Sat, 01 Mar 2014 16:37:30 -0500 David Ludwig WinRT: cleaned up some hard-to-read SDL_DisplayMode management code
Sat, 01 Mar 2014 16:08:16 -0500 David Ludwig WinRT: fixed a crash in SDL_Quit
Sun, 26 Jan 2014 08:06:36 -0500 David Ludwig WinRT: simulate keyboard events on Windows Phone 8 back-button presses
Wed, 01 Jan 2014 16:05:37 -0500 David Ludwig WinRT: added a means to display a privacy policy link via the Settings charm
Mon, 30 Dec 2013 11:59:04 -0500 David Ludwig WinRT: d3d11 blend mode bug fixes
Thu, 26 Dec 2013 14:21:47 -0500 David Ludwig WinRT: minor error cleanup regarding OpenGL init
Thu, 26 Dec 2013 14:13:20 -0500 David Ludwig WinRT: took out some dead comments from SDL_winrtopengles.cpp
Thu, 26 Dec 2013 13:59:01 -0500 David Ludwig WinRT: fixed crash on ARM and x64 during OpenGL window init
Thu, 26 Dec 2013 11:04:35 -0500 David Ludwig WinRT: minor header file usage cleanup in the d3d11 renderer
Thu, 26 Dec 2013 11:03:43 -0500 David Ludwig WinRT: simplified the d3d11 vertex shader a bit
Thu, 26 Dec 2013 10:18:33 -0500 David Ludwig WinRT: implemented SDL_RenderSetClipRect for the d3d11 renderer
Wed, 25 Dec 2013 23:46:19 -0500 David Ludwig WinRT: corrected a minor error in an end-of-file comment
Wed, 25 Dec 2013 23:45:07 -0500 David Ludwig WinRT: minor rotation/orientation code cleanup in the d3d11 renderer
Wed, 25 Dec 2013 23:25:25 -0500 David Ludwig WinRT: removed a bit of dead d3d11 code
Wed, 25 Dec 2013 22:27:58 -0500 David Ludwig WinRT: d3d11 compiled-shader code cleanup
Wed, 25 Dec 2013 22:05:18 -0500 David Ludwig WinRT: made sure d3d11 debug mode doesn't get enabled by default
Wed, 25 Dec 2013 21:39:48 -0500 David Ludwig WinRT: compiled the d3d11 renderer's shaders into SDL itself
Wed, 25 Dec 2013 14:42:38 -0500 David Ludwig WinRT: prevented a potential race condition in the XInput backend
Wed, 25 Dec 2013 14:20:40 -0500 David Ludwig WinRT: added a TODO note regarding texture-[un]locking in the d3d11 renderer
Wed, 25 Dec 2013 14:17:49 -0500 David Ludwig WinRT: renamed d3d11-internal struct, SDL_VertexShaderConstants, to just VertexShaderConstants
Wed, 25 Dec 2013 13:13:15 -0500 David Ludwig WinRT: moved contents of the d3d11 renderer's header file into its implementation file
Wed, 25 Dec 2013 13:00:41 -0500 David Ludwig WinRT: simplified a potentially-common error message from D3D11_SetRenderTarget
Wed, 25 Dec 2013 12:58:37 -0500 David Ludwig WinRT: removed an unnecessary use of std::string in the d3d11 renderer
Wed, 25 Dec 2013 12:52:16 -0500 David Ludwig WinRT: utilized SDL_SetError's return value in the d3d11 renderer
Wed, 25 Dec 2013 12:48:47 -0500 David Ludwig WinRT: minor d3d11 code cleanups
Wed, 25 Dec 2013 12:47:39 -0500 David Ludwig WinRT: made d3d11-spawned error messages trickle down
Wed, 25 Dec 2013 12:43:26 -0500 David Ludwig WinRT: made d3d11-spawned error messages include the function name of failed calls
Tue, 24 Dec 2013 21:28:31 -0500 David Ludwig WinRT: moved ill-performing XInput device-detection calls to a separate thread
Tue, 24 Dec 2013 21:08:11 -0500 David Ludwig WinRT: bug fix: game-controller/joystick button-down events weren't getting sent
Sun, 22 Dec 2013 21:13:35 -0500 David Ludwig WinRT: better rendering performance via D3D11_USAGE_DYNAMIC
Sat, 21 Dec 2013 10:08:11 -0500 David Ludwig WinRT: enabled OpenGL ES 2 support by default
Tue, 10 Dec 2013 22:34:08 -0500 David Ludwig WinRT: fixed bug: SDL_RenderReadPixels didn't work with certain orientations of the physical display
Fri, 29 Nov 2013 00:21:56 -0500 David Ludwig WinRT: removed a now-complete TODO comment regarding Direct3D 11
Fri, 29 Nov 2013 00:19:46 -0500 David Ludwig WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in
Thu, 28 Nov 2013 22:59:21 -0500 David Ludwig WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental state
Thu, 28 Nov 2013 22:24:13 -0500 David Ludwig WinRT: implemented SDL_DetachThread() for WinRT
Thu, 28 Nov 2013 22:09:21 -0500 David Ludwig WinRT: merged with latest SDL 2.x/HG code
Thu, 28 Nov 2013 21:15:05 -0500 David Ludwig WinRT: fixed bug: touch input coordinates weren't normalized [0..1]
Mon, 04 Nov 2013 19:54:29 -0500 David Ludwig WinRT: added experimental OpenGL ES 2.0 support
Fri, 01 Nov 2013 22:54:39 -0400 David Ludwig WinRT: added support for SDL_HINT_RENDER_SCALE_QUALITY
Mon, 28 Oct 2013 15:52:04 -0400 David Ludwig WinRT: added a comment regarding the lack of SHGetFolderPath on WinRT
Mon, 28 Oct 2013 15:41:22 -0400 David Ludwig WinRT: implemented SDL_GetBasePath and SDL_GetPrefPath
Sun, 27 Oct 2013 23:19:35 -0400 David Ludwig WinRT: spelling fix in SDL_hints.h
Sun, 27 Oct 2013 23:03:11 -0400 David Ludwig WinRT: build fixes, post SDL 2.0.1 update
Sun, 27 Oct 2013 21:26:46 -0400 David Ludwig WinRT: merged with SDL 2.0.1 codebase
Sun, 27 Oct 2013 14:31:57 -0400 David Ludwig WinRT: fixed two bugs regarding mouse events
Fri, 25 Oct 2013 20:31:43 -0400 David Ludwig WinRT: made the Direct3D 11.x 'Debug Layer' be enable-able in any app via a hint
Sun, 22 Sep 2013 23:17:25 -0400 David Ludwig WinRT: added missing files
Sun, 22 Sep 2013 12:26:53 -0400 David Ludwig WinRT: unified the two, public, app-init functions
Mon, 16 Sep 2013 22:43:12 -0400 David Ludwig WinRT: ugh, at least one file in an app's project seems to require C++/CX compilation.
Mon, 16 Sep 2013 22:27:30 -0400 David Ludwig WinRT: renamed SDL_winrt_main.cpp to indicate that it should only be used in non-XAML apps
Mon, 16 Sep 2013 21:09:58 -0400 David Ludwig WinRT: reduced the size of SDL_winrt_main.cpp by a little bit
Mon, 16 Sep 2013 11:02:18 -0400 David Ludwig WinRT: made SDL_GetWindowWMInfo return window data in a slightly easier-to-use format
Mon, 16 Sep 2013 00:31:01 -0400 David Ludwig WinRT: fixed a line-rendering bug in the D3D 11.1 backend
Sun, 15 Sep 2013 23:53:51 -0400 David Ludwig WinRT: made SDL_winrt_main.cpp not have to be compiled as C++/CX (via the /ZW compiler flag)
Sat, 14 Sep 2013 23:44:50 -0400 David Ludwig WinRT: build fix for the SDL-WinRT-only .sln
Sat, 14 Sep 2013 23:34:27 -0400 David Ludwig WinRT: project-naming cleanup. Projects that link to SDL will need updating. To update:
Fri, 06 Sep 2013 21:13:15 -0400 David Ludwig WinRT: code cleanup: attempted to make it more clear what code is specific to what app type (plain Direct3D or XAML)
Fri, 06 Sep 2013 21:00:52 -0400 David Ludwig WinRT: minor code cleanup regarding events
Fri, 06 Sep 2013 19:23:42 -0400 David Ludwig WinRT: removed chunks of C++ hack code from SDL_xaudio2.c