049
   816
    int i = 0;
slouken@21
   817
icculus@2049
   818
    if (!SDL_WasInit(SDL_INIT_AUDIO)) {
icculus@2049
   819
        SDL_SetError("Audio subsystem is not initialized");
icculus@2049
   820
        return 0;
icculus@2049
   821
    }
icculus@2049
   822
icculus@2049
   823
    if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
icculus@2049
   824
        SDL_SetError("No capture support");
icculus@2049
   825
        return 0;
icculus@2049
   826
    }
icculus@2049
   827
slouken@2866
   828
    if (!obtained) {
slouken@2866
   829
        obtained = &_obtained;
slouken@2866
   830
    }
slouken@2866
   831
    if (!prepare_audiospec(desired, obtained)) {
icculus@2049
   832
        return 0;
icculus@2049
   833
    }
icculus@2049
   834
icculus@2049
   835
    /* If app doesn't care about a specific device, let the user override. */
icculus@2049
   836
    if (devname == NULL) {
icculus@2049
   837
        devname = SDL_getenv("SDL_AUDIO_DEVICE_NAME");
slouken@1895
   838
    }
slouken@21
   839
icculus@2049
   840
    /*
icculus@2049
   841
     * Catch device names at the high level for the simple case...
icculus@2049
   842
     * This lets us have a basic "device enumeration" for systems that
icculus@2049
   843
     *  don't have multiple devices, but makes sure the device name is
icculus@2049
   844
     *  always NULL when it hits the low level.
icculus@2049
   845
     *
icculus@2049
   846
     * Also make sure that the simple case prevents multiple simultaneous
icculus@2049
   847
     *  opens of the default system device.
icculus@2049
   848
     */
icculus@2049
   849
icculus@2049
   850
    if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) {
icculus@2049
   851
        if ((devname) && (SDL_strcmp(devname, DEFAULT_INPUT_DEVNAME) != 0)) {
icculus@2049
   852
            SDL_SetError("No such device");
icculus@2049
   853
            return 0;
icculus@2049
   854
        }
icculus@2049
   855
        devname = NULL;
icculus@2049
   856
icculus@2049
   857
        for (i = 0; i < SDL_arraysize(open_devices); i++) {
icculus@2049
   858
            if ((open_devices[i]) && (open_devices[i]->iscapture)) {
icculus@2049
   859
                SDL_SetError("Audio device already open");
icculus@2049
   860
                return 0;
icculus@2049
   861
            }
icculus@2049
   862
        }
icculus@2049
   863
    }
icculus@2049
   864
icculus@2049
   865
    if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
icculus@2049
   866
        if ((devname) && (SDL_strcmp(devname, DEFAULT_OUTPUT_DEVNAME) != 0)) {
icculus@2049
   867
            SDL_SetError("No such device");
icculus@2049
   868
            return 0;
icculus@2049
   869
        }
icculus@2049
   870
        devname = NULL;
icculus@2049
   871
icculus@2049
   872
        for (i = 0; i < SDL_arraysize(open_devices); i++) {
icculus@2049
   873
            if ((open_devices[i]) && (!open_devices[i]->iscapture)) {
icculus@2049
   874
                SDL_SetError("Audio device already open");
icculus@2049
   875
                return 0;
icculus@2049
   876
            }
icculus@2049
   877
        }
icculus@2049
   878
    }
icculus@2049
   879
slouken@2060
   880
    device = (SDL_AudioDevice *) SDL_AllocAudioMem(sizeof(SDL_AudioDevice));
icculus@2049
   881
    if (device == NULL) {
icculus@2049
   882
        SDL_OutOfMemory();
icculus@2049
   883
        return 0;
icculus@2049
   884
    }
slouken@2060
   885
    SDL_memset(device, '\0', sizeof(SDL_AudioDevice));
slouken@2866
   886
    device->spec = *obtained;
icculus@2049
   887
    device->enabled = 1;
icculus@2049
   888
    device->paused = 1;
icculus@2049
   889
    device->iscapture = iscapture;
icculus@2049
   890
icculus@2049
   891
    /* Create a semaphore for locking the sound buffers */
icculus@2049
   892
    if (!current_audio.impl.SkipMixerLock) {
icculus@2049
   893
        device->mixer_lock = SDL_CreateMutex();
icculus@2049
   894
        if (device->mixer_lock == NULL) {
icculus@2049
   895
            close_audio_device(device);
icculus@2049
   896
            SDL_SetError("Couldn't create mixer lock");
icculus@2049
   897
            return 0;
icculus@2049
   898
        }
icculus@2049
   899
    }
icculus@2049
   900
icculus@2049
   901
    if (!current_audio.impl.OpenDevice(device, devname, iscapture)) {
icculus@2049
   902
        close_audio_device(device);
icculus@2049
   903
        return 0;
icculus@2049
   904
    }
icculus@2049
   905
    device->opened = 1;
slouken@0
   906
slouken@1895
   907
    /* Allocate a fake audio memory buffer */
icculus@2049
   908
    device->fake_stream = SDL_AllocAudioMem(device->spec.size);
icculus@2049
   909
    if (device->fake_stream == NULL) {
icculus@2049
   910
        close_audio_device(device);
slouken@1895
   911
        SDL_OutOfMemory();
icculus@2049
   912
        return 0;
slouken@1895
   913
    }
slouken@0
   914
slouken@2866
   915
    /* If the audio driver changes the buffer size, accept it */
slouken@2866
   916
    if (device->spec.samples != obtained->samples) {
slouken@2866
   917
        obtained->samples = device->spec.samples;
slouken@2866
   918
        SDL_CalculateAudioSpec(obtained);
slouken@2866
   919
    }
slouken@2866
   920
slouken@1895
   921
    /* See if we need to do any conversion */
slouken@2866
   922
    build_cvt = SDL_FALSE;
slouken@2866
   923
    if (obtained->freq != device->spec.freq) {
slouken@2866
   924
        if (allowed_changes & SDL_AUDIO_ALLOW_FREQUENCY_CHANGE) {
slouken@2866
   925
            obtained->freq = device->spec.freq;
slouken@2866
   926
        } else {
slouken@2866
   927
            build_cvt = SDL_TRUE;
slouken@2866
   928
        }
slouken@2866
   929
    }
slouken@2866
   930
    if (obtained->format != device->spec.format) {
slouken@2866
   931
        if (allowed_changes & SDL_AUDIO_ALLOW_FORMAT_CHANGE) {
slouken@2866
   932
            obtained->format = device->spec.format;
slouken@2866
   933
        } else {
slouken@2866
   934
            build_cvt = SDL_TRUE;
slouken@2866
   935
        }
slouken@2866
   936
    }
slouken@2866
   937
    if (obtained->channels != device->spec.channels) {
slouken@2866
   938
        if (allowed_changes & SDL_AUDIO_ALLOW_CHANNELS_CHANGE) {
slouken@2866
   939
            obtained->channels = device->spec.channels;
slouken@2866
   940
        } else {
slouken@2866
   941
            build_cvt = SDL_TRUE;
slouken@2866
   942
        }
slouken@2866
   943
    }
slouken@2866
   944
    if (build_cvt) {
slouken@1895
   945
        /* Build an audio conversion block */
icculus@2049
   946
        if (SDL_BuildAudioCVT(&device->convert,
slouken@2866
   947
                              obtained->format, obtained->channels,
slouken@2866
   948
                              obtained->freq,
icculus@2049
   949
                              device->spec.format, device->spec.channels,
icculus@2049
   950
                              device->spec.freq) < 0) {
icculus@2049
   951
            close_audio_device(device);
icculus@2049
   952
            return 0;
slouken@1895
   953
        }
icculus@2049
   954
        if (device->convert.needed) {
slouken@2866
   955
            device->convert.len = (int) (((double) obtained->size) /
slouken@2060
   956
                                         device->convert.len_ratio);
icculus@2053
   957
icculus@2049
   958
            device->convert.buf =
icculus@2049
   959
                (Uint8 *) SDL_AllocAudioMem(device->convert.len *
icculus@2049
   960
                                            device->convert.len_mult);
icculus@2049
   961
            if (device->convert.buf == NULL) {
icculus@2049
   962
                close_audio_device(device);
slouken@1895
   963
                SDL_OutOfMemory();
icculus@2049
   964
                return 0;
slouken@1895
   965
            }
slouken@1895
   966
        }
slouken@1895
   967
    }
icculus@2049
   968
icculus@2049
   969
    /* Find an available device ID and store the structure... */
slouken@2060
   970
    for (id = min_id - 1; id < SDL_arraysize(open_devices); id++) {
icculus@2049
   971
        if (open_devices[id] == NULL) {
icculus@2049
   972
            open_devices[id] = device;
icculus@2049
   973
            break;
icculus@2049
   974
        }
icculus@2049
   975
    }
icculus@2049
   976
icculus@2049
   977
    if (id == SDL_arraysize(open_devices)) {
icculus@2049
   978
        SDL_SetError("Too many open audio devices");
icculus@2049
   979
        close_audio_device(device);
icculus@2049
   980
        return 0;
icculus@2049
   981
    }
icculus@2049
   982
slouken@1895
   983
    /* Start the audio thread if necessary */
icculus@2049
   984
    if (!current_audio.impl.ProvidesOwnCallbackThread) {
slouken@1895
   985
        /* Start the audio thread */
icculus@2049
   986
/* !!! FIXME: this is nasty. */
slouken@1402
   987
#if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC)
slouken@1330
   988
#undef SDL_CreateThread
icculus@2049
   989
        device->thread = SDL_CreateThread(SDL_RunAudio, device, NULL, NULL);
slouken@1330
   990
#else
icculus@2049
   991
        device->thread = SDL_CreateThread(SDL_RunAudio, device);
slouken@1330
   992
#endif
icculus@2049
   993
        if (device->thread == NULL) {
slouken@2060
   994
            SDL_CloseAudioDevice(id + 1);
slouken@1895
   995
            SDL_SetError("Couldn't create audio thread");
icculus@2049
   996
            return 0;
icculus@2049
   997
        }
icculus@2049
   998
    }
icculus@2049
   999
slouken@2060
  1000
    return id + 1;
icculus@2049
  1001
}
icculus@2049
  1002
icculus@2049
  1003
icculus@2049
  1004
int
slouken@2866
  1005
SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained)
icculus@2049
  1006
{
icculus@2049
  1007
    SDL_AudioDeviceID id = 0;
icculus@2049
  1008
icculus@2049
  1009
    /* Start up the audio driver, if necessary. This is legacy behaviour! */
icculus@2049
  1010
    if (!SDL_WasInit(SDL_INIT_AUDIO)) {
icculus@2049
  1011
        if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
slouken@1895
  1012
            return (-1);
slouken@1895
  1013
        }
icculus@2049
  1014
    }
slouken@0
  1015
icculus@2049
  1016
    /* SDL_OpenAudio() is legacy and can only act on Device ID #1. */
icculus@2049
  1017
    if (open_devices[0] != NULL) {
icculus@2049
  1018
        SDL_SetError("Audio device is already opened");
icculus@2049
  1019
        return (-1);
slouken@1895
  1020
    }
icculus@2049
  1021
slouken@2866
  1022
    if (obtained) {
slouken@2866
  1023
        id = open_audio_device(NULL, 0, desired, obtained,
slouken@2866
  1024
                               SDL_AUDIO_ALLOW_ANY_CHANGE, 1);
slouken@2866
  1025
    } else {
slouken@2866
  1026
        id = open_audio_device(NULL, 0, desired, desired, 0, 1);
slouken@2866
  1027
    }
slouken@2060
  1028
    if (id > 1) {               /* this should never happen in theory... */
icculus@2049
  1029
        SDL_CloseAudioDevice(id);
slouken@2060
  1030
        SDL_SetError("Internal error"); /* MUST be Device ID #1! */
icculus@2049
  1031
        return (-1);
icculus@2049
  1032
    }
slouken@21
  1033
icculus@2049
  1034
    return ((id == 0) ? -1 : 0);
icculus@2049
  1035
}
slouken@21
  1036
icculus@2049
  1037
SDL_AudioDeviceID
icculus@2049
  1038
SDL_OpenAudioDevice(const char *device, int iscapture,
slouken@2866
  1039
                    const SDL_AudioSpec * desired, SDL_AudioSpec * obtained,
slouken@2866
  1040
                    int allowed_changes)
icculus@2049
  1041
{
slouken@2866
  1042
    return open_audio_device(device, iscapture, desired, obtained,
slouken@2866
  1043
                             allowed_changes, 2);
slouken@1895
  1044
}
slouken@1895
  1045
slouken@1895
  1046
SDL_audiostatus
icculus@2049
  1047
SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid)
slouken@1895
  1048
{
icculus@2049
  1049
    SDL_AudioDevice *device = get_audio_device(devid);
icculus@2049
  1050
    SDL_audiostatus status = SDL_AUDIO_STOPPED;
icculus@2049
  1051
    if (device && device->enabled) {
icculus@2049
  1052
        if (device->paused) {
slouken@1895
  1053
            status = SDL_AUDIO_PAUSED;
slouken@1895
  1054
        } else {
slouken@1895
  1055
            status = SDL_AUDIO_PLAYING;
slouken@1895
  1056
        }
slouken@1895
  1057
    }
slouken@1895
  1058
    return (status);
slouken@0
  1059
}
slouken@0
  1060
icculus@2049
  1061
icculus@2049
  1062
SDL_audiostatus
icculus@2049
  1063
SDL_GetAudioStatus(void)
icculus@2049
  1064
{
icculus@2049
  1065
    return SDL_GetAudioDeviceStatus(1);
icculus@2049
  1066
}
icculus@2049
  1067
icculus@2049
  1068
void
icculus@2049
  1069
SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on)
icculus@2049
  1070
{
icculus@2049
  1071
    SDL_AudioDevice *device = get_audio_device(devid);
icculus@2049
  1072
    if (device) {
icculus@2049
  1073
        device->paused = pause_on;
icculus@2049
  1074
    }
icculus@2049
  1075
}
icculus@2049
  1076
slouken@1895
  1077
void
slouken@1895
  1078
SDL_PauseAudio(int pause_on)
slouken@0
  1079
{
icculus@2049
  1080
    SDL_PauseAudioDevice(1, pause_on);
icculus@2049
  1081
}
icculus@2049
  1082
slouken@0
  1083
icculus@2049
  1084
void
icculus@2049
  1085
SDL_LockAudioDevice(SDL_AudioDeviceID devid)
icculus@2049
  1086
{
icculus@2049
  1087
    /* Obtain a lock on the mixing buffers */
icculus@2049
  1088
    SDL_AudioDevice *device = get_audio_device(devid);
icculus@2049
  1089
    if (device) {
icculus@2049
  1090
        current_audio.impl.LockDevice(device);
slouken@1895
  1091
    }
slouken@0
  1092
}
slouken@0
  1093
slouken@1895
  1094
void
slouken@1895
  1095
SDL_LockAudio(void)
slouken@0
  1096
{
icculus@2049
  1097
    SDL_LockAudioDevice(1);
icculus@2049
  1098
}
slouken@0
  1099
icculus@2049
  1100
void
icculus@2049
  1101
SDL_UnlockAudioDevice(SDL_AudioDeviceID devid)
icculus@2049
  1102
{
slouken@1895
  1103
    /* Obtain a lock on the mixing buffers */
icculus@2049
  1104
    SDL_AudioDevice *device = get_audio_device(devid);
icculus@2049
  1105
    if (device) {
icculus@2049
  1106
        current_audio.impl.UnlockDevice(device);
slouken@1895
  1107
    }
slouken@0
  1108
}
slouken@0
  1109
slouken@1895
  1110
void
slouken@1895
  1111
SDL_UnlockAudio(void)
slouken@0
  1112
{
icculus@2049
  1113
    SDL_UnlockAudioDevice(1);
icculus@2049
  1114
}
slouken@0
  1115
icculus@2049
  1116
void
icculus@2049
  1117
SDL_CloseAudioDevice(SDL_AudioDeviceID devid)
icculus@2049
  1118
{
icculus@2049
  1119
    SDL_AudioDevice *device = get_audio_device(devid);
icculus@2049
  1120
    if (device) {
icculus@2049
  1121
        close_audio_device(device);
slouken@2060
  1122
        open_devices[devid - 1] = NULL;
slouken@1895
  1123
    }
slouken@0
  1124
}
slouken@0
  1125
slouken@1895
  1126
void
slouken@1895
  1127
SDL_CloseAudio(void)
slouken@0
  1128
{
icculus@2049
  1129
    SDL_CloseAudioDevice(1);
slouken@0
  1130
}
slouken@0
  1131
slouken@1895
  1132
void
slouken@1895
  1133
SDL_AudioQuit(void)
slouken@0
  1134
{
icculus@2049
  1135
    SDL_AudioDeviceID i;
icculus@2049
  1136
    for (i = 0; i < SDL_arraysize(open_devices); i++) {
icculus@2049
  1137
        SDL_CloseAudioDevice(i);
icculus@2049
  1138
    }
slouken@0
  1139
icculus@2049
  1140
    /* Free the driver data */
icculus@2049
  1141
    current_audio.impl.Deinitialize();
slouken@2060
  1142
    SDL_memset(&current_audio, '\0', sizeof(current_audio));
slouken@2060
  1143
    SDL_memset(open_devices, '\0', sizeof(open_devices));
slouken@0
  1144
}
slouken@0
  1145
icculus@1982
  1146
#define NUM_FORMATS 10
slouken@0
  1147
static int format_idx;
slouken@0
  1148
static int format_idx_sub;
icculus@1982
  1149
static SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS] = {
slouken@1895
  1150
    {AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB,
icculus@1982
  1151
     AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB},
slouken@1895
  1152
    {AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB,
icculus@1982
  1153
     AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB},
icculus@1982
  1154
    {AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S32LSB,
icculus@1982
  1155
     AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8},
icculus@1982
  1156
    {AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S32MSB,
icculus@1982
  1157
     AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8},
icculus@1982
  1158
    {AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_S32LSB,
icculus@1982
  1159
     AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8},
icculus@1982
  1160
    {AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_S32MSB,
icculus@1982
  1161
     AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8},
icculus@1993
  1162
    {AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S16LSB,
icculus@1993
  1163
     AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8},
icculus@1993
  1164
    {AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S16MSB,
icculus@1993
  1165
     AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8},
icculus@1993
  1166
    {AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_S16LSB,
icculus@1993
  1167
     AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8},
icculus@1993
  1168
    {AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_S16MSB,
icculus@1993
  1169
     AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8},
slouken@0
  1170
};
slouken@0
  1171
icculus@1982
  1172
SDL_AudioFormat
icculus@1982
  1173
SDL_FirstAudioFormat(SDL_AudioFormat format)
slouken@0
  1174
{
slouken@1895
  1175
    for (format_idx = 0; format_idx < NUM_FORMATS; ++format_idx) {
slouken@1895
  1176
        if (format_list[format_idx][0] == format) {
slouken@1895
  1177
            break;
slouken@1895
  1178
        }
slouken@1895
  1179
    }
slouken@1895
  1180
    format_idx_sub = 0;
slouken@1895
  1181
    return (SDL_NextAudioFormat());
slouken@0
  1182
}
slouken@0
  1183
icculus@1982
  1184
SDL_AudioFormat
slouken@1895
  1185
SDL_NextAudioFormat(void)
slouken@0
  1186
{
slouken@1895
  1187
    if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) {
slouken@1895
  1188
        return (0);
slouken@1895
  1189
    }
slouken@1895
  1190
    return (format_list[format_idx][format_idx_sub++]);
slouken@0
  1191
}
slouken@0
  1192
slouken@1895
  1193
void
slouken@1895
  1194
SDL_CalculateAudioSpec(SDL_AudioSpec * spec)
slouken@0
  1195
{
slouken@1895
  1196
    switch (spec->format) {
slouken@1895
  1197
    case AUDIO_U8:
slouken@1895
  1198
        spec->silence = 0x80;
slouken@1895
  1199
        break;
slouken@1895
  1200
    default:
slouken@1895
  1201
        spec->silence = 0x00;
slouken@1895
  1202
        break;
slouken@1895
  1203
    }
icculus@2049
  1204
    spec->size = SDL_AUDIO_BITSIZE(spec->format) / 8;
slouken@1895
  1205
    spec->size *= spec->channels;
slouken@1895
  1206
    spec->size *= spec->samples;
slouken@0
  1207
}
slouken@1895
  1208
icculus@2049
  1209
icculus@2049
  1210
/*
icculus@2049
  1211
 * Moved here from SDL_mixer.c, since it relies on internals of an opened
icculus@2049
  1212
 *  audio device (and is deprecated, by the way!).
icculus@2049
  1213
 */
icculus@2049
  1214
void
icculus@2049
  1215
SDL_MixAudio(Uint8 * dst, const Uint8 * src, Uint32 len, int volume)
icculus@2049
  1216
{
icculus@2049
  1217
    /* Mix the user-level audio format */
icculus@2049
  1218
    SDL_AudioDevice *device = get_audio_device(1);
icculus@2049
  1219
    if (device != NULL) {
icculus@2049
  1220
        SDL_AudioFormat format;
icculus@2049
  1221
        if (device->convert.needed) {
icculus@2049
  1222
            format = device->convert.src_format;
icculus@2049
  1223
        } else {
icculus@2049
  1224
            format = device->spec.format;
icculus@2049
  1225
        }
icculus@2049
  1226
        SDL_MixAudioFormat(dst, src, format, len, volume);
icculus@2049
  1227
    }
icculus@2049
  1228
}
icculus@2049
  1229
slouken@1895
  1230
/* vi: set ts=4 sw=4 expandtab: */