load_voc.h
author Sam Lantinga <slouken@libsdl.org>
Sat, 14 Jan 2012 19:52:34 -0500
changeset 564 2aee47b6dc73
parent 518 8bc9b5fd2aae
child 601 05123263dab3
permissions -rw-r--r--
Fixed MOD playback on 64-bit Windows
     1 /*
     2   SDL_mixer:  An audio mixer library based on the SDL library
     3   Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 
    21   This is the source needed to decode a Creative Labs VOC file into a
    22   waveform. It's pretty straightforward once you get going. The only
    23   externally-callable function is Mix_LoadVOC_RW(), which is meant to
    24   act as identically to SDL_LoadWAV_RW() as possible.
    25 
    26   This file by Ryan C. Gordon (icculus@icculus.org).
    27 
    28   Heavily borrowed from sox v12.17.1's voc.c.
    29         (http://www.freshmeat.net/projects/sox/)
    30 */
    31 
    32 /* $Id$ */
    33 
    34 /* Don't call this directly; use Mix_LoadWAV_RW() for now. */
    35 SDL_AudioSpec *Mix_LoadVOC_RW (SDL_RWops *src, int freesrc,
    36         SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);