Sun, 01 Mar 2020 13:00:50 -0800 Sam Lantinga Fixed whitespace
Sun, 01 Mar 2020 12:58:50 -0800 Sam Lantinga Fixed bug 4369 - Going fullscreen with green knob in MacOS freezes app for 15 seconds.
Sun, 01 Mar 2020 12:50:42 -0800 Sam Lantinga Fixed bug 4992 - UWP/WinRT does not set thread priority when using SDL_SetThreadPriority
Thu, 27 Feb 2020 13:53:32 -0800 Sam Lantinga Fixed trying to handle the HORI Wireless Switch Pad when connected via USB
Thu, 27 Feb 2020 09:33:32 -0800 Sam Lantinga Xbox One controller rumble doesn't need synchronization if you use a packet counter of 0
Thu, 27 Feb 2020 09:32:03 -0800 Sam Lantinga Temporarily disabled NEON optimizations added for bug 4365
Thu, 27 Feb 2020 08:20:34 -0800 Sam Lantinga Fixed bug 5005 - warnings in kmsdrm
Thu, 27 Feb 2020 08:18:20 -0800 Sam Lantinga Fixed bug 4987 - Can't build on MinGW a recent state (15'th February, 2020): conflicting types
Tue, 25 Feb 2020 14:52:03 -0500 Ryan C. Gordon cmake: Forgot to add this file to revision control.
Tue, 25 Feb 2020 06:53:51 +0100 Sylvain Becker Fix compilation C90 mixed declarations and code (Thanks Cameron Gutman !)
Mon, 24 Feb 2020 21:57:03 +0100 Sylvain Becker Better fix to set the palette opaque, when there is also a colorkey
Mon, 24 Feb 2020 12:07:18 -0800 Sam Lantinga Don't call setPreferredOutputNumberOfChannels on iOS, it breaks audio output
Mon, 24 Feb 2020 10:25:57 -0800 Sam Lantinga Fixed surround sound support on Apple TV
Sun, 23 Feb 2020 23:07:15 +0100 Sylvain Becker Fix: set to opaque when a palette surface is converted to an alpha format.
Sun, 23 Feb 2020 22:38:08 +0100 Sylvain Becker Fix regression: when a palette + colorkey is converted, it needs a blend mode.
Sun, 23 Feb 2020 14:49:03 -0500 Ryan C. Gordon cocoa: Make sure wait for button enable can't be infinite.
Sun, 23 Feb 2020 14:48:48 -0500 Ryan C. Gordon cocoa: Removed a debug printf that was accidentally committed.
Sun, 23 Feb 2020 09:59:52 +0100 Sylvain Becker Fixed bug 4999 - Palette surface always promoted to alpha (Thanks Cameron Gutman!)
Fri, 21 Feb 2020 15:52:35 -0500 Ryan C. Gordon cmake: more proper sdl2-config.cmake work (thanks, Alexander!)
Fri, 21 Feb 2020 15:51:04 -0500 Ryan C. Gordon cmake: Backed out changeset d62544e5fa7a
Fri, 21 Feb 2020 14:50:09 -0500 Ryan C. Gordon cocoa: When exiting a fullscreen space, wait for window state to normalize.
Wed, 19 Feb 2020 08:26:00 -0800 Sam Lantinga Fixed support for third party Xbox 360 wireless controller dongle
Tue, 18 Feb 2020 01:44:07 -0500 Ryan C. Gordon dynapi: Fixed build on non-Android platforms.
Mon, 17 Feb 2020 14:15:47 -0800 Sam Lantinga Added Android SDK conditionals to game controller mappings
Mon, 17 Feb 2020 13:54:45 -0800 Sam Lantinga Made SDL_GetAndroidSDKVersion() available for applications
Mon, 17 Feb 2020 16:15:04 -0500 Ryan C. Gordon opengl: Backed out hg changeset 0c915d307499
Mon, 17 Feb 2020 16:11:18 -0500 Ryan C. Gordon x11: Wait a bit in SDL_SetWindowSize() to see if window manager vetoed change.
Mon, 17 Feb 2020 15:02:37 -0500 Ryan C. Gordon x11: Don't delay an extra 10ms if we were just going to break out of the loop.
Mon, 17 Feb 2020 15:00:02 -0500 Ryan C. Gordon x11: Don't wait for the window to move if it's already in the place we want it.
Sun, 16 Feb 2020 00:08:36 -0800 Sam Lantinga Further improvements for bug 4128 - CMAKE: Generated target import file contains incorrect include path
Sat, 15 Feb 2020 16:39:38 -0800 Sam Lantinga Fixed bug 4987 - Can't build on MinGW a recent state: conflicting types
Fri, 14 Feb 2020 18:21:58 -0800 Sam Lantinga Added some extra permissions and features likely to be used by SDL applications
Mon, 18 Nov 2019 21:58:36 +0000 Cameron Cawley riscos: support creating windows with the SDL_NOFRAME flag set SDL-1.2
Sat, 08 Feb 2020 19:34:51 +0000 Cameron Cawley test: Improved detection of OpenGL support
Tue, 04 Feb 2020 16:46:22 +0000 Cameron Cawley Improved CPU detection on ARM platforms
Thu, 13 Feb 2020 20:50:47 +0000 Cameron Cawley Add basic support for compiling on RISC OS
Thu, 13 Feb 2020 22:58:04 +0000 Cameron Cawley testfilesystem: Don't exit the application if SDL_GetBasePath isn't supported
Fri, 14 Feb 2020 16:17:17 -0800 Sam Lantinga Fixed bug 4980 - Build fails for SDL_kmsdrm*.c
Fri, 14 Feb 2020 16:15:46 -0800 Sam Lantinga Fixed bug 4986 - Memory leak in HIDAPI_JoystickConnected
Fri, 14 Feb 2020 15:19:34 -0800 Sam Lantinga Fixed audio not coming out of the phone speakers while recording on iOS
Fri, 14 Feb 2020 14:18:12 -0800 Sam Lantinga Fixed re-setting the audio session category when closing an audio device
Fri, 14 Feb 2020 13:37:32 -0500 Ryan C. Gordon cmake: Add PACKAGE_VERSION and SDL2_VERSION to sdl2-config.cmake.in
Fri, 14 Feb 2020 13:17:18 -0500 Ryan C. Gordon x11: SDL_SetWindowPosition should try to wait for the window manager.
Fri, 14 Feb 2020 00:58:36 -0500 Ryan C. Gordon wayland: Don't delay pending surface resize handling on Vulkan.
Fri, 14 Feb 2020 01:08:21 -0500 Ryan C. Gordon wayland: Don't force the window into OpenGL mode if we want Vulkan.
Thu, 13 Feb 2020 16:10:52 -0800 Sam Lantinga Fixed opening audio on Android from the Steam Link shell activity
Thu, 13 Feb 2020 10:19:05 -0800 Sam Lantinga Resolved conflict and added Android_JNI_RequestPermission()
Wed, 12 Feb 2020 12:26:27 -0800 Sam Lantinga Improved fix for bug 4748 - Calling WIN_UpdateClipCursor() / WIN_UpdateClipCursorForWindows() on WIN_PumpEvents() causes beeping and choppy mouse cursor movement, right-click doesn't work
Wed, 12 Feb 2020 13:09:38 -0500 Ryan C. Gordon test: Reimplemented SDLTest_CommonUsage() to restore binary compatibility.
Wed, 12 Feb 2020 13:08:29 -0500 Ryan C. Gordon mac: Wait a bit before activating app at startup.
Tue, 11 Feb 2020 21:19:05 -0800 Sam Lantinga Fixed relative mode mouse events stopping if you click on the title bar
Tue, 11 Feb 2020 16:23:43 -0800 Sam Lantinga Fixed iOS and Android build
Tue, 11 Feb 2020 16:14:02 -0800 Sam Lantinga Implemented OpenSL-ES audio recording on Android
Tue, 11 Feb 2020 10:35:14 -0800 Sam Lantinga Attempt to make version detection safe for Mac OS X < 10.10
Tue, 11 Feb 2020 10:21:31 -0800 Sam Lantinga Workaround for bug 4822 - Broken visual output in full screen mode with OS X 10.15
Tue, 11 Feb 2020 10:08:22 -0800 Sam Lantinga Fixed bug 4748 - Calling WIN_UpdateClipCursor() / WIN_UpdateClipCursorForWindows() on WIN_PumpEvents() causes beeping and choppy mouse cursor movement, right-click doesn't work
Tue, 11 Feb 2020 09:41:55 -0800 Sam Lantinga Don't add a frame to borderless windows.
Tue, 11 Feb 2020 08:36:13 -0800 Sam Lantinga Fixed bug 4709 - incorrect (not) handling of windows on-screen cursor keys
Tue, 11 Feb 2020 08:26:46 -0800 Sam Lantinga Make it possible for the application to use different C runtime begin/end thread functions
Tue, 11 Feb 2020 08:01:44 -0800 Sam Lantinga Make sure SDL_CreateThread has the same signature regardless of how the DLL was created.