music.c
author Stephane Peter <megastep@lokigames.com>
Mon, 01 Nov 1999 00:40:43 +0000
changeset 13 1e489d8b97d8
parent 12 f38e14b566c8
child 16 ada544ec16c6
permissions -rw-r--r--
- Massive bugfixes for pausing/resuming music (handled in a generic way)
- New functions to query the paused state of either music or channels
- Added interactive mode (-i) to playmus, to aid debugging
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/*
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    MIXERLIB:  An audio mixer library based on the SDL library
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    Copyright (C) 1997-1999  Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Library General Public
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    License as published by the Free Software Foundation; either
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    version 2 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Library General Public License for more details.
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    You should have received a copy of the GNU Library General Public
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    License along with this library; if not, write to the Free
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    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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    Sam Lantinga
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    5635-34 Springhouse Dr.
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    Pleasanton, CA 94588 (USA)
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    slouken@devolution.com
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <SDL/SDL_endian.h>
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#include <SDL/SDL_audio.h>
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#include "mixer.h"
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/* The music command hack is UNIX specific */
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#ifndef unix
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#undef CMD_MUSIC
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#endif
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#ifdef CMD_MUSIC
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#include "music_cmd.h"
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#endif
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#ifdef WAV_MUSIC
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#include "wavestream.h"
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#endif
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#ifdef MOD_MUSIC
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#include "mikmod.h"
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#endif
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#ifdef MID_MUSIC
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#include "timidity.h"
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#endif
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#ifdef MP3_MUSIC
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#include <smpeg/smpeg.h>
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static SDL_AudioSpec used_mixer;
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#endif
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int music_active = 1;
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static int music_stopped = 0;
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static int music_paused = 0;
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static int music_loops = 0;
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static char *music_cmd = NULL;
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static int samplesize;
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static Mix_Music *music_playing = 0;
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static int music_volume;
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static int music_swap8;
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static int music_swap16;
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/* For fading/chaining musics */
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static Mix_Music *next_music = 0;
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static int next_period = 0, next_loops = 0;
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struct _Mix_Music {
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	enum {
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		MUS_CMD,
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		MUS_WAV,
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		MUS_MOD,
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		MUS_MID,
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		MUS_MP3
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	} type;
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	union {
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#ifdef CMD_MUSIC
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		MusicCMD *cmd;
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#endif
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#ifdef WAV_MUSIC
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		WAVStream *wave;
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#endif
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#ifdef MOD_MUSIC
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		UNIMOD *module;
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#endif
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#ifdef MID_MUSIC
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		MidiSong *midi;
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#endif
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#ifdef MP3_MUSIC
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		SMPEG *mp3;
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#endif
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	} data;
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	Mix_Fading fading;
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	int fade_volume;
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	int fade_length;
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	Uint32 ticks_fade;
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	int error;
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};
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static int timidity_ok;
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/* Local low-level functions prototypes */
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static void lowlevel_halt(void);
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static int  lowlevel_play(Mix_Music *music);
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/* Mixing function */
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void music_mixer(void *udata, Uint8 *stream, int len)
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{
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	int i;
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	if ( music_playing ) {
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		if ( music_stopped ) {
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			/* To avoid concurrency problems and the use of mutexes,
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			   the music is always stopped from the sound thread */
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			lowlevel_halt(); /* This function sets music_playing to NULL */
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			return;
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		}	
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		if ( music_paused ) {
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			return;
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		}
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		/* Handle fading */
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		if ( !music_stopped && music_playing->fading != MIX_NO_FADING ) {
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			Uint32 ticks = SDL_GetTicks() - music_playing->ticks_fade;
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			if( ticks > music_playing->fade_length ) {
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				if ( music_playing->fading == MIX_FADING_OUT ) {
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					music_volume = music_playing->fade_volume;
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					music_playing->fading = MIX_NO_FADING;
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					if (next_music) {
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						Mix_FadeInMusic(next_music,next_loops,next_period);
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						next_music = 0;
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						next_period = next_loops = 0;
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					} else {
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						lowlevel_halt();
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					}
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					return;
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				}
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				music_playing->fading = MIX_NO_FADING;
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			} else {
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				if ( music_playing->fading == MIX_FADING_OUT ) {
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					Mix_VolumeMusic((music_playing->fade_volume * (music_playing->fade_length-ticks)) 
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									/ music_playing->fade_length);
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				} else { /* Fading in */
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					Mix_VolumeMusic((music_playing->fade_volume * ticks) 
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									/ music_playing->fade_length);
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				}
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			}
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		}
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		/* Restart music if it has to loop */
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		if ( music_loops && !Mix_PlayingMusic() ) {
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			if ( -- music_loops ) {
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				Mix_RewindMusic();
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				if ( lowlevel_play(music_playing) < 0 ) {
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					fprintf(stderr,"Warning: Music restart failed.\n");
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					music_stopped = 1; /* Something went wrong */
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					music_playing->fading = MIX_NO_FADING;
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				}
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			}
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		}
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		switch (music_playing->type) {
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#ifdef CMD_MUSIC
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			case MUS_CMD:
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				/* The playing is done externally */
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				break;
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#endif
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#ifdef WAV_MUSIC
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			case MUS_WAV:
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				WAVStream_PlaySome(stream, len);
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				break;
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#endif
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#ifdef MOD_MUSIC
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			case MUS_MOD:
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				VC_WriteBytes((SBYTE *)stream, len);
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				if ( music_swap8 ) {
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					Uint8 *dst;
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					dst = stream;
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					for ( i=len; i; --i ) {
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						*dst++ ^= 0x80;
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					}
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				} else
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				if ( music_swap16 ) {
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					Uint8 *dst, tmp;
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					dst = stream;
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					for ( i=(len/2); i; --i ) {
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						tmp = dst[0];
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						dst[0] = dst[1];
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						dst[1] = tmp;
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						dst += 2;
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					}
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				}
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				break;
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#endif
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#ifdef MID_MUSIC
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			case MUS_MID:
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				Timidity_PlaySome(stream, len/samplesize);
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				break;
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#endif
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#ifdef MP3_MUSIC
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		    case MUS_MP3:
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			    SMPEG_playAudio(music_playing->data.mp3, stream, len);
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				break;
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#endif
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			default:
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				/* Unknown music type?? */
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				break;
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		}
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	}
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}
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/* Initialize the music players with a certain desired audio format */
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int open_music(SDL_AudioSpec *mixer)
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{
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	int music_error;
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	music_error = 0;
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#ifdef WAV_MUSIC
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	if ( WAVStream_Init(mixer) < 0 ) {
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		++music_error;
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	}
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#endif
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#ifdef MOD_MUSIC
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	/* Set the MikMod music format */
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	music_swap8 = 0;
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	music_swap16 = 0;
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	switch (mixer->format) {
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		case AUDIO_U8:
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		case AUDIO_S8: {
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			if ( mixer->format == AUDIO_S8 ) {
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				music_swap8 = 1;
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			}
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			md_mode = 0;
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		}
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		break;
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		case AUDIO_S16LSB:
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		case AUDIO_S16MSB: {
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			/* See if we need to correct MikMod mixing */
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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			if ( mixer->format == AUDIO_S16MSB ) {
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#else
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			if ( mixer->format == AUDIO_S16LSB ) {
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#endif
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				music_swap16 = 1;
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			}
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			md_mode = DMODE_16BITS;
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		}
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		break;
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		default: {
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			SDL_SetError("Unknown hardware audio format");
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			++music_error;
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		}
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	}
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	if ( mixer->channels > 1 ) {
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		if ( mixer->channels > 2 ) {
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			SDL_SetError("Hardware uses more channels than mixer");
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			++music_error;
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		}
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		md_mode |= DMODE_STEREO;
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	}
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	samplesize     = mixer->size/mixer->samples;
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	md_mixfreq     = mixer->freq;
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	md_device      = 0;
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	md_volume      = 96;
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	md_musicvolume = 128;
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	md_sndfxvolume = 128;
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	md_pansep      = 128;
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	md_reverb      = 0;
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	MikMod_RegisterAllLoaders();
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	MikMod_RegisterAllDrivers();
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	if ( MikMod_Init() ) {
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		SDL_SetError("%s", _mm_errmsg[_mm_errno]);
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		++music_error;
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	}
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#endif
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#ifdef MID_MUSIC
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	if ( Timidity_Init(mixer->freq,
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			mixer->format, mixer->channels, mixer->samples) == 0 ) {
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		timidity_ok = 1;
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	} else {
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		timidity_ok = 0;
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	}
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#endif
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#ifdef MP3_MUSIC
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	/* Keep a copy of the mixer */
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	used_mixer = *mixer;
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#endif
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	music_playing = 0;
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	music_stopped = 0;
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	if ( music_error ) {
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		return(-1);
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	}
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	Mix_VolumeMusic(SDL_MIX_MAXVOLUME);
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	return(0);
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}
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/* Load a music file */
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Mix_Music *Mix_LoadMUS(const char *file)
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{
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	FILE *fp;
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	unsigned char magic[5];
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	Mix_Music *music;
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	/* Figure out what kind of file this is */
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	fp = fopen(file, "rb");
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	if ( (fp == NULL) || !fread(magic, 4, 1, fp) ) {
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		if ( fp != NULL ) {
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			fclose(fp);
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		}
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		SDL_SetError("Couldn't read from '%s'", file);
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		return(NULL);
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	}
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	magic[4] = '\0';
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	fclose(fp);
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	/* Allocate memory for the music structure */
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	music = (Mix_Music *)malloc(sizeof(Mix_Music));
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	if ( music == NULL ) {
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		SDL_SetError("Out of memory");
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		return(NULL);
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	}
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	music->error = 0;
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#ifdef CMD_MUSIC
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	if ( music_cmd ) {
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		music->type = MUS_CMD;
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		music->data.cmd = MusicCMD_LoadSong(music_cmd, file);
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		if ( music->data.cmd == NULL ) {
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			music->error = 1;
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		}
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	} else
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#endif
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#ifdef WAV_MUSIC
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	/* WAVE files have the magic four bytes "RIFF"
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	   AIFF files have the magic 12 bytes "FORM" XXXX "AIFF"
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	 */
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	if ( (strcmp(magic, "RIFF") == 0) || (strcmp(magic, "FORM") == 0) ) {
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		music->type = MUS_WAV;
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		music->data.wave = WAVStream_LoadSong(file, magic);
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		if ( music->data.wave == NULL ) {
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			music->error = 1;
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		}
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	} else
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#endif
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#ifdef MID_MUSIC
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	/* MIDI files have the magic four bytes "MThd" */
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	if ( strcmp(magic, "MThd") == 0 ) {
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		music->type = MUS_MID;
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		if ( timidity_ok ) {
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			music->data.midi = Timidity_LoadSong((char *)file);
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			if ( music->data.midi == NULL ) {
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				SDL_SetError("%s", Timidity_Error());
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				music->error = 1;
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			}
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		}
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		else {
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			SDL_SetError("%s", Timidity_Error());
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			music->error = 1;
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		}
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	} else
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#endif
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#ifdef MP3_MUSIC
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	if ( magic[0]==0xFF && (magic[1]&0xF0)==0xF0) {
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		SMPEG_Info info;
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		music->type = MUS_MP3;
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		music->data.mp3 = SMPEG_new(file, &info, 0);
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		if(!info.has_audio){
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			SDL_SetError("MPEG file does not have any audio stream.");
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			music->error = 1;
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		}else{
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			SMPEG_actualSpec(music->data.mp3, &used_mixer);
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		}
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	} else
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#endif
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#ifdef MOD_MUSIC
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	if ( 1 ) {
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		music->type = MUS_MOD;
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		music->data.module = MikMod_LoadSong((char *)file, 64);
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		if ( music->data.module == NULL ) {
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			SDL_SetError("%s", _mm_errmsg[_mm_errno]);
slouken@0
   386
			music->error = 1;
slouken@0
   387
		}
slouken@0
   388
	} else
slouken@0
   389
#endif
slouken@0
   390
	{
slouken@0
   391
		SDL_SetError("Unrecognized music format");
slouken@0
   392
		music->error = 1;
slouken@0
   393
	}
slouken@0
   394
	if ( music->error ) {
slouken@0
   395
		free(music);
slouken@0
   396
		music = NULL;
slouken@0
   397
	}
slouken@0
   398
	return(music);
slouken@0
   399
}
slouken@0
   400
slouken@0
   401
/* Free a music chunk previously loaded */
slouken@0
   402
void Mix_FreeMusic(Mix_Music *music)
slouken@0
   403
{
slouken@0
   404
	if ( music ) {
slouken@0
   405
		/* Caution: If music is playing, mixer will crash */
megastep@7
   406
		if ( music == music_playing && !music_stopped ) {
megastep@4
   407
			if ( music->fading == MIX_FADING_OUT ) {
megastep@4
   408
				/* Wait for the fade out to finish */
megastep@12
   409
				while(music_playing && !music_stopped && music_playing->fading == MIX_FADING_OUT)
megastep@4
   410
					SDL_Delay(100);
megastep@4
   411
			} else {
megastep@4
   412
				Mix_HaltMusic(); /* Stop it immediately */
megastep@4
   413
			}
slouken@0
   414
		}
slouken@0
   415
		switch (music->type) {
slouken@0
   416
#ifdef CMD_MUSIC
slouken@0
   417
			case MUS_CMD:
slouken@0
   418
				MusicCMD_FreeSong(music->data.cmd);
slouken@0
   419
				break;
slouken@0
   420
#endif
slouken@0
   421
#ifdef WAV_MUSIC
slouken@0
   422
			case MUS_WAV:
slouken@0
   423
				WAVStream_FreeSong(music->data.wave);
slouken@0
   424
				break;
slouken@0
   425
#endif
slouken@0
   426
#ifdef MOD_MUSIC
slouken@0
   427
			case MUS_MOD:
slouken@0
   428
				MikMod_FreeSong(music->data.module);
slouken@0
   429
				break;
slouken@0
   430
#endif
slouken@0
   431
#ifdef MID_MUSIC
slouken@0
   432
			case MUS_MID:
slouken@0
   433
				Timidity_FreeSong(music->data.midi);
slouken@0
   434
				break;
slouken@0
   435
#endif
slouken@0
   436
#ifdef MP3_MUSIC
slouken@0
   437
		    case MUS_MP3:
slouken@0
   438
				SMPEG_delete(music->data.mp3);
slouken@0
   439
				break;
slouken@0
   440
#endif
slouken@0
   441
			default:
slouken@0
   442
				/* Unknown music type?? */
slouken@0
   443
				break;
slouken@0
   444
		}
slouken@0
   445
		free(music);
slouken@0
   446
	}
slouken@0
   447
}
slouken@0
   448
megastep@10
   449
static int lowlevel_play(Mix_Music *music)
slouken@0
   450
{
megastep@10
   451
	if(!music)
slouken@0
   452
		return(-1);
megastep@10
   453
slouken@0
   454
	switch (music->type) {
slouken@0
   455
#ifdef CMD_MUSIC
slouken@0
   456
		case MUS_CMD:
slouken@0
   457
			MusicCMD_SetVolume(music_volume);
slouken@0
   458
			MusicCMD_Start(music->data.cmd);
slouken@0
   459
			break;
slouken@0
   460
#endif
slouken@0
   461
#ifdef WAV_MUSIC
slouken@0
   462
		case MUS_WAV:
slouken@0
   463
			WAVStream_SetVolume(music_volume);
slouken@0
   464
			WAVStream_Start(music->data.wave);
slouken@0
   465
			break;
slouken@0
   466
#endif
slouken@0
   467
#ifdef MOD_MUSIC
slouken@0
   468
		case MUS_MOD:
slouken@0
   469
			Player_SetVolume(music_volume);
slouken@0
   470
			Player_Start(music->data.module);
slouken@0
   471
			Player_SetPosition(0);
slouken@0
   472
			break;
slouken@0
   473
#endif
slouken@0
   474
#ifdef MID_MUSIC
slouken@0
   475
		case MUS_MID:
slouken@0
   476
			Timidity_SetVolume(music_volume);
slouken@0
   477
			Timidity_Start(music->data.midi);
slouken@0
   478
			break;
slouken@0
   479
#endif
slouken@0
   480
#ifdef MP3_MUSIC
slouken@0
   481
	    case MUS_MP3:
slouken@0
   482
			SMPEG_enableaudio(music->data.mp3,1);
slouken@0
   483
			SMPEG_enablevideo(music->data.mp3,0);
slouken@0
   484
			SMPEG_setvolume(music->data.mp3,((float)music_volume/(float)MIX_MAX_VOLUME)*100.0);
slouken@0
   485
			SMPEG_play(music->data.mp3);
slouken@0
   486
			break;
slouken@0
   487
#endif
slouken@0
   488
		default:
slouken@0
   489
			/* Unknown music type?? */
slouken@0
   490
			return(-1);
slouken@0
   491
	}
megastep@10
   492
	return(0);
megastep@10
   493
}
megastep@10
   494
megastep@10
   495
/* Play a music chunk.  Returns 0, or -1 if there was an error.
megastep@10
   496
*/
megastep@10
   497
int Mix_PlayMusic(Mix_Music *music, int loops)
megastep@10
   498
{
megastep@10
   499
	/* Don't play null pointers :-) */
megastep@10
   500
	if ( music == NULL ) {
megastep@10
   501
		return(-1);
megastep@10
   502
	}
megastep@10
   503
	/* If the current music is fading out, wait for the fade to complete */
megastep@10
   504
	while ( music_playing && !music_stopped && music_playing->fading==MIX_FADING_OUT ) {
megastep@10
   505
		SDL_Delay(100);
megastep@10
   506
	}
megastep@10
   507
megastep@10
   508
	if(lowlevel_play(music)<0)
megastep@10
   509
		return(-1);
megastep@10
   510
slouken@0
   511
	music_active = 1;
megastep@7
   512
	music_stopped = 0;
megastep@10
   513
	music_loops = loops;
slouken@0
   514
	music_playing = music;
megastep@4
   515
	music_playing->fading = MIX_NO_FADING;
megastep@4
   516
	return(0);
megastep@4
   517
}
megastep@4
   518
megastep@4
   519
/* Fade in a music over "ms" milliseconds */
megastep@4
   520
int Mix_FadeInMusic(Mix_Music *music, int loops, int ms)
megastep@4
   521
{
megastep@4
   522
	if ( music && music_volume > 0 ) { /* No need to fade if we can't hear it */
megastep@4
   523
		music->fade_volume = music_volume;
megastep@4
   524
		music_volume = 0;
megastep@4
   525
		if(Mix_PlayMusic(music,loops)<0)
megastep@4
   526
			return(-1);
megastep@4
   527
		music_playing->fading = MIX_FADING_IN;
megastep@4
   528
		music_playing->fade_length = ms;
megastep@4
   529
		music_playing->ticks_fade = SDL_GetTicks();
megastep@4
   530
	}
slouken@0
   531
	return(0);
slouken@0
   532
}
slouken@0
   533
megastep@10
   534
/* Fades out the currently playing music, and progressively fades in a new music,
megastep@10
   535
   all in the background. The 'ms' period is half for fading out the music and
megastep@10
   536
   fading in the new one */
megastep@10
   537
int Mix_FadeOutInMusic(Mix_Music *music, int loops, int ms)
megastep@10
   538
{
megastep@10
   539
	if( music_stopped || !music_playing ) {
megastep@10
   540
		return Mix_FadeInMusic(music,loops,ms/2);
megastep@10
   541
	} else {
megastep@10
   542
		/* Set up the data for chaining the next music */
megastep@10
   543
		next_music = music;
megastep@10
   544
		next_period = ms/2;
megastep@10
   545
		next_loops = loops;
megastep@10
   546
		/* Fade out the current music */
megastep@10
   547
		Mix_FadeOutMusic(ms/2);
megastep@10
   548
	}
megastep@10
   549
}
megastep@10
   550
slouken@0
   551
/* Set the music volume */
slouken@0
   552
int Mix_VolumeMusic(int volume)
slouken@0
   553
{
slouken@0
   554
	int prev_volume;
slouken@0
   555
slouken@0
   556
	prev_volume = music_volume;
megastep@4
   557
	if ( volume < 0 ) {
megastep@4
   558
		volume = 0;
megastep@4
   559
	}
megastep@4
   560
	if ( volume > SDL_MIX_MAXVOLUME ) {
megastep@4
   561
		volume = SDL_MIX_MAXVOLUME;
megastep@4
   562
	}
megastep@4
   563
	music_volume = volume;
megastep@7
   564
	if ( music_playing && !music_stopped ) {
megastep@4
   565
		switch (music_playing->type) {
slouken@0
   566
#ifdef CMD_MUSIC
megastep@4
   567
		case MUS_CMD:
megastep@4
   568
			MusicCMD_SetVolume(music_volume);
megastep@4
   569
			break;
slouken@0
   570
#endif
slouken@0
   571
#ifdef WAV_MUSIC
megastep@4
   572
		case MUS_WAV:
megastep@4
   573
			WAVStream_SetVolume(music_volume);
megastep@4
   574
			break;
slouken@0
   575
#endif
slouken@0
   576
#ifdef MOD_MUSIC
megastep@4
   577
		case MUS_MOD:
megastep@4
   578
			Player_SetVolume(music_volume);
megastep@4
   579
			break;
slouken@0
   580
#endif
slouken@0
   581
#ifdef MID_MUSIC
megastep@4
   582
		case MUS_MID:
megastep@4
   583
			Timidity_SetVolume(music_volume);
megastep@4
   584
			break;
slouken@0
   585
#endif
slouken@0
   586
#ifdef MP3_MUSIC
megastep@4
   587
		case MUS_MP3:
megastep@4
   588
			SMPEG_setvolume(music_playing->data.mp3,((float)music_volume/(float)MIX_MAX_VOLUME)*100.0);
megastep@4
   589
			break;
slouken@0
   590
#endif
megastep@4
   591
		default:
megastep@4
   592
			/* Unknown music type?? */
megastep@4
   593
			break;
slouken@0
   594
		}
slouken@0
   595
	}
slouken@0
   596
	return(prev_volume);
slouken@0
   597
}
slouken@0
   598
megastep@7
   599
static void lowlevel_halt(void)
megastep@7
   600
{
megastep@7
   601
	switch (music_playing->type) {
megastep@7
   602
#ifdef CMD_MUSIC
megastep@7
   603
	case MUS_CMD:
megastep@7
   604
		MusicCMD_Stop(music_playing->data.cmd);
megastep@7
   605
		break;
megastep@7
   606
#endif
megastep@7
   607
#ifdef WAV_MUSIC
megastep@7
   608
	case MUS_WAV:
megastep@7
   609
		WAVStream_Stop();
megastep@7
   610
		break;
megastep@7
   611
#endif
megastep@7
   612
#ifdef MOD_MUSIC
megastep@7
   613
	case MUS_MOD:
megastep@7
   614
		Player_Stop();
megastep@7
   615
		break;
megastep@7
   616
#endif
megastep@7
   617
#ifdef MID_MUSIC
megastep@7
   618
	case MUS_MID:
megastep@7
   619
		Timidity_Stop();
megastep@7
   620
		break;
megastep@7
   621
#endif
megastep@7
   622
#ifdef MP3_MUSIC
megastep@7
   623
	case MUS_MP3:
megastep@7
   624
		SMPEG_stop(music_playing->data.mp3);
megastep@7
   625
		break;
megastep@7
   626
#endif
megastep@7
   627
	default:
megastep@7
   628
		/* Unknown music type?? */
megastep@7
   629
		return;
megastep@7
   630
	}
megastep@7
   631
	if(music_playing->fading != MIX_NO_FADING) /* Restore volume */
megastep@7
   632
		music_volume = music_playing->fade_volume;
megastep@7
   633
	music_playing->fading = MIX_NO_FADING;
megastep@7
   634
	music_playing = 0;
megastep@7
   635
	music_active = 0;
megastep@11
   636
	music_loops = 0;
megastep@13
   637
	music_paused = 0;
megastep@7
   638
	music_stopped = 0;
megastep@7
   639
}
megastep@7
   640
slouken@0
   641
/* Halt playing of music */
slouken@0
   642
int Mix_HaltMusic(void)
slouken@0
   643
{
megastep@7
   644
	if ( music_playing && !music_stopped ) {
megastep@7
   645
		/* Mark the music to be stopped from the sound thread */
megastep@7
   646
		music_stopped = 1;
megastep@7
   647
		/* Wait for it to be actually stopped */
megastep@7
   648
		while ( music_playing )
megastep@7
   649
			SDL_Delay(10);
slouken@0
   650
	}
slouken@0
   651
	return(0);
slouken@0
   652
}
slouken@0
   653
megastep@4
   654
/* Progressively stop the music */
megastep@4
   655
int Mix_FadeOutMusic(int ms)
megastep@4
   656
{
megastep@7
   657
	if ( music_playing && !music_stopped && music_playing->fading==MIX_NO_FADING ) {
megastep@4
   658
		if ( music_volume>0 ) {
megastep@4
   659
			music_playing->fading = MIX_FADING_OUT;
megastep@4
   660
			music_playing->fade_volume = music_volume;
megastep@4
   661
			music_playing->fade_length = ms;
megastep@4
   662
			music_playing->ticks_fade = SDL_GetTicks();
megastep@4
   663
			return(1);
megastep@4
   664
		}
megastep@4
   665
	}
megastep@4
   666
	return(0);
megastep@4
   667
}
megastep@4
   668
megastep@4
   669
Mix_Fading Mix_FadingMusic(void)
megastep@4
   670
{
megastep@7
   671
	if( music_playing && !music_stopped )
megastep@4
   672
		return music_playing->fading;
megastep@4
   673
	return MIX_NO_FADING;
megastep@4
   674
}
megastep@4
   675
slouken@0
   676
/* Pause/Resume the music stream */
slouken@0
   677
void Mix_PauseMusic(void)
slouken@0
   678
{
megastep@12
   679
	if ( music_playing && music_active && !music_stopped ) {
megastep@13
   680
		music_active = 0;
megastep@13
   681
		music_paused = 1;
slouken@0
   682
	}
slouken@0
   683
}
megastep@4
   684
slouken@0
   685
void Mix_ResumeMusic(void)
slouken@0
   686
{
megastep@12
   687
	if ( music_playing && !music_active && !music_stopped ) {
megastep@13
   688
		music_active = 1;
megastep@13
   689
		music_paused = 0;
slouken@0
   690
	}
slouken@0
   691
}
slouken@0
   692
slouken@0
   693
void Mix_RewindMusic(void)
slouken@0
   694
{
megastep@7
   695
	if ( music_playing && !music_stopped ) {
slouken@0
   696
		switch ( music_playing->type ) {
slouken@0
   697
#ifdef MP3_MUSIC
slouken@0
   698
		case MUS_MP3:
slouken@0
   699
			SMPEG_rewind(music_playing->data.mp3);
slouken@0
   700
			break;
slouken@0
   701
#endif
megastep@7
   702
			/* TODO: Implement this for other music backends */
slouken@0
   703
		}
slouken@0
   704
	}
slouken@0
   705
}
slouken@0
   706
megastep@13
   707
int Mix_PausedMusic(void)
megastep@13
   708
{
megastep@13
   709
	return music_paused;
megastep@13
   710
}
megastep@13
   711
slouken@0
   712
/* Check the status of the music */
megastep@13
   713
int Mix_PlayingMusic(void)
slouken@0
   714
{
megastep@13
   715
	if ( music_playing && ! music_stopped ) {
slouken@0
   716
		switch (music_playing->type) {
slouken@0
   717
#ifdef CMD_MUSIC
slouken@0
   718
			case MUS_CMD:
slouken@0
   719
				if (!MusicCMD_Active(music_playing->data.cmd)) {
megastep@10
   720
					return(0);
slouken@0
   721
				}
slouken@0
   722
				break;
slouken@0
   723
#endif
slouken@0
   724
#ifdef WAV_MUSIC
slouken@0
   725
			case MUS_WAV:
slouken@0
   726
				if ( ! WAVStream_Active() ) {
megastep@10
   727
					return(0);
slouken@0
   728
				}
slouken@0
   729
				break;
slouken@0
   730
#endif
slouken@0
   731
#ifdef MOD_MUSIC
slouken@0
   732
			case MUS_MOD:
slouken@0
   733
				if ( ! Player_Active() ) {
megastep@10
   734
					return(0);
slouken@0
   735
				}
slouken@0
   736
				break;
slouken@0
   737
#endif
slouken@0
   738
#ifdef MID_MUSIC
slouken@0
   739
			case MUS_MID:
slouken@0
   740
				if ( ! Timidity_Active() ) {
megastep@10
   741
					return(0);
slouken@0
   742
				}
slouken@0
   743
				break;
slouken@0
   744
#endif
slouken@0
   745
#ifdef MP3_MUSIC
slouken@0
   746
			case MUS_MP3:
slouken@0
   747
				if(SMPEG_status(music_playing->data.mp3)!=SMPEG_PLAYING)
megastep@10
   748
					return(0);
slouken@0
   749
				break;
slouken@0
   750
#endif
slouken@0
   751
		}
megastep@13
   752
		return(1);
slouken@0
   753
	}
megastep@13
   754
	return(0);
slouken@0
   755
}
slouken@0
   756
slouken@0
   757
/* Set the external music playback command */
slouken@0
   758
int Mix_SetMusicCMD(const char *command)
slouken@0
   759
{
slouken@0
   760
	Mix_HaltMusic();
slouken@0
   761
	if ( music_cmd ) {
slouken@0
   762
		free(music_cmd);
slouken@0
   763
		music_cmd = NULL;
slouken@0
   764
	}
slouken@0
   765
	if ( command ) {
slouken@0
   766
		music_cmd = (char *)malloc(strlen(command)+1);
slouken@0
   767
		if ( music_cmd == NULL ) {
slouken@0
   768
			return(-1);
slouken@0
   769
		}
slouken@0
   770
		strcpy(music_cmd, command);
slouken@0
   771
	}
slouken@0
   772
	return(0);
slouken@0
   773
}
slouken@0
   774
slouken@0
   775
/* Uninitialize the music players */
slouken@0
   776
void close_music(void)
slouken@0
   777
{
slouken@0
   778
	Mix_HaltMusic();
slouken@0
   779
#ifdef CMD_MUSIC
slouken@0
   780
	Mix_SetMusicCMD(NULL);
slouken@0
   781
#endif
slouken@0
   782
#ifdef MOD_MUSIC
slouken@0
   783
	MikMod_Exit();
slouken@0
   784
#endif
slouken@0
   785
}
slouken@0
   786