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SDL_mixer-WinPhone81.vcxproj.filters

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="..\..\dynamic_flac.c" />
<ClCompile Include="..\..\dynamic_fluidsynth.c" />
<ClCompile Include="..\..\dynamic_mod.c" />
<ClCompile Include="..\..\dynamic_mp3.c" />
<ClCompile Include="..\..\dynamic_ogg.c" />
<ClCompile Include="..\..\effect_position.c" />
<ClCompile Include="..\..\effect_stereoreverse.c" />
<ClCompile Include="..\..\effects_internal.c" />
<ClCompile Include="..\..\fluidsynth.c" />
<ClCompile Include="..\..\load_aiff.c" />
<ClCompile Include="..\..\load_flac.c" />
<ClCompile Include="..\..\load_ogg.c" />
<ClCompile Include="..\..\load_voc.c" />
<ClCompile Include="..\..\mixer.c" />
<ClCompile Include="..\..\music.c" />
<ClCompile Include="..\..\music_cmd.c" />
<ClCompile Include="..\..\music_flac.c" />
<ClCompile Include="..\..\music_mad.c" />
<ClCompile Include="..\..\music_mod.c" />
<ClCompile Include="..\..\music_ogg.c" />
<ClCompile Include="..\..\wavestream.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\dynamic_flac.h" />
<ClInclude Include="..\..\dynamic_fluidsynth.h" />
<ClInclude Include="..\..\dynamic_mod.h" />
<ClInclude Include="..\..\dynamic_mp3.h" />
<ClInclude Include="..\..\dynamic_ogg.h" />
<ClInclude Include="..\..\effects_internal.h" />
<ClInclude Include="..\..\fluidsynth.h" />
<ClInclude Include="..\..\load_aiff.h" />
<ClInclude Include="..\..\load_flac.h" />
<ClInclude Include="..\..\load_ogg.h" />
<ClInclude Include="..\..\load_voc.h" />
<ClInclude Include="..\..\music_cmd.h" />
<ClInclude Include="..\..\music_flac.h" />
<ClInclude Include="..\..\music_mad.h" />
<ClInclude Include="..\..\music_mod.h" />
<ClInclude Include="..\..\music_ogg.h" />
<ClInclude Include="..\..\SDL_mixer.h" />
<ClInclude Include="..\..\wavestream.h" />
</ItemGroup>
</Project>