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CHANGES
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1.0.6:
Matt - Wed, 12 Apr 2000 15:36:13 -0700
* Added SDL_RWops support for mikmod loading (not hooked into music.c yet)
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1.0.5:
Paul Furber - Fri Mar 3 14:58:50 PST 2000
* Fixed MP3 detection with compilers that use signed char datatypes
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1.0.4:
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Sam Lantinga - Thu Feb 10 19:42:03 PST 2000
* Ported the base mixer and mikmod libraries to MacOS
Markus Oberhumer - Wed Feb 2 13:16:17 PST 2000
* Fixed problem with short looping sounds
Sam Lantinga - Tue Feb 1 13:25:44 PST 2000
* Added Visual C++ project file
Markus Oberhumer - Tue Feb 1 13:23:11 PST 2000
* Cleaned up code for compiling with Visual C++
* Don't hang in Mix_HaltMusic() if the music is paused
Sam Lantinga - Fri Jan 28 08:54:56 PST 2000
* Fixed looping WAVE chunks that are not aligned on sample boundaries
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1.0.3:
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Sam Lantinga - Mon Jan 17 19:48:09 PST 2000
* Changed the name of the library from "mixer" to "SDL_mixer"
* Instead of including "mixer.h", include "SDL_mixer.h",
* Instead of linking with libmixer.a, link with libSDL_mixer.a
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1.0.2:
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Sam Lantinga - Fri Jan 14 11:06:56 PST 2000
* Made the CHANGELOG entries Y2K compliant. :)
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MFX - Updated the mikmod support to MikMod 3.1.8
MFX - Added Mix_HookMusicFinished() API function
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1.0.1:
SOL - Added a post-mixing callback
SP - A few music-related bugfixes
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1.0.0:
SOL - Added autoconf support
SP - Added MP3 support using SMPEG
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SP - Added fading in/out of music and samples
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SP - Added dynamic allocation of channels
SP - Added channel grouping functions
SP - Added expiration delay for samples
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Initial Key:
SOL - Sam Lantinga (hercules@lokigames.com)
SP - Stephane Peter (megastep@lokigames.com)
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MFX - Markus Oberhumer (markus.oberhumer@jk.uni-linz.ac.at)