Sat, 29 Nov 2014 11:51:13 -0800 Sam Lantinga Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification
Sat, 29 Nov 2014 11:49:58 -0800 Sam Lantinga Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification
Sat, 29 Nov 2014 11:48:43 -0800 Sam Lantinga Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification
Sat, 29 Nov 2014 11:18:49 -0800 Sam Lantinga Improved the pitch variable description
Sat, 29 Nov 2014 10:09:30 -0500 David Ludwig WinRT: bug and data-integrity fixes for SDL_GetPrefPath()
Fri, 28 Nov 2014 04:51:33 -0800 Sam Lantinga Fixed bug 2786 - "UCS-2-INTERNAL" iconv encoding is not supported everywhere, use UTF-16LE instead
Fri, 28 Nov 2014 04:42:46 -0800 Sam Lantinga Fixed bug 2676 - xdnd_version check issue in case ClientMessage
Fri, 28 Nov 2014 04:37:50 -0800 Sam Lantinga Fixed bug 2411 - Even if built with --enable-clock_gettime, SDL2 still calls gettimeofday()
Sun, 02 Nov 2014 20:55:13 -0800 Eric Wing iOS: Added support for iOS 8 LaunchScreen NIBs.
Thu, 27 Nov 2014 09:55:34 -0500 David Ludwig WinRT: added SDL_HINT_WINRT_PREF_PATH_ROOT
Thu, 27 Nov 2014 08:50:11 -0500 David Ludwig WinRT: removed a completed TODO item from an inline comment
Wed, 26 Nov 2014 21:34:15 -0500 David Ludwig WinRT: added initial SDL_TEXTINPUT support
Tue, 25 Nov 2014 22:37:12 +0100 Philipp Wiesemann Corrected header file guard comments.
Tue, 25 Nov 2014 22:31:14 +0100 Philipp Wiesemann Fixed limitation for number of custom main() arguments on Android.
Mon, 24 Nov 2014 11:46:20 -0800 Jørgen P. Tjernø Mac: Add drag & drop support.
Sun, 23 Nov 2014 15:48:52 -0500 Edward Rudd Cocoa: add in handling of "lost" touches on OS X. [bug #2635]
Sun, 23 Nov 2014 15:39:28 -0500 Edward Rudd add "i" shortcut to testgesture tool to log # of fingers down on the touch devices.
Sun, 23 Nov 2014 15:21:49 -0500 Edward Rudd add controllermap program to SDLTest xcode project
Sun, 23 Nov 2014 20:46:34 +0100 Philipp Wiesemann Fixed doxygen tags in header file documentation comments.
Sun, 23 Nov 2014 20:40:48 +0100 Philipp Wiesemann Fixed typos in header file documentation comments.
Sun, 23 Nov 2014 20:38:18 +0100 Philipp Wiesemann Fixed local reference leaks in messagebox implementation for Android.
Sun, 23 Nov 2014 20:35:51 +0100 Philipp Wiesemann Added name for second Java Thread on Android.
Sun, 23 Nov 2014 08:59:01 -0500 David Ludwig WinRT: fixed an invalid comment in SDL_GetPrefPath() (for WinRT)
Sun, 23 Nov 2014 08:52:10 -0500 David Ludwig WinRT: allowed 'roaming' and 'temp' folder paths to be retrieved on WinPhone 8.1
Sun, 23 Nov 2014 11:26:46 +0100 Philipp Wiesemann Fixed typo in header file documentation comment.
Sat, 22 Nov 2014 21:13:46 -0500 David Ludwig Fixed bug 2726 - WinRT touches not setting 'which' field in virtual mouse events
Sat, 22 Nov 2014 22:20:40 +0100 Philipp Wiesemann Corrected header file documentation comment.
Sat, 15 Nov 2014 15:07:55 -0500 David Ludwig WinRT: updated README-winrt.md to detail Visual Studio 2013 Community support
Sat, 15 Nov 2014 10:19:39 -0500 David Ludwig WinRT: made SDL_GetPlatform() return "WinRT" and not 'Unknown'
Sat, 15 Nov 2014 10:12:36 -0500 David Ludwig WinRT: build fix for Visual C++ 2013 Update 4
Fri, 14 Nov 2014 11:21:15 -0500 Ryan C. Gordon Fixed gcc-fat.sh failing to build Objective-C sources correctly.
Sun, 09 Nov 2014 14:20:53 -0500 David Ludwig WinRT: fixed multi-touch bug whereby 2nd, 3rd, etc. fingers weren't moving
Fri, 07 Nov 2014 10:02:45 +0100 Philipp Wiesemann Added missing brackets in test source assert messages.
Fri, 07 Nov 2014 10:01:20 +0100 Philipp Wiesemann Fixed two typos in test source.
Mon, 03 Nov 2014 13:07:51 -0500 David Ludwig WinRT: removed '-' from build script file names
Mon, 03 Nov 2014 08:58:49 -0500 David Ludwig WinRT: added scripts to build Release copies of SDL for all WinRT variants
Sun, 02 Nov 2014 11:26:54 -0500 David Ludwig WinRT: updated docs to include details of recently-expanded GLES2 support
Sun, 02 Nov 2014 10:38:29 -0500 David Ludwig WinRT: fixed crash when trying, and failing, to load the opengles2 renderer
Sun, 02 Nov 2014 10:32:25 -0500 David Ludwig WinRT: enabled OpenGL ES 2 support on Windows Phone
Sun, 02 Nov 2014 09:02:01 -0500 David Ludwig WinRT: updated an OpenGL-related code-comment
Sun, 02 Nov 2014 08:47:05 -0500 David Ludwig WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT
Sat, 01 Nov 2014 11:41:18 -0400 David Ludwig WinRT: moved documentation + setup related TODO items out of README-winrt.md
Sat, 01 Nov 2014 11:17:07 -0400 David Ludwig WinRT: made README-winrt.md slightly easier to read in an 80-column text editor
Sat, 01 Nov 2014 11:14:46 -0400 David Ludwig WinRT: added details of the port's status, to README-winrt.md
Thu, 30 Oct 2014 13:44:31 -0400 Ryan C. Gordon Patched to compile on pre-C99 compilers.
Wed, 29 Oct 2014 22:55:40 -0400 Dmitry Rekman X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs.
Wed, 29 Oct 2014 22:44:35 +0100 Philipp Wiesemann Fixed gamecontroller database sorting script not sorting the whole database.
Wed, 29 Oct 2014 22:41:01 +0100 Philipp Wiesemann Removed unnecessary NULL check.
Wed, 29 Oct 2014 20:35:21 +0100 Philipp Wiesemann Updated gamecontroller database sorting script to work with Python 3.
Wed, 29 Oct 2014 20:29:32 +0100 Philipp Wiesemann Fixed SDL_AddHintCallback() crashing if no more memory available.
Wed, 29 Oct 2014 20:20:47 +0100 Philipp Wiesemann Fixed bug 2647 - Memory leak in SDL_AddHintCallback function - SDL_hints.c
Mon, 27 Oct 2014 19:53:44 -0400 David Ludwig WinRT: detailed steps, via the WinRT README, to fix a common build error
Mon, 27 Oct 2014 12:53:47 +0100 Philipp Wiesemann Fixed two typos in header file comment.
Sun, 26 Oct 2014 23:28:45 +0100 Philipp Wiesemann Added handling of NULL as input for SDL_GameControllerAddMapping().
Sun, 26 Oct 2014 23:22:53 +0100 Philipp Wiesemann Fixed SDL_GameControllerMappingForGUID() crashing if no more memory available.
Sun, 26 Oct 2014 17:53:16 +0100 Philipp Wiesemann Added handling of NULL as input for SDL_GameControllerMapping().
Sun, 26 Oct 2014 17:46:11 +0100 Philipp Wiesemann Removed two wrong documentation comments from gamecontroller source.
Sun, 26 Oct 2014 17:44:00 +0100 Philipp Wiesemann Fixed wording in SDL_GameControllerAddMappingsFromRW() error message.
Sun, 26 Oct 2014 12:33:10 -0400 David Ludwig WinRT: more keyboard code cleanups
Sat, 25 Oct 2014 08:54:23 -0400 David Ludwig WinRT: Fixed bug whereby key-detection code could call SDL_Log