load_voc.h
author Sam Lantinga <slouken@libsdl.org>
Sat, 28 Jan 2012 10:43:16 -0500
changeset 576 9026009cf370
parent 518 8bc9b5fd2aae
child 601 05123263dab3
permissions -rw-r--r--
Updated to version 1.2.13
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/*
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  SDL_mixer:  An audio mixer library based on the SDL library
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  Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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  This is the source needed to decode a Creative Labs VOC file into a
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  waveform. It's pretty straightforward once you get going. The only
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  externally-callable function is Mix_LoadVOC_RW(), which is meant to
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  act as identically to SDL_LoadWAV_RW() as possible.
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  This file by Ryan C. Gordon (icculus@icculus.org).
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  Heavily borrowed from sox v12.17.1's voc.c.
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        (http://www.freshmeat.net/projects/sox/)
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*/
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/* $Id$ */
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/* Don't call this directly; use Mix_LoadWAV_RW() for now. */
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SDL_AudioSpec *Mix_LoadVOC_RW (SDL_RWops *src, int freesrc,
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        SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);