/* SDL_mixer: An audio mixer library based on the SDL library Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA This file by Ryan C. Gordon (icculus@linuxgames.com) These are some internally supported special effects that use SDL_mixer's effect callback API. They are meant for speed over quality. :) */ /* $Id$ */ #include #include #include "SDL.h" #include "SDL_mixer.h" #define __MIX_INTERNAL_EFFECT__ #include "effects_internal.h" /* profile code: #include #include struct timeval tv1; struct timeval tv2; gettimeofday(&tv1, NULL); ... do your thing here ... gettimeofday(&tv2, NULL); printf("%ld\n", tv2.tv_usec - tv1.tv_usec); */ /* * Stereo reversal effect...this one's pretty straightforward... */ static void _Eff_reversestereo16(int chan, void *stream, int len, void *udata) { /* 16 bits * 2 channels. */ Uint32 *ptr = (Uint32 *) stream; int i; for (i = 0; i < len; i += sizeof (Uint32), ptr++) { *ptr = (((*ptr) & 0xFFFF0000) >> 16) | (((*ptr) & 0x0000FFFF) << 16); } } static void _Eff_reversestereo8(int chan, void *stream, int len, void *udata) { /* 8 bits * 2 channels. */ Uint32 *ptr = (Uint32 *) stream; int i; /* get the last two bytes if len is not divisible by four... */ if (len % sizeof (Uint32) != 0) { Uint16 *p = (Uint16 *) (((Uint8 *) stream) + (len - 2)); *p = (Uint16)((((*p) & 0xFF00) >> 8) | (((*ptr) & 0x00FF) << 8)); len -= 2; } for (i = 0; i < len; i += sizeof (Uint32), ptr++) { *ptr = (((*ptr) & 0x0000FF00) >> 8) | (((*ptr) & 0x000000FF) << 8) | (((*ptr) & 0xFF000000) >> 8) | (((*ptr) & 0x00FF0000) << 8); } } int Mix_SetReverseStereo(int channel, int flip) { Mix_EffectFunc_t f = NULL; int channels; Uint16 format; Mix_QuerySpec(NULL, &format, &channels); if (channels == 2) { if ((format & 0xFF) == 16) f = _Eff_reversestereo16; else if ((format & 0xFF) == 8) f = _Eff_reversestereo8; else { Mix_SetError("Unsupported audio format"); return(0); } if (!flip) { return(Mix_UnregisterEffect(channel, f)); } else { return(Mix_RegisterEffect(channel, f, NULL, NULL)); } } return(1); } /* end of effect_stereoreverse.c ... */