Fri, 18 Dec 2015 00:49:27 -0400 Alex Szpakowski Cleaned up some code formatting.
Fri, 11 Dec 2015 16:41:59 -0400 Alex Szpakowski iOS: Set the player index of MFi gamepads when the user first presses a button, rather than when it's programatically opened.
Thu, 10 Dec 2015 22:17:22 -0400 Alex Szpakowski Cocoa: Use NSTextInputClient instead of NSTextInput for text input handling. The latter was deprecated in OS X 10.6.
Thu, 10 Dec 2015 20:25:34 -0400 Alex Szpakowski SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried.
Wed, 09 Dec 2015 21:34:56 -0500 David Ludwig WinRT: fixed bug: Back button(s) weren't working on Win10
Wed, 09 Dec 2015 12:11:40 -0800 Sam Lantinga Added broad support for wireless XBox 360 controllers on Linux
Mon, 07 Dec 2015 21:43:16 +0100 Philipp Wiesemann Fixed outdated information in README for test programs.
Mon, 07 Dec 2015 21:42:44 +0100 Philipp Wiesemann Pandora: Fixed referring to no more existing CD-ROM source files in Makefile.
Mon, 07 Dec 2015 21:41:55 +0100 Philipp Wiesemann Pandora: Fixed deactivating no more available CD-ROM support in config header.
Sun, 06 Dec 2015 18:48:46 -0500 David Ludwig WinRT: build fix for Windows Phone 8.0
Sun, 06 Dec 2015 18:42:30 -0500 David Ludwig WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.0 apps
Sun, 06 Dec 2015 18:33:43 -0500 David Ludwig WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.1 apps
Sun, 06 Dec 2015 17:32:33 -0500 David Ludwig WinRT: fixed a build error when compiling Windows 8.1 .dlls
Sun, 06 Dec 2015 17:07:37 -0500 David Ludwig WinRT: removed an unused variable from DXGI-based display-detection code
Sun, 06 Dec 2015 17:06:40 -0500 David Ludwig WinRT: workaround for a possible bug in the Win10 Store's Certification Kit
Sun, 06 Dec 2015 17:51:11 +0100 Philipp Wiesemann Windows: Added missing NULL check after SDL_stack_alloc().
Sun, 06 Dec 2015 17:50:51 +0100 Philipp Wiesemann Changed comment in test program to avoid confusion.
Sat, 05 Dec 2015 17:08:07 +0100 Philipp Wiesemann X11: Fixed memory leak when initializing multiple screens.
Fri, 04 Dec 2015 22:12:36 +0100 Philipp Wiesemann Fixed comment in filesystem test program.
Wed, 02 Dec 2015 08:04:17 -0500 David Ludwig WinRT: minor tweak to NuGet package naming
Wed, 02 Dec 2015 07:58:23 -0500 David Ludwig WinRT: allowed NuGet packaging code to get hg revision regardless of cwd
Tue, 01 Dec 2015 22:07:24 -0500 David Ludwig WinRT: added NuGet-package creation support to WinRT build script
Tue, 01 Dec 2015 22:24:04 +0100 Philipp Wiesemann Fixed compile error in timer test program if PRIu64 not available.
Tue, 01 Dec 2015 22:22:58 +0100 Philipp Wiesemann Fixed compile warning in IME test program.
Tue, 01 Dec 2015 22:21:29 +0100 Philipp Wiesemann Fixed filesystem test program to compile with older versions of C.
Mon, 30 Nov 2015 23:30:01 -0500 David Ludwig WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4)
Mon, 30 Nov 2015 21:11:33 -0500 David Ludwig WinRT: made WinRT build script create Win10/UWP .dll files
Mon, 30 Nov 2015 10:39:34 -0500 Edward Rudd Add Logitech F510 Gamepad Direct input mode mapping
Mon, 30 Nov 2015 03:30:35 -0400 Alex Szpakowski Removed some debug prints.
Mon, 30 Nov 2015 03:30:07 -0400 Alex Szpakowski Mac: Fixed SDL_SetWindowFullscreen not restoring the window's original size when exiting a Space.
Sun, 29 Nov 2015 19:33:11 -0500 David Ludwig WinRT: added Win10/UWP (Universal Windows Platform) support
Thu, 26 Nov 2015 13:51:03 -0500 David Ludwig WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms
Thu, 26 Nov 2015 11:15:43 -0500 David Ludwig WinRT: minor code cleanup in window-creation code
Thu, 26 Nov 2015 11:09:50 -0500 David Ludwig WinRT: native windows are inherently resizable (in WinRT 8.x)
Thu, 26 Nov 2015 02:37:51 -0500 David Ludwig WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps
Thu, 26 Nov 2015 02:13:15 -0500 David Ludwig WinRT: bug-fix, OpenGLES2 was failing to init, after recent windowing fixes
Thu, 26 Nov 2015 01:36:36 -0500 David Ludwig WinRT: bug-fix, fullscreen window flags weren't set if device was rotated 90 degrees
Thu, 26 Nov 2015 00:41:39 -0500 David Ludwig WinRT: lots of display and windowing related fixes
Sun, 15 Nov 2015 13:04:42 -0500 David Ludwig WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime
Wed, 25 Nov 2015 21:39:28 +0100 Philipp Wiesemann Replaced tabs with spaces in test programs.
Wed, 25 Nov 2015 21:31:02 +0100 Philipp Wiesemann Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4.
Tue, 17 Nov 2015 12:15:35 -0500 Ryan C. Gordon X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc).
Mon, 16 Nov 2015 21:20:38 -0800 Sam Lantinga Fixed bug 3168 - xinput build failure with dxsdk
Sat, 14 Nov 2015 21:29:14 -0500 David Ludwig WinRT: fixed build error in latest XInput code
Sat, 14 Nov 2015 14:53:44 -0500 Ryan C. Gordon Minor whitespace fix.
Sat, 14 Nov 2015 12:35:45 -0500 Ryan C. Gordon Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
Sat, 14 Nov 2015 04:24:39 -0400 Alex Szpakowski Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.)
Fri, 13 Nov 2015 14:26:00 -0800 Sam Lantinga Added support for the Gamestop Logic3 Controller
Thu, 12 Nov 2015 22:53:37 -0400 Alex Szpakowski Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads.
Thu, 12 Nov 2015 22:44:32 -0400 Alex Szpakowski Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.)
Thu, 12 Nov 2015 20:58:11 -0400 Alex Szpakowski iOS: Fixed crashes when rotating the screen after destroying a window.
Thu, 12 Nov 2015 13:13:36 -0800 Sam Lantinga Added Linux support for the Razer Sabertooth game controller
Mon, 09 Nov 2015 18:13:47 -0400 Alex Szpakowski iOS: Set the 'player index' of MFi game controllers when they're opened for use.
Mon, 09 Nov 2015 17:41:54 -0400 Alex Szpakowski iOS: Fixed MFi game controller triggers to report the proper range of values.
Mon, 09 Nov 2015 08:55:07 -0800 Sam Lantinga one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first
Mon, 09 Nov 2015 08:55:01 -0800 Sam Lantinga don't toggle SDL fullscreen state on OSX if we're destroying the window
Mon, 09 Nov 2015 08:54:56 -0800 Sam Lantinga more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state
Mon, 09 Nov 2015 08:54:49 -0800 Sam Lantinga SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing.
Mon, 09 Nov 2015 08:54:42 -0800 Sam Lantinga add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles.
Mon, 09 Nov 2015 02:32:37 -0400 Alex Szpakowski iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers.