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Correctly reset channel volumes after a fade out interrupts a fade in.
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  Fixes Bugzilla #790.
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icculus committed Oct 11, 2009
1 parent ff457f0 commit 27c0933
Showing 1 changed file with 16 additions and 4 deletions.
20 changes: 16 additions & 4 deletions mixer.c
Expand Up @@ -70,6 +70,7 @@ static struct _Mix_Channel {
Uint32 start_time;
Mix_Fading fading;
int fade_volume;
int fade_volume_reset;
Uint32 fade_length;
Uint32 ticks_fade;
effect_info *effects;
Expand Down Expand Up @@ -212,7 +213,7 @@ static void mix_channels(void *udata, Uint8 *stream, int len)
} else if ( mix_channel[i].fading != MIX_NO_FADING ) {
Uint32 ticks = sdl_ticks - mix_channel[i].ticks_fade;
if( ticks > mix_channel[i].fade_length ) {
Mix_Volume(i, mix_channel[i].fade_volume); /* Restore the volume */
Mix_Volume(i, mix_channel[i].fade_volume_reset); /* Restore the volume */
if( mix_channel[i].fading == MIX_FADING_OUT ) {
mix_channel[i].playing = 0;
mix_channel[i].expire = 0;
Expand Down Expand Up @@ -350,6 +351,7 @@ int Mix_OpenAudio(int frequency, Uint16 format, int nchannels, int chunksize)
mix_channel[i].looping = 0;
mix_channel[i].volume = SDL_MIX_MAXVOLUME;
mix_channel[i].fade_volume = SDL_MIX_MAXVOLUME;
mix_channel[i].fade_volume_reset = SDL_MIX_MAXVOLUME;
mix_channel[i].fading = MIX_NO_FADING;
mix_channel[i].tag = -1;
mix_channel[i].expire = 0;
Expand Down Expand Up @@ -404,6 +406,7 @@ int Mix_AllocateChannels(int numchans)
mix_channel[i].looping = 0;
mix_channel[i].volume = SDL_MIX_MAXVOLUME;
mix_channel[i].fade_volume = SDL_MIX_MAXVOLUME;
mix_channel[i].fade_volume_reset = SDL_MIX_MAXVOLUME;
mix_channel[i].fading = MIX_NO_FADING;
mix_channel[i].tag = -1;
mix_channel[i].expire = 0;
Expand Down Expand Up @@ -826,6 +829,11 @@ int Mix_FadeInChannelTimed(int which, Mix_Chunk *chunk, int loops, int ms, int t
mix_channel[which].fade_length = (Uint32)ms;
mix_channel[which].start_time = mix_channel[which].ticks_fade = sdl_ticks;
mix_channel[which].expire = (ticks > 0) ? (sdl_ticks+ticks) : 0;

/* only change fade_volume_reset if we're not fading. */
if (mix_channel[which].fading == MIX_NO_FADING) {
mix_channel[which].fade_volume_reset = mix_channel[which].volume;
}
}
}
SDL_UnlockAudio();
Expand Down Expand Up @@ -889,7 +897,7 @@ int Mix_HaltChannel(int which)
}
mix_channel[which].expire = 0;
if(mix_channel[which].fading != MIX_NO_FADING) /* Restore volume */
mix_channel[which].volume = mix_channel[which].fade_volume;
mix_channel[which].volume = mix_channel[which].fade_volume_reset;
mix_channel[which].fading = MIX_NO_FADING;
SDL_UnlockAudio();
}
Expand Down Expand Up @@ -927,11 +935,15 @@ int Mix_FadeOutChannel(int which, int ms)
if ( mix_channel[which].playing &&
(mix_channel[which].volume > 0) &&
(mix_channel[which].fading != MIX_FADING_OUT) ) {

mix_channel[which].fading = MIX_FADING_OUT;
mix_channel[which].fade_volume = mix_channel[which].volume;
mix_channel[which].fading = MIX_FADING_OUT;
mix_channel[which].fade_length = ms;
mix_channel[which].ticks_fade = SDL_GetTicks();

/* only change fade_volume_reset if we're not fading. */
if (mix_channel[which].fading == MIX_NO_FADING) {
mix_channel[which].fade_volume_reset = mix_channel[which].volume;
}
++status;
}
SDL_UnlockAudio();
Expand Down

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