CHANGES
author Sam Lantinga <slouken@lokigames.com>
Thu, 10 Aug 2000 05:52:07 +0000
changeset 68 6f1441b1b5a9
parent 63 92b13db7d0a5
child 71 8e73543b4c84
permissions -rw-r--r--
Ray Kelm - Fri, 04 Aug 2000 20:58:00 -0400
* Added support for cross-compiling Windows DLL from Linux
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1.0.7:
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Ray Kelm - Fri, 04 Aug 2000 20:58:00 -0400
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 * Added support for cross-compiling Windows DLL from Linux
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1.0.6:
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Sam Lantinga - Sun Jul  2 14:16:44 PDT 2000
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 * Added support for the Ogg Vorbis music format: http://www.vorbis.org/
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Darrell Walisser - Wed Jun 28 11:59:40 PDT 2000
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 * Added Codewarrior projects for MacOS
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Sam Lantinga - Mon Jun 26 12:01:11 PDT 2000
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 * Fixed symbol aliasing problem with "channel"
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Matt - Wed, 12 Apr 2000 15:36:13 -0700
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 * Added SDL_RWops support for mikmod loading (not hooked into music.c yet)
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1.0.5:
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Paul Furber - Fri Mar  3 14:58:50 PST 2000
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 * Fixed MP3 detection with compilers that use signed char datatypes
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1.0.4:
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Sam Lantinga - Thu Feb 10 19:42:03 PST 2000
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 * Ported the base mixer and mikmod libraries to MacOS
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Markus Oberhumer - Wed Feb  2 13:16:17 PST 2000
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 * Fixed problem with short looping sounds
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Sam Lantinga - Tue Feb  1 13:25:44 PST 2000
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 * Added Visual C++ project file
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Markus Oberhumer - Tue Feb  1 13:23:11 PST 2000
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 * Cleaned up code for compiling with Visual C++
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 * Don't hang in Mix_HaltMusic() if the music is paused
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Sam Lantinga - Fri Jan 28 08:54:56 PST 2000
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 * Fixed looping WAVE chunks that are not aligned on sample boundaries
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1.0.3:
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Sam Lantinga - Mon Jan 17 19:48:09 PST 2000
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 * Changed the name of the library from "mixer" to "SDL_mixer"
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 * Instead of including "mixer.h", include "SDL_mixer.h",
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 * Instead of linking with libmixer.a, link with libSDL_mixer.a
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1.0.2:
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Sam Lantinga - Fri Jan 14 11:06:56 PST 2000
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 * Made the CHANGELOG entries Y2K compliant. :)
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MFX -	Updated the mikmod support to MikMod 3.1.8
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MFX -	Added Mix_HookMusicFinished() API function
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1.0.1:
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SOL -	Added a post-mixing callback
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SP  -	A few music-related bugfixes
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1.0.0:
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SOL -   Added autoconf support
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SP  -   Added MP3 support using SMPEG
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SP  -   Added fading in/out of music and samples
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SP  -   Added dynamic allocation of channels
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SP  -   Added channel grouping functions
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SP  -   Added expiration delay for samples
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Initial Key:
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SOL - Sam Lantinga (hercules@lokigames.com)
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SP  - Stephane Peter (megastep@lokigames.com)
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MFX - Markus Oberhumer (markus.oberhumer@jk.uni-linz.ac.at)