# Microsoft Developer Studio Project File - Name="SDL_image" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=SDL_image - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "SDL_image.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "SDL_image.mak" CFG="SDL_image - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "SDL_image - Win32 Release" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE "SDL_image - Win32 Debug" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "SDL_image - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "graphics\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "LOAD_BMP" /D "LOAD_GIF" /D "LOAD_JPG" /D LOAD_JPG_DYNAMIC=\"jpeg.dll\" /D "LOAD_LBM" /D "LOAD_PCX" /D "LOAD_PNG" /D LOAD_PNG_DYNAMIC=\"libpng12-0.dll\" /D "LOAD_PNM" /D "LOAD_TGA" /D "LOAD_TIF" /D LOAD_TIF_DYNAMIC=\"libtiff-3.dll\" /D "LOAD_XPM" /D "LOAD_XV" /D "PNG_USE_DLL" /D "ZLIB_DLL" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib SDL.lib /nologo /subsystem:windows /dll /machine:I386 !ELSEIF "$(CFG)" == "SDL_image - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MD /W3 /Gm /GX /Zi /Od /I "graphics\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "LOAD_BMP" /D "LOAD_GIF" /D "LOAD_JPG" /D LOAD_JPG_DYNAMIC=\"jpeg.dll\" /D "LOAD_LBM" /D "LOAD_PCX" /D "LOAD_PNG" /D LOAD_PNG_DYNAMIC=\"libpng12-0.dll\" /D "LOAD_PNM" /D "LOAD_TGA" /D "LOAD_TIF" /D LOAD_TIF_DYNAMIC=\"libtiff-3.dll\" /D "LOAD_XPM" /D "LOAD_XV" /D "PNG_USE_DLL" /D "ZLIB_DLL" /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib SDL.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept !ENDIF # Begin Target # Name "SDL_image - Win32 Release" # Name "SDL_image - Win32 Debug" # Begin Group "SDL_image Sources" # PROP Default_Filter "" # Begin Source File SOURCE=..\IMG.c # End Source File # Begin Source File SOURCE=..\IMG_bmp.c # End Source File # Begin Source File SOURCE=..\IMG_gif.c # End Source File # Begin Source File SOURCE=..\IMG_jpg.c # End Source File # Begin Source File SOURCE=..\IMG_lbm.c # End Source File # Begin Source File SOURCE=..\IMG_pcx.c # End Source File # Begin Source File SOURCE=..\IMG_png.c # End Source File # Begin Source File SOURCE=..\IMG_pnm.c # End Source File # Begin Source File SOURCE=..\IMG_tga.c # End Source File # Begin Source File SOURCE=..\IMG_tif.c # End Source File # Begin Source File SOURCE=..\IMG_xcf.c # End Source File # Begin Source File SOURCE=..\IMG_xpm.c # End Source File # Begin Source File SOURCE=..\IMG_xv.c # End Source File # Begin Source File SOURCE=..\IMG_xxx.c # End Source File # Begin Source File SOURCE=Version.rc # End Source File # End Group # Begin Group "SDL_image Headers" # PROP Default_Filter "" # Begin Source File SOURCE=..\SDL_image.h # End Source File # End Group # End Target # End Project