Wed, 10 Aug 2016 16:00:16 -0400 Ryan C. Gordon directsound: Implemented audio capture support.
Wed, 10 Aug 2016 15:34:24 -0400 Ryan C. Gordon windows: directsound should also map audio device GUIDs to proper names.
Wed, 10 Aug 2016 14:14:14 -0400 Ryan C. Gordon audio: Patched to compile on C89 compilers.
Wed, 10 Aug 2016 14:13:48 -0400 Ryan C. Gordon emscripten audio: fix timer on capture's silence callback.
Tue, 09 Aug 2016 19:35:46 -0400 Ryan C. Gordon directsound: recalculate audiospec size before creating secondary buffer.
Tue, 09 Aug 2016 16:58:32 -0400 Ryan C. Gordon emscripten audio: Added audio capture support.
Tue, 09 Aug 2016 16:58:06 -0400 Ryan C. Gordon Added a FIXME.
Tue, 09 Aug 2016 16:57:49 -0400 Ryan C. Gordon testaudiocapture: open capture device to same spec as output device.
Tue, 09 Aug 2016 00:44:59 -0400 Ryan C. Gordon audio: Only allocate fake_stream if we're using the standard audio threads.
Tue, 09 Aug 2016 00:44:05 -0400 Ryan C. Gordon audio: simplifed check for internal callback.
Sun, 07 Aug 2016 02:43:20 -0400 Ryan C. Gordon dsp: Implemented audio capture support.
Sun, 07 Aug 2016 01:48:38 -0400 Ryan C. Gordon winmm: Try to get full device names from the Windows Registry.
Sat, 06 Aug 2016 23:05:02 -0400 Ryan C. Gordon winmm: Added a FIXME for truncated device names.
Sat, 06 Aug 2016 19:34:32 -0400 Ryan C. Gordon winmm: Implemented audio capture support.
Sat, 06 Aug 2016 03:45:45 -0400 Ryan C. Gordon disk audio: Make default i/o delay match what device is meant to be running at.
Sat, 06 Aug 2016 03:39:15 -0400 Ryan C. Gordon disk audio: Implemented "capture" support, cleaned up some things.
Sat, 06 Aug 2016 02:48:00 -0400 Ryan C. Gordon testaudiocapture: use capture device buffer queueing, for better test coverage.
Sat, 06 Aug 2016 02:47:27 -0400 Ryan C. Gordon audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
Sat, 06 Aug 2016 02:45:51 -0400 Ryan C. Gordon testaudiocapture: don't use fullscreen for the window.
Sat, 06 Aug 2016 02:27:55 -0400 Ryan C. Gordon audio: SDL_ClearQueuedAudio() should free everything but two packets.
Fri, 05 Aug 2016 04:23:32 -0400 Ryan C. Gordon nas: initial shot at audio capture support. Compiles, but not tested.
Fri, 05 Aug 2016 02:04:48 -0400 Ryan C. Gordon audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice.
Fri, 05 Aug 2016 01:59:06 -0400 Ryan C. Gordon audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.
Fri, 05 Aug 2016 01:44:15 -0400 Ryan C. Gordon audio: Removed internal SDL_audiomem.h and macros.
Fri, 05 Aug 2016 01:44:41 -0400 Ryan C. Gordon audio: Clean up some CloseDevice() interface details.
Thu, 04 Aug 2016 11:51:17 -0400 Ryan C. Gordon arts: backed out audio capture support.
Wed, 03 Aug 2016 16:54:10 -0400 Ryan C. Gordon dummy audio: Patched to compile.
Wed, 03 Aug 2016 02:18:47 -0400 Ryan C. Gordon dummy audio: Implemented dummy audio capture support. :)
Wed, 03 Aug 2016 01:57:41 -0400 Ryan C. Gordon bsdaudio: first shot at audio capture support!
Wed, 03 Aug 2016 01:56:58 -0400 Ryan C. Gordon bsdaudio: this appears to be using the wrong variable...?
Wed, 03 Aug 2016 01:53:59 -0400 Ryan C. Gordon arts: Patched to (maybe) compile.
Wed, 03 Aug 2016 01:01:44 -0400 Ryan C. Gordon arts: implemented audio capture support.
Wed, 03 Aug 2016 01:00:30 -0400 Ryan C. Gordon alsa: capture devices don't need a mixbuf allocated.
Wed, 03 Aug 2016 00:31:08 -0400 Ryan C. Gordon testaudiocapture: made test app interactive.
Wed, 03 Aug 2016 00:30:12 -0400 Ryan C. Gordon coreaudio: Implemented audio capture for iOS.
Tue, 02 Aug 2016 19:17:51 -0400 Ryan C. Gordon testaudiocapture: Make a simple green/red window when recording/playing.
Tue, 02 Aug 2016 15:06:40 -0400 Ryan C. Gordon alsa: Implemented audio capture support!
Tue, 02 Aug 2016 15:06:05 -0400 Ryan C. Gordon alsa: Cleaned up the 5.1 swizzle mess a little.
Tue, 02 Aug 2016 15:04:33 -0400 Ryan C. Gordon audio: a little more robustness in the capture device's thread.
Tue, 02 Aug 2016 13:50:58 -0400 Ryan C. Gordon pulseaudio: Implemented audio capture support!
Tue, 02 Aug 2016 13:50:21 -0400 Ryan C. Gordon audio: implemented higher level infrastructure for running capture devices.
Tue, 02 Aug 2016 13:48:52 -0400 Ryan C. Gordon audio: Made some SDL_AudioDevice fields atomic.
Tue, 02 Aug 2016 13:38:56 -0400 Ryan C. Gordon testaudiocapture: Let specific devices be opened.
Mon, 01 Aug 2016 13:36:43 -0400 Ryan C. Gordon BUGS.txt: Bugzilla supports SSL; changed link to https:// ...
Mon, 01 Aug 2016 13:32:27 -0400 Ryan C. Gordon audio: changed some internal ints to be SDL_bools.
Mon, 01 Aug 2016 11:47:02 -0400 Ryan C. Gordon nacl: unlock audio thread mutex when done with it.
Mon, 01 Aug 2016 11:45:45 -0400 Ryan C. Gordon audio: Make SDL_AudioDevice::shutdown an atomic value.
Mon, 01 Aug 2016 00:20:47 -0400 Ryan C. Gordon audio: Implemented capture support for Mac OS X CoreAudio.
Mon, 01 Aug 2016 00:18:56 -0400 Ryan C. Gordon audio: Initial bits to enable audio capture support.
Sun, 28 Aug 2016 11:56:11 -0400 Ryan C. Gordon Patched to compile.
Sun, 28 Aug 2016 08:50:26 -0700 Ryan C. Gordon alsa: Implemented hotplug support, cleaned up device names.
Fri, 26 Aug 2016 15:46:29 -0400 Ryan C. Gordon ios: patched to compile.
Mon, 15 Aug 2016 10:09:41 -0400 Ryan C. Gordon alsa: don't enumerate virtual devices, just physical hardware.
Fri, 26 Aug 2016 12:18:08 -0700 Sam Lantinga Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved()
Fri, 26 Aug 2016 11:16:44 -0700 Sam Lantinga commit 1170112da3776fdb06425f62d57b63144c33dc51
Thu, 25 Aug 2016 22:31:44 +0200 Philipp Wiesemann Emscripten: Fixed crash if closing removed joystick (thanks, Sylvain!).
Thu, 25 Aug 2016 22:31:33 +0200 Philipp Wiesemann Android: Fixed crash if closing removed joystick (thanks, Sylvain!).
Sat, 20 Aug 2016 13:46:45 -0400 David Ludwig WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state
Wed, 17 Aug 2016 21:05:00 +0200 Philipp Wiesemann Added link in header comment.
Wed, 17 Aug 2016 21:04:50 +0200 Philipp Wiesemann Emscripten: Fixed opening previously closed joystick.