This repository has been archived by the owner on Feb 11, 2021. It is now read-only.
/
SDL_events.h
517 lines (467 loc) · 18.4 KB
1
2
/*
SDL - Simple DirectMedia Layer
3
Copyright (C) 1997-2009 Sam Lantinga
4
5
This library is free software; you can redistribute it and/or
6
modify it under the terms of the GNU Lesser General Public
7
License as published by the Free Software Foundation; either
8
version 2.1 of the License, or (at your option) any later version.
9
10
11
12
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13
Lesser General Public License for more details.
14
15
16
17
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19
Sam Lantinga
20
slouken@libsdl.org
21
22
*/
23
24
25
26
27
/**
* \file SDL_events.h
*
* Include file for SDL event handling
*/
28
29
30
31
#ifndef _SDL_events_h
#define _SDL_events_h
32
#include "SDL_stdinc.h"
33
#include "SDL_error.h"
34
#include "SDL_video.h"
35
36
37
38
39
40
41
42
#include "SDL_keyboard.h"
#include "SDL_mouse.h"
#include "SDL_joystick.h"
#include "SDL_quit.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
43
/* *INDENT-OFF* */
44
extern "C" {
45
/* *INDENT-ON* */
46
47
#endif
48
49
50
51
/* General keyboard/mouse state definitions */
#define SDL_RELEASED 0
#define SDL_PRESSED 1
52
53
54
55
56
57
58
59
60
61
62
/**
* \enum SDL_EventType
*
* \brief The types of events that can be delivered
*/
typedef enum
{
SDL_NOEVENT = 0, /**< Unused (do not remove) */
SDL_WINDOWEVENT, /**< Window state change */
SDL_KEYDOWN, /**< Keys pressed */
SDL_KEYUP, /**< Keys released */
63
SDL_TEXTEDITING, /**< Keyboard text editing (composition) */
64
SDL_TEXTINPUT, /**< Keyboard text input */
65
66
67
SDL_MOUSEMOTION, /**< Mouse moved */
SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */
SDL_MOUSEBUTTONUP, /**< Mouse button released */
68
SDL_MOUSEWHEEL, /**< Mouse wheel motion */
69
70
71
72
73
74
75
SDL_JOYAXISMOTION, /**< Joystick axis motion */
SDL_JOYBALLMOTION, /**< Joystick trackball motion */
SDL_JOYHATMOTION, /**< Joystick hat position change */
SDL_JOYBUTTONDOWN, /**< Joystick button pressed */
SDL_JOYBUTTONUP, /**< Joystick button released */
SDL_QUIT, /**< User-requested quit */
SDL_SYSWMEVENT, /**< System specific event */
76
77
SDL_PROXIMITYIN, /**< Proximity In event */
SDL_PROXIMITYOUT, /**< Proximity Out event */
78
SDL_EVENT_RESERVED1, /**< Reserved for future use... */
79
80
SDL_EVENT_RESERVED2,
SDL_EVENT_RESERVED3,
81
82
83
84
85
86
/* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
SDL_USEREVENT = 24,
/* This last event is only for bounding internal arrays
It is the number of bits in the event mask datatype -- Uint32
*/
SDL_NUMEVENTS = 32
87
} SDL_EventType;
88
89
90
91
92
93
/**
* \enum SDL_EventMask
*
* \brief Predefined event masks
*/
94
#define SDL_EVENTMASK(X) (1<<(X))
95
96
97
98
99
100
typedef enum
{
SDL_WINDOWEVENTMASK = SDL_EVENTMASK(SDL_WINDOWEVENT),
SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN) | SDL_EVENTMASK(SDL_KEYUP),
101
SDL_TEXTEDITINGMASK = SDL_EVENTMASK(SDL_TEXTEDITING),
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
SDL_TEXTINPUTMASK = SDL_EVENTMASK(SDL_TEXTINPUT),
SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
SDL_MOUSEWHEELMASK = SDL_EVENTMASK(SDL_MOUSEWHEEL),
SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION) |
SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN) | SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION),
SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION),
SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP),
SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION) |
SDL_EVENTMASK(SDL_JOYBALLMOTION) |
SDL_EVENTMASK(SDL_JOYHATMOTION) |
SDL_EVENTMASK(SDL_JOYBUTTONDOWN) | SDL_EVENTMASK(SDL_JOYBUTTONUP),
SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
119
120
121
SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT),
SDL_PROXIMITYINMASK = SDL_EVENTMASK(SDL_PROXIMITYIN),
SDL_PROXIMITYOUTMASK = SDL_EVENTMASK(SDL_PROXIMITYOUT)
122
} SDL_EventMask;
123
124
#define SDL_ALLEVENTS 0xFFFFFFFF
125
126
127
/**
* \struct SDL_WindowEvent
*
128
* \brief Window state change event data (event.window.*)
129
130
131
132
*/
typedef struct SDL_WindowEvent
{
Uint8 type; /**< SDL_WINDOWEVENT */
133
SDL_WindowID windowID; /**< The associated window */
134
135
136
137
138
139
140
141
Uint8 event; /**< SDL_WindowEventID */
int data1; /**< event dependent data */
int data2; /**< event dependent data */
} SDL_WindowEvent;
/**
* \struct SDL_KeyboardEvent
*
142
* \brief Keyboard button event structure (event.key.*)
143
144
145
146
*/
typedef struct SDL_KeyboardEvent
{
Uint8 type; /**< SDL_KEYDOWN or SDL_KEYUP */
147
SDL_WindowID windowID; /**< The window with keyboard focus, if any */
148
149
150
Uint8 which; /**< The keyboard device index */
Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
SDL_keysym keysym; /**< The key that was pressed or released */
151
152
} SDL_KeyboardEvent;
153
154
155
156
157
158
159
160
161
162
163
164
165
166
/**
* \struct SDL_TextEditingEvent
*
* \brief Keyboard text editing event structure (event.edit.*)
*/
#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32)
typedef struct SDL_TextEditingEvent
{
Uint8 type; /**< SDL_TEXTEDITING */
char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */
int start; /**< The start cursor of selected editing text */
int length; /**< The length of selected editing text */
} SDL_TextEditingEvent;
167
168
169
/**
* \struct SDL_TextInputEvent
*
170
* \brief Keyboard text input event structure (event.text.*)
171
*/
172
#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
173
174
typedef struct SDL_TextInputEvent
{
175
Uint8 type; /**< SDL_TEXTINPUT */
176
SDL_WindowID windowID; /**< The window with keyboard focus, if any */
177
178
Uint8 which; /**< The keyboard device index */
char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */
179
180
181
182
183
} SDL_TextInputEvent;
/**
* \struct SDL_MouseMotionEvent
*
184
* \brief Mouse motion event structure (event.motion.*)
185
186
187
188
*/
typedef struct SDL_MouseMotionEvent
{
Uint8 type; /**< SDL_MOUSEMOTION */
189
SDL_WindowID windowID; /**< The window with mouse focus, if any */
190
191
192
193
Uint8 which; /**< The mouse device index */
Uint8 state; /**< The current button state */
int x; /**< X coordinate, relative to window */
int y; /**< Y coordinate, relative to window */
194
195
196
197
198
199
200
int z; /**< Z coordinate, for future use */
int pressure; /**< Pressure reported by tablets */
int pressure_max; /**< Maximum value of the pressure reported by the device */
int pressure_min; /**< Minimum value of the pressure reported by the device */
int rotation; /**< For future use */
int tilt; /**< For future use */
int cursor; /**< The cursor being used in the event */
201
202
int xrel; /**< The relative motion in the X direction */
int yrel; /**< The relative motion in the Y direction */
203
204
} SDL_MouseMotionEvent;
205
206
207
/**
* \struct SDL_MouseButtonEvent
*
208
* \brief Mouse button event structure (event.button.*)
209
210
211
212
*/
typedef struct SDL_MouseButtonEvent
{
Uint8 type; /**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
213
SDL_WindowID windowID; /**< The window with mouse focus, if any */
214
215
216
217
218
Uint8 which; /**< The mouse device index */
Uint8 button; /**< The mouse button index */
Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
int x; /**< X coordinate, relative to window */
int y; /**< Y coordinate, relative to window */
219
220
} SDL_MouseButtonEvent;
221
222
223
/**
* \struct SDL_MouseWheelEvent
*
224
* \brief Mouse wheel event structure (event.wheel.*)
225
226
227
228
*/
typedef struct SDL_MouseWheelEvent
{
Uint8 type; /**< SDL_MOUSEWHEEL */
229
SDL_WindowID windowID; /**< The window with mouse focus, if any */
230
Uint8 which; /**< The mouse device index */
231
232
int x; /**< The amount scrolled horizontally */
int y; /**< The amount scrolled vertically */
233
234
235
236
237
} SDL_MouseWheelEvent;
/**
* \struct SDL_JoyAxisEvent
*
238
* \brief Joystick axis motion event structure (event.jaxis.*)
239
240
241
242
243
244
245
*/
typedef struct SDL_JoyAxisEvent
{
Uint8 type; /**< SDL_JOYAXISMOTION */
Uint8 which; /**< The joystick device index */
Uint8 axis; /**< The joystick axis index */
int value; /**< The axis value (range: -32768 to 32767) */
246
247
} SDL_JoyAxisEvent;
248
249
250
/**
* \struct SDL_JoyBallEvent
*
251
* \brief Joystick trackball motion event structure (event.jball.*)
252
253
254
255
256
257
258
259
*/
typedef struct SDL_JoyBallEvent
{
Uint8 type; /**< SDL_JOYBALLMOTION */
Uint8 which; /**< The joystick device index */
Uint8 ball; /**< The joystick trackball index */
int xrel; /**< The relative motion in the X direction */
int yrel; /**< The relative motion in the Y direction */
260
261
} SDL_JoyBallEvent;
262
263
264
/**
* \struct SDL_JoyHatEvent
*
265
* \brief Joystick hat position change event structure (event.jhat.*)
266
267
268
269
270
271
272
273
274
275
276
277
*/
typedef struct SDL_JoyHatEvent
{
Uint8 type; /**< SDL_JOYHATMOTION */
Uint8 which; /**< The joystick device index */
Uint8 hat; /**< The joystick hat index */
Uint8 value; /**< The hat position value:
SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP
SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT
SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN
Note that zero means the POV is centered.
*/
278
279
} SDL_JoyHatEvent;
280
281
282
/**
* \struct SDL_JoyButtonEvent
*
283
* \brief Joystick button event structure (event.jbutton.*)
284
285
286
287
288
289
290
*/
typedef struct SDL_JoyButtonEvent
{
Uint8 type; /**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
Uint8 which; /**< The joystick device index */
Uint8 button; /**< The joystick button index */
Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
291
292
} SDL_JoyButtonEvent;
293
294
295
296
/**
* \struct SDL_QuitEvent
*
* \brief The "quit requested" event
297
*/
298
299
300
typedef struct SDL_QuitEvent
{
Uint8 type; /**< SDL_QUIT */
301
302
} SDL_QuitEvent;
303
304
305
/**
* \struct SDL_UserEvent
*
306
* \brief A user-defined event type (event.user.*)
307
308
309
*/
typedef struct SDL_UserEvent
{
310
Uint8 type; /**< SDL_USEREVENT through SDL_NUMEVENTS-1 */
311
SDL_WindowID windowID; /**< The associated window if any*/
312
313
314
int code; /**< User defined event code */
void *data1; /**< User defined data pointer */
void *data2; /**< User defined data pointer */
315
316
} SDL_UserEvent;
317
318
319
/**
* \struct SDL_SysWMEvent
*
320
* \brief A video driver dependent system event (event.syswm.*)
321
322
323
*
* \note If you want to use this event, you should include SDL_syswm.h
*/
324
325
struct SDL_SysWMmsg;
typedef struct SDL_SysWMmsg SDL_SysWMmsg;
326
327
328
329
typedef struct SDL_SysWMEvent
{
Uint8 type; /**< SDL_SYSWMEVENT */
SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */
330
331
} SDL_SysWMEvent;
332
333
334
typedef struct SDL_ProximityEvent
{
Uint8 type;
335
SDL_WindowID windowID; /**< The associated window */
336
337
338
339
340
341
Uint8 which;
int cursor;
int x;
int y;
} SDL_ProximityEvent;
342
/* Typedefs for backwards compatibility */
343
#ifndef SDL_NO_COMPAT
344
345
346
347
348
349
typedef struct SDL_ActiveEvent
{
Uint8 type;
Uint8 gain;
Uint8 state;
} SDL_ActiveEvent;
350
351
352
353
354
355
356
typedef struct SDL_ResizeEvent
{
Uint8 type;
int w;
int h;
} SDL_ResizeEvent;
357
#endif
358
359
360
361
362
363
364
365
366
367
368
/**
* \union SDL_Event
*
* \brief General event structure
*/
typedef union SDL_Event
{
Uint8 type; /**< Event type, shared with all events */
SDL_WindowEvent window; /**< Window event data */
SDL_KeyboardEvent key; /**< Keyboard event data */
369
SDL_TextEditingEvent edit; /**< Text editing event data */
370
SDL_TextInputEvent text; /**< Text input event data */
371
372
SDL_MouseMotionEvent motion; /**< Mouse motion event data */
SDL_MouseButtonEvent button; /**< Mouse button event data */
373
SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
374
375
376
377
378
379
380
SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
SDL_JoyBallEvent jball; /**< Joystick ball event data */
SDL_JoyHatEvent jhat; /**< Joystick hat event data */
SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
SDL_QuitEvent quit; /**< Quit request event data */
SDL_UserEvent user; /**< Custom event data */
SDL_SysWMEvent syswm; /**< System dependent window event data */
381
SDL_ProximityEvent proximity; /**< Proximity In or Out event */
382
383
/* Temporarily here for backwards compatibility */
384
#ifndef SDL_NO_COMPAT
385
386
SDL_ActiveEvent active;
SDL_ResizeEvent resize;
387
#endif
388
389
390
391
392
393
394
395
396
} SDL_Event;
/* Function prototypes */
/* Pumps the event loop, gathering events from the input devices.
This function updates the event queue and internal input device state.
This should only be run in the thread that sets the video mode.
*/
397
extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
398
399
400
401
402
403
404
405
406
407
408
409
410
/* Checks the event queue for messages and optionally returns them.
If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
the back of the event queue.
If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
of the event queue, matching 'mask', will be returned and will not
be removed from the queue.
If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
of the event queue, matching 'mask', will be returned and will be
removed from the queue.
This function returns the number of events actually stored, or -1
if there was an error. This function is thread-safe.
*/
411
412
413
414
415
typedef enum
{
SDL_ADDEVENT,
SDL_PEEKEVENT,
SDL_GETEVENT
416
417
} SDL_eventaction;
/* */
418
419
420
421
422
423
424
extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
SDL_eventaction action,
Uint32 mask);
/* Checks to see if certain event types are in the event queue.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 mask);
425
426
427
428
429
/* Polls for currently pending events, and returns 1 if there are any pending
events, or 0 if there are none available. If 'event' is not NULL, the next
event is removed from the queue and stored in that area.
*/
430
extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
431
432
433
434
435
/* Waits indefinitely for the next available event, returning 1, or 0 if there
was an error while waiting for events. If 'event' is not NULL, the next
event is removed from the queue and stored in that area.
*/
436
extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
437
438
439
440
441
442
443
444
445
/* Waits until the specified timeout (in milliseconds) for the next available
event, returning 1, or 0 if there was an error while waiting for events. If
'event' is not NULL, the next event is removed from the queue and stored in
that area.
*/
extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event,
int timeout);
446
/* Add an event to the event queue.
447
448
This function returns 1 on success, 0 if the event was filtered,
or -1 if the event queue was full or there was some other error.
449
*/
450
extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
451
452
453
454
455
456
457
/*
This function sets up a filter to process all events before they
change internal state and are posted to the internal event queue.
The filter is protypted as:
*/
458
typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
/*
If the filter returns 1, then the event will be added to the internal queue.
If it returns 0, then the event will be dropped from the queue, but the
internal state will still be updated. This allows selective filtering of
dynamically arriving events.
WARNING: Be very careful of what you do in the event filter function, as
it may run in a different thread!
There is one caveat when dealing with the SDL_QUITEVENT event type. The
event filter is only called when the window manager desires to close the
application window. If the event filter returns 1, then the window will
be closed, otherwise the window will remain open if possible.
If the quit event is generated by an interrupt signal, it will bypass the
internal queue and be delivered to the application at the next event poll.
*/
475
476
extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
void *userdata);
477
478
479
/*
Return the current event filter - can be used to "chain" filters.
480
If there is no event filter set, this function returns SDL_FALSE.
481
*/
482
483
484
485
486
487
488
489
490
extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
void **userdata);
/*
Run the filter function on the current event queue, removing any
events for which the filter returns 0.
*/
extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
void *userdata);
491
492
493
494
495
496
497
498
499
500
501
502
503
/*
This function allows you to set the state of processing certain events.
If 'state' is set to SDL_IGNORE, that event will be automatically dropped
from the event queue and will not event be filtered.
If 'state' is set to SDL_ENABLE, that event will be processed normally.
If 'state' is set to SDL_QUERY, SDL_EventState() will return the
current processing state of the specified event.
*/
#define SDL_QUERY -1
#define SDL_IGNORE 0
#define SDL_DISABLE 0
#define SDL_ENABLE 1
504
extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
505
506
507
508
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
509
/* *INDENT-OFF* */
510
}
511
/* *INDENT-ON* */
512
513
514
515
#endif
#include "close_code.h"
#endif /* _SDL_events_h */
516
517
/* vi: set ts=4 sw=4 expandtab: */