/* Taken with permission from SDL_wave.h, part of the SDL library, available at: http://www.devolution.com/~slouken/SDL and placed under the same license as this mixer library. */ /* WAVE files are little-endian */ /*******************************************/ /* Define values for Microsoft WAVE format */ /*******************************************/ #define RIFF 0x46464952 /* "RIFF" */ #define WAVE 0x45564157 /* "WAVE" */ #define FACT 0x74636166 /* "fact" */ #define LIST 0x5453494c /* "LIST" */ #define FMT 0x20746D66 /* "fmt " */ #define DATA 0x61746164 /* "data" */ #define PCM_CODE 1 #define ADPCM_CODE 2 #define WAVE_MONO 1 #define WAVE_STEREO 2 /* Normally, these three chunks come consecutively in a WAVE file */ typedef struct WaveFMT { /* Not saved in the chunk we read: Uint32 FMTchunk; Uint32 fmtlen; */ Uint16 encoding; Uint16 channels; /* 1 = mono, 2 = stereo */ Uint32 frequency; /* One of 11025, 22050, or 44100 Hz */ Uint32 byterate; /* Average bytes per second */ Uint16 blockalign; /* Bytes per sample block */ Uint16 bitspersample; /* One of 8, 12, 16, or 4 for ADPCM */ } WaveFMT; /* The general chunk found in the WAVE file */ typedef struct Chunk { Uint32 magic; Uint32 length; Uint8 *data; /* Data includes magic and length */ } Chunk; /*********************************************/ /* Define values for AIFF (IFF audio) format */ /*********************************************/ #define FORM 0x4d524f46 /* "FORM" */ #define AIFF 0x46464941 /* "AIFF" */ #define SSND 0x444e5353 /* "SSND" */ #define COMM 0x4d4d4f43 /* "COMM" */