Sat, 21 Mar 2015 08:01:43 +0100 Philipp Wiesemann Fixed confusing audio and touch events because of shared enumeration values.
Sat, 21 Mar 2015 00:09:22 -0400 Ryan C. Gordon Patched to compile on OpenGL ES-based platforms.
Fri, 20 Mar 2015 23:29:09 -0400 Ryan C. Gordon Whoops, lost a newline in here.
Fri, 20 Mar 2015 21:57:15 -0400 Ryan C. Gordon Several corrections to the CMake project files (thanks, Ozkan!).
Fri, 20 Mar 2015 12:23:53 -0400 Ryan C. Gordon Windows: support for OpenGL extension WGL_ARB_context_flush_control.
Fri, 06 Mar 2015 16:03:40 +0000 Marc Di Luzio Allow setting of GL_CONTEXT_RELEASE_BEHAVIOR when creating the GL context when GLX_ARB_context_flush_control is available.
Fri, 20 Mar 2015 11:51:03 -0400 Ryan C. Gordon CMake: Don't search for the OpenGL library on Mac OS X. It's always there.
Fri, 20 Mar 2015 11:11:44 -0400 Ryan C. Gordon Audio hotplug fixes for winmm and XAudio2 backends.
Fri, 20 Mar 2015 10:35:42 -0400 Ryan C. Gordon CMake project files no longer force you to link against Wayland or Mir libs.
Fri, 20 Mar 2015 10:02:45 -0400 Ryan C. Gordon Fixed some defaults in CMake project file.
Thu, 19 Mar 2015 23:54:35 -0400 Ryan C. Gordon Patched to compile on gcc2.
Thu, 19 Mar 2015 23:45:34 -0400 Ryan C. Gordon Removed unused variable.
Thu, 19 Mar 2015 23:44:47 -0400 Ryan C. Gordon Make static analysis happy.
Thu, 19 Mar 2015 23:39:53 -0400 Ryan C. Gordon Fixed a compiler warning on Visual Studio.
Thu, 19 Mar 2015 23:35:43 -0400 Ryan C. Gordon Patched to compile on Windows.
Thu, 19 Mar 2015 22:20:12 -0400 Ryan C. Gordon Immediately minimize the goofy window in testaudiohotplug.
Thu, 19 Mar 2015 22:11:20 -0400 Ryan C. Gordon Zero out the audio hotplug event structure, so the "padded" fields are sane.
Thu, 19 Mar 2015 22:08:12 -0400 Ryan C. Gordon PulseAudio: Hotplug support!
Thu, 19 Mar 2015 15:43:00 -0400 Ryan C. Gordon SDL_RemoveAudioDevice() should specify capture vs output.
Thu, 19 Mar 2015 13:34:17 -0400 Ryan C. Gordon Removed the broken audio streaming code, other small cleanups.
Thu, 19 Mar 2015 13:27:10 -0400 Ryan C. Gordon Disconnected/broken/lost audio devices now continue to fire their callback.
Thu, 19 Mar 2015 13:15:28 -0400 Ryan C. Gordon Don't assert if an audio backend reports the same device disconnected twice.
Wed, 18 Mar 2015 10:29:04 -0400 Ryan C. Gordon PulseAudio: Improved multidevice support.
Wed, 18 Mar 2015 02:01:17 -0400 Ryan C. Gordon Bunch of reworking to how we manage audio devices.
Mon, 16 Mar 2015 02:11:39 -0400 Ryan C. Gordon Initial work on audio device hotplug support.
Wed, 18 Mar 2015 10:09:39 -0400 Ryan C. Gordon Changed some SDL_memset() calls to SDL_zero().
Wed, 18 Mar 2015 10:09:23 -0400 Ryan C. Gordon Tweaked a couple comments, added some FIXMEs.
Wed, 18 Mar 2015 12:03:32 -0400 David Ludwig WinRT: updated names, and references-to, various ANGLE/WinRT repositories
Wed, 18 Mar 2015 10:05:36 -0400 Ryan C. Gordon Patched to compile on C89 compilers.
Wed, 18 Mar 2015 09:59:22 -0400 Ryan C. Gordon PulseAudio: Added multiple device support, other cleanups.
Wed, 18 Mar 2015 00:56:33 -0400 Ryan C. Gordon Fixed a compiler warning.
Tue, 17 Mar 2015 19:45:47 -0400 David Ludwig WinRT: made OpenGL window-init work with latest round of ANGLE/WinRT updates
Tue, 17 Mar 2015 10:25:21 -0400 David Ludwig WinRT: another ANGLE/OpenGL-initialization, error messaging tweak
Tue, 17 Mar 2015 10:22:36 -0400 David Ludwig WinRT: ANGLE/OpenGLES-initialization, error message improvements
Sun, 15 Mar 2015 19:25:10 +0100 Philipp Wiesemann Updated name of assert type in test program.
Fri, 13 Mar 2015 12:20:17 -0400 Ryan C. Gordon Cleaning out a silly coding style I used to use.
Fri, 13 Mar 2015 00:48:30 -0400 Ryan C. Gordon Removed an unnecessary #ifdef.
Wed, 11 Mar 2015 21:14:21 +0100 Philipp Wiesemann Updated internal documentation comments.
Fri, 06 Mar 2015 21:34:10 +0100 Philipp Wiesemann Windows: Fixed ignoring return value of internal function.
Fri, 06 Mar 2015 21:29:25 +0100 Philipp Wiesemann Emscripten: Fixed ignoring return value of internal function.
Fri, 06 Mar 2015 21:26:37 +0100 Philipp Wiesemann Emscripten: Partially fixed not removing key event callbacks if hint was used.
Mon, 02 Mar 2015 21:36:45 -0500 Ryan C. Gordon Fixed SDL_PRI?64 for 64-bit Linux.
Mon, 02 Mar 2015 11:43:24 -0800 Alfred Reynolds SDL
Sun, 22 Feb 2015 20:34:08 -0500 David Ludwig Fixed bug 2868 - SDL_FillRect can crash if surface's clip-rect is out-of-bounds
Sun, 22 Feb 2015 23:21:32 +0100 Philipp Wiesemann Emscripten: Fixed out of range joystick device index after joystick disconnect.
Sun, 22 Feb 2015 21:00:35 +0100 Philipp Wiesemann Emscripten: Fixed sending button and motion events for not opened joysticks.
Sat, 21 Feb 2015 00:33:25 -0500 Ryan C. Gordon Fixed naming conventions in some SDL_assert types, added compat #defines.
Thu, 19 Feb 2015 23:52:10 -0500 Ryan C. Gordon Mac OS X: Better way to stop duplicate joystick reports (thanks, Kyungdahm!).
Thu, 19 Feb 2015 21:51:13 -0500 Ryan C. Gordon Windows: Added a FIXME.
Thu, 19 Feb 2015 21:50:40 -0500 Ryan C. Gordon Windows: Free the argv we allocated for console_wmain().
Thu, 19 Feb 2015 21:49:30 -0500 Ryan C. Gordon Windows: Added a FIXME.
Thu, 19 Feb 2015 21:49:15 -0500 Ryan C. Gordon Windows: Make a distinction between ANSI mainline and UTF-8 mainline.
Thu, 19 Feb 2015 21:44:41 -0500 Ryan C. Gordon Windows: Support unicode arguments for console applications (thanks, Jorgen!).
Thu, 19 Feb 2015 19:55:30 -0500 Ryan C. Gordon Mac OS X: replace some deprecated APIs with modern equivalents (thanks, Alex!).
Thu, 19 Feb 2015 19:40:58 -0500 Edward Rudd SDL_SetWindowPosition respects display num for SDL_WINDOWPOS_CENTERED_DISPLAY.
Sat, 10 Jan 2015 13:47:37 +0100 Arne Janbu Fix build on Linux when wayland is enabled
Thu, 19 Feb 2015 13:42:56 -0500 Ryan C. Gordon Some corrections to the SDL2.spec.in (thanks, Simone!).
Thu, 19 Feb 2015 13:11:19 -0500 Ryan C. Gordon Remove unnecessary parentheses and an unnecessary free() of a NULL pointer.
Wed, 18 Feb 2015 16:25:15 -0500 Ryan C. Gordon Corrected documentation about triggers values in SDL_GameControllerGetAxis().
Wed, 18 Feb 2015 16:17:53 -0500 Ryan C. Gordon We maintain the list of platforms on the wiki now.