Sun, 08 Jun 2014 18:18:13 -0300 |
Gabriel Jacobo |
Fixes audio for Native Client, and other fixes...
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Sun, 08 Jun 2014 12:05:17 -0700 |
Sam Lantinga |
The NaCL mount/unmount functions need to be in SDL_system.h and specific to NaCL
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Sun, 08 Jun 2014 12:00:29 -0700 |
Sam Lantinga |
Visual Studio 2013 Express Edition can load the standard solution, so we don't need special Express Edition solutions.
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Sun, 08 Jun 2014 11:59:36 -0700 |
Sam Lantinga |
Ignore Visual Studio test data files
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Sun, 08 Jun 2014 13:14:20 +0200 |
Philipp Wiesemann |
Changed two Java nested classes into static nested classes.
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Sun, 08 Jun 2014 13:03:45 +0200 |
Philipp Wiesemann |
Fixed typo in log message.
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Sun, 08 Jun 2014 13:01:04 +0200 |
Philipp Wiesemann |
Fixed doxygen comment in header.
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Sun, 08 Jun 2014 12:51:02 +0200 |
Philipp Wiesemann |
Fixed typo in source comment.
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Sat, 07 Jun 2014 21:58:18 -0700 |
Sam Lantinga |
Updated projects for Visual Studio 2010, 2012 and 2013
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Sat, 07 Jun 2014 20:43:12 -0700 |
Sam Lantinga |
Fixed building on command line Mac OS X
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Sat, 07 Jun 2014 18:20:25 -0700 |
Sam Lantinga |
Fixed compile warnings
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Sat, 07 Jun 2014 18:20:01 -0700 |
Sam Lantinga |
Added SDL_sqrtf(), SDL_tan(), SDL_tanf()
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Sat, 07 Jun 2014 17:31:50 -0700 |
Sam Lantinga |
Fixed crash with SDL_SetError(NULL)
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Sat, 07 Jun 2014 17:25:56 -0700 |
Sam Lantinga |
Fixed initializing test event queue
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Sat, 07 Jun 2014 17:25:35 -0700 |
Sam Lantinga |
Fixed another loopwave crash with no command line arguments
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Sat, 07 Jun 2014 17:09:32 -0700 |
Sam Lantinga |
Fixed loopwave crash with no command line arguments
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Sat, 07 Jun 2014 11:36:08 -0700 |
Sam Lantinga |
dront78 implemented YUV texture support for OpenGL ES 2.0
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Fri, 06 Jun 2014 18:33:17 -0300 |
Gabriel Jacobo |
Adds missing Makefile for NACL test and a couple of smaller fixes
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Fri, 06 Jun 2014 15:45:59 -0300 |
Gabriel Jacobo |
Chrome's Native Client backend implementation
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Thu, 05 Jun 2014 15:37:33 -0700 |
Brandon Schaefer |
Turns out visualstudio does not like PRIu64, soo lets just cast it to llu.
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Thu, 05 Jun 2014 15:29:23 -0700 |
Brandon Schaefer |
Fix warnings, only major one being an SDL_SetError not providing enough arguments.
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Thu, 05 Jun 2014 09:49:45 -0700 |
Sam Lantinga |
Code analysis annotations found a legitimate bug!
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Thu, 05 Jun 2014 09:27:06 -0700 |
Sam Lantinga |
Added missing headers that should be installed.
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Thu, 05 Jun 2014 11:04:07 -0400 |
Ryan C. Gordon |
Don't link directly against OpenGL.framework on Mac OS X.
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Thu, 05 Jun 2014 10:28:08 -0400 |
Ryan C. Gordon |
Added SDL_opengl_glext.h to the list of headers to install.
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Thu, 05 Jun 2014 01:55:52 -0400 |
Ryan C. Gordon |
Corrected package list for Wayland/Mir support (was missing libxkbcommon-dev).
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Wed, 04 Jun 2014 16:35:07 -0700 |
Sam Lantinga |
Fixed Mac OS X build
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Wed, 04 Jun 2014 12:55:18 -0700 |
Brandon Schaefer |
Assume all motion events are mouse events unless tool_type states otherwise.
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Wed, 04 Jun 2014 10:57:52 -0700 |
Sam Lantinga |
Setting the window size changes the fullscreen display mode, unless a window display mode has been set.
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Wed, 04 Jun 2014 10:57:40 -0700 |
Sam Lantinga |
Fixed crash and lost pixel data when recovering from a lost device situation (e.g. alt-tab from fullscreen)
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Wed, 04 Jun 2014 10:57:12 -0700 |
Sam Lantinga |
Ryan C. Gordon <icculus@icculus.org> 2014-05-24 01:23 -0400
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Wed, 04 Jun 2014 10:56:56 -0700 |
Sam Lantinga |
Added annotations to help code analysis tools
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Wed, 04 Jun 2014 10:56:43 -0700 |
Sam Lantinga |
Fixed bug 2526, but regressed delivering dead key presses
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Wed, 04 Jun 2014 10:56:37 -0700 |
Sam Lantinga |
When the window fullscreen mode changes, update the display resolution
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Wed, 04 Jun 2014 10:56:30 -0700 |
Sam Lantinga |
Fixed bug where changing the window border would change the window size on Windows.
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Wed, 04 Jun 2014 10:56:17 -0700 |
Sam Lantinga |
Fixed Mac OS X build
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Wed, 04 Jun 2014 10:55:26 -0700 |
Sam Lantinga |
Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal()
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Wed, 04 Jun 2014 10:52:34 -0700 |
Sam Lantinga |
Added a hint to disable windows message processing in SDL_PumpEvents()
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Wed, 04 Jun 2014 10:50:32 -0700 |
Sam Lantinga |
Added a hint to disable window frame and title bar interaction when the cursor is hidden
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Wed, 04 Jun 2014 10:33:23 -0700 |
Jørgen P. Tjernø |
SDL_opengl: Fix Mac build for SDK 10.9 too.
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Wed, 04 Jun 2014 09:59:10 -0700 |
Jørgen P. Tjernø |
SDL_opengl: Fix Mac build with new glext.h
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Wed, 04 Jun 2014 09:39:08 -0700 |
Sam Lantinga |
Wait for the fullscreen transition to complete before allowing the application to continue.
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Wed, 04 Jun 2014 01:56:14 -0700 |
Sam Lantinga |
Fixed escape cancelling fullscreen mode now that the SDL window is the first res
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Wed, 04 Jun 2014 01:35:36 -0700 |
Jørgen P. Tjernø |
SDL_opengles2: Update to latest Khronos headers.
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Wed, 04 Jun 2014 01:32:52 -0700 |
Jørgen P. Tjernø |
SDL_opengl: Update to glext.h from Khronos dated 2014-05-21.
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Wed, 04 Jun 2014 01:27:13 -0700 |
Jørgen P. Tjernø |
SDL_opengles2: Separate out GLES2 headers.
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Wed, 04 Jun 2014 01:21:00 -0700 |
Jørgen P. Tjernø |
SDL_opengl: Move glext.h to a separate file.
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Tue, 03 Jun 2014 21:13:00 -0700 |
Jørgen P. Tjernø |
X11: Provide specific X error when SDL_GL_CreateContext fails.
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Mon, 02 Jun 2014 09:20:09 -0700 |
Sam Lantinga |
Hopefully really fixed the Android build
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Mon, 02 Jun 2014 09:12:51 -0700 |
Sam Lantinga |
Fixed Android build
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Mon, 02 Jun 2014 09:09:40 -0700 |
Sam Lantinga |
Fixed bug 2534 - Mac: black bar at top of screen in SDL_WINDOW_FULLSCREEN mode
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Mon, 02 Jun 2014 09:06:38 -0700 |
Sam Lantinga |
Fixed bug 2550 - [OS X 10.9] Enabling SDL_WINDOW_FULLSCREEN after relative mouse mode leaves cursor visible
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Mon, 02 Jun 2014 09:01:26 -0700 |
Sam Lantinga |
Added a way to get the native Android window and EGL context
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Mon, 02 Jun 2014 09:01:10 -0700 |
Sam Lantinga |
Fixed bug 2479 - [OS X] SDL_SetWindowFullscreen fails to switch to windowed
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Mon, 02 Jun 2014 08:58:07 -0700 |
Sam Lantinga |
Don't use D3D9Ex by default, since it can change behavior for games which rely on D3D9 classic.
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Sat, 31 May 2014 14:03:04 -0700 |
Sam Lantinga |
Fixed bug 2520 - Held double-click app startup creates a stuck MOUSEBUTTONDOWN event
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Sat, 31 May 2014 12:21:55 -0700 |
Sam Lantinga |
Fullscreen to windowed mode switch
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Sat, 31 May 2014 11:53:19 -0700 |
Sam Lantinga |
Fixed Direct3DCreate9Ex prototype
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Sat, 31 May 2014 11:48:52 -0700 |
Sam Lantinga |
Fixed cast
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Sat, 31 May 2014 11:37:12 -0700 |
Sam Lantinga |
Use D3D9Ex when available
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