music.c
author Sam Lantinga <slouken@lokigames.com>
Sat, 23 Oct 1999 00:39:09 +0000
changeset 3 f6dabb779e45
parent 0 4ce2db4db959
child 4 5c4485704b30
permissions -rw-r--r--
Added missing system includes
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/*
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    MIXERLIB:  An audio mixer library based on the SDL library
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    Copyright (C) 1997-1999  Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Library General Public
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    License as published by the Free Software Foundation; either
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    version 2 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Library General Public License for more details.
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    You should have received a copy of the GNU Library General Public
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    License along with this library; if not, write to the Free
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    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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    Sam Lantinga
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    5635-34 Springhouse Dr.
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    Pleasanton, CA 94588 (USA)
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    slouken@devolution.com
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <SDL/SDL_endian.h>
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#include <SDL/SDL_audio.h>
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#include "mixer.h"
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/* The music command hack is UNIX specific */
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#ifndef unix
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#undef CMD_MUSIC
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#endif
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#ifdef CMD_MUSIC
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#include "music_cmd.h"
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#endif
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#ifdef WAV_MUSIC
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#include "wavestream.h"
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#endif
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#ifdef MOD_MUSIC
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#include "mikmod.h"
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#endif
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#ifdef MID_MUSIC
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#include "timidity.h"
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#endif
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#ifdef MP3_MUSIC
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#include <smpeg/smpeg.h>
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static SDL_AudioSpec used_mixer;
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#endif
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int music_active = 1;
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static int music_loops = 0;
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static char *music_cmd = NULL;
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static int samplesize;
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static Mix_Music *music_playing = 0;
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static int music_volume;
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static int music_swap8;
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static int music_swap16;
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struct _Mix_Music {
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	enum {
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		MUS_CMD,
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		MUS_WAV,
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		MUS_MOD,
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		MUS_MID,
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		MUS_MP3
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	} type;
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	union {
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#ifdef CMD_MUSIC
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		MusicCMD *cmd;
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#endif
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#ifdef WAV_MUSIC
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		WAVStream *wave;
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#endif
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#ifdef MOD_MUSIC
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		UNIMOD *module;
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#endif
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#ifdef MID_MUSIC
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		MidiSong *midi;
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#endif
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#ifdef MP3_MUSIC
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		SMPEG *mp3;
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#endif
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	} data;
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	int error;
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};
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static int timidity_ok;
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/* Mixing function */
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void music_mixer(void *udata, Uint8 *stream, int len)
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{
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	int i;
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	if ( music_playing ) {
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		switch (music_playing->type) {
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#ifdef CMD_MUSIC
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			case MUS_CMD:
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				/* The playing is done externally */
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				break;
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#endif
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#ifdef WAV_MUSIC
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			case MUS_WAV:
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				WAVStream_PlaySome(stream, len);
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				break;
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#endif
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#ifdef MOD_MUSIC
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			case MUS_MOD:
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				VC_WriteBytes((SBYTE *)stream, len);
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				if ( music_swap8 ) {
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					Uint8 *dst;
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					dst = stream;
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					for ( i=len; i; --i ) {
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						*dst++ ^= 0x80;
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					}
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				} else
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				if ( music_swap16 ) {
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					Uint8 *dst, tmp;
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					dst = stream;
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					for ( i=(len/2); i; --i ) {
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						tmp = dst[0];
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						dst[0] = dst[1];
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						dst[1] = tmp;
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						dst += 2;
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					}
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				}
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				break;
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#endif
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#ifdef MID_MUSIC
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			case MUS_MID:
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				Timidity_PlaySome(stream, len/samplesize);
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				break;
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#endif
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#ifdef MP3_MUSIC
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		    case MUS_MP3:
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			    SMPEG_playAudio(music_playing->data.mp3, stream, len);
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				break;
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#endif
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			default:
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				/* Unknown music type?? */
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				break;
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		}
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	}
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}
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/* Initialize the music players with a certain desired audio format */
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int open_music(SDL_AudioSpec *mixer)
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{
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	int music_error;
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	music_error = 0;
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#ifdef WAV_MUSIC
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	if ( WAVStream_Init(mixer) < 0 ) {
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		++music_error;
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	}
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#endif
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#ifdef MOD_MUSIC
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	/* Set the MikMod music format */
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	music_swap8 = 0;
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	music_swap16 = 0;
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	switch (mixer->format) {
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		case AUDIO_U8:
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		case AUDIO_S8: {
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			if ( mixer->format == AUDIO_S8 ) {
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				music_swap8 = 1;
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			}
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			md_mode = 0;
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		}
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		break;
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		case AUDIO_S16LSB:
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		case AUDIO_S16MSB: {
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			/* See if we need to correct MikMod mixing */
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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			if ( mixer->format == AUDIO_S16MSB ) {
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#else
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			if ( mixer->format == AUDIO_S16LSB ) {
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#endif
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				music_swap16 = 1;
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			}
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			md_mode = DMODE_16BITS;
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		}
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		break;
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		default: {
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			SDL_SetError("Unknown hardware audio format");
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			++music_error;
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		}
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	}
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	if ( mixer->channels > 1 ) {
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		if ( mixer->channels > 2 ) {
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			SDL_SetError("Hardware uses more channels than mixer");
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			++music_error;
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		}
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		md_mode |= DMODE_STEREO;
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	}
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	samplesize     = mixer->size/mixer->samples;
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	md_mixfreq     = mixer->freq;
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	md_device      = 0;
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	md_volume      = 96;
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	md_musicvolume = 128;
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	md_sndfxvolume = 128;
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	md_pansep      = 128;
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	md_reverb      = 0;
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	MikMod_RegisterAllLoaders();
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	MikMod_RegisterAllDrivers();
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	if ( MikMod_Init() ) {
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		SDL_SetError("%s", _mm_errmsg[_mm_errno]);
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		++music_error;
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	}
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#endif
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#ifdef MID_MUSIC
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	if ( Timidity_Init(mixer->freq,
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			mixer->format, mixer->channels, mixer->samples) == 0 ) {
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		timidity_ok = 1;
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	} else {
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		timidity_ok = 0;
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	}
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#endif
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#ifdef MP3_MUSIC
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	/* Keep a copy of the mixer */
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	used_mixer = *mixer;
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#endif
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	music_playing = 0;
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	if ( music_error ) {
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		return(-1);
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	}
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	Mix_VolumeMusic(SDL_MIX_MAXVOLUME);
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	return(0);
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}
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/* Load a music file */
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Mix_Music *Mix_LoadMUS(const char *file)
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{
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	FILE *fp;
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	unsigned char magic[5];
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	Mix_Music *music;
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	/* Figure out what kind of file this is */
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	fp = fopen(file, "rb");
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	if ( (fp == NULL) || !fread(magic, 4, 1, fp) ) {
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		if ( fp != NULL ) {
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			fclose(fp);
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		}
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		SDL_SetError("Couldn't read from '%s'", file);
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		return(NULL);
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	}
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	magic[4] = '\0';
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	fclose(fp);
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	/* Allocate memory for the music structure */
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	music = (Mix_Music *)malloc(sizeof(Mix_Music));
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	if ( music == NULL ) {
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		SDL_SetError("Out of memory");
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		return(NULL);
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	}
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	music->error = 0;
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#ifdef CMD_MUSIC
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	if ( music_cmd ) {
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		music->type = MUS_CMD;
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		music->data.cmd = MusicCMD_LoadSong(music_cmd, file);
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		if ( music->data.cmd == NULL ) {
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			music->error = 1;
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		}
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	} else
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#endif
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#ifdef WAV_MUSIC
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	/* WAVE files have the magic four bytes "RIFF"
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	   AIFF files have the magic 12 bytes "FORM" XXXX "AIFF"
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	 */
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	if ( (strcmp(magic, "RIFF") == 0) || (strcmp(magic, "FORM") == 0) ) {
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		music->type = MUS_WAV;
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		music->data.wave = WAVStream_LoadSong(file, magic);
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		if ( music->data.wave == NULL ) {
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			music->error = 1;
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		}
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	} else
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#endif
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#ifdef MID_MUSIC
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	/* MIDI files have the magic four bytes "MThd" */
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	if ( strcmp(magic, "MThd") == 0 ) {
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		music->type = MUS_MID;
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		if ( timidity_ok ) {
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			music->data.midi = Timidity_LoadSong((char *)file);
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			if ( music->data.midi == NULL ) {
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				SDL_SetError("%s", Timidity_Error());
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				music->error = 1;
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			}
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		}
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		else {
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			SDL_SetError("%s", Timidity_Error());
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			music->error = 1;
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		}
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	} else
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#endif
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#ifdef MP3_MUSIC
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	if ( magic[0]==0xFF && (magic[1]&0xF0)==0xF0) {
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		SMPEG_Info info;
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		music->type = MUS_MP3;
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		music->data.mp3 = SMPEG_new(file, &info, 0);
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		if(!info.has_audio){
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			SDL_SetError("MPEG file does not have any audio stream.");
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			music->error = 1;
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		}else{
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			SMPEG_actualSpec(music->data.mp3, &used_mixer);
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		}
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	} else
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#endif
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#ifdef MOD_MUSIC
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	if ( 1 ) {
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		music->type = MUS_MOD;
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		music->data.module = MikMod_LoadSong((char *)file, 64);
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		if ( music->data.module == NULL ) {
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			SDL_SetError("%s", _mm_errmsg[_mm_errno]);
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			music->error = 1;
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		}
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	} else
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#endif
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	{
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		SDL_SetError("Unrecognized music format");
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		music->error = 1;
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	}
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	if ( music->error ) {
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		free(music);
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		music = NULL;
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	}
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	return(music);
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}
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/* Free a music chunk previously loaded */
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void Mix_FreeMusic(Mix_Music *music)
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{
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	if ( music ) {
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		/* Caution: If music is playing, mixer will crash */
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		if ( music == music_playing ) {
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			Mix_HaltMusic();
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		}
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		switch (music->type) {
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#ifdef CMD_MUSIC
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			case MUS_CMD:
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				MusicCMD_FreeSong(music->data.cmd);
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				break;
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#endif
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#ifdef WAV_MUSIC
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			case MUS_WAV:
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				WAVStream_FreeSong(music->data.wave);
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				break;
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#endif
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#ifdef MOD_MUSIC
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			case MUS_MOD:
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				MikMod_FreeSong(music->data.module);
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				break;
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#endif
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#ifdef MID_MUSIC
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			case MUS_MID:
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				Timidity_FreeSong(music->data.midi);
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				break;
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#endif
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#ifdef MP3_MUSIC
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		    case MUS_MP3:
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				SMPEG_delete(music->data.mp3);
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				break;
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#endif
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			default:
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				/* Unknown music type?? */
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				break;
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		}
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		free(music);
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	}
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}
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/* Play a music chunk.  Returns 0, or -1 if there was an error.
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*/
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int Mix_PlayMusic(Mix_Music *music, int loops)
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{
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	/* Don't play null pointers :-) */
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	if ( music == NULL ) {
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		return(-1);
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	}
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	switch (music->type) {
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#ifdef CMD_MUSIC
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		case MUS_CMD:
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			MusicCMD_SetVolume(music_volume);
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			MusicCMD_Start(music->data.cmd);
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			break;
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#endif
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#ifdef WAV_MUSIC
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		case MUS_WAV:
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			WAVStream_SetVolume(music_volume);
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			WAVStream_Start(music->data.wave);
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			break;
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#endif
slouken@0
   400
#ifdef MOD_MUSIC
slouken@0
   401
		case MUS_MOD:
slouken@0
   402
			Player_SetVolume(music_volume);
slouken@0
   403
			Player_Start(music->data.module);
slouken@0
   404
			Player_SetPosition(0);
slouken@0
   405
			break;
slouken@0
   406
#endif
slouken@0
   407
#ifdef MID_MUSIC
slouken@0
   408
		case MUS_MID:
slouken@0
   409
			Timidity_SetVolume(music_volume);
slouken@0
   410
			Timidity_Start(music->data.midi);
slouken@0
   411
			break;
slouken@0
   412
#endif
slouken@0
   413
#ifdef MP3_MUSIC
slouken@0
   414
	    case MUS_MP3:
slouken@0
   415
			SMPEG_enableaudio(music->data.mp3,1);
slouken@0
   416
			SMPEG_enablevideo(music->data.mp3,0);
slouken@0
   417
			SMPEG_setvolume(music->data.mp3,((float)music_volume/(float)MIX_MAX_VOLUME)*100.0);
slouken@0
   418
			SMPEG_loop(music->data.mp3, loops);
slouken@0
   419
			SMPEG_play(music->data.mp3);
slouken@0
   420
			break;
slouken@0
   421
#endif
slouken@0
   422
		default:
slouken@0
   423
			/* Unknown music type?? */
slouken@0
   424
			return(-1);
slouken@0
   425
	}
slouken@0
   426
	music_active = 1;
slouken@0
   427
	music_playing = music;
slouken@0
   428
	return(0);
slouken@0
   429
}
slouken@0
   430
slouken@0
   431
/* Set the music volume */
slouken@0
   432
int Mix_VolumeMusic(int volume)
slouken@0
   433
{
slouken@0
   434
	int prev_volume;
slouken@0
   435
slouken@0
   436
	prev_volume = music_volume;
slouken@0
   437
	if ( volume >= 0 ) {
slouken@0
   438
		if ( volume > SDL_MIX_MAXVOLUME ) {
slouken@0
   439
			volume = SDL_MIX_MAXVOLUME;
slouken@0
   440
		}
slouken@0
   441
		music_volume = volume;
slouken@0
   442
		if ( music_playing ) {
slouken@0
   443
			switch (music_playing->type) {
slouken@0
   444
#ifdef CMD_MUSIC
slouken@0
   445
				case MUS_CMD:
slouken@0
   446
					MusicCMD_SetVolume(music_volume);
slouken@0
   447
					break;
slouken@0
   448
#endif
slouken@0
   449
#ifdef WAV_MUSIC
slouken@0
   450
				case MUS_WAV:
slouken@0
   451
					WAVStream_SetVolume(music_volume);
slouken@0
   452
					break;
slouken@0
   453
#endif
slouken@0
   454
#ifdef MOD_MUSIC
slouken@0
   455
				case MUS_MOD:
slouken@0
   456
					Player_SetVolume(music_volume);
slouken@0
   457
					break;
slouken@0
   458
#endif
slouken@0
   459
#ifdef MID_MUSIC
slouken@0
   460
				case MUS_MID:
slouken@0
   461
					Timidity_SetVolume(music_volume);
slouken@0
   462
					break;
slouken@0
   463
#endif
slouken@0
   464
#ifdef MP3_MUSIC
slouken@0
   465
			    case MUS_MP3:
slouken@0
   466
					SMPEG_setvolume(music_playing->data.mp3,((float)music_volume/(float)MIX_MAX_VOLUME)*100.0);
slouken@0
   467
					break;
slouken@0
   468
#endif
slouken@0
   469
				default:
slouken@0
   470
					/* Unknown music type?? */
slouken@0
   471
					break;
slouken@0
   472
			}
slouken@0
   473
		}
slouken@0
   474
	}
slouken@0
   475
	return(prev_volume);
slouken@0
   476
}
slouken@0
   477
slouken@0
   478
/* Halt playing of music */
slouken@0
   479
int Mix_HaltMusic(void)
slouken@0
   480
{
slouken@0
   481
	if ( music_playing ) {
slouken@0
   482
		switch (music_playing->type) {
slouken@0
   483
#ifdef CMD_MUSIC
slouken@0
   484
			case MUS_CMD:
slouken@0
   485
				MusicCMD_Stop(music_playing->data.cmd);
slouken@0
   486
				break;
slouken@0
   487
#endif
slouken@0
   488
#ifdef WAV_MUSIC
slouken@0
   489
			case MUS_WAV:
slouken@0
   490
				WAVStream_Stop();
slouken@0
   491
				break;
slouken@0
   492
#endif
slouken@0
   493
#ifdef MOD_MUSIC
slouken@0
   494
			case MUS_MOD:
slouken@0
   495
				Player_Stop();
slouken@0
   496
				break;
slouken@0
   497
#endif
slouken@0
   498
#ifdef MID_MUSIC
slouken@0
   499
			case MUS_MID:
slouken@0
   500
				Timidity_Stop();
slouken@0
   501
				break;
slouken@0
   502
#endif
slouken@0
   503
#ifdef MP3_MUSIC
slouken@0
   504
		    case MUS_MP3:
slouken@0
   505
				SMPEG_stop(music_playing->data.mp3);
slouken@0
   506
				break;
slouken@0
   507
#endif
slouken@0
   508
			default:
slouken@0
   509
				/* Unknown music type?? */
slouken@0
   510
				return(-1);
slouken@0
   511
		}
slouken@0
   512
		music_playing = 0;
slouken@0
   513
	}
slouken@0
   514
	return(0);
slouken@0
   515
}
slouken@0
   516
slouken@0
   517
/* Pause/Resume the music stream */
slouken@0
   518
void Mix_PauseMusic(void)
slouken@0
   519
{
slouken@0
   520
	if ( music_playing ) {
slouken@0
   521
		switch ( music_playing->type ) {
slouken@0
   522
#ifdef CMD_MUSIC
slouken@0
   523
		case MUS_CMD:
slouken@0
   524
			MusicCMD_Pause(music_playing->data.cmd);
slouken@0
   525
			break;
slouken@0
   526
#endif
slouken@0
   527
#ifdef MP3_MUSIC
slouken@0
   528
		case MUS_MP3:
slouken@0
   529
			SMPEG_pause(music_playing->data.mp3);
slouken@0
   530
			break;
slouken@0
   531
#endif
slouken@0
   532
		}
slouken@0
   533
	}
slouken@0
   534
	music_active = 0;
slouken@0
   535
}
slouken@0
   536
void Mix_ResumeMusic(void)
slouken@0
   537
{
slouken@0
   538
	if ( music_playing ) {
slouken@0
   539
		switch ( music_playing->type ) {
slouken@0
   540
#ifdef CMD_MUSIC
slouken@0
   541
		case MUS_CMD:
slouken@0
   542
			MusicCMD_Resume(music_playing->data.cmd);
slouken@0
   543
			break;
slouken@0
   544
#endif
slouken@0
   545
#ifdef MP3_MUSIC
slouken@0
   546
		case MUS_MP3:
slouken@0
   547
			SMPEG_pause(music_playing->data.mp3);
slouken@0
   548
			break;
slouken@0
   549
#endif
slouken@0
   550
		}
slouken@0
   551
	}
slouken@0
   552
	music_active = 1;
slouken@0
   553
}
slouken@0
   554
slouken@0
   555
void Mix_RewindMusic(void)
slouken@0
   556
{
slouken@0
   557
	if ( music_playing ) {
slouken@0
   558
		switch ( music_playing->type ) {
slouken@0
   559
#ifdef MP3_MUSIC
slouken@0
   560
		case MUS_MP3:
slouken@0
   561
			SMPEG_rewind(music_playing->data.mp3);
slouken@0
   562
			break;
slouken@0
   563
#endif
slouken@0
   564
		}
slouken@0
   565
	}
slouken@0
   566
}
slouken@0
   567
slouken@0
   568
/* Check the status of the music */
slouken@0
   569
int Mix_PlayingMusic(void)
slouken@0
   570
{
slouken@0
   571
	if ( music_playing ) {
slouken@0
   572
		switch (music_playing->type) {
slouken@0
   573
#ifdef CMD_MUSIC
slouken@0
   574
			case MUS_CMD:
slouken@0
   575
				if (!MusicCMD_Active(music_playing->data.cmd)) {
slouken@0
   576
					music_playing = 0;
slouken@0
   577
				}
slouken@0
   578
				break;
slouken@0
   579
#endif
slouken@0
   580
#ifdef WAV_MUSIC
slouken@0
   581
			case MUS_WAV:
slouken@0
   582
				if ( ! WAVStream_Active() ) {
slouken@0
   583
					music_playing = 0;
slouken@0
   584
				}
slouken@0
   585
				break;
slouken@0
   586
#endif
slouken@0
   587
#ifdef MOD_MUSIC
slouken@0
   588
			case MUS_MOD:
slouken@0
   589
				if ( ! Player_Active() ) {
slouken@0
   590
					music_playing = 0;
slouken@0
   591
				}
slouken@0
   592
				break;
slouken@0
   593
#endif
slouken@0
   594
#ifdef MID_MUSIC
slouken@0
   595
			case MUS_MID:
slouken@0
   596
				if ( ! Timidity_Active() ) {
slouken@0
   597
					music_playing = 0;
slouken@0
   598
				}
slouken@0
   599
				break;
slouken@0
   600
#endif
slouken@0
   601
#ifdef MP3_MUSIC
slouken@0
   602
			case MUS_MP3:
slouken@0
   603
				if(SMPEG_status(music_playing->data.mp3)!=SMPEG_PLAYING)
slouken@0
   604
					music_playing = 0;
slouken@0
   605
				break;
slouken@0
   606
#endif
slouken@0
   607
		}
slouken@0
   608
	}
slouken@0
   609
	return(music_playing ? 1 : 0);
slouken@0
   610
}
slouken@0
   611
slouken@0
   612
/* Set the external music playback command */
slouken@0
   613
int Mix_SetMusicCMD(const char *command)
slouken@0
   614
{
slouken@0
   615
	Mix_HaltMusic();
slouken@0
   616
	if ( music_cmd ) {
slouken@0
   617
		free(music_cmd);
slouken@0
   618
		music_cmd = NULL;
slouken@0
   619
	}
slouken@0
   620
	if ( command ) {
slouken@0
   621
		music_cmd = (char *)malloc(strlen(command)+1);
slouken@0
   622
		if ( music_cmd == NULL ) {
slouken@0
   623
			return(-1);
slouken@0
   624
		}
slouken@0
   625
		strcpy(music_cmd, command);
slouken@0
   626
	}
slouken@0
   627
	return(0);
slouken@0
   628
}
slouken@0
   629
slouken@0
   630
/* Uninitialize the music players */
slouken@0
   631
void close_music(void)
slouken@0
   632
{
slouken@0
   633
	Mix_HaltMusic();
slouken@0
   634
#ifdef CMD_MUSIC
slouken@0
   635
	Mix_SetMusicCMD(NULL);
slouken@0
   636
#endif
slouken@0
   637
#ifdef MOD_MUSIC
slouken@0
   638
	MikMod_Exit();
slouken@0
   639
#endif
slouken@0
   640
}
slouken@0
   641