README
author Sam Lantinga <slouken@lokigames.com>
Mon, 27 Dec 1999 19:24:50 +0000
changeset 29 44b09d6e1170
parent 22 5104018a0c45
child 33 f7004679e34d
permissions -rw-r--r--
FXJ - Updated the mikmod support to MikMod 3.1.8
FXJ - Added Mix_HookMusicFinished() API function
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mixer 1.0
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Due to popular demand, here is a simple multi-channel audio mixer.
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It supports 4 channels of 16 bit stereo audio, plus a single channel
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of music, mixed by the popular MikMod MOD, Timidity MIDI and SMPEG MP3
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libraries.
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See the header file SDL_mixer.h and the examples playwave.c and playmus.c
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for documentation on this mixer library.
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The mixer can currently load Microsoft WAVE files as audio samples
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and can load MIDI files via Timidity and the following music formats
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via MikMod:  .MOD .S3M .IT .XM. It can also load MP3 music using the
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SMPEG library.
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The process of mixing MIDI files to wave output is very CPU intensive,
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so if playing regular WAVE files sound great, but playing MIDI files
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sound choppy, try using 8-bit audio, mono audio, or lower frequencies.
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To play MIDI files, you'll need to get a complete set of GUS patches
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from:
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http://www.devolution.com/~slouken/SDL/projectx/mixer/timidity/timidity.tar.gz
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and unpack them in /usr/local/lib under UNIX, and C:\ under Win32.
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You may add panning, reverb, echo, whatever, but if you do, please
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mail changes back to me, Sam Lantinga at slouken@devolution.com
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This library is available under the GNU Library General Public License.
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