/* SDL_mixer: An audio mixer library based on the SDL library Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA This file by Ryan C. Gordon (icculus@icculus.org) These are some helper functions for the internal mixer special effects. */ /* $Id$ */ /* ------ These are used internally only. Don't touch. ------ */ #include #include #include "SDL_mixer.h" /* Should we favor speed over memory usage and/or quality of output? */ int _Mix_effects_max_speed = 0; void _Mix_InitEffects(void) { _Mix_effects_max_speed = (getenv(MIX_EFFECTSMAXSPEED) != NULL); } void *_Eff_volume_table = NULL; /* Build the volume table for Uint8-format samples. * * Each column of the table is a possible sample, while each row of the * table is a volume. Volume is a Uint8, where 0 is silence and 255 is full * volume. So _Eff_volume_table[128][mysample] would be the value of * mysample, at half volume. */ void *_Eff_build_volume_table_u8(void) { int volume; int sample; Uint8 *rc; if (!_Mix_effects_max_speed) { return(NULL); } if (!_Eff_volume_table) { rc = malloc(256 * 256); if (rc) { _Eff_volume_table = (void *) rc; for (volume = 0; volume < 256; volume++) { for (sample = -128; sample < 128; sample ++) { *rc = (Uint8)(((float) sample) * ((float) volume / 255.0)) + 128; rc++; } } } } return(_Eff_volume_table); } /* Build the volume table for Sint8-format samples. * * Each column of the table is a possible sample, while each row of the * table is a volume. Volume is a Uint8, where 0 is silence and 255 is full * volume. So _Eff_volume_table[128][mysample+128] would be the value of * mysample, at half volume. */ void *_Eff_build_volume_table_s8(void) { int volume; int sample; Sint8 *rc; if (!_Eff_volume_table) { rc = malloc(256 * 256); if (rc) { _Eff_volume_table = (void *) rc; for (volume = 0; volume < 256; volume++) { for (sample = -128; sample < 128; sample ++) { *rc = (Sint8)(((float) sample) * ((float) volume / 255.0)); rc++; } } } } return(_Eff_volume_table); } /* end of effects.c ... */