Wed, 16 Feb 2011 00:45:10 -0800 Sam Lantinga Hot damn, SDL_WM_ToggleFullScreen() works on all platforms now. :)
Wed, 16 Feb 2011 00:11:48 -0800 Sam Lantinga Fixed resetting the Direc3D renderer on mode change
Tue, 15 Feb 2011 23:07:14 -0800 Sam Lantinga Fixed a host of issues with Windows fullscreen modes. Toggling fullscreen OpenGL works now in my test environment.
Tue, 15 Feb 2011 22:51:29 -0800 Sam Lantinga Allow centering on a different display
Tue, 15 Feb 2011 21:57:31 -0800 Sam Lantinga Fixed gcc -pedantic warning
Tue, 15 Feb 2011 17:23:02 -0800 Sam Lantinga Implemented X11 fullscreen toggling with modern window managers
Tue, 15 Feb 2011 16:41:04 -0800 Sam Lantinga Patch to fix includes from Frank Zago
Tue, 15 Feb 2011 15:50:21 -0800 Sam Lantinga Don't accidentally pick a YV12 format as the closest format.
Tue, 15 Feb 2011 14:17:42 -0800 Sam Lantinga Don't reset the viewport unless you have to.
Tue, 15 Feb 2011 14:10:50 -0800 Sam Lantinga Whoops, need to actually clip to the viewport in the software renderer.
Tue, 15 Feb 2011 13:59:59 -0800 Sam Lantinga Changed the concept of a render clip rect to a render viewport.
Mon, 14 Feb 2011 11:50:18 -0600 Ken Rogoway Software scaling support. Not very fast, but it seems to work.
Mon, 14 Feb 2011 00:45:16 -0800 Sam Lantinga Patch from Ken Rogoway:
Sun, 13 Feb 2011 23:09:18 -0800 Sam Lantinga Center the old SDL 1.2 screen in the window if we can't get the size we wanted.
Sun, 13 Feb 2011 22:53:12 -0800 Sam Lantinga Fixed crash while resizing a window on Mac OS X.
Sun, 13 Feb 2011 22:30:06 -0800 Sam Lantinga The format_version isn't used anymore.
Sun, 13 Feb 2011 14:05:33 -0800 Sam Lantinga Fixed renderer variable scope.
Sun, 13 Feb 2011 14:02:37 -0800 Sam Lantinga Removed renderer definition, removed extra -I statements since no other platform has them (files should be explicit in their include paths).
Sun, 13 Feb 2011 14:01:02 -0800 Sam Lantinga Frank Zago to SDL
Sun, 13 Feb 2011 13:46:10 -0800 Sam Lantinga A few fixes:
Sun, 13 Feb 2011 01:31:07 -0800 Sam Lantinga Whoops, work in progress, didn't mean to commit.
Sun, 13 Feb 2011 01:29:29 -0800 Sam Lantinga Updated the platform test for the new CPU feature functions.
Sun, 13 Feb 2011 00:18:05 -0800 Sam Lantinga Needed to pass the renderer in.
Sat, 12 Feb 2011 21:52:30 -0800 Eric Wing Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
Sat, 12 Feb 2011 21:34:36 -0800 Eric Wing merged
Sat, 12 Feb 2011 19:16:09 -0800 Eric Wing merged
Sun, 06 Feb 2011 23:48:31 -0800 Eric Wing removed sail.bmp from Xcode project
Sun, 06 Feb 2011 21:23:32 -0800 Eric Wing merged
Tue, 01 Feb 2011 00:37:02 -0800 Eric Wing merged: might need to check main.c in the iOS template to make sure no changes were abandoned.
Mon, 31 Jan 2011 07:36:12 -0800 Eric Wing iOS Xcode project template fixes/changes.
Mon, 31 Jan 2011 00:37:38 -0800 Eric Wing New iOS Xcode target to build libSDL.a and lipo Simulator & Device binaries together.
Sat, 12 Feb 2011 19:02:14 -0800 Sam Lantinga Fixed bug #1117
Sat, 12 Feb 2011 17:51:47 -0800 Sam Lantinga Fixed bug #1116
Sat, 12 Feb 2011 17:36:09 -0800 Sam Lantinga changeset: 5278:b4b71ec2af73
Sat, 12 Feb 2011 12:04:23 -0800 Sam Lantinga This should match the header change.
Sat, 12 Feb 2011 12:04:00 -0800 Sam Lantinga changeset: 5272:cb08ef104ac4
Sat, 12 Feb 2011 11:43:22 -0800 Sam Lantinga Removed the atomic file for the old API
Sat, 12 Feb 2011 11:36:56 -0800 Sam Lantinga Frank Zago to sdl
Sat, 12 Feb 2011 10:13:53 -0800 Sam Lantinga The YV12 image isn't w*h*2, it's actually w*h + w*h/4 + w*h/4
Sat, 12 Feb 2011 08:17:58 -0800 Sam Lantinga Fixed a crash caused by the 1.2 code path getting a YV12 texture. :)
Sat, 12 Feb 2011 08:17:37 -0800 Sam Lantinga Only expose the OpenGL flag to SDL 1.2 if it was requested.
Sat, 12 Feb 2011 07:57:35 -0800 Sam Lantinga Removed private API use that was causing AppStore rejection
Sat, 12 Feb 2011 00:42:39 -0800 Sam Lantinga Ah there, that fixed it. :)
Sat, 12 Feb 2011 00:25:02 -0800 Sam Lantinga Initial pass at shader YV12 support - doesn't quite work yet.
Fri, 11 Feb 2011 23:02:35 -0800 Sam Lantinga Fixed SSE4 detection, and split it into SSE 4.1 and 4.2
Fri, 11 Feb 2011 22:37:15 -0800 Sam Lantinga Happy 2011! :)
Fri, 11 Feb 2011 20:49:13 -0800 Sam Lantinga There is only one width and height for the window. If those are changed during the course of a fullscreen mode change, then they'll stay that size when returning to windowed mode.
Fri, 11 Feb 2011 19:11:27 -0800 Sam Lantinga itsnotabigtruck has given me permission to replace the license for his contribution.
Fri, 11 Feb 2011 14:51:04 -0800 Sam Lantinga Updated CPU detection code for SSE3 and SSE4 and removed obsolete 3DNow! and Altivec support.
Fri, 11 Feb 2011 14:42:58 -0800 Sam Lantinga More removal of leak code.
Fri, 11 Feb 2011 14:42:06 -0800 Sam Lantinga Finished removing unused leak detection code.
Fri, 11 Feb 2011 14:23:22 -0800 Sam Lantinga Removed unused leak detection code.
Fri, 11 Feb 2011 13:06:35 -0800 Sam Lantinga Cleaned up the file a bit for tutorial viewing
Fri, 11 Feb 2011 12:24:59 -0800 Sam Lantinga Added a very simple example of texture streaming
Fri, 11 Feb 2011 12:17:40 -0800 Sam Lantinga Fixed creating the window on Mac OS X.
Fri, 11 Feb 2011 11:43:58 -0800 Sam Lantinga Fixed error check
Fri, 11 Feb 2011 10:18:34 -0800 Sam Lantinga Fixed compile in Xcode
Fri, 11 Feb 2011 10:13:30 -0800 Sam Lantinga Fixed compiling on Windows
Fri, 11 Feb 2011 00:25:44 -0800 Sam Lantinga Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
Thu, 10 Feb 2011 22:49:14 -0800 Sam Lantinga Fixed cocoa trying to shuffling windows when going fullscreen on the main display.