Updated my email address everywhere I spewed it.
authorRyan C. Gordon <icculus@icculus.org>
Mon, 15 Jan 2007 16:14:04 +0000
changeset 33930996c5fd448
parent 338 eb910f60045b
child 340 d85cb3c11238
Updated my email address everywhere I spewed it.
SDL_mixer.h
effect_position.c
effect_stereoreverse.c
effects_internal.c
load_voc.c
load_voc.h
     1.1 --- a/SDL_mixer.h	Fri Dec 22 19:23:09 2006 +0000
     1.2 +++ b/SDL_mixer.h	Mon Jan 15 16:14:04 2007 +0000
     1.3 @@ -181,7 +181,7 @@
     1.4  extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (*channel_finished)(int channel));
     1.5  
     1.6  
     1.7 -/* Special Effects API by ryan c. gordon. (icculus@linuxgames.com) */
     1.8 +/* Special Effects API by ryan c. gordon. (icculus@icculus.org) */
     1.9  
    1.10  #define MIX_CHANNEL_POST  -2
    1.11  
     2.1 --- a/effect_position.c	Fri Dec 22 19:23:09 2006 +0000
     2.2 +++ b/effect_position.c	Mon Jan 15 16:14:04 2007 +0000
     2.3 @@ -16,7 +16,7 @@
     2.4      License along with this library; if not, write to the Free
     2.5      Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
     2.6  
     2.7 -    This file by Ryan C. Gordon (icculus@linuxgames.com)
     2.8 +    This file by Ryan C. Gordon (icculus@icculus.org)
     2.9  
    2.10      These are some internally supported special effects that use SDL_mixer's
    2.11      effect callback API. They are meant for speed over quality.  :)
     3.1 --- a/effect_stereoreverse.c	Fri Dec 22 19:23:09 2006 +0000
     3.2 +++ b/effect_stereoreverse.c	Mon Jan 15 16:14:04 2007 +0000
     3.3 @@ -16,7 +16,7 @@
     3.4      License along with this library; if not, write to the Free
     3.5      Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
     3.6  
     3.7 -    This file by Ryan C. Gordon (icculus@linuxgames.com)
     3.8 +    This file by Ryan C. Gordon (icculus@icculus.org)
     3.9  
    3.10      These are some internally supported special effects that use SDL_mixer's
    3.11      effect callback API. They are meant for speed over quality.  :)
     4.1 --- a/effects_internal.c	Fri Dec 22 19:23:09 2006 +0000
     4.2 +++ b/effects_internal.c	Mon Jan 15 16:14:04 2007 +0000
     4.3 @@ -16,7 +16,7 @@
     4.4      License along with this library; if not, write to the Free
     4.5      Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
     4.6  
     4.7 -    This file by Ryan C. Gordon (icculus@linuxgames.com)
     4.8 +    This file by Ryan C. Gordon (icculus@icculus.org)
     4.9  
    4.10      These are some helper functions for the internal mixer special effects.
    4.11  */
     5.1 --- a/load_voc.c	Fri Dec 22 19:23:09 2006 +0000
     5.2 +++ b/load_voc.c	Mon Jan 15 16:14:04 2007 +0000
     5.3 @@ -21,7 +21,7 @@
     5.4      externally-callable function is Mix_LoadVOC_RW(), which is meant to
     5.5      act as identically to SDL_LoadWAV_RW() as possible.
     5.6  
     5.7 -    This file by Ryan C. Gordon (icculus@linuxgames.com).
     5.8 +    This file by Ryan C. Gordon (icculus@icculus.org).
     5.9  
    5.10      Heavily borrowed from sox v12.17.1's voc.c.
    5.11          (http://www.freshmeat.net/projects/sox/)
     6.1 --- a/load_voc.h	Fri Dec 22 19:23:09 2006 +0000
     6.2 +++ b/load_voc.h	Mon Jan 15 16:14:04 2007 +0000
     6.3 @@ -21,7 +21,7 @@
     6.4      externally-callable function is Mix_LoadVOC_RW(), which is meant to
     6.5      act as identically to SDL_LoadWAV_RW() as possible.
     6.6  
     6.7 -    This file by Ryan C. Gordon (icculus@linuxgames.com).
     6.8 +    This file by Ryan C. Gordon (icculus@icculus.org).
     6.9  
    6.10      Heavily borrowed from sox v12.17.1's voc.c.
    6.11          (http://www.freshmeat.net/projects/sox/)