Sun, 04 Jan 2004 17:41:55 +0000Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Jan 2004 17:41:55 +0000] rev 97
Updated copyright information for 2004 (Happy New Year!)

Sun, 04 Jan 2004 17:30:48 +0000Marc Le Douarain - Fri, 26 Dec 2003 18:23:42 +0100
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Jan 2004 17:30:48 +0000] rev 96
Marc Le Douarain - Fri, 26 Dec 2003 18:23:42 +0100
* Added EHB and HAM mode support to the ILBM loader

Fri, 19 Dec 2003 18:04:48 +0000Date: Fri, 19 Dec 2003 18:47:46 +0200
Sam Lantinga <slouken@libsdl.org> [Fri, 19 Dec 2003 18:04:48 +0000] rev 95
Date: Fri, 19 Dec 2003 18:47:46 +0200
From: "Mike Gorchak"
Subject: SDL image

I've fixed NULL pointer pass as RWops argument in all calls in the SDL_Image library, found that when porting toppler game to QNX6, they're do not checking any return pointers and then game failed in the SDL_image library internals, instead of fail in the toppler internals ;) And I've fixed the QNX6 .qpg file for automative package building.

Wed, 19 Nov 2003 08:20:27 +0000Sam Lantinga - Wed Nov 19 00:23:44 PST 2003
Sam Lantinga <slouken@libsdl.org> [Wed, 19 Nov 2003 08:20:27 +0000] rev 94
Sam Lantinga - Wed Nov 19 00:23:44 PST 2003
* Updated libtool support for new mingw32 DLL build process

Sat, 23 Aug 2003 23:27:20 +0000Date: Sat, 16 Aug 2003 16:22:56 +0300
Sam Lantinga <slouken@libsdl.org> [Sat, 23 Aug 2003 23:27:20 +0000] rev 93
Date: Sat, 16 Aug 2003 16:22:56 +0300
From: "Mike Gorchak"
Subject: Package building for QNX6

I'm just completed the package description file for QNX6 - qpg, it is like a .spec files for Linux. Please place SDL.qpg.in file in the root of the project, where .spec file is placed. And sdl12qpg.diff - just adding the SDL.qpg.in. The same for the SDL_image. I'm planning to add .qpg files creation for all SDL* projects.

Sat, 23 Aug 2003 15:03:25 +0000*** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Sat, 23 Aug 2003 15:03:25 +0000] rev 92
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Wed, 06 Aug 2003 20:45:36 +0000Date: Mon, 04 Aug 2003 21:50:52 +0200
Sam Lantinga <slouken@libsdl.org> [Wed, 06 Aug 2003 20:45:36 +0000] rev 91
Date: Mon, 04 Aug 2003 21:50:52 +0200
From: Holger Schemel
Subject: [SDL] SDL_image PCX loader crashes (patch included)

I've just discovered and fixed a problem with the current
SDL_image 1.2.3 which can crash on every PCX file with an
image width not being a multiple of 8 pixels if stored in
bitplane format (with 4 or less bitplanes).

In this case, the PCX loader happily writes beyond the
allocated bitmap data buffer of the image surface in each
line, which ends with a Segmentation Fault in the last
line if you have bad luck and your allocated memory page
ends near the last byte of the bitmap data. (In most cases
you may have luck, which made this crash very difficult to
track down in my case.)

As this error is not fixed in the CVS yet, I've attached a
patch to fix this bug (three lines in "IMG_pcx.c"). The fix
prevents reading/writing the memory beyond the current line
of the image being loaded.

This was a particularly nasty error for me, because all my
image files have a width which is a multiple of 8 or even
16/32, so the error never showed up, but some people creating
custom artwork for my game Rocks'n'Diamonds created images
less "perfect" ;-) and the game crashed on those image files
only from time to time.

Wed, 23 Jul 2003 05:16:16 +0000*** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Wed, 23 Jul 2003 05:16:16 +0000] rev 90
*** empty log message ***

Wed, 23 Jul 2003 05:08:43 +0000*** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Wed, 23 Jul 2003 05:08:43 +0000] rev 89
*** empty log message ***

Sat, 03 May 2003 20:15:25 +0000Kyle Davenport - Sat, 19 Apr 2003 17:13:31 -0500
Sam Lantinga <slouken@libsdl.org> [Sat, 03 May 2003 20:15:25 +0000] rev 88
Kyle Davenport - Sat, 19 Apr 2003 17:13:31 -0500
* Added .la files to the development RPM, fixing RPM build on RedHat 8