Sat, 04 Feb 2012 18:12:20 -0500 Sam Lantinga Allow building from somewhere other than the source directory SDL-1.2
Sat, 04 Feb 2012 16:39:52 -0500 Sam Lantinga Updated the Android Java activity for SDL2
Sat, 04 Feb 2012 10:42:12 -0500 Sam Lantinga Updated VS2010 project for the new version.rc location - thanks to Rainer Deyke
Sat, 04 Feb 2012 10:40:04 -0500 Sam Lantinga Fixed bug 1410 - fatbuild.sh is broken
Fri, 03 Feb 2012 22:24:33 -0500 Sam Lantinga Fixed bug 1403 - Creating a window with resizable flags may crash
Tue, 31 Jan 2012 21:03:35 -0500 Sam Lantinga Fixed OpenGL ES 1.1 on Android
Tue, 31 Jan 2012 20:55:17 -0500 Sam Lantinga Fixed bug 1405 - README.android misses build instruction: copy SDL_config_android.h -> SDL_config.h
Mon, 30 Jan 2012 21:39:26 -0500 Sam Lantinga Switched the SDL 2 autoconf macro to AM_PATH_SDL2
Mon, 30 Jan 2012 20:56:25 -0500 Sam Lantinga Fixed magenta texture on iOS with OpenGL ES 2.0
Mon, 30 Jan 2012 20:09:50 -0500 Sam Lantinga Updated Android Makefile for SDL2
Sat, 28 Jan 2012 14:53:23 -0500 Sam Lantinga Added glGenFramebuffers() to the function pointer list
Sat, 28 Jan 2012 14:05:48 -0500 Sam Lantinga Fixed setting the orthographic projection when the viewport changes.
Wed, 25 Jan 2012 14:29:56 +0000 Tim Angus * On iOS, fix support for the case where [UIScreen scale] is not 1.0 (retina)
Sun, 22 Jan 2012 23:51:46 -0500 Sam Lantinga Sanity check the window width and height
Sun, 22 Jan 2012 23:36:59 -0500 Sam Lantinga Successfully built an SDL 2.0 RPM
Sun, 22 Jan 2012 22:30:27 -0500 Sam Lantinga Updated the README and removed the old graywin test
Sun, 22 Jan 2012 22:29:50 -0500 Sam Lantinga Removed old SDL 1.2 tests from the iOS test projects
Sun, 22 Jan 2012 22:19:08 -0500 Sam Lantinga Fixed setting the window visibility on iOS and Android
Sun, 22 Jan 2012 22:09:29 -0500 Sam Lantinga Removed old compat files from Visual Studio and Xcode projects
Sun, 22 Jan 2012 21:46:06 -0500 Sam Lantinga Fixed loading textures when the window starts hidden.
Sun, 22 Jan 2012 19:47:33 -0500 Sam Lantinga Have testspriteminimal use the new simple API
Sun, 22 Jan 2012 19:22:53 -0500 Sam Lantinga Added a convenience function SDL_CreateWindowAndRenderer()
Sun, 22 Jan 2012 18:37:46 -0500 Sam Lantinga Re-added SDL_SWSURFACE, because it looks silly to always pass 0 to SDL_CreateRGBSurface()
Sun, 22 Jan 2012 18:11:41 -0500 Sam Lantinga Removed the SDL 1.2 compatibility API... we'll see how painful this is.
Sun, 22 Jan 2012 17:50:35 -0500 Sam Lantinga Switched the RPM spec file to SDL 2.0
Sun, 22 Jan 2012 17:41:33 -0500 Sam Lantinga Removed unsupported Watcom files
Sun, 22 Jan 2012 17:33:44 -0500 Sam Lantinga BeOS is no longer a going concern. ;)
Sun, 22 Jan 2012 17:32:50 -0500 Sam Lantinga Removed unsupported Borland related files
Sun, 22 Jan 2012 17:26:45 -0500 Sam Lantinga Removing some more references to SDL 1.3
Sun, 22 Jan 2012 17:21:00 -0500 Sam Lantinga Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2
Sun, 22 Jan 2012 13:47:21 -0500 Sam Lantinga Fixed bug 1390 - X11_KeyToUnicode SDL-1.2
Sun, 22 Jan 2012 01:29:26 -0500 Sam Lantinga You need to create the texture with the SDL_TEXTUREACCESS_TARGET flag.
Sun, 22 Jan 2012 01:26:28 -0500 Sam Lantinga Renamed SetTargetTexture() to SetRenderTarget()
Sat, 21 Jan 2012 22:22:30 -0500 Sam Lantinga Reorganized the render target code, moving the viewport handling to the general code and adding software implementation.
Sat, 21 Jan 2012 22:14:38 -0500 Sam Lantinga Sorted the source files
Sat, 21 Jan 2012 22:13:20 -0500 Sam Lantinga Cleaned up the iOS test project and added testscale and testrendertarget
Sat, 21 Jan 2012 21:50:28 -0500 Sam Lantinga Added testscale and testrendertarget projects
Sat, 21 Jan 2012 18:30:50 -0500 Sam Lantinga We've already crashed by this point if we don't have a renderer. The calling code should check this.
Sat, 21 Jan 2012 12:10:14 -0500 Sam Lantinga Added the correct version.rc to the Visual Studio build.
Sat, 21 Jan 2012 12:06:51 -0500 Sam Lantinga Added the correct version.rc to the Visual Studio build. SDL-1.2
Fri, 20 Jan 2012 22:58:01 -0500 Sam Lantinga Added tag release-1.2.15 for changeset fba40d9f4a73 SDL-1.2
Fri, 20 Jan 2012 19:49:48 -0500 Sam Lantinga Fixed bug 1387 - Patch: fix minor typos in SDL-1.2 HTML docs SDL-1.2 release-1.2.15
Thu, 19 Jan 2012 21:06:47 -0500 Sam Lantinga Added a renderer flag to expose whether a renderer supports render to texture.
Thu, 19 Jan 2012 20:25:09 -0500 Sam Lantinga Fix for building with Visual Studio
Thu, 19 Jan 2012 01:55:51 -0500 Sam Lantinga Switched back to configure generating SDL_config.h
Thu, 19 Jan 2012 01:02:03 -0500 Sam Lantinga Fixed inline assembly warning for PPC SDL-1.2
Thu, 19 Jan 2012 00:27:07 -0500 Sam Lantinga More gyrations trying to get SDL 1.2 to work correctly on all Mac OS X versions. SDL-1.2
Wed, 18 Jan 2012 22:45:49 -0500 Sam Lantinga Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
Wed, 18 Jan 2012 22:22:54 -0500 Sam Lantinga Fixed bug 1372 - OSX Window Maximize/Resize Doesn't Update Window Position
Wed, 18 Jan 2012 19:23:05 -0500 Ryan C. Gordon Minor tweak (use variable instead of macro). SDL-1.2
Wed, 18 Jan 2012 19:00:38 -0500 Ryan C. Gordon Quartz: minor deprecated function cleanups. SDL-1.2
Wed, 18 Jan 2012 19:00:03 -0500 Ryan C. Gordon Quartz: Fixed fullscreen OpenGL on 10.7, when built with 10.7 SDK. SDL-1.2
Wed, 18 Jan 2012 12:17:16 -0500 Ryan C. Gordon Removed variables that current GCC builds warn on as set and never used. SDL-1.2
Wed, 18 Jan 2012 03:36:47 -0500 Ryan C. Gordon X11: Remove GLX_BUFFER_SIZE attribute. SDL-1.2
Wed, 18 Jan 2012 03:03:23 -0500 Ryan C. Gordon Add dynamic symbol for _XGetRequest, which libX11 1.4.99.1 added. SDL-1.2
Mon, 16 Jan 2012 14:27:47 -0500 Ryan C. Gordon Quartz: Fix mouse warping freezing for 250+ milliseconds. SDL-1.2
Mon, 16 Jan 2012 20:40:10 -0500 Sam Lantinga Added spaces for the include path
Mon, 16 Jan 2012 19:46:40 -0500 Sam Lantinga Fixed blit mapping problem when surfaces are freed and then newly allocated at the same address.
Mon, 16 Jan 2012 19:21:07 -0500 Sam Lantinga Fixed configure build
Sun, 15 Jan 2012 15:48:27 -0500 Sam Lantinga Fixed bug 1371 - DX joystick axis ordering fix