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CHANGES
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1.2.3:
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Ryan Gordon - Sat Apr 13 07:33:37 PDT 2002
* Fixed recursive audio lock in the mixing function
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jean-julien Filatriau - Sat Mar 23 18:05:37 PST 2002
* Fixed setting invalid volume when querying mixer and music volumes
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Guillaume Cottenceau - Wed Feb 13 15:43:20 PST 2002
* Implemented Ogg Vorbis stream rewinding
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Peter Kutak - Wed Feb 13 10:26:57 PST 2002
* Added native midi support on Linux, using GPL code
--enable-music-native-midi-gpl
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Pete Shinners - Mon Jan 14 11:31:26 PST 2002
* Added seek support for MP3 files
Ryan Gordon - Mon Jan 14 11:30:44 PST 2002
* Sample "finished" callbacks are now always called when a sample is stopped.
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1.2.2:
Guillaume Cottenceau - Wed Dec 19 08:59:05 PST 2001
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* Added an API for seeking in music files (implemented for MOD and Ogg music)
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Mix_FadeInMusicPos(), Mix_SetMusicPosition()
* Exposed the mikmod synchro value for music synchronization
Mix_SetSynchroValue(), Mix_GetSynchroValue()
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1.2.1:
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Yi-Huang Han - Wed Oct 24 21:55:47 PDT 2001
* Fixed MOD music volume when looping
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David Hedbor - Thu Oct 18 10:01:41 PDT 2001
* Stop implicit looping, set fade out and other flags on MOD files
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Sam Lantinga - Tue Oct 16 11:17:12 PDT 2001
* The music file type is now determined by extension as well as magic
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Ryan C. Gordon - Tue Sep 11 12:05:54 PDT 2001
* Reworked playwave.c to make it more useful as a mixer testbed
* Added a realtime sound effect API to SDL_mixer.h
* Added the following standard sound effects:
panning, distance attenuation, basic positional audio, stereo reversal
* Added API for mixer versioning: Mix_Linked_Version() and MIX_VERSION()
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Sam Lantinga - Tue Sep 11 11:48:53 PDT 2001
* Updated MikMod code to version 3.1.9a
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Torbjörn Andersson - Tue Sep 11 11:22:29 PDT 2001
* Added support for loading AIFF audio chunks
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Max Horn - Tue Sep 4 20:38:11 PDT 2001
* Added native MIDI music support on MacOS and MacOS X
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Florian Schulze - Sun Aug 19 14:55:37 PDT 2001
* Added native MIDI music support on Windows
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Sam Lantinga - Sun Aug 19 02:20:55 PDT 2001
* Added Project Builder projects for building MacOS X framework
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Darrell Walisser - Sun Aug 19 00:47:22 PDT 2001
* Fixed compilation problems with mikmod under MacOS X
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Torbjörn Andersson - Sun, 19 Aug 2001 16:03:30
* Fixed AIFF music playing support
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Sam Lantinga - Sat Aug 18 04:14:13 PDT 2001
* Fixed building Ogg Vorbis support on Windows
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Ryan C. Gordon - Thu, 7 Jun 2001 13:15:51
* Added Mix_ChannelFinished() and Mix_GetChunk()
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Ryan C. Gordon - Tue, 5 Jun 2001 11:01:51
* Added VOC sound file support
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Guillaume Cottenceau - Thu May 10 11:17:55 PDT 2001
* Fixed crashes when API used with audio not initialized
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Paul Jenner - Sat, 14 Apr 2001 09:20:38 -0700 (PDT)
* Added support for building RPM directly from tar archive
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1.2.0:
Sam Lantinga - Wed Apr 4 12:42:20 PDT 2001
* Synchronized release version with SDL 1.2.0
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1.1.1:
John Hall - Tue Jan 2 13:46:54 PST 2001
* Added support to playmus for track switching with Ctrl-C
* Added support to playmus for multiple command line files
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1.1.0:
Sam Lantinga - Wed Nov 29 20:47:13 PST 2000
* Package specifically for SDL 1.1 (no real reason API-wise, but for clarity)
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1.0.7:
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Sam Lantinga - Tue Nov 7 10:22:09 PST 2000
* Fixed hang in mikmod re-initialization
Stephane Peter - Oct 17 13:07:32 PST 2000
* Fixed music fading
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Ray Kelm - Fri, 04 Aug 2000 20:58:00 -0400
* Added support for cross-compiling Windows DLL from Linux
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1.0.6:
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Sam Lantinga - Sun Jul 2 14:16:44 PDT 2000
* Added support for the Ogg Vorbis music format: http://www.vorbis.org/
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Darrell Walisser - Wed Jun 28 11:59:40 PDT 2000
* Added Codewarrior projects for MacOS
Sam Lantinga - Mon Jun 26 12:01:11 PDT 2000
* Fixed symbol aliasing problem with "channel"
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Matt - Wed, 12 Apr 2000 15:36:13 -0700
* Added SDL_RWops support for mikmod loading (not hooked into music.c yet)
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1.0.5:
Paul Furber - Fri Mar 3 14:58:50 PST 2000
* Fixed MP3 detection with compilers that use signed char datatypes
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1.0.4:
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Sam Lantinga - Thu Feb 10 19:42:03 PST 2000
* Ported the base mixer and mikmod libraries to MacOS
Markus Oberhumer - Wed Feb 2 13:16:17 PST 2000
* Fixed problem with short looping sounds
Sam Lantinga - Tue Feb 1 13:25:44 PST 2000
* Added Visual C++ project file
Markus Oberhumer - Tue Feb 1 13:23:11 PST 2000
* Cleaned up code for compiling with Visual C++
* Don't hang in Mix_HaltMusic() if the music is paused
Sam Lantinga - Fri Jan 28 08:54:56 PST 2000
* Fixed looping WAVE chunks that are not aligned on sample boundaries
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1.0.3:
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Sam Lantinga - Mon Jan 17 19:48:09 PST 2000
* Changed the name of the library from "mixer" to "SDL_mixer"
* Instead of including "mixer.h", include "SDL_mixer.h",
* Instead of linking with libmixer.a, link with libSDL_mixer.a
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1.0.2:
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Sam Lantinga - Fri Jan 14 11:06:56 PST 2000
* Made the CHANGELOG entries Y2K compliant. :)
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MFX - Updated the mikmod support to MikMod 3.1.8
MFX - Added Mix_HookMusicFinished() API function
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1.0.1:
SOL - Added a post-mixing callback
SP - A few music-related bugfixes
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1.0.0:
SOL - Added autoconf support
SP - Added MP3 support using SMPEG
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SP - Added fading in/out of music and samples
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SP - Added dynamic allocation of channels
SP - Added channel grouping functions
SP - Added expiration delay for samples
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Initial Key:
SOL - Sam Lantinga (hercules@lokigames.com)
SP - Stephane Peter (megastep@lokigames.com)
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MFX - Markus Oberhumer (markus.oberhumer@jk.uni-linz.ac.at)