Mon, 07 Jul 2014 23:48:21 -0700 |
Sam Lantinga |
Fixed supporting multiple frameworks
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Mon, 07 Jul 2014 23:40:10 -0700 |
Sam Lantinga |
Fixed code signing release frameworks
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Mon, 07 Jul 2014 23:33:57 -0700 |
Andreas Schiffler |
Update audio testautomation: more coverage; added SDL_PauseAudio test /w callback coverage
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Mon, 07 Jul 2014 23:26:34 -0700 |
Sam Lantinga |
Fixed bug 2421 - SDL_RenderCopyEx off by one when rotating by 90 and -90
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Mon, 07 Jul 2014 21:34:04 -0700 |
Sam Lantinga |
Updated configure after removing pthread spinlock support
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Mon, 07 Jul 2014 21:27:42 -0700 |
Sam Lantinga |
Fixed bug 2618 - incomplete pthread-based lock support should be removed
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Mon, 07 Jul 2014 21:21:05 -0700 |
Sam Lantinga |
Fixed bug 2628 - invalidate surface->map in SDL_SurfacePalette()
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Mon, 07 Jul 2014 20:26:21 -0700 |
Andreas Schiffler |
Enable 2 disabled audio tests (since bug 1396 is fixed and they pass now)
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Mon, 07 Jul 2014 13:21:54 -0700 |
Sam Lantinga |
Hopefully fixed Cygwin build
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Mon, 07 Jul 2014 13:19:53 -0700 |
Sam Lantinga |
Removed useless assert
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Mon, 07 Jul 2014 12:48:25 -0700 |
Sam Lantinga |
Fixed bug 2631 - Mac: minor code cleanup
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Mon, 07 Jul 2014 11:44:14 -0700 |
Sam Lantinga |
SDL_SYS_IsXInputGamepad_DeviceIndex() is only available if SDL_JOYSTICK_XINPUT is true.
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Mon, 07 Jul 2014 11:13:19 -0700 |
Sam Lantinga |
Fixed indentation for pnacl configuration
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Mon, 07 Jul 2014 11:00:25 -0700 |
Sam Lantinga |
Fixed compiler warnings on iOS
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Mon, 07 Jul 2014 10:42:19 -0700 |
Sam Lantinga |
Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion
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Mon, 07 Jul 2014 10:39:02 -0700 |
Sam Lantinga |
Fixed compiler warning
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Mon, 07 Jul 2014 10:38:10 -0700 |
Sam Lantinga |
Fixed compiler warning on Mac OS X
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Sat, 05 Jul 2014 16:11:23 -0700 |
Shawn Walker |
2620 solaris port missing atomics if not using gcc
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Mon, 07 Jul 2014 10:33:32 -0700 |
Sam Lantinga |
Fixed bug 2629 - Mac: crash when calling SDL_DestroyWindow with an active OpenGL context
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Sun, 06 Jul 2014 22:15:31 +0100 |
Alex Baines |
Call dbus_shutdown to make valgrind happy.
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Mon, 07 Jul 2014 10:26:28 -0700 |
Sam Lantinga |
Fixed mingw64 build and warnings
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Sun, 06 Jul 2014 20:41:39 -0700 |
Andreas Schiffler |
Fix option for forced run of disabled tests in test harness
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Fri, 04 Jul 2014 17:20:22 -0700 |
Sam Lantinga |
Fixed haptic refcount bug (thanks David Ludwig!)
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Fri, 04 Jul 2014 18:20:23 -0400 |
David Ludwig |
Made the latest XInput + Haptic changes compile and run on WinRT
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Thu, 03 Jul 2014 15:39:55 -0700 |
Sam Lantinga |
Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
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Thu, 03 Jul 2014 17:36:08 -0300 |
Gabriel Jacobo |
Maybe fixes bug #2291 (red tinted screen on some Samsung Android devices)
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Thu, 03 Jul 2014 10:22:26 -0700 |
Alfred Reynolds |
add a comment to SDL_InitSubSystem explaining its refcounting behavior
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Thu, 03 Jul 2014 10:22:12 -0700 |
Alfred Reynolds |
The YUV offset is 16 / 255, not 16 / 256
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Mon, 30 Jun 2014 17:22:08 -0700 |
Jørgen P. Tjernø |
Apply WIN32_LEAN_AND_MEAN redefine fix to SDL_syswm.h too.
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Sat, 28 Jun 2014 19:51:26 -0700 |
Sam Lantinga |
Fixed null terminating the X11 error string
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Sat, 28 Jun 2014 13:05:16 -0300 |
Gabriel Jacobo |
Better fix to support EGL_KHR_create_context and not fail to build on Android
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Sat, 28 Jun 2014 12:50:17 -0300 |
Gabriel Jacobo |
Another fix to prevent dereferencing a null window pointer in SDL_mouse.c
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Sat, 28 Jun 2014 12:48:29 -0300 |
Gabriel Jacobo |
Disable desktop OpenGL for EGL under Android
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Sat, 28 Jun 2014 12:36:44 -0300 |
Gabriel Jacobo |
Fixes #2611 #2610, Touch events cause crash on Android, thanks Alvin & Sylvain
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Sat, 28 Jun 2014 12:17:29 -0300 |
Knut Andre Tidemann |
SDL_egl: allow creation of versioned OpenGL contexts with EGL_KHR_create_context
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Thu, 26 Jun 2014 12:42:15 -0700 |
Sam Lantinga |
Fixed compiler warning on Android
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Wed, 25 Jun 2014 21:40:56 -0700 |
Sam Lantinga |
Updated the template project for iOS, thanks to Davide Coppola
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Wed, 25 Jun 2014 21:06:47 -0700 |
Sam Lantinga |
Fixed YUV texture update with a subrect in OpenGL ES 2.0 - thanks Sylvain!
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Wed, 25 Jun 2014 22:38:40 -0400 |
David Ludwig |
WinRT: Fixed game controller axis mappings
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Wed, 25 Jun 2014 22:03:05 -0400 |
David Ludwig |
WinRT build fix
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Wed, 25 Jun 2014 17:24:06 -0400 |
Ryan C. Gordon |
Patched to compile on Windows.
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Wed, 25 Jun 2014 17:20:22 -0400 |
Ryan C. Gordon |
Whoops, lost this in the merge.
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Wed, 25 Jun 2014 17:13:43 -0400 |
Ryan C. Gordon |
Patched to compile with -Werror=declaration-after-statement
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Wed, 25 Jun 2014 17:06:12 -0400 |
Ryan C. Gordon |
Merged Ryan's SDL-gui-backend branch.
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Wed, 25 Jun 2014 16:16:55 -0400 |
Ryan C. Gordon |
Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState().
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Wed, 11 Jun 2014 00:40:19 -0400 |
Ryan C. Gordon |
Implemented Cocoa GetAbsoluteMouseState().
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Wed, 11 Jun 2014 00:12:19 -0400 |
Ryan C. Gordon |
Implement Windows GetAbsoluteMouseState().
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Wed, 11 Jun 2014 00:12:06 -0400 |
Ryan C. Gordon |
This should probably query async button state.
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Thu, 05 Jun 2014 00:54:43 -0400 |
Ryan C. Gordon |
Wired up Windows resize hit testing.
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Thu, 05 Jun 2014 00:49:25 -0400 |
Ryan C. Gordon |
Minor tweaks to testhittesting.
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Thu, 05 Jun 2014 00:45:16 -0400 |
Ionut Leonte |
Added SDL_HITTEST_RESIZE_*, and implemented for X11.
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Thu, 05 Jun 2014 00:03:33 -0400 |
Ryan C. Gordon |
Implemented SDL_GetAbsoluteMouseState().
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Thu, 05 Jun 2014 00:02:42 -0400 |
Ryan C. Gordon |
Added some (harmlessly) missing braces.
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Fri, 30 May 2014 09:50:47 -0400 |
Ryan C. Gordon |
Fixed using SDL_PointInRect() from C++.
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Fri, 30 May 2014 01:51:13 -0400 |
Ryan C. Gordon |
Fixed up SDL_CaptureMouse() on Windows to work like I expected.
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Fri, 30 May 2014 01:49:26 -0400 |
Ryan C. Gordon |
Fixed hit-testing on Windows.
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Fri, 30 May 2014 01:48:26 -0400 |
Ryan C. Gordon |
Patched to compile on Visual Studio.
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Fri, 30 May 2014 01:48:08 -0400 |
Ryan C. Gordon |
Make some printf() calls into SDL_Log() so I can see them on Windows. :)
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Thu, 29 May 2014 13:39:02 -0400 |
Ryan C. Gordon |
First shot (not even compiled) at Windows hit-testing support.
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Thu, 29 May 2014 13:38:39 -0400 |
Ryan C. Gordon |
Tweaked hit-testing documentation.
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