/* SDL_mixer: An audio mixer library based on the SDL library Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. This is the source needed to decode a Creative Labs VOC file into a waveform. It's pretty straightforward once you get going. The only externally-callable function is Mix_LoadVOC_RW(), which is meant to act as identically to SDL_LoadWAV_RW() as possible. This file by Ryan C. Gordon (icculus@icculus.org). Heavily borrowed from sox v12.17.1's voc.c. (http://www.freshmeat.net/projects/sox/) */ /* Don't call this directly; use Mix_LoadWAV_RW() for now. */ SDL_AudioSpec *Mix_LoadVOC_RW (SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); /* vi: set ts=4 sw=4 expandtab: */