Mon, 10 Mar 2014 19:11:52 -0700 |
Sam Lantinga |
Fixed binary compatibility with the new Windows RT support
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Mon, 10 Mar 2014 19:11:50 -0700 |
Sam Lantinga |
Temporarily disabled the D3D11 renderer so we can get a build.
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Mon, 10 Mar 2014 18:45:07 -0700 |
Sam Lantinga |
Fixed regression causing the renderer to recreate its window since it's not getting an OpenGL 2.1 context anymore.
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Mon, 10 Mar 2014 21:21:35 -0400 |
David Ludwig |
build fixes for most WinRT-related files
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Mon, 10 Mar 2014 17:19:19 -0700 |
Sam Lantinga |
Fixed D3D9 initialization on Windows 8, which doesn't have D3DX
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Mon, 10 Mar 2014 15:00:59 -0700 |
Sam Lantinga |
Implemented fullscreen <-> windowed transition on Windows 8
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Mon, 10 Mar 2014 14:35:37 -0700 |
Sam Lantinga |
Fixed line endings
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Mon, 10 Mar 2014 12:49:15 -0700 |
Sam Lantinga |
Fixed creating the rendering context on a specific device
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Mon, 10 Mar 2014 05:44:34 -0700 |
Sam Lantinga |
Implemented YV12 and IYUV texture support for the D3D11 renderer
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Mon, 10 Mar 2014 05:37:25 -0700 |
Sam Lantinga |
testoverlay2 depends on SDL2, SDL2main, and SDL2test
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Mon, 10 Mar 2014 03:59:47 -0700 |
Sam Lantinga |
Added testoverlay2 to the Visual Studio 2013 solution
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Mon, 10 Mar 2014 02:13:44 -0700 |
Sam Lantinga |
Minor style tweaks
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Mon, 10 Mar 2014 01:51:03 -0700 |
Sam Lantinga |
Converted David Ludwig's D3D11 renderer to C and optimized it.
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Sun, 09 Mar 2014 22:48:38 -0700 |
Sam Lantinga |
Fixed renderer flags to include support for target textures after the renderer is created.
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Mon, 10 Mar 2014 00:48:41 -0400 |
Ryan C. Gordon |
Removed unused variable.
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Mon, 10 Mar 2014 00:31:31 -0400 |
Ryan C. Gordon |
Updated WinCE readme to note WinRT work.
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Mon, 10 Mar 2014 00:26:40 -0400 |
Ryan C. Gordon |
Turn off Mir support in the buildbot Raspberry Pi script.
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Mon, 10 Mar 2014 00:01:14 -0400 |
Ryan C. Gordon |
Drop the default requested OpenGL version to 1.2.
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Sun, 09 Mar 2014 12:27:31 -0700 |
Sam Lantinga |
Fixed 64-bit warnings
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Sun, 09 Mar 2014 12:08:07 -0700 |
Sam Lantinga |
Fixed compiling with mingw64
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Sun, 09 Mar 2014 11:36:47 -0700 |
Sam Lantinga |
Integrated David Ludwig's support for Windows RT
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Sun, 09 Mar 2014 11:06:11 -0700 |
Sam Lantinga |
Fixed line endings on WinRT source code
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Tue, 04 Mar 2014 19:49:11 -0500 |
David Ludwig |
WinRT: emit SDL_APP_TERMINATING
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Tue, 04 Mar 2014 19:30:36 -0500 |
David Ludwig |
WinRT: emit SDL_APP_WILLENTER* and SDL_APP_DIDENTER* events
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Sat, 01 Mar 2014 16:37:30 -0500 |
David Ludwig |
WinRT: cleaned up some hard-to-read SDL_DisplayMode management code
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Sat, 01 Mar 2014 16:08:16 -0500 |
David Ludwig |
WinRT: fixed a crash in SDL_Quit
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Sun, 26 Jan 2014 08:06:36 -0500 |
David Ludwig |
WinRT: simulate keyboard events on Windows Phone 8 back-button presses
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Wed, 01 Jan 2014 16:05:37 -0500 |
David Ludwig |
WinRT: added a means to display a privacy policy link via the Settings charm
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Mon, 30 Dec 2013 11:59:04 -0500 |
David Ludwig |
WinRT: d3d11 blend mode bug fixes
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Thu, 26 Dec 2013 14:21:47 -0500 |
David Ludwig |
WinRT: minor error cleanup regarding OpenGL init
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Thu, 26 Dec 2013 14:13:20 -0500 |
David Ludwig |
WinRT: took out some dead comments from SDL_winrtopengles.cpp
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Thu, 26 Dec 2013 13:59:01 -0500 |
David Ludwig |
WinRT: fixed crash on ARM and x64 during OpenGL window init
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Thu, 26 Dec 2013 11:04:35 -0500 |
David Ludwig |
WinRT: minor header file usage cleanup in the d3d11 renderer
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Thu, 26 Dec 2013 11:03:43 -0500 |
David Ludwig |
WinRT: simplified the d3d11 vertex shader a bit
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Thu, 26 Dec 2013 10:18:33 -0500 |
David Ludwig |
WinRT: implemented SDL_RenderSetClipRect for the d3d11 renderer
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Wed, 25 Dec 2013 23:46:19 -0500 |
David Ludwig |
WinRT: corrected a minor error in an end-of-file comment
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Wed, 25 Dec 2013 23:45:07 -0500 |
David Ludwig |
WinRT: minor rotation/orientation code cleanup in the d3d11 renderer
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Wed, 25 Dec 2013 23:25:25 -0500 |
David Ludwig |
WinRT: removed a bit of dead d3d11 code
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Wed, 25 Dec 2013 22:27:58 -0500 |
David Ludwig |
WinRT: d3d11 compiled-shader code cleanup
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Wed, 25 Dec 2013 22:05:18 -0500 |
David Ludwig |
WinRT: made sure d3d11 debug mode doesn't get enabled by default
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Wed, 25 Dec 2013 21:39:48 -0500 |
David Ludwig |
WinRT: compiled the d3d11 renderer's shaders into SDL itself
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Wed, 25 Dec 2013 14:42:38 -0500 |
David Ludwig |
WinRT: prevented a potential race condition in the XInput backend
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Wed, 25 Dec 2013 14:20:40 -0500 |
David Ludwig |
WinRT: added a TODO note regarding texture-[un]locking in the d3d11 renderer
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Wed, 25 Dec 2013 14:17:49 -0500 |
David Ludwig |
WinRT: renamed d3d11-internal struct, SDL_VertexShaderConstants, to just VertexShaderConstants
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Wed, 25 Dec 2013 13:13:15 -0500 |
David Ludwig |
WinRT: moved contents of the d3d11 renderer's header file into its implementation file
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Wed, 25 Dec 2013 13:00:41 -0500 |
David Ludwig |
WinRT: simplified a potentially-common error message from D3D11_SetRenderTarget
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Wed, 25 Dec 2013 12:58:37 -0500 |
David Ludwig |
WinRT: removed an unnecessary use of std::string in the d3d11 renderer
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Wed, 25 Dec 2013 12:52:16 -0500 |
David Ludwig |
WinRT: utilized SDL_SetError's return value in the d3d11 renderer
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Wed, 25 Dec 2013 12:48:47 -0500 |
David Ludwig |
WinRT: minor d3d11 code cleanups
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Wed, 25 Dec 2013 12:47:39 -0500 |
David Ludwig |
WinRT: made d3d11-spawned error messages trickle down
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Wed, 25 Dec 2013 12:43:26 -0500 |
David Ludwig |
WinRT: made d3d11-spawned error messages include the function name of failed calls
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Tue, 24 Dec 2013 21:28:31 -0500 |
David Ludwig |
WinRT: moved ill-performing XInput device-detection calls to a separate thread
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Tue, 24 Dec 2013 21:08:11 -0500 |
David Ludwig |
WinRT: bug fix: game-controller/joystick button-down events weren't getting sent
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Sun, 22 Dec 2013 21:13:35 -0500 |
David Ludwig |
WinRT: better rendering performance via D3D11_USAGE_DYNAMIC
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Sat, 21 Dec 2013 10:08:11 -0500 |
David Ludwig |
WinRT: enabled OpenGL ES 2 support by default
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Tue, 10 Dec 2013 22:34:08 -0500 |
David Ludwig |
WinRT: fixed bug: SDL_RenderReadPixels didn't work with certain orientations of the physical display
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Fri, 29 Nov 2013 00:21:56 -0500 |
David Ludwig |
WinRT: removed a now-complete TODO comment regarding Direct3D 11
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Fri, 29 Nov 2013 00:19:46 -0500 |
David Ludwig |
WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in
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Thu, 28 Nov 2013 22:59:21 -0500 |
David Ludwig |
WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental state
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Thu, 28 Nov 2013 22:24:13 -0500 |
David Ludwig |
WinRT: implemented SDL_DetachThread() for WinRT
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