/* TiMidity -- Experimental MIDI to WAVE converter Copyright (C) 1995 Tuukka Toivonen This program is free software; you can redistribute it and/or modify it under the terms of the Perl Artistic License, available in COPYING. */ #include #include #include #include "config.h" #include "common.h" #include "instrum.h" #include "playmidi.h" #include "output.h" #include "ctrlmode.h" #include "resample.h" #include "tables.h" #include "filter.h" /* Some functions get aggravated if not even the standard banks are available. */ static ToneBank standard_tonebank, standard_drumset; ToneBank *tonebank[MAXBANK]={&standard_tonebank}, *drumset[MAXBANK]={&standard_drumset}; /* This is a special instrument, used for all melodic programs */ InstrumentLayer *default_instrument=0; /* This is only used for tracks that don't specify a program */ int default_program=DEFAULT_PROGRAM; int antialiasing_allowed=0; #ifdef FAST_DECAY int fast_decay=1; #else int fast_decay=0; #endif int current_tune_number = 0; int last_tune_purged = 0; int current_patch_memory = 0; int max_patch_memory = 60000000; static void purge_as_required(void); static void free_instrument(Instrument *ip) { Sample *sp; int i; if (!ip) return; if (!ip->contents) for (i=0; isamples; i++) { sp=&(ip->sample[i]); if (sp->data) free(sp->data); } free(ip->sample); if (!ip->contents) for (i=0; iright_samples; i++) { sp=&(ip->right_sample[i]); if (sp->data) free(sp->data); } if (ip->right_sample) free(ip->right_sample); free(ip); } static void free_layer(InstrumentLayer *lp) { InstrumentLayer *next; current_patch_memory -= lp->size; for (; lp; lp = next) { next = lp->next; free_instrument(lp->instrument); free(lp); } } static void free_bank(int dr, int b) { int i; ToneBank *bank=((dr) ? drumset[b] : tonebank[b]); for (i=0; itone[i].layer) { /* Not that this could ever happen, of course */ if (bank->tone[i].layer != MAGIC_LOAD_INSTRUMENT) { free_layer(bank->tone[i].layer); bank->tone[i].layer=NULL; bank->tone[i].last_used=-1; } } if (bank->tone[i].name) { free(bank->tone[i].name); bank->tone[i].name = NULL; } } } static void free_old_bank(int dr, int b, int how_old) { int i; ToneBank *bank=((dr) ? drumset[b] : tonebank[b]); for (i=0; itone[i].layer && bank->tone[i].last_used < how_old) { if (bank->tone[i].layer != MAGIC_LOAD_INSTRUMENT) { ctl->cmsg(CMSG_INFO, VERB_DEBUG, "Unloading %s %s[%d,%d] - last used %d.", (dr)? "drum" : "inst", bank->tone[i].name, i, b, bank->tone[i].last_used); free_layer(bank->tone[i].layer); bank->tone[i].layer=NULL; bank->tone[i].last_used=-1; } } } int32 convert_envelope_rate_attack(uint8 rate, uint8 fastness) { int32 r; r=3-((rate>>6) & 0x3); r*=3; r = (int32)(rate & 0x3f) << r; /* 6.9 fixed point */ /* 15.15 fixed point. */ return (((r * 44100) / play_mode->rate) * control_ratio) << 10; } int32 convert_envelope_rate(uint8 rate) { int32 r; r=3-((rate>>6) & 0x3); r*=3; r = (int32)(rate & 0x3f) << r; /* 6.9 fixed point */ /* 15.15 fixed point. */ return (((r * 44100) / play_mode->rate) * control_ratio) << ((fast_decay) ? 10 : 9); } int32 convert_envelope_offset(uint8 offset) { /* This is not too good... Can anyone tell me what these values mean? Are they GUS-style "exponential" volumes? And what does that mean? */ /* 15.15 fixed point */ return offset << (7+15); } int32 convert_tremolo_sweep(uint8 sweep) { if (!sweep) return 0; return ((control_ratio * SWEEP_TUNING) << SWEEP_SHIFT) / (play_mode->rate * sweep); } int32 convert_vibrato_sweep(uint8 sweep, int32 vib_control_ratio) { if (!sweep) return 0; return (int32) (FSCALE((double) (vib_control_ratio) * SWEEP_TUNING, SWEEP_SHIFT) / (double)(play_mode->rate * sweep)); /* this was overflowing with seashore.pat ((vib_control_ratio * SWEEP_TUNING) << SWEEP_SHIFT) / (play_mode->rate * sweep); */ } int32 convert_tremolo_rate(uint8 rate) { return ((SINE_CYCLE_LENGTH * control_ratio * rate) << RATE_SHIFT) / (TREMOLO_RATE_TUNING * play_mode->rate); } int32 convert_vibrato_rate(uint8 rate) { /* Return a suitable vibrato_control_ratio value */ return (VIBRATO_RATE_TUNING * play_mode->rate) / (rate * 2 * VIBRATO_SAMPLE_INCREMENTS); } static void reverse_data(int16 *sp, int32 ls, int32 le) { int16 s, *ep=sp+le; sp+=ls; le-=ls; le/=2; while (le--) { s=*sp; *sp++=*ep; *ep--=s; } } /* If panning or note_to_use != -1, it will be used for all samples, instead of the sample-specific values in the instrument file. For note_to_use, any value <0 or >127 will be forced to 0. For other parameters, 1 means yes, 0 means no, other values are undefined. TODO: do reverse loops right */ static InstrumentLayer *load_instrument(const char *name, int font_type, int percussion, int panning, int amp, int cfg_tuning, int note_to_use, int strip_loop, int strip_envelope, int strip_tail, int bank, int gm_num, int sf_ix) { InstrumentLayer *lp, *lastlp, *headlp = 0; Instrument *ip; FILE *fp; uint8 tmp[1024]; int i,j,noluck=0; #ifdef PATCH_EXT_LIST static char *patch_ext[] = PATCH_EXT_LIST; #endif int sf2flag = 0; int right_samples = 0; int stereo_channels = 1, stereo_layer; int vlayer_list[19][4], vlayer, vlayer_count = 0; if (!name) return 0; /* Open patch file */ if ((fp=open_file(name, 1, OF_NORMAL)) == NULL) { noluck=1; #ifdef PATCH_EXT_LIST /* Try with various extensions */ for (i=0; patch_ext[i]; i++) { if (strlen(name)+strlen(patch_ext[i])cmsg(CMSG_ERROR, VERB_NORMAL, "Instrument `%s' can't be found.", name); return 0; } /*ctl->cmsg(CMSG_INFO, VERB_NOISY, "Loading instrument %s", current_filename);*/ /* Read some headers and do cursory sanity checks. There are loads of magic offsets. This could be rewritten... */ if ((239 != fread(tmp, 1, 239, fp)) || (memcmp(tmp, "GF1PATCH110\0ID#000002", 22) && memcmp(tmp, "GF1PATCH100\0ID#000002", 22))) /* don't know what the differences are */ { ctl->cmsg(CMSG_ERROR, VERB_NORMAL, "%s: not an instrument", name); return 0; } /* patch layout: * bytes: info: starts at offset: * 22 id (see above) 0 * 60 copyright 22 * 1 instruments 82 * 1 voices 83 * 1 channels 84 * 2 number of waveforms 85 * 2 master volume 87 * 4 datasize 89 * 36 reserved, but now: 93 * 7 "SF2EXT\0" id 93 * 1 right samples 100 * 28 reserved 101 * 2 instrument number 129 * 16 instrument name 131 * 4 instrument size 147 * 1 number of layers 151 * 40 reserved 152 * 1 layer duplicate 192 * 1 layer number 193 * 4 layer size 194 * 1 number of samples 198 * 40 reserved 199 * 239 * THEN, for each sample, see below */ if (!memcmp(tmp + 93, "SF2EXT", 6)) { sf2flag = 1; vlayer_count = tmp[152]; } if (tmp[82] != 1 && tmp[82] != 0) /* instruments. To some patch makers, 0 means 1 */ { ctl->cmsg(CMSG_ERROR, VERB_NORMAL, "Can't handle patches with %d instruments", tmp[82]); return 0; } if (tmp[151] != 1 && tmp[151] != 0) /* layers. What's a layer? */ { ctl->cmsg(CMSG_ERROR, VERB_NORMAL, "Can't handle instruments with %d layers", tmp[151]); return 0; } if (sf2flag && vlayer_count > 0) { for (i = 0; i < 9; i++) for (j = 0; j < 4; j++) vlayer_list[i][j] = tmp[153+i*4+j]; for (i = 9; i < 19; i++) for (j = 0; j < 4; j++) vlayer_list[i][j] = tmp[199+(i-9)*4+j]; } else { for (i = 0; i < 19; i++) for (j = 0; j < 4; j++) vlayer_list[i][j] = 0; vlayer_list[0][0] = 0; vlayer_list[0][1] = 127; vlayer_list[0][2] = tmp[198]; vlayer_list[0][3] = 0; vlayer_count = 1; } lastlp = 0; for (vlayer = 0; vlayer < vlayer_count; vlayer++) { lp=(InstrumentLayer *)safe_malloc(sizeof(InstrumentLayer)); lp->size = sizeof(InstrumentLayer); lp->lo = vlayer_list[vlayer][0]; lp->hi = vlayer_list[vlayer][1]; ip=(Instrument *)safe_malloc(sizeof(Instrument)); lp->size += sizeof(Instrument); lp->instrument = ip; lp->next = 0; if (lastlp) lastlp->next = lp; else headlp = lp; lastlp = lp; if (sf2flag) ip->type = INST_SF2; else ip->type = INST_GUS; ip->samples = vlayer_list[vlayer][2]; ip->sample = (Sample *)safe_malloc(sizeof(Sample) * ip->samples); lp->size += sizeof(Sample) * ip->samples; ip->left_samples = ip->samples; ip->left_sample = ip->sample; right_samples = vlayer_list[vlayer][3]; ip->right_samples = right_samples; if (right_samples) { ip->right_sample = (Sample *)safe_malloc(sizeof(Sample) * right_samples); lp->size += sizeof(Sample) * right_samples; stereo_channels = 2; } else ip->right_sample = 0; ip->contents = 0; ctl->cmsg(CMSG_INFO, VERB_NOISY, "%s%s[%d,%d] %s(%d-%d layer %d of %d)", (percussion)? " ":"", name, (percussion)? note_to_use : gm_num, bank, (right_samples)? "(2) " : "", lp->lo, lp->hi, vlayer+1, vlayer_count); for (stereo_layer = 0; stereo_layer < stereo_channels; stereo_layer++) { int sample_count = 0; if (stereo_layer == 0) sample_count = ip->left_samples; else if (stereo_layer == 1) sample_count = ip->right_samples; for (i=0; i < sample_count; i++) { uint8 fractions; int32 tmplong; uint16 tmpshort; uint16 sample_volume = 0; uint8 tmpchar; Sample *sp = 0; uint8 sf2delay = 0; #define READ_CHAR(thing) \ if (1 != fread(&tmpchar, 1, 1, fp)) goto fail; \ thing = tmpchar; #define READ_SHORT(thing) \ if (1 != fread(&tmpshort, 2, 1, fp)) goto fail; \ thing = LE_SHORT(tmpshort); #define READ_LONG(thing) \ if (1 != fread(&tmplong, 4, 1, fp)) goto fail; \ thing = LE_LONG(tmplong); /* * 7 sample name * 1 fractions * 4 length * 4 loop start * 4 loop end * 2 sample rate * 4 low frequency * 4 high frequency * 2 finetune * 1 panning * 6 envelope rates | * 6 envelope offsets | 18 bytes * 3 tremolo sweep, rate, depth | * 3 vibrato sweep, rate, depth | * 1 sample mode * 2 scale frequency * 2 scale factor * 2 sample volume (??) * 34 reserved * Now: 1 delay * 33 reserved */ skip(fp, 7); /* Skip the wave name */ if (1 != fread(&fractions, 1, 1, fp)) { fail: ctl->cmsg(CMSG_ERROR, VERB_NORMAL, "Error reading sample %d", i); if (stereo_layer == 1) { for (j=0; jright_sample[j].data); free(ip->right_sample); i = ip->left_samples; } for (j=0; jleft_sample[j].data); free(ip->left_sample); free(ip); free(lp); return 0; } if (stereo_layer == 0) sp=&(ip->left_sample[i]); else if (stereo_layer == 1) sp=&(ip->right_sample[i]); READ_LONG(sp->data_length); READ_LONG(sp->loop_start); READ_LONG(sp->loop_end); READ_SHORT(sp->sample_rate); READ_LONG(sp->low_freq); READ_LONG(sp->high_freq); READ_LONG(sp->root_freq); skip(fp, 2); /* Why have a "root frequency" and then "tuning"?? */ READ_CHAR(tmp[0]); if (panning==-1) sp->panning = (tmp[0] * 8 + 4) & 0x7f; else sp->panning=(uint8)(panning & 0x7F); sp->resonance=0; sp->cutoff_freq=0; sp->reverberation=0; sp->chorusdepth=0; sp->exclusiveClass=0; sp->keyToModEnvHold=0; sp->keyToModEnvDecay=0; sp->keyToVolEnvHold=0; sp->keyToVolEnvDecay=0; if (cfg_tuning) { double tune_factor = (double)(cfg_tuning)/1200.0; tune_factor = pow(2.0, tune_factor); sp->root_freq = (uint32)( tune_factor * (double)sp->root_freq ); } /* envelope, tremolo, and vibrato */ if (18 != fread(tmp, 1, 18, fp)) goto fail; if (!tmp[13] || !tmp[14]) { sp->tremolo_sweep_increment= sp->tremolo_phase_increment=sp->tremolo_depth=0; ctl->cmsg(CMSG_INFO, VERB_DEBUG, " * no tremolo"); } else { sp->tremolo_sweep_increment=convert_tremolo_sweep(tmp[12]); sp->tremolo_phase_increment=convert_tremolo_rate(tmp[13]); sp->tremolo_depth=tmp[14]; ctl->cmsg(CMSG_INFO, VERB_DEBUG, " * tremolo: sweep %d, phase %d, depth %d", sp->tremolo_sweep_increment, sp->tremolo_phase_increment, sp->tremolo_depth); } if (!tmp[16] || !tmp[17]) { sp->vibrato_sweep_increment= sp->vibrato_control_ratio=sp->vibrato_depth=0; ctl->cmsg(CMSG_INFO, VERB_DEBUG, " * no vibrato"); } else { sp->vibrato_control_ratio=convert_vibrato_rate(tmp[16]); sp->vibrato_sweep_increment= convert_vibrato_sweep(tmp[15], sp->vibrato_control_ratio); sp->vibrato_depth=tmp[17]; ctl->cmsg(CMSG_INFO, VERB_DEBUG, " * vibrato: sweep %d, ctl %d, depth %d", sp->vibrato_sweep_increment, sp->vibrato_control_ratio, sp->vibrato_depth); } READ_CHAR(sp->modes); READ_SHORT(sp->freq_center); READ_SHORT(sp->freq_scale); if (sf2flag) { READ_SHORT(sample_volume); READ_CHAR(sf2delay); READ_CHAR(sp->exclusiveClass); skip(fp, 32); } else { skip(fp, 36); } /* Mark this as a fixed-pitch instrument if such a deed is desired. */ if (note_to_use!=-1) sp->note_to_use=(uint8)(note_to_use); else sp->note_to_use=0; /* seashore.pat in the Midia patch set has no Sustain. I don't understand why, and fixing it by adding the Sustain flag to all looped patches probably breaks something else. We do it anyway. */ if (sp->modes & MODES_LOOPING) sp->modes |= MODES_SUSTAIN; /* Strip any loops and envelopes we're permitted to */ if ((strip_loop==1) && (sp->modes & (MODES_SUSTAIN | MODES_LOOPING | MODES_PINGPONG | MODES_REVERSE))) { ctl->cmsg(CMSG_INFO, VERB_DEBUG, " - Removing loop and/or sustain"); sp->modes &=~(MODES_SUSTAIN | MODES_LOOPING | MODES_PINGPONG | MODES_REVERSE); } if (strip_envelope==1) { if (sp->modes & MODES_ENVELOPE) ctl->cmsg(CMSG_INFO, VERB_DEBUG, " - Removing envelope"); sp->modes &= ~MODES_ENVELOPE; } else if (strip_envelope != 0) { /* Have to make a guess. */ if (!(sp->modes & (MODES_LOOPING | MODES_PINGPONG | MODES_REVERSE))) { /* No loop? Then what's there to sustain? No envelope needed either... */ sp->modes &= ~(MODES_SUSTAIN|MODES_ENVELOPE); ctl->cmsg(CMSG_INFO, VERB_DEBUG, " - No loop, removing sustain and envelope"); } else if (!memcmp(tmp, "??????", 6) || tmp[11] >= 100) { /* Envelope rates all maxed out? Envelope end at a high "offset"? That's a weird envelope. Take it out. */ sp->modes &= ~MODES_ENVELOPE; ctl->cmsg(CMSG_INFO, VERB_DEBUG, " - Weirdness, removing envelope"); } else if (!(sp->modes & MODES_SUSTAIN)) { /* No sustain? Then no envelope. I don't know if this is justified, but patches without sustain usually don't need the envelope either... at least the Gravis ones. They're mostly drums. I think. */ sp->modes &= ~MODES_ENVELOPE; ctl->cmsg(CMSG_INFO, VERB_DEBUG, " - No sustain, removing envelope"); } } sp->attenuation = 0; for (j=ATTACK; jenvelope_rate[j]= (j<3)? convert_envelope_rate_attack(tmp[j], 11) : convert_envelope_rate(tmp[j]); sp->envelope_offset[j]= convert_envelope_offset(tmp[6+j]); } if (sf2flag) { if (sf2delay > 5) sf2delay = 5; sp->envelope_rate[DELAY] = (int32)( (sf2delay*play_mode->rate) / 1000 ); } else { sp->envelope_rate[DELAY]=0; } sp->envelope_offset[DELAY]=0; for (j=ATTACK; jmodulation_rate[j]=sp->envelope_rate[j]; sp->modulation_offset[j]=sp->envelope_offset[j]; } sp->modulation_rate[DELAY] = sp->modulation_offset[DELAY] = 0; sp->modEnvToFilterFc=0; sp->modEnvToPitch=0; sp->lfo_sweep_increment = 0; sp->lfo_phase_increment = 0; sp->modLfoToFilterFc = 0; sp->vibrato_delay = 0; /* Then read the sample data */ if (sp->data_length/2 > MAX_SAMPLE_SIZE) { goto fail; } sp->data = safe_malloc(sp->data_length + 1); lp->size += sp->data_length + 1; if (1 != fread(sp->data, sp->data_length, 1, fp)) goto fail; if (!(sp->modes & MODES_16BIT)) /* convert to 16-bit data */ { int32 i=sp->data_length; uint8 *cp=(uint8 *)(sp->data); uint16 *tmp,*newdta; tmp=newdta=safe_malloc(sp->data_length*2 + 2); while (i--) *tmp++ = (uint16)(*cp++) << 8; cp=(uint8 *)(sp->data); sp->data = (sample_t *)newdta; free(cp); sp->data_length *= 2; sp->loop_start *= 2; sp->loop_end *= 2; } #if SDL_BYTEORDER == SDL_BIG_ENDIAN else /* convert to machine byte order */ { int32 i=sp->data_length/2; int16 *tmp=(int16 *)sp->data,s; while (i--) { s=LE_SHORT(*tmp); *tmp++=s; } } #endif if (sp->modes & MODES_UNSIGNED) /* convert to signed data */ { int32 i=sp->data_length/2; int16 *tmp=(int16 *)sp->data; while (i--) *tmp++ ^= 0x8000; } /* Reverse reverse loops and pass them off as normal loops */ if (sp->modes & MODES_REVERSE) { int32 t; /* The GUS apparently plays reverse loops by reversing the whole sample. We do the same because the GUS does not SUCK. */ ctl->cmsg(CMSG_WARNING, VERB_NORMAL, "Reverse loop in %s", name); reverse_data((int16 *)sp->data, 0, sp->data_length/2); t=sp->loop_start; sp->loop_start=sp->data_length - sp->loop_end; sp->loop_end=sp->data_length - t; sp->modes &= ~MODES_REVERSE; sp->modes |= MODES_LOOPING; /* just in case */ } /* If necessary do some anti-aliasing filtering */ if (antialiasing_allowed) antialiasing(sp,play_mode->rate); #ifdef ADJUST_SAMPLE_VOLUMES if (amp!=-1) sp->volume=(FLOAT_T)((amp) / 100.0); else if (sf2flag) sp->volume=(FLOAT_T)((sample_volume) / 255.0); else { /* Try to determine a volume scaling factor for the sample. This is a very crude adjustment, but things sound more balanced with it. Still, this should be a runtime option. */ uint32 i, numsamps=sp->data_length/2; uint32 higher=0, highcount=0; int16 maxamp=0,a; int16 *tmp=(int16 *)sp->data; i = numsamps; while (i--) { a=*tmp++; if (a<0) a=-a; if (a>maxamp) maxamp=a; } tmp=(int16 *)sp->data; i = numsamps; while (i--) { a=*tmp++; if (a<0) a=-a; if (a > 3*maxamp/4) { higher += a; highcount++; } } if (highcount) higher /= highcount; else higher = 10000; sp->volume = (32768.0 * 0.875) / (double)higher ; ctl->cmsg(CMSG_INFO, VERB_DEBUG, " * volume comp: %f", sp->volume); } #else if (amp!=-1) sp->volume=(double)(amp) / 100.0; else sp->volume=1.0; #endif sp->data_length /= 2; /* These are in bytes. Convert into samples. */ sp->loop_start /= 2; sp->loop_end /= 2; sp->data[sp->data_length] = sp->data[sp->data_length-1]; /* Then fractional samples */ sp->data_length <<= FRACTION_BITS; sp->loop_start <<= FRACTION_BITS; sp->loop_end <<= FRACTION_BITS; /* trim off zero data at end */ { int ls = sp->loop_start>>FRACTION_BITS; int le = sp->loop_end>>FRACTION_BITS; int se = sp->data_length>>FRACTION_BITS; while (se > 1 && !sp->data[se-1]) se--; if (le > se) le = se; if (ls >= le) sp->modes &= ~MODES_LOOPING; sp->loop_end = le<data_length = se<loop_start |= (fractions & 0x0F) << (FRACTION_BITS-4); sp->loop_end |= ((fractions>>4) & 0x0F) << (FRACTION_BITS-4); /* If this instrument will always be played on the same note, and it's not looped, we can resample it now. */ if (sp->note_to_use && !(sp->modes & MODES_LOOPING)) pre_resample(sp); #ifdef LOOKUP_HACK /* Squash the 16-bit data into 8 bits. */ { uint8 *gulp,*ulp; int16 *swp; int l=sp->data_length >> FRACTION_BITS; gulp=ulp=safe_malloc(l+1); swp=(int16 *)sp->data; while(l--) *ulp++ = (*swp++ >> 8) & 0xFF; free(sp->data); sp->data=(sample_t *)gulp; } #endif if (strip_tail==1) { /* Let's not really, just say we did. */ ctl->cmsg(CMSG_INFO, VERB_DEBUG, " - Stripping tail"); sp->data_length = sp->loop_end; } } /* end of sample loop */ } /* end of stereo layer loop */ } /* end of vlayer loop */ close_file(fp); return headlp; } static int fill_bank(int dr, int b) { int i, errors=0; ToneBank *bank=((dr) ? drumset[b] : tonebank[b]); if (!bank) { ctl->cmsg(CMSG_ERROR, VERB_NORMAL, "Huh. Tried to load instruments in non-existent %s %d", (dr) ? "drumset" : "tone bank", b); return 0; } for (i=0; itone[i].layer==MAGIC_LOAD_INSTRUMENT) { if (!(bank->tone[i].name)) { ctl->cmsg(CMSG_WARNING, (b!=0) ? VERB_VERBOSE : VERB_NORMAL, "No instrument mapped to %s %d, program %d%s", (dr)? "drum set" : "tone bank", b, i, (b!=0) ? "" : " - this instrument will not be heard"); if (b!=0) { /* Mark the corresponding instrument in the default bank / drumset for loading (if it isn't already) */ if (!dr) { if (!(standard_tonebank.tone[i].layer)) standard_tonebank.tone[i].layer= MAGIC_LOAD_INSTRUMENT; } else { if (!(standard_drumset.tone[i].layer)) standard_drumset.tone[i].layer= MAGIC_LOAD_INSTRUMENT; } } bank->tone[i].layer=0; errors++; } else if (!(bank->tone[i].layer= load_instrument(bank->tone[i].name, bank->tone[i].font_type, (dr) ? 1 : 0, bank->tone[i].pan, bank->tone[i].amp, bank->tone[i].tuning, (bank->tone[i].note!=-1) ? bank->tone[i].note : ((dr) ? i : -1), (bank->tone[i].strip_loop!=-1) ? bank->tone[i].strip_loop : ((dr) ? 1 : -1), (bank->tone[i].strip_envelope != -1) ? bank->tone[i].strip_envelope : ((dr) ? 1 : -1), bank->tone[i].strip_tail, b, ((dr) ? i + 128 : i), bank->tone[i].sf_ix ))) { ctl->cmsg(CMSG_ERROR, VERB_NORMAL, "Couldn't load instrument %s (%s %d, program %d)", bank->tone[i].name, (dr)? "drum set" : "tone bank", b, i); errors++; } else { /* it's loaded now */ bank->tone[i].last_used = current_tune_number; current_patch_memory += bank->tone[i].layer->size; purge_as_required(); if (current_patch_memory > max_patch_memory) { ctl->cmsg(CMSG_ERROR, VERB_NORMAL, "Not enough memory to load instrument %s (%s %d, program %d)", bank->tone[i].name, (dr)? "drum set" : "tone bank", b, i); errors++; free_layer(bank->tone[i].layer); bank->tone[i].layer=0; bank->tone[i].last_used=-1; } #if 0 if (check_for_rc()) { free_layer(bank->tone[i].layer); bank->tone[i].layer=0; bank->tone[i].last_used=-1; return 0; } #endif } } } return errors; } static void free_old_instruments(int how_old) { int i=MAXBANK; while(i--) { if (tonebank[i]) free_old_bank(0, i, how_old); if (drumset[i]) free_old_bank(1, i, how_old); } } static void purge_as_required(void) { if (!max_patch_memory) return; while (last_tune_purged < current_tune_number && current_patch_memory > max_patch_memory) { last_tune_purged++; free_old_instruments(last_tune_purged); } } int load_missing_instruments(void) { int i=MAXBANK,errors=0; while (i--) { if (tonebank[i]) errors+=fill_bank(0,i); if (drumset[i]) errors+=fill_bank(1,i); } current_tune_number++; return errors; } void free_instruments(void) { int i=128; while(i--) { if (tonebank[i]) free_bank(0,i); if (drumset[i]) free_bank(1,i); } } int set_default_instrument(const char *name) { InstrumentLayer *lp; /* if (!(lp=load_instrument(name, 0, -1, -1, -1, 0, 0, 0))) */ if (!(lp=load_instrument(name, FONT_NORMAL, 0, -1, -1, 0, -1, -1, -1, -1, 0, -1, -1))) return -1; if (default_instrument) free_layer(default_instrument); default_instrument=lp; default_program=SPECIAL_PROGRAM; return 0; }