Skip to content

Commit

Permalink
WinRT: added project files for Windows Phone 8.0 use
Browse files Browse the repository at this point in the history
File format support is currently limited to Ogg Vorbis.
  • Loading branch information
DavidLudwig committed Apr 15, 2014
1 parent fc91e67 commit e7ce4a5
Show file tree
Hide file tree
Showing 8 changed files with 941 additions and 0 deletions.
213 changes: 213 additions & 0 deletions VisualC-WinRT/WinPhone80_VS2012/SDL_mixer-WinPhone80.vcxproj
@@ -0,0 +1,213 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{1f710837-d5c0-4e7f-abea-fbff64722e7e}</ProjectGuid>
<RootNamespace>SDL2_mixer_WinPhone</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
<ProjectName>SDL2_mixer-WinPhone80</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110_wp80</PlatformToolset>
<IgnoreImportLibrary>false</IgnoreImportLibrary>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110_wp80</PlatformToolset>
<IgnoreImportLibrary>false</IgnoreImportLibrary>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_wp80</PlatformToolset>
<IgnoreImportLibrary>false</IgnoreImportLibrary>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_wp80</PlatformToolset>
<IgnoreImportLibrary>false</IgnoreImportLibrary>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
<TargetName>SDL2_mixer</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
<TargetName>SDL2_mixer</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
<TargetName>SDL2_mixer</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
<TargetName>SDL2_mixer</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PreprocessorDefinitions>_USRDLL;WAV_MUSIC;OGG_MUSIC;OGG_DYNAMIC="libvorbisfile.dll";_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<CompileAsWinRT>false</CompileAsWinRT>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<AdditionalIncludeDirectories>..\..\external\libogg-1.3.1\include;..\..\external\libvorbis-1.3.3\include;..\..\..\SDL\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PreprocessorDefinitions>_USRDLL;WAV_MUSIC;OGG_MUSIC;OGG_DYNAMIC="libvorbisfile.dll";_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<CompileAsWinRT>false</CompileAsWinRT>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<AdditionalIncludeDirectories>..\..\external\libogg-1.3.1\include;..\..\external\libvorbis-1.3.3\include;..\..\..\SDL\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<ClCompile>
<PreprocessorDefinitions>_USRDLL;WAV_MUSIC;OGG_MUSIC;OGG_DYNAMIC="libvorbisfile.dll";_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<CompileAsWinRT>false</CompileAsWinRT>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<AdditionalIncludeDirectories>..\..\external\libogg-1.3.1\include;..\..\external\libvorbis-1.3.3\include;..\..\..\SDL\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<ClCompile>
<PreprocessorDefinitions>_USRDLL;WAV_MUSIC;OGG_MUSIC;OGG_DYNAMIC="libvorbisfile.dll";_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<CompileAsWinRT>false</CompileAsWinRT>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<AdditionalIncludeDirectories>..\..\external\libogg-1.3.1\include;..\..\external\libvorbis-1.3.3\include;..\..\..\SDL\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<Reference Include="Windows">
<IsWinMDFile>true</IsWinMDFile>
</Reference>
<Reference Include="platform.winmd">
<IsWinMDFile>true</IsWinMDFile>
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\dynamic_flac.c" />
<ClCompile Include="..\..\dynamic_fluidsynth.c" />
<ClCompile Include="..\..\dynamic_mod.c" />
<ClCompile Include="..\..\dynamic_mp3.c" />
<ClCompile Include="..\..\dynamic_ogg.c" />
<ClCompile Include="..\..\effects_internal.c" />
<ClCompile Include="..\..\effect_position.c" />
<ClCompile Include="..\..\effect_stereoreverse.c" />
<ClCompile Include="..\..\fluidsynth.c" />
<ClCompile Include="..\..\load_aiff.c" />
<ClCompile Include="..\..\load_flac.c" />
<ClCompile Include="..\..\load_ogg.c" />
<ClCompile Include="..\..\load_voc.c" />
<ClCompile Include="..\..\mixer.c" />
<ClCompile Include="..\..\music.c" />
<ClCompile Include="..\..\music_cmd.c" />
<ClCompile Include="..\..\music_flac.c" />
<ClCompile Include="..\..\music_mad.c" />
<ClCompile Include="..\..\music_mod.c" />
<ClCompile Include="..\..\music_ogg.c" />
<ClCompile Include="..\..\wavestream.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\dynamic_flac.h" />
<ClInclude Include="..\..\dynamic_fluidsynth.h" />
<ClInclude Include="..\..\dynamic_mod.h" />
<ClInclude Include="..\..\dynamic_mp3.h" />
<ClInclude Include="..\..\dynamic_ogg.h" />
<ClInclude Include="..\..\effects_internal.h" />
<ClInclude Include="..\..\fluidsynth.h" />
<ClInclude Include="..\..\load_aiff.h" />
<ClInclude Include="..\..\load_flac.h" />
<ClInclude Include="..\..\load_ogg.h" />
<ClInclude Include="..\..\load_voc.h" />
<ClInclude Include="..\..\music_cmd.h" />
<ClInclude Include="..\..\music_flac.h" />
<ClInclude Include="..\..\music_mad.h" />
<ClInclude Include="..\..\music_mod.h" />
<ClInclude Include="..\..\music_ogg.h" />
<ClInclude Include="..\..\SDL_mixer.h" />
<ClInclude Include="..\..\wavestream.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\SDL\VisualC-WinPhone\SDL\SDL-WinPhone_VS2012.vcxproj">
<Project>{33048af1-031a-4ce6-b61e-fad2db832e9e}</Project>
</ProjectReference>
<ProjectReference Include="libogg_dynamic-WinPhone80.vcxproj">
<Project>{ddb6f9c3-25d1-43c1-b439-20f2016d2f2e}</Project>
</ProjectReference>
<ProjectReference Include="libvorbisfile_dynamic-WinPhone80.vcxproj">
<Project>{e1553efc-2c62-41ae-aba3-d933d66d435d}</Project>
</ProjectReference>
<ProjectReference Include="libvorbis_dynamic-WinPhone80.vcxproj">
<Project>{8859e555-5684-436d-ad14-4e8ceb11ead1}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsPhone\v$(TargetPlatformVersion)\Microsoft.Cpp.WindowsPhone.$(TargetPlatformVersion).targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
@@ -0,0 +1,46 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="..\..\dynamic_flac.c" />
<ClCompile Include="..\..\dynamic_fluidsynth.c" />
<ClCompile Include="..\..\dynamic_mod.c" />
<ClCompile Include="..\..\dynamic_mp3.c" />
<ClCompile Include="..\..\dynamic_ogg.c" />
<ClCompile Include="..\..\effect_position.c" />
<ClCompile Include="..\..\effect_stereoreverse.c" />
<ClCompile Include="..\..\effects_internal.c" />
<ClCompile Include="..\..\fluidsynth.c" />
<ClCompile Include="..\..\load_aiff.c" />
<ClCompile Include="..\..\load_flac.c" />
<ClCompile Include="..\..\load_ogg.c" />
<ClCompile Include="..\..\load_voc.c" />
<ClCompile Include="..\..\mixer.c" />
<ClCompile Include="..\..\music.c" />
<ClCompile Include="..\..\music_cmd.c" />
<ClCompile Include="..\..\music_flac.c" />
<ClCompile Include="..\..\music_mad.c" />
<ClCompile Include="..\..\music_mod.c" />
<ClCompile Include="..\..\music_ogg.c" />
<ClCompile Include="..\..\wavestream.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\dynamic_flac.h" />
<ClInclude Include="..\..\dynamic_fluidsynth.h" />
<ClInclude Include="..\..\dynamic_mod.h" />
<ClInclude Include="..\..\dynamic_mp3.h" />
<ClInclude Include="..\..\dynamic_ogg.h" />
<ClInclude Include="..\..\effects_internal.h" />
<ClInclude Include="..\..\fluidsynth.h" />
<ClInclude Include="..\..\load_aiff.h" />
<ClInclude Include="..\..\load_flac.h" />
<ClInclude Include="..\..\load_ogg.h" />
<ClInclude Include="..\..\load_voc.h" />
<ClInclude Include="..\..\music_cmd.h" />
<ClInclude Include="..\..\music_flac.h" />
<ClInclude Include="..\..\music_mad.h" />
<ClInclude Include="..\..\music_mod.h" />
<ClInclude Include="..\..\music_ogg.h" />
<ClInclude Include="..\..\SDL_mixer.h" />
<ClInclude Include="..\..\wavestream.h" />
</ItemGroup>
</Project>

0 comments on commit e7ce4a5

Please sign in to comment.