Fri, 16 Aug 2013 12:51:29 -0400 Ryan C. Gordon Patched to compile.
Fri, 16 Aug 2013 13:37:27 -0300 Gabriel Jacobo [Bug 2042] OpenGL ES renderer tries to load OES functions unconditionally
Fri, 16 Aug 2013 09:20:33 -0700 Sam Lantinga Fixed alpha composition when destination alpha is transparent.
Fri, 16 Aug 2013 06:59:19 -0700 Sam Lantinga Fixed alpha blending for the MMX blit functions
Wed, 14 Aug 2013 23:30:10 -0700 Andreas Schiffler Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency
Mon, 12 Aug 2013 22:00:21 -0700 Sam Lantinga Don't print "unrecognized key" message for an X11 keycode of 0. This can happen with composed characters.
Mon, 12 Aug 2013 19:18:48 -0700 Sam Lantinga Fixed the tag name for the SDL 2.0 release
Mon, 12 Aug 2013 11:09:13 -0700 Jørgen P. Tjernø Mac: Fix restoring of Cmd-H-hidden fullscreen desktop windows.
Mon, 12 Aug 2013 08:45:37 -0700 Sam Lantinga Added Julian Winter to the credits for the SDL 2.0 website.
Mon, 12 Aug 2013 08:40:49 -0700 Sam Lantinga Added tag release_2.0.0 for changeset d6a8fa507a45
Mon, 12 Aug 2013 11:13:50 -0300 Gabriel Jacobo Fixes #2022, do not resume on Android when surfaceChanged
Sun, 11 Aug 2013 19:56:43 -0700 Sam Lantinga Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() release-2.0.0
Sat, 10 Aug 2013 23:21:06 +0200 Philipp Wiesemann Added missing call to SDL_stack_free().
Sat, 10 Aug 2013 23:14:20 +0200 Philipp Wiesemann Removed SDL_HAPTIC_SQUARE from comments in header to prevent doxygen confusion.
Sat, 10 Aug 2013 23:07:28 +0200 Philipp Wiesemann Corrected comment in test program.
Sat, 10 Aug 2013 11:19:30 -0700 Sam Lantinga Fixed bug 1925 - SDL_GetPerformanceFrequency returns incorrect value on iOS
Sat, 10 Aug 2013 10:57:54 -0700 Sam Lantinga Fixed whitespace
Sat, 10 Aug 2013 10:55:12 -0700 Sam Lantinga Fixed bug 2024 - Update OSX Joystick code to fully support Saitek p2500 gamepad
Sat, 10 Aug 2013 10:54:03 -0700 Sam Lantinga Fixed bug 2025 - Update 1.2 OSX Joystick code to fully support Saitek p2500 gamepad SDL-1.2
Sat, 10 Aug 2013 10:49:26 -0700 Sam Lantinga Check the return value of glGenTextures()
Sat, 10 Aug 2013 13:46:19 -0400 Ryan C. Gordon Haptic: Let XInput update effects while they're still running.
Sat, 10 Aug 2013 13:40:08 -0400 Ryan C. Gordon Removed no-longer-necessary comment.
Sat, 10 Aug 2013 13:38:09 -0400 Ryan C. Gordon Replaced SDL_HAPTIC_SQUARE with SDL_HAPTIC_LEFTRIGHT.
Sat, 10 Aug 2013 13:20:45 -0400 Ryan C. Gordon Fixed some typos in the headers.
Fri, 09 Aug 2013 23:58:33 -0700 Sam Lantinga Added the Google Summer of Code students from 2010
Fri, 09 Aug 2013 23:43:14 -0700 Sam Lantinga Updated the credits for SDL 2.0. Thank you everyone!
Fri, 09 Aug 2013 23:13:52 -0700 Sam Lantinga Fixed bug 2007 - SDL_SetWindowMinimumSize() not implemented on X11 (thanks Rainer!)
Fri, 09 Aug 2013 21:09:49 -0700 Sam Lantinga Better wording suggested by the community
Thu, 08 Aug 2013 22:10:00 -0700 Andreas Schiffler Update video_getSetWindowSize for windows
Thu, 08 Aug 2013 21:29:30 -0700 Andreas Schiffler Fix Bug 2021: Win32: Stack overflow due to recursive SDL_LogOutput on SDL_LogError without console; fix off-by-one error in SDLtest test suite
Thu, 08 Aug 2013 21:16:29 -0700 Sam Lantinga Removed unneeded Android audio code
Thu, 08 Aug 2013 21:25:09 -0300 Gabriel Jacobo Start Android Audio Thread after audio buffer and AudioTrack are ready.
Thu, 08 Aug 2013 15:04:30 -0700 Ryan C. Gordon SDL_RegisterEvents() now rejects requests for numevents <= 0.
Thu, 08 Aug 2013 13:29:44 -0700 Jørgen P. Tjernø Mac: Fix mouse tap on 10.5.
Thu, 08 Aug 2013 13:22:21 -0700 Ryan C. Gordon Backed out changeset 3f487d7d2d1d
Thu, 08 Aug 2013 12:49:29 -0700 Ryan C. Gordon Send the SDL_QUIT when last window is destroyed, not during its close event.
Thu, 08 Aug 2013 12:48:37 -0700 Jørgen P. Tjernø Mac: Don't enable SDL_MAC_NO_SANDBOX by default.
Thu, 08 Aug 2013 12:21:26 -0700 Sam Lantinga Fixed crash if SDL_GetThreadName() is passed a NULL thread.
Thu, 08 Aug 2013 12:20:22 -0700 Sam Lantinga Fixed whitespace
Thu, 08 Aug 2013 11:41:35 -0400 Edward Rudd use @rpath for OS X Shared Library as well
Thu, 08 Aug 2013 09:47:42 -0300 Gabriel Jacobo Add some protection against double init of the Android audio backend
Thu, 08 Aug 2013 02:34:21 -0700 Sam Lantinga Fixed compile error
Thu, 08 Aug 2013 02:30:32 -0700 Sam Lantinga Fixed bug 2009 - Creating texture from 32-bit surface with colorkey and per-surface alpha ignores the colorkey
Thu, 08 Aug 2013 01:59:36 -0700 Sam Lantinga autogen.sh on development system
Thu, 08 Aug 2013 01:59:19 -0700 Sam Lantinga Updated README to match new website description
Wed, 07 Aug 2013 17:26:28 -0700 Sam Lantinga Explicitly use the RTLD_LOCAL flag since that's the behavior we want.
Wed, 07 Aug 2013 16:32:51 -0700 Sam Lantinga The return value of SDL_MostSignificantBitIndex32(0) is defined as -1.
Wed, 07 Aug 2013 16:29:28 -0700 Jørgen P. Tjernø Ensure that the right window is current in SDL_GL_SwapWindow.
Wed, 07 Aug 2013 16:29:25 -0700 Jørgen P. Tjernø Mac: Support for multiple contexts per SDL_Window.
Wed, 07 Aug 2013 16:29:21 -0700 Jørgen P. Tjernø Mac: Don't -[NSOpenGLContext update] on (potentially) the wrong thread.
Wed, 07 Aug 2013 16:29:15 -0700 Jørgen P. Tjernø Mac: Better mouse-grab if you define SDL_MAC_NO_SANDBOX.
Wed, 07 Aug 2013 14:00:41 -0700 Sam Lantinga Updated the name of the iOS platform
Wed, 07 Aug 2013 12:17:33 -0700 Ryan C. Gordon Whoops, forgot to commit this piece.
Wed, 07 Aug 2013 11:14:16 -0700 Ryan C. Gordon SDL_Init() is now just a wrapper around SDL_InitSubSystem().
Wed, 07 Aug 2013 11:12:11 -0700 Ryan C. Gordon SDL_*Parachute() are no-ops, remove them.
Wed, 07 Aug 2013 11:00:44 -0700 Ryan C. Gordon Removed SDL_AssertionsInit(). It's a no-op, let's keep it that way. :)
Wed, 07 Aug 2013 09:20:41 -0700 Sam Lantinga Fix building the tests with Visual Studio 2012 (thanks Isaac!)
Wed, 07 Aug 2013 01:14:04 -0700 Sam Lantinga Reset the viewport when we reset the other D3D state.
Wed, 07 Aug 2013 00:46:42 -0700 Sam Lantinga Unify the SetWindowPos() calls so that they all set the window state based on SDL state.
Wed, 07 Aug 2013 00:10:31 -0700 Sam Lantinga Fixed incorrect window state if the window is created grabbed. We don't want to activate the window if it isn't shown yet.