Tue, 12 Dec 2017 22:25:39 -0500 Ryan C. Gordon windows: Fixed a comment.
Tue, 12 Dec 2017 22:30:21 -0800 Sam Lantinga Moved deployment target values to project settings
Tue, 12 Dec 2017 21:59:39 -0800 Sam Lantinga Parameterized the All (target platform) build target scripts so they can be used in other projects
Tue, 12 Dec 2017 16:37:23 -0800 Sam Lantinga Fixed bug 3992 - SDL_GetColorKey doesn't set error message
Tue, 12 Dec 2017 16:34:16 -0800 Sam Lantinga Fixed bug 3981 - Inverted logic bug in SDL_renderer "overscan" feature
Tue, 12 Dec 2017 16:25:43 -0800 Sam Lantinga Fixed bug 3993 - altivec.h include in SDL_cpuinfo.h breaks compilation with -std=c++11
Tue, 12 Dec 2017 16:10:20 -0800 Sam Lantinga Fixed bug 3996 - Corrupted or over-released critical section on SDL_Quit (SDL_event_watchers_lock)
Tue, 12 Dec 2017 12:52:23 -0800 Sam Lantinga Add the ability to set SDL to handle Return as 'hide IME' on Android softkeyboard. (thanks Rachel!)
Tue, 12 Dec 2017 12:52:17 -0800 Sam Lantinga Added support for Android video textures
Tue, 12 Dec 2017 12:52:09 -0800 Sam Lantinga Merged latest changes from rel/streaming_client
Tue, 12 Dec 2017 12:14:55 -0800 Sam Lantinga Renamed Xcode build targets so it's easier to copy files out of build directories on the command line
Tue, 12 Dec 2017 11:29:00 -0800 Sam Lantinga Added SDL_uikitmetalview.m to the tvOS project
Mon, 11 Dec 2017 14:44:34 -0800 Sam Lantinga Fixed bug 3999 - Build failed when try to build with configure script for Android
Mon, 11 Dec 2017 12:00:12 -0800 Sam Lantinga Check for immintrin.h before using it in SDL_cpuinfo.h
Mon, 11 Dec 2017 11:47:52 -0800 Sam Lantinga Fixed Windows gcc build
Mon, 11 Dec 2017 11:34:53 -0800 Sam Lantinga The newer compilers generate the property boilerplate automatically
Mon, 11 Dec 2017 11:02:51 -0800 Sam Lantinga Fixed Mac OS X build
Sun, 10 Dec 2017 09:17:33 -0800 Sam Lantinga Workaround for bug 3931 - spurious SDL_MOUSEMOTION events with SDL_HINT_MOUSE_RELATIVE_MODE_WARP 1 since Windows 10 Fall Creators update
Sun, 10 Dec 2017 09:10:02 -0800 Sam Lantinga Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)
Sun, 10 Dec 2017 09:09:27 -0800 Sam Lantinga Added the Metal framework to several iOS tests
Sat, 09 Dec 2017 19:48:38 -0800 Sam Lantinga Backed out using pixel texture coordinates, it had weird visual side effects
Sat, 09 Dec 2017 19:41:08 -0800 Sam Lantinga Fixed normalized coordinates when the viewport is set
Sat, 09 Dec 2017 15:00:41 -0800 Sam Lantinga Added support for linear sampling and pixel coordinates in the metal renderer
Sat, 09 Dec 2017 13:05:56 -0800 Sam Lantinga Fixed compiler warning
Sat, 09 Dec 2017 12:58:41 -0800 Sam Lantinga Fixed pixel positioning and size for the Metal renderer
Sat, 09 Dec 2017 03:28:23 -0500 Ryan C. Gordon metal: fixed render target support.
Sat, 09 Dec 2017 03:27:52 -0500 Ryan C. Gordon metal: Added some comments and FIXMEs.
Sat, 09 Dec 2017 03:24:01 -0500 Ryan C. Gordon audio: fixed typo in Doxygen comment.
Fri, 08 Dec 2017 16:12:53 -0800 Sam Lantinga Removed duplicate entry for SDL_wasapi.h
Fri, 08 Dec 2017 18:26:26 -0500 Ryan C. Gordon metal: Cleaned up some reference count politics.
Fri, 08 Dec 2017 17:43:57 -0500 Ryan C. Gordon hints: Add "metal" to the list of SDL_RENDER_DRIVER hints.
Fri, 08 Dec 2017 14:30:10 -0800 Sam Lantinga Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder()
Fri, 08 Dec 2017 13:20:20 -0800 Sam Lantinga Fixed Metal renderer memory leak
Fri, 08 Dec 2017 14:03:36 -0500 Ryan C. Gordon metal: Don't check if Metal is available if targeting modern macOS versions.
Fri, 08 Dec 2017 12:02:23 -0800 Sam Lantinga Minor cleanup
Fri, 08 Dec 2017 11:35:19 -0800 Sam Lantinga Fixed minor memory leak in the Metal renderer
Fri, 08 Dec 2017 11:34:32 -0800 Sam Lantinga Added check for failure of D3D_ActivateRenderer()
Fri, 08 Dec 2017 11:33:27 -0800 Sam Lantinga Fixed compiler warning
Fri, 08 Dec 2017 11:09:05 -0800 Sam Lantinga Fixed bug 1878 - Scaled texture draws with filtering produce wrapping artifacts.
Fri, 08 Dec 2017 00:49:35 -0500 Ryan C. Gordon configure: List Metal in video drivers.
Fri, 08 Dec 2017 08:58:02 -0800 Sam Lantinga Defer getting the next drawable until we actually start rendering
Thu, 07 Dec 2017 18:08:51 -0800 Sam Lantinga Fixed runtime errors on iOS
Thu, 07 Dec 2017 17:47:01 -0800 Sam Lantinga Fixed building for simulators or older iOS SDKs
Thu, 07 Dec 2017 17:12:03 -0800 Sam Lantinga Fixed compiling Metal renderer on iOS
Thu, 07 Dec 2017 16:08:47 -0800 Sam Lantinga Added iOS and OSX versions of the Metal shaders
Thu, 07 Dec 2017 16:08:09 -0800 Sam Lantinga Enable building the Metal renderer by default, and weak link the Metal framework so the SDL library is safe to use on older Macs
Thu, 21 Apr 2016 03:16:44 -0400 Ryan C. Gordon Initial shot at a renderer target for Apple's Metal API.
Thu, 07 Dec 2017 09:35:28 -0800 Sam Lantinga The Metal view is a full SDL_uikitview to support multi-touch
Wed, 06 Dec 2017 16:37:55 -0500 Ryan C. Gordon cocoa: Added two missing files from hg changeset bc7ca7cfa6ca.
Wed, 06 Dec 2017 12:24:32 -0500 Ryan C. Gordon audio: Port WASAPI to WinRT, remove XAudio2 backend.
Wed, 06 Dec 2017 13:48:51 -0500 Ryan C. Gordon winrt: Patched to compile on Ryan's workstation. :)
Mon, 04 Dec 2017 20:37:01 -0800 Sam Lantinga Fixed bug 3974 - Fix SDL_WarpMouseInWindow on both KMSDRM and RaspberryPi drivers
Mon, 04 Dec 2017 20:35:01 -0800 Sam Lantinga Fixed bug 3975 - Add GLES2 support for macOS via ANGLE library
Mon, 04 Dec 2017 20:26:09 -0800 Sam Lantinga Removed spurious debug output
Mon, 04 Dec 2017 19:28:03 +0200 Olli Kallioinen Fixed SDL_Log not working on windows if the output is being redirected.
Mon, 04 Dec 2017 20:21:52 -0800 Sam Lantinga Fixed typos (thanks Martin!)
Sun, 03 Dec 2017 20:27:08 -0800 Sam Lantinga Fixed name of eglCreatePbufferSurface function
Sun, 03 Dec 2017 20:25:55 -0800 Sam Lantinga Fixed bug 3945 - Add eglCreatePbufferSurface function
Sun, 03 Dec 2017 18:11:12 +0100 Patrice Mandin atari:xbios: Call NOVA routines in supervisor mode SDL-1.2
Tue, 28 Nov 2017 18:31:18 -0800 Sam Lantinga Non-resizable windows need to have their window rect set to the client rect