Sat, 06 Jul 2013 00:06:44 -0700 Sam Lantinga Fixed build errors on Mac OS X
Fri, 05 Jul 2013 23:57:19 -0700 Sam Lantinga Removed the inline functions from SDL_stdinc.h
Fri, 05 Jul 2013 21:37:27 -0700 Sam Lantinga No, there's no reason not to use fprintf
Fri, 05 Jul 2013 21:25:32 -0700 Sam Lantinga Fixed detection of overlong sequences (thanks Tommy!)
Fri, 05 Jul 2013 01:31:02 -0400 Ryan C. Gordon Patched to compile on pre-C99 compilers.
Fri, 05 Jul 2013 01:18:18 -0400 Ryan C. Gordon Don't set the same GL context twice on Mac OS X (thanks, Alex!).
Fri, 05 Jul 2013 01:09:27 -0400 Ryan C. Gordon Fixed some __BEOS__ vs __HAIKU__ preprocessor tests (thanks, Axel!).
Fri, 05 Jul 2013 00:54:00 -0400 Ryan C. Gordon Don't crash if SDL_AudioQuit() is called twice in a row.
Fri, 05 Jul 2013 00:41:34 -0400 Ryan C. Gordon Strip newlines from messages in SDL_Log*() before calling logging function.
Fri, 05 Jul 2013 00:41:01 -0400 Ryan C. Gordon Added a FIXME.
Fri, 05 Jul 2013 00:30:23 -0400 Ryan C. Gordon Don't close already-closed audio devices during SDL_Quit().
Wed, 03 Jul 2013 12:31:40 -0700 Sam Lantinga Added SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS to the documentation for the joystick and game controller APIs
Tue, 04 Jun 2013 12:02:18 -0400 Edward Rudd add in alt+enter keyboard shortcut to test common to toggle fullscreen desktop
Sat, 29 Jun 2013 14:40:55 -0700 Sam Lantinga Fixed the logical size for rendering to texture, thanks to Mason Wheeler.
Sat, 29 Jun 2013 22:08:38 +0200 Philipp Wiesemann Changed paths and name of header file in text of VisualC.html.
Fri, 28 Jun 2013 23:29:13 -0700 Sam Lantinga Only check for keyboard focus if the video subsystem was initialized.
Fri, 28 Jun 2013 22:49:03 -0700 Sam Lantinga Removing old dangerous signal catching code.
Fri, 28 Jun 2013 22:44:49 -0700 Sam Lantinga Not using SDLmain on Windows is just fine, don't fail the initialization if the program implements WinMain() and then doesn't call SDL_SetMainReady().
Fri, 28 Jun 2013 22:42:10 -0700 Sam Lantinga Added testgamecontroller to the Visual Studio 2012 solution.
Fri, 28 Jun 2013 20:46:11 -0700 Sam Lantinga Merged
Sat, 15 Jun 2013 02:46:32 -0700 Sam Lantinga Fixed some Visual Studio analyze warnings
Fri, 28 Jun 2013 09:53:13 -0700 Sam Lantinga Merged
Fri, 28 Jun 2013 09:52:36 -0700 Sam Lantinga Updated the name of the copyright file
Thu, 27 Jun 2013 17:53:05 -0700 Sam Lantinga Merged
Thu, 27 Jun 2013 17:07:24 -0700 Jørgen P. Tjernø Remove / update references to 1.2.
Thu, 27 Jun 2013 17:07:18 -0700 Jørgen P. Tjernø sdl - added comment with URL to windows scancode definition document
Thu, 27 Jun 2013 17:49:22 -0700 Sam Lantinga Whoops, this controller had already been added.
Thu, 27 Jun 2013 16:32:45 -0700 Sam Lantinga Added game controller support for an older XBox Controller
Thu, 27 Jun 2013 11:49:19 -0700 Sam Lantinga We don't want to save the alpha modulation, we want to save the blend mode.
Thu, 27 Jun 2013 11:44:07 -0700 Sam Lantinga Updated testshader for the SDL 2.0 API
Thu, 27 Jun 2013 11:27:19 -0700 Sam Lantinga Fixed bug updating the clip rect for the software renderer
Thu, 27 Jun 2013 11:21:37 -0700 Sam Lantinga Fixed bug: SDL2 Xinput joystick axis jumps from positive to negative
Thu, 27 Jun 2013 11:17:48 -0700 Sam Lantinga Fixed warning about unused variable.
Thu, 27 Jun 2013 10:59:30 -0700 Sam Lantinga Fixed initializing the haptic system from an XInput joystick
Tue, 25 Jun 2013 20:21:31 -0700 Sam Lantinga Fixed bug 1929 - SDL_Texture* from SDL_CreateTexture() causes GL_BindTexture() to segfault
Mon, 24 Jun 2013 22:06:50 -0700 Sam Lantinga Better text printing for UTF-8 characters
Sun, 23 Jun 2013 22:19:38 -0700 Sam Lantinga Updated timer test and fixed performance counter on Mac OS X
Sun, 23 Jun 2013 15:00:23 -0700 Andreas Schiffler Update testsprite2 for visual testing: user fuzzer and add --iteration parameter to enable deterministic screen end-state
Sun, 23 Jun 2013 14:05:27 -0700 Andreas Schiffler Add VS Express Edition sln files (drop the unsupported solution folders for tests); update VisualC documentation
Tue, 18 Jun 2013 00:50:35 -0700 Sam Lantinga Fixed bug 1913 - state->index may get negative in SDL_wave.c file.
Tue, 18 Jun 2013 00:39:47 -0700 Sam Lantinga Fixed bug 1916 - SDL_Keysym contains a deprecated field for unicode which may be removed.
Mon, 17 Jun 2013 07:14:20 -0700 Sam Lantinga Improved include paths for projects using SDL on Android
Mon, 17 Jun 2013 06:35:41 -0700 Sam Lantinga Removed obsolete Xcode templates and documentation
Sun, 16 Jun 2013 12:00:54 +0200 Philipp Wiesemann Changed comment to be used by doxygen.
Thu, 13 Jun 2013 22:30:02 -0700 Sam Lantinga Allow users to define SDL_STDINC_NO_INLINES if they don't want the inline functions defined.
Thu, 13 Jun 2013 22:10:10 -0700 Sam Lantinga Fixed SDL building with the minimal configuration
Tue, 11 Jun 2013 08:37:03 -0700 Sam Lantinga Added an arbitrary limit to the number of queued events so it doesn't grow unbounded.
Tue, 11 Jun 2013 08:32:55 -0700 Sam Lantinga Update the queued event wmmsg pointer to point to the queued event data.
Mon, 10 Jun 2013 23:24:02 -0700 Sam Lantinga Made the SDL event queue dynamically allocated so we don't ever drop events.
Sun, 09 Jun 2013 11:58:31 +0200 Philipp Wiesemann Updated names of README files in source comments.
Sun, 09 Jun 2013 11:51:59 +0200 Philipp Wiesemann Fixed Android Lint warning in AndroidManifest.xml.
Fri, 07 Jun 2013 21:50:29 -0700 Sam Lantinga Updated configure
Fri, 07 Jun 2013 21:47:23 -0700 Sam Lantinga Improved find_lib, gets the latest version of libpng, etc.
Fri, 07 Jun 2013 18:26:55 -0700 Sam Lantinga Check for well known XInput device GUIDs before enumerating the device list.
Fri, 07 Jun 2013 09:40:07 -0700 Sam Lantinga Removed redundant "Controller" names from gamepads, added mapping for Logitech F710 in DirectInput mode
Fri, 07 Jun 2013 09:39:10 -0700 Sam Lantinga Slightly more efficient to check the event type first
Fri, 07 Jun 2013 08:48:25 -0700 Sam Lantinga It's better not to have the full range of the axis (by 1 on the negative side) than turn 0 value into -1
Thu, 06 Jun 2013 23:18:36 -0700 Sam Lantinga Fixed bug 1897 - CPU spike on Windows with WM_EVENT and OpenGL
Thu, 06 Jun 2013 18:20:06 -0700 Sam Lantinga Fixed crash trying to get the GUID of an invalid joystick index
Thu, 06 Jun 2013 17:59:01 -0700 Sam Lantinga The triggers should be expanded out to the full range to match DirectInput behavior.