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CHANGES
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1.2.1:
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Torbjörn Andersson - Sun, 19 Aug 2001 16:03:30
* Fixed AIFF music playing support
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Sam Lantinga - Sat Aug 18 04:14:13 PDT 2001
* Fixed building Ogg Vorbis support on Windows
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Ryan C. Gordon - Thu, 7 Jun 2001 13:15:51
* Added Mix_ChannelFinished() and Mix_GetChunk()
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Ryan C. Gordon - Tue, 5 Jun 2001 11:01:51
* Added VOC sound file support
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Guillaume Cottenceau - Thu May 10 11:17:55 PDT 2001
* Fixed crashes when API used with audio not initialized
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Paul Jenner - Sat, 14 Apr 2001 09:20:38 -0700 (PDT)
* Added support for building RPM directly from tar archive
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1.2.0:
Sam Lantinga - Wed Apr 4 12:42:20 PDT 2001
* Synchronized release version with SDL 1.2.0
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1.1.1:
John Hall - Tue Jan 2 13:46:54 PST 2001
* Added support to playmus for track switching with Ctrl-C
* Added support to playmus for multiple command line files
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1.1.0:
Sam Lantinga - Wed Nov 29 20:47:13 PST 2000
* Package specifically for SDL 1.1 (no real reason API-wise, but for clarity)
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1.0.7:
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Sam Lantinga - Tue Nov 7 10:22:09 PST 2000
* Fixed hang in mikmod re-initialization
Stephane Peter - Oct 17 13:07:32 PST 2000
* Fixed music fading
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Ray Kelm - Fri, 04 Aug 2000 20:58:00 -0400
* Added support for cross-compiling Windows DLL from Linux
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1.0.6:
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Sam Lantinga - Sun Jul 2 14:16:44 PDT 2000
* Added support for the Ogg Vorbis music format: http://www.vorbis.org/
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Darrell Walisser - Wed Jun 28 11:59:40 PDT 2000
* Added Codewarrior projects for MacOS
Sam Lantinga - Mon Jun 26 12:01:11 PDT 2000
* Fixed symbol aliasing problem with "channel"
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Matt - Wed, 12 Apr 2000 15:36:13 -0700
* Added SDL_RWops support for mikmod loading (not hooked into music.c yet)
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1.0.5:
Paul Furber - Fri Mar 3 14:58:50 PST 2000
* Fixed MP3 detection with compilers that use signed char datatypes
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1.0.4:
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Sam Lantinga - Thu Feb 10 19:42:03 PST 2000
* Ported the base mixer and mikmod libraries to MacOS
Markus Oberhumer - Wed Feb 2 13:16:17 PST 2000
* Fixed problem with short looping sounds
Sam Lantinga - Tue Feb 1 13:25:44 PST 2000
* Added Visual C++ project file
Markus Oberhumer - Tue Feb 1 13:23:11 PST 2000
* Cleaned up code for compiling with Visual C++
* Don't hang in Mix_HaltMusic() if the music is paused
Sam Lantinga - Fri Jan 28 08:54:56 PST 2000
* Fixed looping WAVE chunks that are not aligned on sample boundaries
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1.0.3:
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Sam Lantinga - Mon Jan 17 19:48:09 PST 2000
* Changed the name of the library from "mixer" to "SDL_mixer"
* Instead of including "mixer.h", include "SDL_mixer.h",
* Instead of linking with libmixer.a, link with libSDL_mixer.a
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1.0.2:
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Sam Lantinga - Fri Jan 14 11:06:56 PST 2000
* Made the CHANGELOG entries Y2K compliant. :)
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MFX - Updated the mikmod support to MikMod 3.1.8
MFX - Added Mix_HookMusicFinished() API function
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1.0.1:
SOL - Added a post-mixing callback
SP - A few music-related bugfixes
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1.0.0:
SOL - Added autoconf support
SP - Added MP3 support using SMPEG
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SP - Added fading in/out of music and samples
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SP - Added dynamic allocation of channels
SP - Added channel grouping functions
SP - Added expiration delay for samples
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Initial Key:
SOL - Sam Lantinga (hercules@lokigames.com)
SP - Stephane Peter (megastep@lokigames.com)
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MFX - Markus Oberhumer (markus.oberhumer@jk.uni-linz.ac.at)