# Microsoft Developer Studio Project File - Name="SDL_mixer" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=SDL_mixer - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "SDL_mixer.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "SDL_mixer.mak" CFG="SDL_mixer - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "SDL_mixer - Win32 Release" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE "SDL_mixer - Win32 Debug" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "SDL_mixer - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\mikmod" /I "..\timidity" /I "..\native_midi" /I "vorbis\include" /I "smpeg\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "WAV_MUSIC" /D "MOD_MUSIC" /D MOD_DYNAMIC=\"mikmod.dll\" /D "MID_MUSIC" /D "USE_TIMIDITY_MIDI" /D "USE_NATIVE_MIDI" /D "OGG_MUSIC" /D OGG_DYNAMIC=\"libvorbisfile-3.dll\" /D "MP3_MUSIC" /D MP3_DYNAMIC=\"smpeg.dll\" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib SDL.lib /nologo /subsystem:windows /dll /machine:I386 !ELSEIF "$(CFG)" == "SDL_mixer - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MD /W3 /Gm /GX /Zi /Od /I "..\mikmod" /I "..\timidity" /I "..\native_midi" /I "vorbis\include" /I "smpeg\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "WAV_MUSIC" /D "MOD_MUSIC" /D MOD_DYNAMIC=\"mikmod.dll\" /D MOD_DYNAMIC=\"mikmod.dll\" /D "MID_MUSIC" /D "USE_TIMIDITY_MIDI" /D "USE_NATIVE_MIDI" /D "OGG_MUSIC" /D OGG_DYNAMIC=\"libvorbisfile-3.dll\" /D "MP3_MUSIC" /D MP3_DYNAMIC=\"smpeg.dll\" /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib SDL.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept !ENDIF # Begin Target # Name "SDL_mixer - Win32 Release" # Name "SDL_mixer - Win32 Debug" # Begin Source File SOURCE=..\dynamic_flac.c # End Source File # Begin Source File SOURCE=..\dynamic_flac.h # End Source File # Begin Source File SOURCE=..\dynamic_mod.c # End Source File # Begin Source File SOURCE=..\dynamic_mod.h # End Source File # Begin Source File SOURCE=..\dynamic_mp3.c # End Source File # Begin Source File SOURCE=..\dynamic_mp3.h # End Source File # Begin Source File SOURCE=..\dynamic_ogg.c # End Source File # Begin Source File SOURCE=..\dynamic_ogg.h # End Source File # Begin Source File SOURCE=..\effect_position.c # End Source File # Begin Source File SOURCE=..\effect_stereoreverse.c # End Source File # Begin Source File SOURCE=..\effects_internal.c # End Source File # Begin Source File SOURCE=..\effects_internal.h # End Source File # Begin Source File SOURCE=..\load_aiff.c # End Source File # Begin Source File SOURCE=..\load_aiff.h # End Source File # Begin Source File SOURCE=..\load_ogg.c # End Source File # Begin Source File SOURCE=..\load_ogg.h # End Source File # Begin Source File SOURCE=..\load_voc.c # End Source File # Begin Source File SOURCE=..\load_voc.h # End Source File # Begin Source File SOURCE=..\mixer.c # End Source File # Begin Source File SOURCE=..\music.c # End Source File # Begin Source File SOURCE=..\music_cmd.c # End Source File # Begin Source File SOURCE=..\music_cmd.h # End Source File # Begin Source File SOURCE=..\music_flac.c # End Source File # Begin Source File SOURCE=..\music_flac.h # End Source File # Begin Source File SOURCE=..\music_mad.c # End Source File # Begin Source File SOURCE=..\music_mad.h # End Source File # Begin Source File SOURCE=..\music_mod.c # End Source File # Begin Source File SOURCE=..\music_mod.h # End Source File # Begin Source File SOURCE=..\music_ogg.c # End Source File # Begin Source File SOURCE=..\music_ogg.h # End Source File # Begin Source File SOURCE=..\SDL_mixer.h # End Source File # Begin Source File SOURCE=..\wavestream.c # End Source File # Begin Source File SOURCE=..\wavestream.h # End Source File # Begin Source File SOURCE=Version.rc # End Source File # End Target # End Project