Mon, 24 Feb 2014 22:36:24 -0800 Sam Lantinga Added a bunch of missing windows messages
Mon, 24 Feb 2014 16:42:08 -0800 Jørgen P. Tjernø Mac: Fix inconsistent repeat of SDL_TEXTINPUT events on 10.7+
Mon, 24 Feb 2014 18:57:22 -0300 Gabriel Jacobo Fixes #2296 - SDL_GL_UnbindTexture segfaults (thanks Daniel Bünzli)
Mon, 24 Feb 2014 11:24:48 -0500 Ryan C. Gordon CMake: Fixed build on Mac OS X.
Mon, 24 Feb 2014 10:25:02 -0300 Gabriel Jacobo Zero out haptic linked list items on creation
Mon, 24 Feb 2014 10:00:10 -0300 Gabriel Jacobo Fixes #2417, memory leak in SDL_gamecontroller.c (thanks Leonardo!)
Sun, 23 Feb 2014 01:24:46 -0500 Ryan C. Gordon Free the correct variable.
Sun, 23 Feb 2014 01:10:33 -0500 Ryan C. Gordon CMake: Just assume Apple platforms have Cocoa support.
Sat, 22 Feb 2014 21:21:33 -0500 Ryan C. Gordon Fixed Mac DualShock 4 gamecontroller db entry again.
Sat, 22 Feb 2014 21:15:34 -0500 Ryan C. Gordon Mac joystick: ignore duplicate HID elements.
Sat, 22 Feb 2014 19:10:45 -0800 Sam Lantinga Fixed bug 2404 - CPU detection not working with MSVC on x64
Sat, 22 Feb 2014 18:01:18 -0800 Sam Lantinga Fixed bug 2335 - Fails to build on Debian GNU/kFreeBSD
Sat, 22 Feb 2014 17:55:58 -0800 Sam Lantinga Fixed bug 2347 - On OSX, an SDL app prevents system shutdown.
Sat, 22 Feb 2014 17:39:35 -0800 Sam Lantinga Don't fail initialization if the helper window class already exists.
Sat, 22 Feb 2014 17:32:18 -0800 Sam Lantinga Fixed bug 2395 - OSX: App name in the menu bar is not localized.
Sat, 22 Feb 2014 15:34:31 -0800 Sam Lantinga Fixed bug 2298 - undefined reference to `IID_IUnknown' on cygwin
Fri, 21 Feb 2014 13:57:53 +0000 James Legg Fix audio conversion when channel count changes
Sat, 22 Feb 2014 15:27:11 -0800 Sam Lantinga Fixed bug 2414 - Execute event watchers in the order they were added
Sat, 22 Feb 2014 15:23:09 -0800 Sam Lantinga Fixed bug 2407 - Support for OpenGL ES 3 contexts on iOS
Sat, 22 Feb 2014 14:57:12 -0800 Sam Lantinga Fixed bug 2346 - Mac: mousewheel events have flipped horizontal scroll values
Sat, 22 Feb 2014 10:40:12 -0800 Sam Lantinga Thou shalt not use more than 4k local variables in this code.
Sat, 22 Feb 2014 00:55:28 -0500 Ryan C. Gordon Reworked Mac OS X joystick code to use the 10.5+ HID Manager API.
Fri, 21 Feb 2014 08:37:57 -0300 Gabriel Jacobo Fixes #2326, clean up the X11 backend a bit
Thu, 20 Feb 2014 21:07:56 -0800 Sam Lantinga Fixed infinite recursion in D3D_Reset()
Thu, 20 Feb 2014 17:03:55 -0300 Gabriel Jacobo Fixes #2408, VS2013: several projects of release build are not built
Thu, 20 Feb 2014 16:12:11 -0300 Gabriel Jacobo Improve testgles2 exit behavior (useful on Android)
Wed, 19 Feb 2014 11:03:03 -0300 Gabriel Jacobo Fixes #2403, add SDL2 dependency to testgles2 (thanks Hiroyuki Iwatsuki)
Mon, 17 Feb 2014 22:20:33 -0800 Sam Lantinga Fixed resetting the current render target if the D3D device is reset while using a non-default render target.
Mon, 17 Feb 2014 11:47:54 -0500 Ryan C. Gordon s/iPhoneOS/iOS
Mon, 17 Feb 2014 11:46:23 -0500 Ryan C. Gordon Corrected battery percentage on iOS (thanks, Felix!).
Sun, 16 Feb 2014 00:04:15 +0100 Philipp Wiesemann Fixed documentation comments in SDL_hints.h file.
Sat, 15 Feb 2014 23:57:38 +0100 Philipp Wiesemann Changed text in documentation.
Sat, 15 Feb 2014 23:52:04 +0100 Philipp Wiesemann Corrected name of hint in README.
Fri, 14 Feb 2014 11:39:58 -0800 Sam Lantinga Make sure we don't stay in the windows event loop forever if there are lots of events coming in quickly.
Fri, 14 Feb 2014 11:38:59 -0800 Sam Lantinga Fixed Mac PS4 controller entry, added Linux OUYA controller entry
Thu, 13 Feb 2014 11:08:12 -0800 Sam Lantinga Added the new function at the end so we don't break the ABI
Thu, 13 Feb 2014 11:05:34 -0800 Sam Lantinga Back out changelist 1951976
Thu, 13 Feb 2014 11:05:32 -0800 Sam Lantinga Back out changelist 2026006
Thu, 13 Feb 2014 11:05:30 -0800 Sam Lantinga Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display.
Thu, 13 Feb 2014 11:05:28 -0800 Sam Lantinga Fixed lost mouse button when in relative mouse warp mode and you click on the title bar, entering a modal move/resize loop.
Thu, 13 Feb 2014 11:05:26 -0800 Sam Lantinga As part of Jorgen's code review of this function I added a call to LoadLibrary so the refcounts would be consistent between Windows and Posix. Then I forgot to include the check that the thing was actually loaded and caused it to be loaded all the time. Oops.
Thu, 13 Feb 2014 11:05:24 -0800 Sam Lantinga Added SDL_GetLoadedModule to do the equivalent of GetModuleHandle/dlload(NOLOAD)
Wed, 12 Feb 2014 18:12:14 -0300 Gabriel Jacobo Try to work around Android's handling of static variables in terminated apps
Mon, 10 Feb 2014 13:40:02 -0800 Sam Lantinga Fixed crash if render target textures are used while the device is lost
Mon, 10 Feb 2014 10:02:51 -0800 Sam Lantinga Recreate render target textures when the D3D device is being reset, and notify the application using the SDL_RENDER_TARGETS_RESET event when this happens.
Mon, 10 Feb 2014 10:02:42 -0800 Sam Lantinga Exposed the font character size and SDLTest_DrawCharacter() to make it easier to do custom debug text layout
Mon, 10 Feb 2014 10:02:18 -0800 Sam Lantinga Fixed bug where a window created fullscreen and hidden would get activated and "shown" but never actually be visible.
Mon, 10 Feb 2014 12:47:26 -0500 Ryan C. Gordon Fixed DualShock 4 controller config on Mac OS X.
Mon, 10 Feb 2014 10:53:02 -0500 Edward Rudd Fix Cmake so generated SOname matches autoconf's #.
Mon, 10 Feb 2014 11:29:48 -0500 Ryan C. Gordon Make controllermap, etc, work on platforms with hardcoded window sizes.
Mon, 10 Feb 2014 09:26:22 -0300 Gabriel Jacobo Backed out 51935d107921
Mon, 10 Feb 2014 01:43:01 -0500 Ryan C. Gordon Removed unused function.
Mon, 10 Feb 2014 01:41:58 -0500 Ryan C. Gordon Replace testgamecontroller visualization mode with something more useful.
Sun, 09 Feb 2014 15:20:41 -0500 Ryan C. Gordon No need to use a render target here.
Sun, 09 Feb 2014 03:09:56 -0800 Sam Lantinga Updated SDL to version 2.0.2
Sun, 09 Feb 2014 03:09:04 -0800 Sam Lantinga Fixed the OUYA controller mapping on Windows
Sun, 09 Feb 2014 02:42:59 -0800 Sam Lantinga Added Windows entry for the bluetooth OUYA controller
Sun, 09 Feb 2014 02:04:40 -0800 Sam Lantinga Possibly fixed bug 2250 - Cmake: SDL2 Doesn't install DLLs on Windows
Sun, 09 Feb 2014 01:56:41 -0800 Sam Lantinga Fixed bug 2385 - error: unknown type name 'IDirect3DDevice9'
Sun, 09 Feb 2014 01:49:01 -0800 Sam Lantinga Fixed bug 2354 - [ES 2.0] SDL_RenderClear clears render target with wrong color