README
author Sam Lantinga <slouken@lokigames.com>
Fri, 25 Feb 2000 09:48:21 +0000
changeset 51 85e53d2586e3
parent 48 18bf6e8b0953
child 73 4f2ef73c78c3
permissions -rw-r--r--
Minor changes necessary for compiling on Win32 with VC++
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SDL_mixer 1.0
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The latest version of this library is available from:
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http://www.devolution.com/~slouken/SDL/projects/SDL_mixer/
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Due to popular demand, here is a simple multi-channel audio mixer.
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It supports 8 channels of 16 bit stereo audio, plus a single channel
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of music, mixed by the popular MikMod MOD, Timidity MIDI and SMPEG MP3
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libraries.
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See the header file SDL_mixer.h and the examples playwave.c and playmus.c
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for documentation on this mixer library.
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The mixer can currently load Microsoft WAVE files as audio samples
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and can load MIDI files via Timidity and the following music formats
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via MikMod:  .MOD .S3M .IT .XM. It can also load MP3 music using the
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SMPEG library.
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The process of mixing MIDI files to wave output is very CPU intensive,
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so if playing regular WAVE files sound great, but playing MIDI files
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sound choppy, try using 8-bit audio, mono audio, or lower frequencies.
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To play MIDI files, you'll need to get a complete set of GUS patches
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from:
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http://www.devolution.com/~slouken/SDL/projects/mixer/timidity/timidity.tar.gz
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and unpack them in /usr/local/lib under UNIX, and C:\ under Win32.
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You may add panning, reverb, echo, whatever, but if you do, please
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mail changes back to me, Sam Lantinga at slouken@devolution.com
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This library is available under the GNU Library General Public License.
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