Skip to content

Latest commit

 

History

History
608 lines (525 loc) · 25.9 KB

SDL_mixer.h

File metadata and controls

608 lines (525 loc) · 25.9 KB
 
Dec 14, 2001
Dec 14, 2001
2
SDL_mixer: An audio mixer library based on the SDL library
Dec 8, 2008
Dec 8, 2008
3
Copyright (C) 1997-2009 Sam Lantinga
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
Dec 14, 2001
Dec 14, 2001
20
slouken@libsdl.org
Dec 14, 2001
Dec 14, 2001
23
/* $Id$ */
Dec 14, 2001
Dec 14, 2001
24
Jul 23, 2003
Jul 23, 2003
25
26
#ifndef _SDL_MIXER_H
#define _SDL_MIXER_H
27
28
29
30
#include "SDL_types.h"
#include "SDL_rwops.h"
#include "SDL_audio.h"
Jul 3, 2007
Jul 3, 2007
31
#include "SDL_endian.h"
Sep 11, 2001
Sep 11, 2001
32
#include "SDL_version.h"
Jan 20, 2000
Jan 20, 2000
33
#include "begin_code.h"
34
35
36
37
38
39
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
Sep 11, 2001
Sep 11, 2001
40
41
/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
*/
Jul 23, 2003
Jul 23, 2003
42
43
#define SDL_MIXER_MAJOR_VERSION 1
#define SDL_MIXER_MINOR_VERSION 2
Nov 8, 2009
Nov 8, 2009
44
#define SDL_MIXER_PATCHLEVEL 10
Sep 11, 2001
Sep 11, 2001
45
46
47
48
/* This macro can be used to fill a version structure with the compile-time
* version of the SDL_mixer library.
*/
Jul 23, 2003
Jul 23, 2003
49
#define SDL_MIXER_VERSION(X) \
Sep 11, 2001
Sep 11, 2001
50
{ \
Jul 23, 2003
Jul 23, 2003
51
52
53
(X)->major = SDL_MIXER_MAJOR_VERSION; \
(X)->minor = SDL_MIXER_MINOR_VERSION; \
(X)->patch = SDL_MIXER_PATCHLEVEL; \
Sep 11, 2001
Sep 11, 2001
54
55
}
Jul 23, 2003
Jul 23, 2003
56
57
58
59
60
61
/* Backwards compatibility */
#define MIX_MAJOR_VERSION SDL_MIXER_MAJOR_VERSION
#define MIX_MINOR_VERSION SDL_MIXER_MINOR_VERSION
#define MIX_PATCHLEVEL SDL_MIXER_PATCHLEVEL
#define MIX_VERSION(X) SDL_MIXER_VERSION(X)
Sep 11, 2001
Sep 11, 2001
62
63
/* This function gets the version of the dynamically linked SDL_mixer library.
it should NOT be used to fill a version structure, instead you should
Jul 23, 2003
Jul 23, 2003
64
use the SDL_MIXER_VERSION() macro.
Sep 11, 2001
Sep 11, 2001
65
*/
Apr 13, 2002
Apr 13, 2002
66
extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void);
Sep 11, 2001
Sep 11, 2001
67
68
69
70
71
72
73
74
75
/* The default mixer has 8 simultaneous mixing channels */
#ifndef MIX_CHANNELS
#define MIX_CHANNELS 8
#endif
/* Good default values for a PC soundcard */
#define MIX_DEFAULT_FREQUENCY 22050
Oct 5, 2000
Oct 5, 2000
76
77
78
79
80
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define MIX_DEFAULT_FORMAT AUDIO_S16LSB
#else
#define MIX_DEFAULT_FORMAT AUDIO_S16MSB
#endif
81
82
83
84
#define MIX_DEFAULT_CHANNELS 2
#define MIX_MAX_VOLUME 128 /* Volume of a chunk */
/* The internal format for an audio chunk */
Jul 9, 2005
Jul 9, 2005
85
typedef struct Mix_Chunk {
86
87
88
89
90
91
92
93
94
95
96
97
98
int allocated;
Uint8 *abuf;
Uint32 alen;
Uint8 volume; /* Per-sample volume, 0-128 */
} Mix_Chunk;
/* The different fading types supported */
typedef enum {
MIX_NO_FADING,
MIX_FADING_OUT,
MIX_FADING_IN
} Mix_Fading;
May 19, 2002
May 19, 2002
99
100
101
102
103
104
105
typedef enum {
MUS_NONE,
MUS_CMD,
MUS_WAV,
MUS_MOD,
MUS_MID,
MUS_OGG,
Jul 15, 2007
Jul 15, 2007
106
MUS_MP3,
Mar 9, 2008
Mar 9, 2008
107
MUS_MP3_MAD,
Oct 3, 2009
Oct 3, 2009
108
MUS_FLAC
May 19, 2002
May 19, 2002
109
110
} Mix_MusicType;
111
112
113
114
/* The internal format for a music chunk interpreted via mikmod */
typedef struct _Mix_Music Mix_Music;
/* Open the mixer with a certain audio format */
Apr 13, 2002
Apr 13, 2002
115
extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels,
116
117
118
119
120
121
122
int chunksize);
/* Dynamically change the number of channels managed by the mixer.
If decreasing the number of channels, the upper channels are
stopped.
This function returns the new number of allocated channels.
*/
Apr 13, 2002
Apr 13, 2002
123
extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans);
124
125
126
127
/* Find out what the actual audio device parameters are.
This function returns 1 if the audio has been opened, 0 otherwise.
*/
Apr 13, 2002
Apr 13, 2002
128
extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency,Uint16 *format,int *channels);
129
130
/* Load a wave file or a music (.mod .s3m .it .xm) file */
Apr 13, 2002
Apr 13, 2002
131
extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc);
132
#define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1)
Apr 13, 2002
Apr 13, 2002
133
extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file);
Dec 21, 2004
Dec 21, 2004
135
/* Load a music file from an SDL_RWop object (Ogg and MikMod specific currently)
May 8, 2000
May 8, 2000
136
Matt Campbell (matt@campbellhome.dhs.org) April 2000 */
Jun 28, 2003
Jun 28, 2003
137
extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *rw);
May 8, 2000
May 8, 2000
138
139
/* Load a wave file of the mixer format from a memory buffer */
Apr 13, 2002
Apr 13, 2002
140
extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem);
May 18, 2002
May 18, 2002
142
143
144
/* Load raw audio data of the mixer format from a memory buffer */
extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len);
145
/* Free an audio chunk previously loaded */
Apr 13, 2002
Apr 13, 2002
146
147
extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk);
extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music);
Jun 5, 2009
Jun 5, 2009
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
/* Get a list of chunk/music decoders that this build of SDL_mixer provides.
This list can change between builds AND runs of the program, if external
libraries that add functionality become available.
You must successfully call Mix_OpenAudio() before calling these functions.
This API is only available in SDL_mixer 1.2.9 and later.
// usage...
int i;
const int total = Mix_GetNumChunkDecoders();
for (i = 0; i < total; i++)
printf("Supported chunk decoder: [%s]\n", Mix_GetChunkDecoder(i));
Appearing in this list doesn't promise your specific audio file will
decode...but it's handy to know if you have, say, a functioning Timidity
install.
These return values are static, read-only data; do not modify or free it.
The pointers remain valid until you call Mix_CloseAudio().
*/
extern DECLSPEC int SDLCALL Mix_GetNumChunkDecoders(void);
extern DECLSPEC const char * SDLCALL Mix_GetChunkDecoder(int index);
extern DECLSPEC int SDLCALL Mix_GetNumMusicDecoders(void);
extern DECLSPEC const char * SDLCALL Mix_GetMusicDecoder(int index);
May 19, 2002
May 19, 2002
173
174
175
/* Find out the music format of a mixer music, or the currently playing
music, if 'music' is NULL.
*/
May 20, 2002
May 20, 2002
176
extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music);
May 19, 2002
May 19, 2002
177
178
179
180
181
/* Set a function that is called after all mixing is performed.
This can be used to provide real-time visual display of the audio stream
or add a custom mixer filter for the stream data.
*/
Apr 13, 2002
Apr 13, 2002
182
extern DECLSPEC void SDLCALL Mix_SetPostMix(void (*mix_func)
183
184
185
186
187
(void *udata, Uint8 *stream, int len), void *arg);
/* Add your own music player or additional mixer function.
If 'mix_func' is NULL, the default music player is re-enabled.
*/
Apr 13, 2002
Apr 13, 2002
188
extern DECLSPEC void SDLCALL Mix_HookMusic(void (*mix_func)
189
190
(void *udata, Uint8 *stream, int len), void *arg);
May 16, 2002
May 16, 2002
191
192
193
/* Add your own callback when the music has finished playing.
This callback is only called if the music finishes naturally.
*/
Apr 13, 2002
Apr 13, 2002
194
extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (*music_finished)(void));
195
196
/* Get a pointer to the user data for the current music hook */
Apr 13, 2002
Apr 13, 2002
197
extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void);
Apr 13, 2002
Apr 13, 2002
199
200
201
202
203
204
205
/*
* Add your own callback when a channel has finished playing. NULL
* to disable callback. The callback may be called from the mixer's audio
* callback or it could be called as a result of Mix_HaltChannel(), etc.
* do not call SDL_LockAudio() from this callback; you will either be
* inside the audio callback, or SDL_mixer will explicitly lock the audio
* before calling your callback.
Jun 10, 2001
Jun 10, 2001
206
*/
Apr 13, 2002
Apr 13, 2002
207
extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (*channel_finished)(int channel));
Jun 10, 2001
Jun 10, 2001
208
Sep 11, 2001
Sep 11, 2001
209
Jan 15, 2007
Jan 15, 2007
210
/* Special Effects API by ryan c. gordon. (icculus@icculus.org) */
Sep 11, 2001
Sep 11, 2001
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
#define MIX_CHANNEL_POST -2
/* This is the format of a special effect callback:
*
* myeffect(int chan, void *stream, int len, void *udata);
*
* (chan) is the channel number that your effect is affecting. (stream) is
* the buffer of data to work upon. (len) is the size of (stream), and
* (udata) is a user-defined bit of data, which you pass as the last arg of
* Mix_RegisterEffect(), and is passed back unmolested to your callback.
* Your effect changes the contents of (stream) based on whatever parameters
* are significant, or just leaves it be, if you prefer. You can do whatever
* you like to the buffer, though, and it will continue in its changed state
* down the mixing pipeline, through any other effect functions, then finally
* to be mixed with the rest of the channels and music for the final output
* stream.
Apr 13, 2002
Apr 13, 2002
228
229
*
* DO NOT EVER call SDL_LockAudio() from your callback function!
Sep 11, 2001
Sep 11, 2001
230
231
232
233
234
235
236
237
238
*/
typedef void (*Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata);
/*
* This is a callback that signifies that a channel has finished all its
* loops and has completed playback. This gets called if the buffer
* plays out normally, or if you call Mix_HaltChannel(), implicitly stop
* a channel via Mix_AllocateChannels(), or unregister a callback while
* it's still playing.
Apr 13, 2002
Apr 13, 2002
239
240
*
* DO NOT EVER call SDL_LockAudio() from your callback function!
Sep 11, 2001
Sep 11, 2001
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
*/
typedef void (*Mix_EffectDone_t)(int chan, void *udata);
/* Register a special effect function. At mixing time, the channel data is
* copied into a buffer and passed through each registered effect function.
* After it passes through all the functions, it is mixed into the final
* output stream. The copy to buffer is performed once, then each effect
* function performs on the output of the previous effect. Understand that
* this extra copy to a buffer is not performed if there are no effects
* registered for a given chunk, which saves CPU cycles, and any given
* effect will be extra cycles, too, so it is crucial that your code run
* fast. Also note that the data that your function is given is in the
* format of the sound device, and not the format you gave to Mix_OpenAudio(),
* although they may in reality be the same. This is an unfortunate but
* necessary speed concern. Use Mix_QuerySpec() to determine if you can
* handle the data before you register your effect, and take appropriate
* actions.
* You may also specify a callback (Mix_EffectDone_t) that is called when
* the channel finishes playing. This gives you a more fine-grained control
* than Mix_ChannelFinished(), in case you need to free effect-specific
* resources, etc. If you don't need this, you can specify NULL.
* You may set the callbacks before or after calling Mix_PlayChannel().
* Things like Mix_SetPanning() are just internal special effect functions,
* so if you are using that, you've already incurred the overhead of a copy
* to a separate buffer, and that these effects will be in the queue with
* any functions you've registered. The list of registered effects for a
* channel is reset when a chunk finishes playing, so you need to explicitly
* set them with each call to Mix_PlayChannel*().
* You may also register a special effect function that is to be run after
* final mixing occurs. The rules for these callbacks are identical to those
* in Mix_RegisterEffect, but they are run after all the channels and the
* music have been mixed into a single stream, whereas channel-specific
* effects run on a given channel before any other mixing occurs. These
* global effect callbacks are call "posteffects". Posteffects only have
* their Mix_EffectDone_t function called when they are unregistered (since
* the main output stream is never "done" in the same sense as a channel).
* You must unregister them manually when you've had enough. Your callback
* will be told that the channel being mixed is (MIX_CHANNEL_POST) if the
* processing is considered a posteffect.
*
* After all these effects have finished processing, the callback registered
* through Mix_SetPostMix() runs, and then the stream goes to the audio
* device.
*
Apr 13, 2002
Apr 13, 2002
286
287
* DO NOT EVER call SDL_LockAudio() from your callback function!
*
Sep 11, 2001
Sep 11, 2001
288
289
290
* returns zero if error (no such channel), nonzero if added.
* Error messages can be retrieved from Mix_GetError().
*/
Apr 13, 2002
Apr 13, 2002
291
extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f,
Apr 13, 2002
Apr 13, 2002
292
Mix_EffectDone_t d, void *arg);
Sep 11, 2001
Sep 11, 2001
293
294
295
296
297
298
299
300
301
302
/* You may not need to call this explicitly, unless you need to stop an
* effect from processing in the middle of a chunk's playback.
* Posteffects are never implicitly unregistered as they are for channels,
* but they may be explicitly unregistered through this function by
* specifying MIX_CHANNEL_POST for a channel.
* returns zero if error (no such channel or effect), nonzero if removed.
* Error messages can be retrieved from Mix_GetError().
*/
Apr 13, 2002
Apr 13, 2002
303
extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f);
Sep 11, 2001
Sep 11, 2001
304
305
306
307
308
309
310
311
312
313
314
315
316
/* You may not need to call this explicitly, unless you need to stop all
* effects from processing in the middle of a chunk's playback. Note that
* this will also shut off some internal effect processing, since
* Mix_SetPanning() and others may use this API under the hood. This is
* called internally when a channel completes playback.
* Posteffects are never implicitly unregistered as they are for channels,
* but they may be explicitly unregistered through this function by
* specifying MIX_CHANNEL_POST for a channel.
* returns zero if error (no such channel), nonzero if all effects removed.
* Error messages can be retrieved from Mix_GetError().
*/
Apr 13, 2002
Apr 13, 2002
317
extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel);
Sep 11, 2001
Sep 11, 2001
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
#define MIX_EFFECTSMAXSPEED "MIX_EFFECTSMAXSPEED"
/*
* These are the internally-defined mixing effects. They use the same API that
* effects defined in the application use, but are provided here as a
* convenience. Some effects can reduce their quality or use more memory in
* the name of speed; to enable this, make sure the environment variable
* MIX_EFFECTSMAXSPEED (see above) is defined before you call
* Mix_OpenAudio().
*/
/* Set the panning of a channel. The left and right channels are specified
* as integers between 0 and 255, quietest to loudest, respectively.
*
* Technically, this is just individual volume control for a sample with
* two (stereo) channels, so it can be used for more than just panning.
* If you want real panning, call it like this:
*
* Mix_SetPanning(channel, left, 255 - left);
*
* ...which isn't so hard.
*
* Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
* the panning will be done to the final mixed stream before passing it on
* to the audio device.
*
* This uses the Mix_RegisterEffect() API internally, and returns without
* registering the effect function if the audio device is not configured
* for stereo output. Setting both (left) and (right) to 255 causes this
* effect to be unregistered, since that is the data's normal state.
*
* returns zero if error (no such channel or Mix_RegisterEffect() fails),
* nonzero if panning effect enabled. Note that an audio device in mono
* mode is a no-op, but this call will return successful in that case.
* Error messages can be retrieved from Mix_GetError().
*/
Apr 13, 2002
Apr 13, 2002
357
extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right);
Sep 11, 2001
Sep 11, 2001
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
/* Set the position of a channel. (angle) is an integer from 0 to 360, that
* specifies the location of the sound in relation to the listener. (angle)
* will be reduced as neccesary (540 becomes 180 degrees, -100 becomes 260).
* Angle 0 is due north, and rotates clockwise as the value increases.
* For efficiency, the precision of this effect may be limited (angles 1
* through 7 might all produce the same effect, 8 through 15 are equal, etc).
* (distance) is an integer between 0 and 255 that specifies the space
* between the sound and the listener. The larger the number, the further
* away the sound is. Using 255 does not guarantee that the channel will be
* culled from the mixing process or be completely silent. For efficiency,
* the precision of this effect may be limited (distance 0 through 5 might
* all produce the same effect, 6 through 10 are equal, etc). Setting (angle)
* and (distance) to 0 unregisters this effect, since the data would be
* unchanged.
*
* If you need more precise positional audio, consider using OpenAL for
* spatialized effects instead of SDL_mixer. This is only meant to be a
* basic effect for simple "3D" games.
*
* If the audio device is configured for mono output, then you won't get
* any effectiveness from the angle; however, distance attenuation on the
* channel will still occur. While this effect will function with stereo
* voices, it makes more sense to use voices with only one channel of sound,
* so when they are mixed through this effect, the positioning will sound
* correct. You can convert them to mono through SDL before giving them to
* the mixer in the first place if you like.
*
* Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
* the positioning will be done to the final mixed stream before passing it
* on to the audio device.
*
* This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning().
*
* returns zero if error (no such channel or Mix_RegisterEffect() fails),
* nonzero if position effect is enabled.
* Error messages can be retrieved from Mix_GetError().
*/
Apr 13, 2002
Apr 13, 2002
397
extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance);
Sep 11, 2001
Sep 11, 2001
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
/* Set the "distance" of a channel. (distance) is an integer from 0 to 255
* that specifies the location of the sound in relation to the listener.
* Distance 0 is overlapping the listener, and 255 is as far away as possible
* A distance of 255 does not guarantee silence; in such a case, you might
* want to try changing the chunk's volume, or just cull the sample from the
* mixing process with Mix_HaltChannel().
* For efficiency, the precision of this effect may be limited (distances 1
* through 7 might all produce the same effect, 8 through 15 are equal, etc).
* (distance) is an integer between 0 and 255 that specifies the space
* between the sound and the listener. The larger the number, the further
* away the sound is.
* Setting (distance) to 0 unregisters this effect, since the data would be
* unchanged.
* If you need more precise positional audio, consider using OpenAL for
* spatialized effects instead of SDL_mixer. This is only meant to be a
* basic effect for simple "3D" games.
*
* Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
* the distance attenuation will be done to the final mixed stream before
* passing it on to the audio device.
*
* This uses the Mix_RegisterEffect() API internally.
*
* returns zero if error (no such channel or Mix_RegisterEffect() fails),
* nonzero if position effect is enabled.
* Error messages can be retrieved from Mix_GetError().
*/
Apr 13, 2002
Apr 13, 2002
427
extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance);
Sep 11, 2001
Sep 11, 2001
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
/*
* !!! FIXME : Haven't implemented, since the effect goes past the
* end of the sound buffer. Will have to think about this.
* --ryan.
*/
#if 0
/* Causes an echo effect to be mixed into a sound. (echo) is the amount
* of echo to mix. 0 is no echo, 255 is infinite (and probably not
* what you want).
*
* Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
* the reverbing will be done to the final mixed stream before passing it on
* to the audio device.
*
* This uses the Mix_RegisterEffect() API internally. If you specify an echo
* of zero, the effect is unregistered, as the data is already in that state.
*
* returns zero if error (no such channel or Mix_RegisterEffect() fails),
* nonzero if reversing effect is enabled.
* Error messages can be retrieved from Mix_GetError().
*/
Apr 13, 2002
Apr 13, 2002
451
extern no_parse_DECLSPEC int SDLCALL Mix_SetReverb(int channel, Uint8 echo);
Sep 11, 2001
Sep 11, 2001
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
#endif
/* Causes a channel to reverse its stereo. This is handy if the user has his
* speakers hooked up backwards, or you would like to have a minor bit of
* psychedelia in your sound code. :) Calling this function with (flip)
* set to non-zero reverses the chunks's usual channels. If (flip) is zero,
* the effect is unregistered.
*
* This uses the Mix_RegisterEffect() API internally, and thus is probably
* more CPU intensive than having the user just plug in his speakers
* correctly. Mix_SetReverseStereo() returns without registering the effect
* function if the audio device is not configured for stereo output.
*
* If you specify MIX_CHANNEL_POST for (channel), then this the effect is used
* on the final mixed stream before sending it on to the audio device (a
* posteffect).
*
* returns zero if error (no such channel or Mix_RegisterEffect() fails),
* nonzero if reversing effect is enabled. Note that an audio device in mono
* mode is a no-op, but this call will return successful in that case.
* Error messages can be retrieved from Mix_GetError().
*/
Apr 13, 2002
Apr 13, 2002
474
extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip);
Sep 11, 2001
Sep 11, 2001
475
476
477
478
/* end of effects API. --ryan. */
479
480
481
482
/* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate
them dynamically to the next sample if requested with a -1 value below.
Returns the number of reserved channels.
*/
Apr 13, 2002
Apr 13, 2002
483
extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num);
484
485
486
487
488
489
490
491
492
/* Channel grouping functions */
/* Attach a tag to a channel. A tag can be assigned to several mixer
channels, to form groups of channels.
If 'tag' is -1, the tag is removed (actually -1 is the tag used to
represent the group of all the channels).
Returns true if everything was OK.
*/
Apr 13, 2002
Apr 13, 2002
493
extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag);
494
/* Assign several consecutive channels to a group */
Apr 13, 2002
Apr 13, 2002
495
extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag);
Dec 6, 2001
Dec 6, 2001
496
497
498
/* Finds the first available channel in a group of channels,
returning -1 if none are available.
*/
Apr 13, 2002
Apr 13, 2002
499
extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag);
500
501
502
/* Returns the number of channels in a group. This is also a subtle
way to get the total number of channels when 'tag' is -1
*/
Apr 13, 2002
Apr 13, 2002
503
extern DECLSPEC int SDLCALL Mix_GroupCount(int tag);
504
/* Finds the "oldest" sample playing in a group of channels */
Apr 13, 2002
Apr 13, 2002
505
extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag);
506
/* Finds the "most recent" (i.e. last) sample playing in a group of channels */
Apr 13, 2002
Apr 13, 2002
507
extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag);
508
509
510
511
512
513
514
515
516
/* Play an audio chunk on a specific channel.
If the specified channel is -1, play on the first free channel.
If 'loops' is greater than zero, loop the sound that many times.
If 'loops' is -1, loop inifinitely (~65000 times).
Returns which channel was used to play the sound.
*/
#define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1)
/* The same as above, but the sound is played at most 'ticks' milliseconds */
Apr 13, 2002
Apr 13, 2002
517
518
extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks);
extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops);
519
520
/* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */
Apr 13, 2002
Apr 13, 2002
521
522
extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms);
extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position);
523
#define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1)
Apr 13, 2002
Apr 13, 2002
524
extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks);
525
526
527
528
529
530
/* Set the volume in the range of 0-128 of a specific channel or chunk.
If the specified channel is -1, set volume for all channels.
Returns the original volume.
If the specified volume is -1, just return the current volume.
*/
Apr 13, 2002
Apr 13, 2002
531
532
533
extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume);
extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume);
534
535
/* Halt playing of a particular channel */
Apr 13, 2002
Apr 13, 2002
536
537
538
extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel);
extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag);
extern DECLSPEC int SDLCALL Mix_HaltMusic(void);
539
540
541
542
543
/* Change the expiration delay for a particular channel.
The sample will stop playing after the 'ticks' milliseconds have elapsed,
or remove the expiration if 'ticks' is -1
*/
Apr 13, 2002
Apr 13, 2002
544
extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks);
545
546
547
548
549
/* Halt a channel, fading it out progressively till it's silent
The ms parameter indicates the number of milliseconds the fading
will take.
*/
Apr 13, 2002
Apr 13, 2002
550
551
552
extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms);
extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms);
553
554
/* Query the fading status of a channel */
Apr 13, 2002
Apr 13, 2002
555
556
extern DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void);
extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which);
557
558
/* Pause/Resume a particular channel */
Apr 13, 2002
Apr 13, 2002
559
560
extern DECLSPEC void SDLCALL Mix_Pause(int channel);
extern DECLSPEC void SDLCALL Mix_Resume(int channel);
Apr 13, 2002
Apr 13, 2002
561
extern DECLSPEC int SDLCALL Mix_Paused(int channel);
562
563
/* Pause/Resume the music stream */
Apr 13, 2002
Apr 13, 2002
564
565
566
extern DECLSPEC void SDLCALL Mix_PauseMusic(void);
extern DECLSPEC void SDLCALL Mix_ResumeMusic(void);
extern DECLSPEC void SDLCALL Mix_RewindMusic(void);
Apr 13, 2002
Apr 13, 2002
567
extern DECLSPEC int SDLCALL Mix_PausedMusic(void);
Dec 19, 2001
Dec 19, 2001
569
570
/* Set the current position in the music stream.
This returns 0 if successful, or -1 if it failed or isn't implemented.
Dec 20, 2001
Dec 20, 2001
571
572
573
This function is only implemented for MOD music formats (set pattern
order number) and for OGG music (set position in seconds), at the
moment.
Dec 19, 2001
Dec 19, 2001
574
*/
Apr 13, 2002
Apr 13, 2002
575
extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position);
Dec 19, 2001
Dec 19, 2001
576
577
578
579
/* Check the status of a specific channel.
If the specified channel is -1, check all channels.
*/
Apr 13, 2002
Apr 13, 2002
580
581
extern DECLSPEC int SDLCALL Mix_Playing(int channel);
extern DECLSPEC int SDLCALL Mix_PlayingMusic(void);
582
583
/* Stop music and set external music playback command */
Apr 13, 2002
Apr 13, 2002
584
extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command);
Dec 19, 2001
Dec 19, 2001
586
/* Synchro value is set by MikMod from modules while playing */
Apr 13, 2002
Apr 13, 2002
587
588
extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value);
extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void);
Dec 19, 2001
Dec 19, 2001
589
Jun 10, 2001
Jun 10, 2001
590
591
592
/* Get the Mix_Chunk currently associated with a mixer channel
Returns NULL if it's an invalid channel, or there's no chunk associated.
*/
Apr 13, 2002
Apr 13, 2002
593
extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel);
Jun 10, 2001
Jun 10, 2001
594
595
/* Close the mixer, halting all playing audio */
Apr 13, 2002
Apr 13, 2002
596
extern DECLSPEC void SDLCALL Mix_CloseAudio(void);
597
598
599
600
601
602
603
/* We'll use SDL for reporting errors */
#define Mix_SetError SDL_SetError
#define Mix_GetError SDL_GetError
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
Feb 17, 2001
Feb 17, 2001
604
}
605
#endif
Jan 20, 2000
Jan 20, 2000
606
#include "close_code.h"
Jul 23, 2003
Jul 23, 2003
608
#endif /* _SDL_MIXER_H */