Wed, 04 Jun 2014 10:57:12 -0700 |
Sam Lantinga |
Ryan C. Gordon <icculus@icculus.org> 2014-05-24 01:23 -0400
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Wed, 04 Jun 2014 10:56:56 -0700 |
Sam Lantinga |
Added annotations to help code analysis tools
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Wed, 04 Jun 2014 10:56:43 -0700 |
Sam Lantinga |
Fixed bug 2526, but regressed delivering dead key presses
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Wed, 04 Jun 2014 10:56:37 -0700 |
Sam Lantinga |
When the window fullscreen mode changes, update the display resolution
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Wed, 04 Jun 2014 10:56:30 -0700 |
Sam Lantinga |
Fixed bug where changing the window border would change the window size on Windows.
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Wed, 04 Jun 2014 10:56:17 -0700 |
Sam Lantinga |
Fixed Mac OS X build
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Wed, 04 Jun 2014 10:55:26 -0700 |
Sam Lantinga |
Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal()
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Wed, 04 Jun 2014 10:52:34 -0700 |
Sam Lantinga |
Added a hint to disable windows message processing in SDL_PumpEvents()
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Wed, 04 Jun 2014 10:50:32 -0700 |
Sam Lantinga |
Added a hint to disable window frame and title bar interaction when the cursor is hidden
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Wed, 04 Jun 2014 10:33:23 -0700 |
Jørgen P. Tjernø |
SDL_opengl: Fix Mac build for SDK 10.9 too.
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Wed, 04 Jun 2014 09:59:10 -0700 |
Jørgen P. Tjernø |
SDL_opengl: Fix Mac build with new glext.h
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Wed, 04 Jun 2014 09:39:08 -0700 |
Sam Lantinga |
Wait for the fullscreen transition to complete before allowing the application to continue.
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Wed, 04 Jun 2014 01:56:14 -0700 |
Sam Lantinga |
Fixed escape cancelling fullscreen mode now that the SDL window is the first res
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Wed, 04 Jun 2014 01:35:36 -0700 |
Jørgen P. Tjernø |
SDL_opengles2: Update to latest Khronos headers.
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Wed, 04 Jun 2014 01:32:52 -0700 |
Jørgen P. Tjernø |
SDL_opengl: Update to glext.h from Khronos dated 2014-05-21.
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Wed, 04 Jun 2014 01:27:13 -0700 |
Jørgen P. Tjernø |
SDL_opengles2: Separate out GLES2 headers.
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Wed, 04 Jun 2014 01:21:00 -0700 |
Jørgen P. Tjernø |
SDL_opengl: Move glext.h to a separate file.
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Tue, 03 Jun 2014 21:13:00 -0700 |
Jørgen P. Tjernø |
X11: Provide specific X error when SDL_GL_CreateContext fails.
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Mon, 02 Jun 2014 09:20:09 -0700 |
Sam Lantinga |
Hopefully really fixed the Android build
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Mon, 02 Jun 2014 09:12:51 -0700 |
Sam Lantinga |
Fixed Android build
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Mon, 02 Jun 2014 09:09:40 -0700 |
Sam Lantinga |
Fixed bug 2534 - Mac: black bar at top of screen in SDL_WINDOW_FULLSCREEN mode
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Mon, 02 Jun 2014 09:06:38 -0700 |
Sam Lantinga |
Fixed bug 2550 - [OS X 10.9] Enabling SDL_WINDOW_FULLSCREEN after relative mouse mode leaves cursor visible
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Mon, 02 Jun 2014 09:01:26 -0700 |
Sam Lantinga |
Added a way to get the native Android window and EGL context
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Mon, 02 Jun 2014 09:01:10 -0700 |
Sam Lantinga |
Fixed bug 2479 - [OS X] SDL_SetWindowFullscreen fails to switch to windowed
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Mon, 02 Jun 2014 08:58:07 -0700 |
Sam Lantinga |
Don't use D3D9Ex by default, since it can change behavior for games which rely on D3D9 classic.
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Sat, 31 May 2014 14:03:04 -0700 |
Sam Lantinga |
Fixed bug 2520 - Held double-click app startup creates a stuck MOUSEBUTTONDOWN event
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Sat, 31 May 2014 12:21:55 -0700 |
Sam Lantinga |
Fullscreen to windowed mode switch
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Sat, 31 May 2014 11:53:19 -0700 |
Sam Lantinga |
Fixed Direct3DCreate9Ex prototype
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Sat, 31 May 2014 11:48:52 -0700 |
Sam Lantinga |
Fixed cast
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Sat, 31 May 2014 11:37:12 -0700 |
Sam Lantinga |
Use D3D9Ex when available
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Sat, 31 May 2014 11:33:25 -0700 |
Sam Lantinga |
Fixed SDL error when filtering events after shutdown.
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Thu, 29 May 2014 23:05:18 +0200 |
Philipp Wiesemann |
Added javadoc comments to document methods used by JNI.
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Thu, 29 May 2014 22:58:06 +0200 |
Philipp Wiesemann |
Added javadoc comments to prevent unused parameter warning.
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Thu, 29 May 2014 22:53:53 +0200 |
Philipp Wiesemann |
Fixed implicit boxing and unboxing of Java Objects warning.
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Thu, 29 May 2014 22:48:10 +0200 |
Philipp Wiesemann |
Added missing stdio include in test program.
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Thu, 29 May 2014 22:44:08 +0200 |
Philipp Wiesemann |
Fixed use of uninitialized variable warning in test program.
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Sat, 24 May 2014 21:06:40 -0400 |
Ryan C. Gordon |
Fixed stack overflow in X11_CreateWindow() (thanks, rapha and Brad!).
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Sat, 24 May 2014 19:49:03 -0400 |
Ryan C. Gordon |
Added note about Wayland and Mir packages for Ubuntu 14.04.
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Sat, 24 May 2014 01:27:19 -0400 |
Ryan C. Gordon |
Added some FIXMEs.
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Sat, 24 May 2014 01:25:27 -0400 |
Ryan C. Gordon |
Fixed whitespace.
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Sat, 24 May 2014 01:23:57 -0400 |
Ryan C. Gordon |
Generated dynapi stuff for the new WinRT entry points.
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Thu, 01 Jan 1970 04:04:21 +0000 |
Sam Lantinga |
Fixed crash if the OpenGL library hasn't been loaded yet
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Sat, 10 May 2014 21:48:46 -0300 |
Yuri Kunde Schlesner |
Align pointer in SDL_memset before doing Uint32 loop
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Sun, 18 May 2014 21:11:30 +0200 |
Philipp Wiesemann |
Changed C++ style comments.
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Sun, 18 May 2014 21:05:39 +0200 |
Philipp Wiesemann |
Fixed typo in header comment.
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Sat, 17 May 2014 22:02:25 +0200 |
Philipp Wiesemann |
Changed C++ style comments to fix pedantic warnings.
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Sat, 17 May 2014 21:52:05 +0200 |
Philipp Wiesemann |
Removed unused standard library includes from gesture source.
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Tue, 13 May 2014 19:42:40 -0300 |
Gabriel Jacobo |
Fixes #2541, build failure with Wayland enabled, OpenGL ES disabled
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Tue, 13 May 2014 12:10:37 -0700 |
Sam Lantinga |
Added a binding for the NVIDIA Shield controller
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Tue, 13 May 2014 11:32:36 -0700 |
Sam Lantinga |
Updated coding style to match the rest of SDL
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Sun, 11 May 2014 15:59:22 +0200 |
Philipp Wiesemann |
Fixed typo in header comment.
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Sat, 10 May 2014 23:39:54 -0400 |
David Ludwig |
WinRT: fixed the max-button count for WinPhone 8.1 message boxes
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Sat, 10 May 2014 23:28:53 -0400 |
David Ludwig |
Added limited message-box support for Windows Phone 8.1
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Sat, 10 May 2014 18:24:39 -0300 |
Gabriel Jacobo |
Improve handling of focus behaviour on Android. Patch by Alexey Petruchik
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Sat, 10 May 2014 17:00:37 -0300 |
Gabriel Jacobo |
Include gl2platform.h in SDL_opengles2.h so we play nice with GLEW.
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Sat, 10 May 2014 16:50:05 -0300 |
Gabriel Jacobo |
Fixes #2512, handle configuration change messages sent by Wayland. Patch by Bryan Cain.
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Sat, 10 May 2014 12:34:16 -0700 |
Sam Lantinga |
Updated iOS deployment target to iOS 5.1
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Sat, 10 May 2014 16:23:06 -0300 |
Gabriel Jacobo |
Fixes #2529, guard SDL_d3math.* with the proper defines
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Sat, 10 May 2014 16:13:22 -0300 |
Gabriel Jacobo |
Fixes #2519, clear error if using the default library path for EGL succeeds.
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Sat, 10 May 2014 15:57:09 -0300 |
Gabriel Jacobo |
A few more ANDROID for __ANDROID__ replacements
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