CHANGES
author Sam Lantinga <slouken@libsdl.org>
Sat, 03 May 2003 20:15:25 +0000
changeset 225 0ce0217441fc
parent 223 dbe04da11808
child 226 3691a375f2e6
permissions -rw-r--r--
Kyle Davenport - Sat, 19 Apr 2003 17:13:31 -0500
* Added .la files to the development RPM, fixing RPM build on RedHat 8
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1.2.6:
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Kyle Davenport - Sat, 19 Apr 2003 17:13:31 -0500
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 * Added .la files to the development RPM, fixing RPM build on RedHat 8
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1.2.5:
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Darrell Walisser - Tue Mar  4 09:24:01 PST 2003
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 * Worked around MacOS X deadlock between CoreAudio and QuickTime
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Darrell Walisser - Fri, 14 Feb 2003 20:56:08 -0500
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 * Fixed crash in native midi code with files with more than 32 tracks
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Marc Le Douarain - Sat, 15 Feb 2003 14:46:41 +0100
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 * Added 8SVX format support to the AIFF loader
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Sam Lantinga Wed Feb 12 21:03:57 PST 2003
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 * Fixed volume control on WAVE music chunks
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Ben Nason - Mon, 10 Feb 2003 11:50:27 -0800
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 * Fixed volume control on MOD music chunks
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Patrice Mandin - Fri, 31 Jan 2003 15:17:30 +0100
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 * Added support for the Atari platform
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Ryan C. Gordon - Fri Dec 27 10:14:07 EST 2002
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 * Patch from Steven Fuller to fix panning effect with 8-bit sounds.
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Ryan C. Gordon - Thu Jan  2 12:31:48 EST 2003
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 * Patch from guy on 3DRealms forums to fix native win32 midi volume.
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Ryan C. Gordon - Wed Oct 30 07:12:06 EST 2002
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 * Small, looping music samples should now be able to fade out correctly.
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Sam Lantinga - Sun Oct 20 20:52:24 PDT 2002
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 * Added shared library support for MacOS X
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Pete Shinners - Wed Oct 16 17:10:08 EDT 2002
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 * Correctly report an error when using an unknown filetype
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Vaclav Slavik - Sun Sep  8 18:57:38 PDT 2002
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 * Added support for loading Ogg Vorbis samples as an audio chunk
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Martin Storsjö - Tue Jul 16 10:38:12 PDT 2002
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 * Fixed to start playing another sample immediately when one finishes
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Martin Storsjö - Tue May 28 13:08:29 PDT 2002
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 * Fixed a volume bug when calling Mix_HaltChannel() on unused channel
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Xavier Wielemans - Wed Jun 12 14:28:14 EDT 2002
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 * Fixed volume reset bug at end of channel fade.
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Ryan C. Gordon - Wed Jun 26 16:30:59 EDT 2002
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 * Mix_LoadMUS() will now accept an MP3 by file extension, instead of relying
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    entirely on the magic number.
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1.2.4:
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Sam Lantinga - Mon May 20 09:11:22 PDT 2002
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 * Updated the CodeWarrior project files
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Sam Lantinga - Sun May 19 13:46:29 PDT 2002
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 * Added a function to query the music format: Mix_GetMusicType()
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Sam Lantinga - Sat May 18 12:45:16 PDT 2002
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 * Added a function to load audio data from memory: Mix_QuickLoad_RAW()
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Sam Lantinga - Thu May 16 11:26:46 PDT 2002
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 * Cleaned up threading issues in the music playback code
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Ryan Gordon - Thu May  2 21:08:48 PDT 2002
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 * Fixed deadlock introduced in the last release
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1.2.3:
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Sam Lantinga - Sat Apr 13 07:49:47 PDT 2002
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 * Updated autogen.sh for new versions of automake
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 * Specify the SDL API calling convention (C by default)
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Ryan Gordon - Sat Apr 13 07:33:37 PDT 2002
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 * Fixed recursive audio lock in the mixing function
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jean-julien Filatriau - Sat Mar 23 18:05:37 PST 2002
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 * Fixed setting invalid volume when querying mixer and music volumes
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Guillaume Cottenceau - Wed Feb 13 15:43:20 PST 2002
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 * Implemented Ogg Vorbis stream rewinding
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Peter Kutak - Wed Feb 13 10:26:57 PST 2002
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 * Added native midi support on Linux, using GPL code
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	--enable-music-native-midi-gpl
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Pete Shinners - Mon Jan 14 11:31:26 PST 2002
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 * Added seek support for MP3 files
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Ryan Gordon - Mon Jan 14 11:30:44 PST 2002
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 * Sample "finished" callbacks are now always called when a sample is stopped.
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1.2.2:
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Guillaume Cottenceau - Wed Dec 19 08:59:05 PST 2001
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 * Added an API for seeking in music files (implemented for MOD and Ogg music)
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	Mix_FadeInMusicPos(), Mix_SetMusicPosition()
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 * Exposed the mikmod synchro value for music synchronization
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	Mix_SetSynchroValue(), Mix_GetSynchroValue()
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1.2.1:
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Yi-Huang Han - Wed Oct 24 21:55:47 PDT 2001
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 * Fixed MOD music volume when looping
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David Hedbor - Thu Oct 18 10:01:41 PDT 2001
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 * Stop implicit looping, set fade out and other flags on MOD files
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Sam Lantinga - Tue Oct 16 11:17:12 PDT 2001
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 * The music file type is now determined by extension as well as magic
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Ryan C. Gordon - Tue Sep 11 12:05:54 PDT 2001
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 * Reworked playwave.c to make it more useful as a mixer testbed
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 * Added a realtime sound effect API to SDL_mixer.h
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 * Added the following standard sound effects:
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	panning, distance attenuation, basic positional audio, stereo reversal
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 * Added API for mixer versioning: Mix_Linked_Version() and MIX_VERSION()
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Sam Lantinga - Tue Sep 11 11:48:53 PDT 2001
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 * Updated MikMod code to version 3.1.9a
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Torbjörn Andersson - Tue Sep 11 11:22:29 PDT 2001
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 * Added support for loading AIFF audio chunks
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Max Horn - Tue Sep  4 20:38:11 PDT 2001
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 * Added native MIDI music support on MacOS and MacOS X
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Florian Schulze - Sun Aug 19 14:55:37 PDT 2001
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 * Added native MIDI music support on Windows
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Sam Lantinga - Sun Aug 19 02:20:55 PDT 2001
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 * Added Project Builder projects for building MacOS X framework
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Darrell Walisser - Sun Aug 19 00:47:22 PDT 2001
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 * Fixed compilation problems with mikmod under MacOS X
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Torbjörn Andersson - Sun, 19 Aug 2001 16:03:30
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 * Fixed AIFF music playing support
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Sam Lantinga - Sat Aug 18 04:14:13 PDT 2001
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 * Fixed building Ogg Vorbis support on Windows
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Ryan C. Gordon - Thu, 7 Jun 2001 13:15:51
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 * Added Mix_ChannelFinished() and Mix_GetChunk()
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Ryan C. Gordon - Tue, 5 Jun 2001 11:01:51
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 * Added VOC sound file support
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Guillaume Cottenceau - Thu May 10 11:17:55 PDT 2001
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 * Fixed crashes when API used with audio not initialized
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Paul Jenner - Sat, 14 Apr 2001 09:20:38 -0700 (PDT)
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 * Added support for building RPM directly from tar archive
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1.2.0:
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Sam Lantinga - Wed Apr  4 12:42:20 PDT 2001
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 * Synchronized release version with SDL 1.2.0
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1.1.1:
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John Hall - Tue Jan  2 13:46:54 PST 2001
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 * Added support to playmus for track switching with Ctrl-C
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 * Added support to playmus for multiple command line files
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1.1.0:
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Sam Lantinga - Wed Nov 29 20:47:13 PST 2000
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 * Package specifically for SDL 1.1 (no real reason API-wise, but for clarity)
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1.0.7:
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Sam Lantinga - Tue Nov  7 10:22:09 PST 2000
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 * Fixed hang in mikmod re-initialization
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Stephane Peter - Oct 17 13:07:32 PST 2000
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 * Fixed music fading
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Ray Kelm - Fri, 04 Aug 2000 20:58:00 -0400
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 * Added support for cross-compiling Windows DLL from Linux
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1.0.6:
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Sam Lantinga - Sun Jul  2 14:16:44 PDT 2000
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 * Added support for the Ogg Vorbis music format: http://www.vorbis.org/
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Darrell Walisser - Wed Jun 28 11:59:40 PDT 2000
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 * Added Codewarrior projects for MacOS
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Sam Lantinga - Mon Jun 26 12:01:11 PDT 2000
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 * Fixed symbol aliasing problem with "channel"
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Matt - Wed, 12 Apr 2000 15:36:13 -0700
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 * Added SDL_RWops support for mikmod loading (not hooked into music.c yet)
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1.0.5:
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Paul Furber - Fri Mar  3 14:58:50 PST 2000
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 * Fixed MP3 detection with compilers that use signed char datatypes
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1.0.4:
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Sam Lantinga - Thu Feb 10 19:42:03 PST 2000
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 * Ported the base mixer and mikmod libraries to MacOS
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Markus Oberhumer - Wed Feb  2 13:16:17 PST 2000
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 * Fixed problem with short looping sounds
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Sam Lantinga - Tue Feb  1 13:25:44 PST 2000
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 * Added Visual C++ project file
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Markus Oberhumer - Tue Feb  1 13:23:11 PST 2000
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 * Cleaned up code for compiling with Visual C++
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 * Don't hang in Mix_HaltMusic() if the music is paused
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Sam Lantinga - Fri Jan 28 08:54:56 PST 2000
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 * Fixed looping WAVE chunks that are not aligned on sample boundaries
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1.0.3:
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Sam Lantinga - Mon Jan 17 19:48:09 PST 2000
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 * Changed the name of the library from "mixer" to "SDL_mixer"
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 * Instead of including "mixer.h", include "SDL_mixer.h",
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 * Instead of linking with libmixer.a, link with libSDL_mixer.a
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1.0.2:
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Sam Lantinga - Fri Jan 14 11:06:56 PST 2000
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 * Made the CHANGELOG entries Y2K compliant. :)
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MFX -	Updated the mikmod support to MikMod 3.1.8
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MFX -	Added Mix_HookMusicFinished() API function
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1.0.1:
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SOL -	Added a post-mixing callback
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SP  -	A few music-related bugfixes
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1.0.0:
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SOL -   Added autoconf support
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SP  -   Added MP3 support using SMPEG
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SP  -   Added fading in/out of music and samples
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SP  -   Added dynamic allocation of channels
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SP  -   Added channel grouping functions
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SP  -   Added expiration delay for samples
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Initial Key:
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SOL - Sam Lantinga (hercules@lokigames.com)
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SP  - Stephane Peter (megastep@lokigames.com)
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MFX - Markus Oberhumer (markus.oberhumer@jk.uni-linz.ac.at)