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Hi Sam, I'm working on a cross-platform casual game and we're currently evaluating using SDL 1.3 to deploy it for the iPhone. Some of our textures are currently in tga files current SDL_image built from subversion fails to load on the iPhone. I think I've tracked this down and it is basically because while the ImageIO backend supports TGA, UIImage does not and the fallback code path to use the old RW_ops loaders is broken AND the tga loader is compiled out for ImageIO and UIImage.
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