VisualC/SDL_mixer.dsp
author Sam Lantinga <slouken@libsdl.org>
Tue, 18 Jan 2011 11:11:21 -0800
changeset 495 b4d178cd982d
child 506 586ae09f8176
permissions -rwxr-xr-x
Updated version to 1.2.12
     1 # Microsoft Developer Studio Project File - Name="SDL_mixer" - Package Owner=<4>
     2 # Microsoft Developer Studio Generated Build File, Format Version 5.00
     3 # ** DO NOT EDIT **
     4 
     5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
     6 
     7 CFG=SDL_mixer - Win32 Debug
     8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
     9 !MESSAGE use the Export Makefile command and run
    10 !MESSAGE 
    11 !MESSAGE NMAKE /f "SDL_mixer.mak".
    12 !MESSAGE 
    13 !MESSAGE You can specify a configuration when running NMAKE
    14 !MESSAGE by defining the macro CFG on the command line. For example:
    15 !MESSAGE 
    16 !MESSAGE NMAKE /f "SDL_mixer.mak" CFG="SDL_mixer - Win32 Debug"
    17 !MESSAGE 
    18 !MESSAGE Possible choices for configuration are:
    19 !MESSAGE 
    20 !MESSAGE "SDL_mixer - Win32 Release" (based on\
    21  "Win32 (x86) Dynamic-Link Library")
    22 !MESSAGE "SDL_mixer - Win32 Debug" (based on\
    23  "Win32 (x86) Dynamic-Link Library")
    24 !MESSAGE 
    25 
    26 # Begin Project
    27 # PROP Scc_ProjName ""
    28 # PROP Scc_LocalPath ""
    29 CPP=cl.exe
    30 MTL=midl.exe
    31 RSC=rc.exe
    32 
    33 !IF  "$(CFG)" == "SDL_mixer - Win32 Release"
    34 
    35 # PROP BASE Use_MFC 0
    36 # PROP BASE Use_Debug_Libraries 0
    37 # PROP BASE Output_Dir "Release"
    38 # PROP BASE Intermediate_Dir "Release"
    39 # PROP BASE Target_Dir ""
    40 # PROP Use_MFC 0
    41 # PROP Use_Debug_Libraries 0
    42 # PROP Output_Dir "Release"
    43 # PROP Intermediate_Dir "Release"
    44 # PROP Ignore_Export_Lib 0
    45 # PROP Target_Dir ""
    46 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
    47 # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\mikmod" /I "..\timidity" /I "..\native_midi" /I "vorbis\include" /I "smpeg\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "WAV_MUSIC" /D "MOD_MUSIC" /D MOD_DYNAMIC=\"mikmod.dll\" /D "MID_MUSIC" /D "USE_TIMIDITY_MIDI" /D "USE_NATIVE_MIDI" /D "OGG_MUSIC" /D OGG_DYNAMIC=\"libvorbisfile-3.dll\" /D "MP3_MUSIC" /D MP3_DYNAMIC=\"smpeg.dll\" /YX /FD /c
    48 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
    49 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
    50 # ADD BASE RSC /l 0x409 /d "NDEBUG"
    51 # ADD RSC /l 0x409 /d "NDEBUG"
    52 BSC32=bscmake.exe
    53 # ADD BASE BSC32 /nologo
    54 # ADD BSC32 /nologo
    55 LINK32=link.exe
    56 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386
    57 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib SDL.lib /nologo /subsystem:windows /dll /machine:I386
    58 
    59 !ELSEIF  "$(CFG)" == "SDL_mixer - Win32 Debug"
    60 
    61 # PROP BASE Use_MFC 0
    62 # PROP BASE Use_Debug_Libraries 1
    63 # PROP BASE Output_Dir "Debug"
    64 # PROP BASE Intermediate_Dir "Debug"
    65 # PROP BASE Target_Dir ""
    66 # PROP Use_MFC 0
    67 # PROP Use_Debug_Libraries 1
    68 # PROP Output_Dir "Debug"
    69 # PROP Intermediate_Dir "Debug"
    70 # PROP Ignore_Export_Lib 0
    71 # PROP Target_Dir ""
    72 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
    73 # ADD CPP /nologo /MD /W3 /Gm /GX /Zi /Od /I "..\mikmod" /I "..\timidity" /I "..\native_midi" /I "vorbis\include" /I "smpeg\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "WAV_MUSIC" /D "MOD_MUSIC" /D MOD_DYNAMIC=\"mikmod.dll\" /D MOD_DYNAMIC=\"mikmod.dll\" /D "MID_MUSIC" /D "USE_TIMIDITY_MIDI" /D "USE_NATIVE_MIDI" /D "OGG_MUSIC" /D OGG_DYNAMIC=\"libvorbisfile-3.dll\" /D "MP3_MUSIC" /D MP3_DYNAMIC=\"smpeg.dll\" /YX /FD /c
    74 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
    75 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
    76 # ADD BASE RSC /l 0x409 /d "_DEBUG"
    77 # ADD RSC /l 0x409 /d "_DEBUG"
    78 BSC32=bscmake.exe
    79 # ADD BASE BSC32 /nologo
    80 # ADD BSC32 /nologo
    81 LINK32=link.exe
    82 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
    83 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib SDL.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
    84 
    85 !ENDIF 
    86 
    87 # Begin Target
    88 
    89 # Name "SDL_mixer - Win32 Release"
    90 # Name "SDL_mixer - Win32 Debug"
    91 # Begin Source File
    92 
    93 SOURCE=..\dynamic_flac.c
    94 # End Source File
    95 # Begin Source File
    96 
    97 SOURCE=..\dynamic_flac.h
    98 # End Source File
    99 # Begin Source File
   100 
   101 SOURCE=..\dynamic_mod.c
   102 # End Source File
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   104 
   105 SOURCE=..\dynamic_mod.h
   106 # End Source File
   107 # Begin Source File
   108 
   109 SOURCE=..\dynamic_mp3.c
   110 # End Source File
   111 # Begin Source File
   112 
   113 SOURCE=..\dynamic_mp3.h
   114 # End Source File
   115 # Begin Source File
   116 
   117 SOURCE=..\dynamic_ogg.c
   118 # End Source File
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   120 
   121 SOURCE=..\dynamic_ogg.h
   122 # End Source File
   123 # Begin Source File
   124 
   125 SOURCE=..\effect_position.c
   126 # End Source File
   127 # Begin Source File
   128 
   129 SOURCE=..\effect_stereoreverse.c
   130 # End Source File
   131 # Begin Source File
   132 
   133 SOURCE=..\effects_internal.c
   134 # End Source File
   135 # Begin Source File
   136 
   137 SOURCE=..\effects_internal.h
   138 # End Source File
   139 # Begin Source File
   140 
   141 SOURCE=..\load_aiff.c
   142 # End Source File
   143 # Begin Source File
   144 
   145 SOURCE=..\load_aiff.h
   146 # End Source File
   147 # Begin Source File
   148 
   149 SOURCE=..\load_ogg.c
   150 # End Source File
   151 # Begin Source File
   152 
   153 SOURCE=..\load_ogg.h
   154 # End Source File
   155 # Begin Source File
   156 
   157 SOURCE=..\load_voc.c
   158 # End Source File
   159 # Begin Source File
   160 
   161 SOURCE=..\load_voc.h
   162 # End Source File
   163 # Begin Source File
   164 
   165 SOURCE=..\mixer.c
   166 # End Source File
   167 # Begin Source File
   168 
   169 SOURCE=..\music.c
   170 # End Source File
   171 # Begin Source File
   172 
   173 SOURCE=..\music_cmd.c
   174 # End Source File
   175 # Begin Source File
   176 
   177 SOURCE=..\music_cmd.h
   178 # End Source File
   179 # Begin Source File
   180 
   181 SOURCE=..\music_flac.c
   182 # End Source File
   183 # Begin Source File
   184 
   185 SOURCE=..\music_flac.h
   186 # End Source File
   187 # Begin Source File
   188 
   189 SOURCE=..\music_mad.c
   190 # End Source File
   191 # Begin Source File
   192 
   193 SOURCE=..\music_mad.h
   194 # End Source File
   195 # Begin Source File
   196 
   197 SOURCE=..\music_mod.c
   198 # End Source File
   199 # Begin Source File
   200 
   201 SOURCE=..\music_mod.h
   202 # End Source File
   203 # Begin Source File
   204 
   205 SOURCE=..\music_ogg.c
   206 # End Source File
   207 # Begin Source File
   208 
   209 SOURCE=..\music_ogg.h
   210 # End Source File
   211 # Begin Source File
   212 
   213 SOURCE=..\SDL_mixer.h
   214 # End Source File
   215 # Begin Source File
   216 
   217 SOURCE=..\wavestream.c
   218 # End Source File
   219 # Begin Source File
   220 
   221 SOURCE=..\wavestream.h
   222 # End Source File
   223 # Begin Source File
   224 
   225 SOURCE=Version.rc
   226 # End Source File
   227 # End Target
   228 # End Project