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mixer.c
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/*
MIXERLIB: An audio mixer library based on the SDL library
Copyright (C) 1997-1999 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
5635-34 Springhouse Dr.
Pleasanton, CA 94588 (USA)
slouken@devolution.com
*/
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/* $Id$ */
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
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#include "SDL_mutex.h"
#include "SDL_endian.h"
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#include "SDL_timer.h"
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#include "SDL_mixer.h"
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static int audio_opened = 0;
static SDL_AudioSpec mixer;
static SDL_mutex *mixer_lock;
static struct _Mix_Channel {
Mix_Chunk *chunk;
int playing;
int paused;
Uint8 *samples;
int volume;
int looping;
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int tag;
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Uint32 expire;
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Uint32 start_time;
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Mix_Fading fading;
int fade_volume;
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Uint32 fade_length;
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Uint32 ticks_fade;
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} *mix_channel = NULL;
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static int num_channels;
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static int reserved_channels = 0;
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/* Support for hooking into the mixer callback system */
static void (*mix_postmix)(void *udata, Uint8 *stream, int len) = NULL;
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static void *mix_postmix_data = NULL;
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/* Music function declarations */
extern int open_music(SDL_AudioSpec *mixer);
extern void close_music(void);
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/* Support for user defined music functions, plus the default one */
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extern int volatile music_active;
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extern void music_mixer(void *udata, Uint8 *stream, int len);
static void (*mix_music)(void *udata, Uint8 *stream, int len) = music_mixer;
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static void *music_data = NULL;
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/* Mixing function */
static void mix_channels(void *udata, Uint8 *stream, int len)
{
int i, mixable, volume;
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Uint32 sdl_ticks;
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/* Mix the music (must be done before the channels are added) */
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if ( music_active || (mix_music != music_mixer) ) {
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mix_music(music_data, stream, len);
}
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/* Grab the channels we need to mix */
SDL_mutexP(mixer_lock);
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sdl_ticks = SDL_GetTicks();
for ( i=0; i<num_channels; ++i ) {
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if( ! mix_channel[i].paused ) {
if ( mix_channel[i].expire > 0 && mix_channel[i].expire < sdl_ticks ) {
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/* Expiration delay for that channel is reached */
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mix_channel[i].playing = 0;
mix_channel[i].fading = MIX_NO_FADING;
mix_channel[i].expire = 0;
} else if ( mix_channel[i].fading != MIX_NO_FADING ) {
Uint32 ticks = sdl_ticks - mix_channel[i].ticks_fade;
if( ticks > mix_channel[i].fade_length ) {
if( mix_channel[i].fading == MIX_FADING_OUT ) {
mix_channel[i].playing = 0;
mix_channel[i].expire = 0;
Mix_Volume(i, mix_channel[i].fading); /* Restore the volume */
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}
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mix_channel[i].fading = MIX_NO_FADING;
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} else {
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if( mix_channel[i].fading == MIX_FADING_OUT ) {
Mix_Volume(i, (mix_channel[i].fade_volume * (mix_channel[i].fade_length-ticks))
/ mix_channel[i].fade_length );
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} else {
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Mix_Volume(i, (mix_channel[i].fade_volume * ticks) / mix_channel[i].fade_length );
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}
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}
}
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if ( mix_channel[i].playing > 0 ) {
volume = (mix_channel[i].volume*mix_channel[i].chunk->volume) / MIX_MAX_VOLUME;
mixable = mix_channel[i].playing;
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if ( mixable > len ) {
mixable = len;
}
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SDL_MixAudio(stream,mix_channel[i].samples,mixable,volume);
mix_channel[i].samples += mixable;
mix_channel[i].playing -= mixable;
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/* If looping the sample and we are at its end, make sure
we will still return a full buffer */
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while ( mix_channel[i].looping && mixable < len ) {
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int remaining = len - mixable;
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int alen = mix_channel[i].chunk->alen;
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if (remaining > alen) {
remaining = alen;
}
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SDL_MixAudio(stream+mixable, mix_channel[i].chunk->abuf, remaining, volume);
--mix_channel[i].looping;
mix_channel[i].samples = mix_channel[i].chunk->abuf + remaining;
mix_channel[i].playing = mix_channel[i].chunk->alen - remaining;
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mixable += remaining;
}
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if ( ! mix_channel[i].playing && mix_channel[i].looping ) {
if ( --mix_channel[i].looping ) {
mix_channel[i].samples = mix_channel[i].chunk->abuf;
mix_channel[i].playing = mix_channel[i].chunk->alen;
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}
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}
}
}
}
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if ( mix_postmix ) {
mix_postmix(mix_postmix_data, stream, len);
}
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SDL_mutexV(mixer_lock);
}
static void PrintFormat(char *title, SDL_AudioSpec *fmt)
{
printf("%s: %d bit %s audio (%s) at %u Hz\n", title, (fmt->format&0xFF),
(fmt->format&0x8000) ? "signed" : "unsigned",
(fmt->channels > 1) ? "stereo" : "mono", fmt->freq);
}
/* Open the mixer with a certain desired audio format */
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int Mix_OpenAudio(int frequency, Uint16 format, int nchannels, int chunksize)
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{
int i;
SDL_AudioSpec desired;
/* If the mixer is already opened, increment open count */
if ( audio_opened ) {
++audio_opened;
return(0);
}
/* Set the desired format and frequency */
desired.freq = frequency;
desired.format = format;
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desired.channels = nchannels;
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desired.samples = chunksize;
desired.callback = mix_channels;
desired.userdata = NULL;
/* Accept nearly any audio format */
if ( SDL_OpenAudio(&desired, &mixer) < 0 ) {
return(-1);
}
#if 0
PrintFormat("Audio device", &mixer);
#endif
/* Create the channel lock mutex */
mixer_lock = SDL_CreateMutex();
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#ifndef macintosh /* Hmm.. what implications does this have? */
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if ( mixer_lock == NULL ) {
SDL_CloseAudio();
SDL_SetError("Unable to create mixer lock");
return(-1);
}
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#endif
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/* Initialize the music players */
if ( open_music(&mixer) < 0 ) {
SDL_CloseAudio();
SDL_DestroyMutex(mixer_lock);
return(-1);
}
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num_channels = MIX_CHANNELS;
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mix_channel = (struct _Mix_Channel *) malloc(num_channels * sizeof(struct _Mix_Channel));
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/* Clear out the audio channels */
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for ( i=0; i<num_channels; ++i ) {
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mix_channel[i].chunk = NULL;
mix_channel[i].playing = 0;
mix_channel[i].looping = 0;
mix_channel[i].volume = SDL_MIX_MAXVOLUME;
mix_channel[i].tag = -1;
mix_channel[i].expire = 0;
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}
Mix_VolumeMusic(SDL_MIX_MAXVOLUME);
audio_opened = 1;
SDL_PauseAudio(0);
return(0);
}
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/* Dynamically change the number of channels managed by the mixer.
If decreasing the number of channels, the upper channels are
stopped.
*/
int Mix_AllocateChannels(int numchans)
{
if ( numchans<0 || numchans==num_channels )
return(num_channels);
if ( numchans < num_channels ) {
/* Stop the affected channels */
int i;
for(i=numchans; i < num_channels; i++) {
Mix_HaltChannel(i);
}
}
SDL_mutexP(mixer_lock);
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mix_channel = (struct _Mix_Channel *) realloc(mix_channel, numchans * sizeof(struct _Mix_Channel));
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if ( numchans > num_channels ) {
/* Initialize the new channels */
int i;
for(i=num_channels; i < numchans; i++) {
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mix_channel[i].chunk = NULL;
mix_channel[i].playing = 0;
mix_channel[i].looping = 0;
mix_channel[i].volume = SDL_MIX_MAXVOLUME;
mix_channel[i].tag = -1;
mix_channel[i].expire = 0;
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}
}
num_channels = numchans;
SDL_mutexV(mixer_lock);
return(num_channels);
}
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/* Return the actual mixer parameters */
int Mix_QuerySpec(int *frequency, Uint16 *format, int *channels)
{
if ( audio_opened ) {
if ( frequency ) {
*frequency = mixer.freq;
}
if ( format ) {
*format = mixer.format;
}
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if ( mix_channels ) {
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*channels = mixer.channels;
}
}
return(audio_opened);
}
/* Load a wave file */
Mix_Chunk *Mix_LoadWAV_RW(SDL_RWops *src, int freesrc)
{
Mix_Chunk *chunk;
SDL_AudioSpec wavespec;
SDL_AudioCVT wavecvt;
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int samplesize;
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/* Make sure audio has been opened */
if ( ! audio_opened ) {
SDL_SetError("Audio device hasn't been opened");
if ( freesrc ) {
SDL_RWclose(src);
}
return(NULL);
}
/* Allocate the chunk memory */
chunk = (Mix_Chunk *)malloc(sizeof(Mix_Chunk));
if ( chunk == NULL ) {
SDL_SetError("Out of memory");
if ( freesrc ) {
SDL_RWclose(src);
}
return(NULL);
}
/* Load the WAV file into the chunk */
if ( SDL_LoadWAV_RW(src, freesrc,
&wavespec, (Uint8 **)&chunk->abuf, &chunk->alen) == NULL ) {
free(chunk);
return(NULL);
}
#if 0
PrintFormat("Audio device", &mixer);
PrintFormat("-- Wave file", &wavespec);
#endif
/* Build the audio converter and create conversion buffers */
if ( SDL_BuildAudioCVT(&wavecvt,
wavespec.format, wavespec.channels, wavespec.freq,
mixer.format, mixer.channels, mixer.freq) < 0 ) {
SDL_FreeWAV(chunk->abuf);
free(chunk);
return(NULL);
}
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samplesize = ((wavespec.format & 0xFF)/8)*wavespec.channels;
wavecvt.len = chunk->alen & ~(samplesize-1);
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wavecvt.buf = (Uint8 *)malloc(wavecvt.len*wavecvt.len_mult);
if ( wavecvt.buf == NULL ) {
SDL_SetError("Out of memory");
SDL_FreeWAV(chunk->abuf);
free(chunk);
return(NULL);
}
memcpy(wavecvt.buf, chunk->abuf, chunk->alen);
SDL_FreeWAV(chunk->abuf);
/* Run the audio converter */
if ( SDL_ConvertAudio(&wavecvt) < 0 ) {
free(wavecvt.buf);
free(chunk);
return(NULL);
}
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chunk->allocated = 1;
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chunk->abuf = wavecvt.buf;
chunk->alen = wavecvt.len_cvt;
chunk->volume = MIX_MAX_VOLUME;
return(chunk);
}
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/* Load a wave file of the mixer format from a memory buffer */
Mix_Chunk *Mix_QuickLoad_WAV(Uint8 *mem)
{
Mix_Chunk *chunk;
Uint8 magic[4];
/* Make sure audio has been opened */
if ( ! audio_opened ) {
SDL_SetError("Audio device hasn't been opened");
return(NULL);
}
/* Allocate the chunk memory */
chunk = (Mix_Chunk *)malloc(sizeof(Mix_Chunk));
if ( chunk == NULL ) {
SDL_SetError("Out of memory");
return(NULL);
}
/* Essentially just skip to the audio data (no error checking - fast) */
chunk->allocated = 0;
mem += 12; /* WAV header */
do {
memcpy(magic, mem, 4);
mem += 4;
chunk->alen = ((mem[3]<<24)|(mem[2]<<16)|(mem[1]<<8)|(mem[0]));
mem += 4;
chunk->abuf = mem;
mem += chunk->alen;
} while ( memcmp(magic, "data", 4) != 0 );
chunk->volume = MIX_MAX_VOLUME;
return(chunk);
}
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/* Free an audio chunk previously loaded */
void Mix_FreeChunk(Mix_Chunk *chunk)
{
int i;
/* Caution -- if the chunk is playing, the mixer will crash */
if ( chunk ) {
/* Guarantee that this chunk isn't playing */
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if ( mix_channel ) {
SDL_mutexP(mixer_lock);
for ( i=0; i<num_channels; ++i ) {
if ( chunk == mix_channel[i].chunk ) {
mix_channel[i].playing = 0;
}
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}
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SDL_mutexV(mixer_lock);
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}
/* Actually free the chunk */
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if ( chunk->allocated ) {
free(chunk->abuf);
}
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free(chunk);
}
}
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/* Set a function that is called after all mixing is performed.
This can be used to provide real-time visual display of the audio stream
or add a custom mixer filter for the stream data.
*/
void Mix_SetPostMix(void (*mix_func)
(void *udata, Uint8 *stream, int len), void *arg)
{
SDL_LockAudio();
mix_postmix_data = arg;
mix_postmix = mix_func;
SDL_UnlockAudio();
}
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/* Add your own music player or mixer function.
If 'mix_func' is NULL, the default music player is re-enabled.
*/
void Mix_HookMusic(void (*mix_func)(void *udata, Uint8 *stream, int len),
void *arg)
{
SDL_LockAudio();
if ( mix_func != NULL ) {
music_data = arg;
mix_music = mix_func;
} else {
music_data = NULL;
mix_music = music_mixer;
}
SDL_UnlockAudio();
}
void *Mix_GetMusicHookData(void)
{
return(music_data);
}
/* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate
them dynamically to the next sample if requested with a -1 value below.
Returns the number of reserved channels.
*/
int Mix_ReserveChannels(int num)
{
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if (num > num_channels)
num = num_channels;
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reserved_channels = num;
return num;
}
/* Play an audio chunk on a specific channel.
If the specified channel is -1, play on the first free channel.
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'ticks' is the number of milliseconds at most to play the sample, or -1
if there is no limit.
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Returns which channel was used to play the sound.
*/
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int Mix_PlayChannelTimed(int which, Mix_Chunk *chunk, int loops, int ticks)
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{
int i;
/* Don't play null pointers :-) */
if ( chunk == NULL ) {
return(-1);
}
/* Lock the mixer while modifying the playing channels */
SDL_mutexP(mixer_lock);
{
/* If which is -1, play on the first free channel */
if ( which == -1 ) {
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for ( i=reserved_channels; i<num_channels; ++i ) {
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if ( mix_channel[i].playing <= 0 )
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break;
}
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if ( i == num_channels ) {
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which = -1;
} else {
which = i;
}
}
/* Queue up the audio data for this channel */
if ( which >= 0 ) {
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Uint32 sdl_ticks = SDL_GetTicks();
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mix_channel[which].samples = chunk->abuf;
mix_channel[which].playing = chunk->alen;
mix_channel[which].looping = loops;
mix_channel[which].chunk = chunk;
mix_channel[which].paused = 0;
mix_channel[which].fading = MIX_NO_FADING;
mix_channel[which].start_time = sdl_ticks;
mix_channel[which].expire = (ticks>0) ? (sdl_ticks + ticks) : 0;
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}
}
SDL_mutexV(mixer_lock);
/* Return the channel on which the sound is being played */
return(which);
}
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/* Change the expiration delay for a channel */
int Mix_ExpireChannel(int which, int ticks)
{
int status = 0;
if ( which == -1 ) {
int i;
for ( i=0; i < num_channels; ++ i ) {
status += Mix_ExpireChannel(i, ticks);
}
} else if ( which < num_channels ) {
SDL_mutexP(mixer_lock);
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mix_channel[which].expire = (ticks>0) ? (SDL_GetTicks() + ticks) : 0;
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SDL_mutexV(mixer_lock);
++ status;
}
return(status);
}
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/* Fade in a sound on a channel, over ms milliseconds */
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int Mix_FadeInChannelTimed(int which, Mix_Chunk *chunk, int loops, int ms, int ticks)
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{
int i;
/* Don't play null pointers :-) */
if ( chunk == NULL ) {
return(-1);
}
/* Lock the mixer while modifying the playing channels */
SDL_mutexP(mixer_lock);
{
/* If which is -1, play on the first free channel */
if ( which == -1 ) {
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for ( i=reserved_channels; i<num_channels; ++i ) {
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if ( mix_channel[i].playing <= 0 )
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break;
}
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if ( i == num_channels ) {
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which = -1;
} else {
which = i;
}
}
/* Queue up the audio data for this channel */
if ( which >= 0 ) {
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Uint32 sdl_ticks = SDL_GetTicks();
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mix_channel[which].samples = chunk->abuf;
mix_channel[which].playing = chunk->alen;
mix_channel[which].looping = loops;
mix_channel[which].chunk = chunk;
mix_channel[which].paused = 0;
mix_channel[which].fading = MIX_FADING_IN;
mix_channel[which].fade_volume = mix_channel[which].volume;
mix_channel[which].volume = 0;
mix_channel[which].fade_length = (Uint32)ms;
mix_channel[which].start_time = mix_channel[which].ticks_fade = sdl_ticks;
mix_channel[which].expire = (ticks > 0) ? (sdl_ticks+ticks) : 0;
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}
}
SDL_mutexV(mixer_lock);
/* Return the channel on which the sound is being played */
return(which);
}
/* Set volume of a particular channel */
int Mix_Volume(int which, int volume)
{
int i;
int prev_volume;
if ( which == -1 ) {
prev_volume = 0;
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for ( i=0; i<num_channels; ++i ) {
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prev_volume += Mix_Volume(i, volume);
}
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prev_volume /= num_channels;
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} else {
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prev_volume = mix_channel[which].volume;
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if ( volume < 0 ) {
volume = 0;
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}
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if ( volume > SDL_MIX_MAXVOLUME ) {
volume = SDL_MIX_MAXVOLUME;
}
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mix_channel[which].volume = volume;
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}
return(prev_volume);
}
/* Set volume of a particular chunk */
int Mix_VolumeChunk(Mix_Chunk *chunk, int volume)
{
int prev_volume;
prev_volume = chunk->volume;
if ( volume >= 0 ) {
if ( volume > MIX_MAX_VOLUME ) {
volume = MIX_MAX_VOLUME;
}
chunk->volume = volume;
}
return(prev_volume);
}
/* Halt playing of a particular channel */
int Mix_HaltChannel(int which)
{
int i;
if ( which == -1 ) {
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for ( i=0; i<num_channels; ++i ) {
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Mix_HaltChannel(i);
}
} else {
SDL_mutexP(mixer_lock);
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mix_channel[which].playing = 0;
mix_channel[which].expire = 0;
if(mix_channel[which].fading != MIX_NO_FADING) /* Restore volume */
mix_channel[which].volume = mix_channel[which].fade_volume;
mix_channel[which].fading = MIX_NO_FADING;
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SDL_mutexV(mixer_lock);
}
return(0);
}
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/* Halt playing of a particular group of channels */
int Mix_HaltGroup(int tag)
{
int i;
for ( i=0; i<num_channels; ++i ) {
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if( mix_channel[i].tag == tag ) {
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Mix_HaltChannel(i);
}
}
return(0);
}
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/* Fade out a channel and then stop it automatically */
int Mix_FadeOutChannel(int which, int ms)
{
int status;
status = 0;
if ( which == -1 ) {
int i;
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for ( i=0; i<num_channels; ++i ) {
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status += Mix_FadeOutChannel(i,ms);
}
} else {
SDL_mutexP(mixer_lock);
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if ( mix_channel[which].playing && mix_channel[which].volume>0 &&
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mix_channel[which].fading!=MIX_FADING_OUT ) {
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mix_channel[which].fading = MIX_FADING_OUT;
mix_channel[which].fade_volume = mix_channel[which].volume;
mix_channel[which].fade_length = ms;
mix_channel[which].ticks_fade = SDL_GetTicks();
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++ status;
}
SDL_mutexV(mixer_lock);
}
return(status);
}
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/* Halt playing of a particular group of channels */
int Mix_FadeOutGroup(int tag, int ms)
{
int i;
int status = 0;
for ( i=0; i<num_channels; ++i ) {
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if( mix_channel[i].tag == tag ) {
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status += Mix_FadeOutChannel(i,ms);
}
}
return(status);
}
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Mix_Fading Mix_FadingChannel(int which)
{
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return mix_channel[which].fading;
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}
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/* Check the status of a specific channel.
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If the specified mix_channel is -1, check all mix_channels.
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*/
int Mix_Playing(int which)
{
int status;
status = 0;
if ( which == -1 ) {
int i;
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for ( i=0; i<num_channels; ++i ) {
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if ( mix_channel[i].playing > 0 ) {
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++status;
}
}
} else {
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if ( mix_channel[which].playing > 0 ) {
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++status;
}
}
return(status);
}
/* Close the mixer, halting all playing audio */
void Mix_CloseAudio(void)
{
if ( audio_opened ) {
if ( audio_opened == 1 ) {
close_music();
Mix_HaltChannel(-1);
SDL_CloseAudio();
SDL_DestroyMutex(mixer_lock);
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free(mix_channel);
mix_channel = NULL;
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}
--audio_opened;
}
}
/* Pause a particular channel (or all) */
void Mix_Pause(int which)
{
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Uint32 sdl_ticks = SDL_GetTicks();
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if ( which == -1 ) {
int i;
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for ( i=0; i<num_channels; ++i ) {
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if ( mix_channel[i].playing > 0 ) {
mix_channel[i].paused = sdl_ticks;
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}
}
} else {
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if ( mix_channel[which].playing > 0 ) {
mix_channel[which].paused = sdl_ticks;
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}
}
}
/* Resume a paused channel */
void Mix_Resume(int which)
{
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Uint32 sdl_ticks = SDL_GetTicks();
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if ( which == -1 ) {
int i;
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SDL_mutexP(mixer_lock);
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for ( i=0; i<num_channels; ++i ) {
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if ( mix_channel[i].playing > 0 ) {
if(mix_channel[i].expire > 0)
mix_channel[i].expire += sdl_ticks - mix_channel[i].paused;
mix_channel[i].paused = 0;
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}
}
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SDL_mutexV(mixer_lock);
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} else {
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SDL_mutexP(mixer_lock);
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if ( mix_channel[which].playing > 0 ) {
if(mix_channel[which].expire > 0)
mix_channel[which].expire += sdl_ticks - mix_channel[which].paused;
mix_channel[which].paused = 0;
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}
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SDL_mutexV(mixer_lock);
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}
}
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int Mix_Paused(int which)
{
776
if ( which > num_channels )
777
return(0);
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if ( which < 0 ) {
int status = 0;
int i;
for( i=0; i < num_channels; ++i ) {
782
if ( mix_channel[i].paused ) {
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787
++ status;
}
}
return(status);
} else {
788
return(mix_channel[which].paused != 0);
789
}
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791
}
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/* Change the group of a channel */
int Mix_GroupChannel(int which, int tag)
{
if ( which < 0 || which > num_channels )
return(0);
SDL_mutexP(mixer_lock);
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mix_channel[which].tag = tag;
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SDL_mutexV(mixer_lock);
return(1);
}
/* Assign several consecutive channels to a group */
int Mix_GroupChannels(int from, int to, int tag)
{
int status = 0;
for( ; from <= to; ++ from ) {
status += Mix_GroupChannel(from, tag);
}
return(status);
}
/* Finds the first available channel in a group of channels */
int Mix_GroupAvailable(int tag)
{
int i;
for( i=0; i < num_channels; i ++ ) {
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if ( ((tag == -1) || (tag == mix_channel[i].tag)) &&
(mix_channel[i].playing <= 0) )
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return i;
}
return(-1);
}
int Mix_GroupCount(int tag)
{
int count = 0;
int i;
for( i=0; i < num_channels; i ++ ) {
831
if ( mix_channel[i].tag==tag || tag==-1 )
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833
834
835
++ count;
}
return(count);
}
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839
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/* Finds the "oldest" sample playing in a group of channels */
int Mix_GroupOldest(int tag)
{
int chan = -1;
Uint32 mintime = SDL_GetTicks();
int i;
for( i=0; i < num_channels; i ++ ) {
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if ( (mix_channel[i].tag==tag || tag==-1) && mix_channel[i].playing > 0
&& mix_channel[i].start_time <= mintime ) {
mintime = mix_channel[i].start_time;
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849
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chan = i;
}
}
return(chan);
}
/* Finds the "most recent" (i.e. last) sample playing in a group of channels */
int Mix_GroupNewer(int tag)
{
int chan = -1;
Uint32 maxtime = 0;
int i;
for( i=0; i < num_channels; i ++ ) {
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861
862
if ( (mix_channel[i].tag==tag || tag==-1) && mix_channel[i].playing > 0
&& mix_channel[i].start_time >= maxtime ) {
maxtime = mix_channel[i].start_time;
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chan = i;
}
}
return(chan);
}