Thu, 10 Oct 2013 00:30:03 -0300 Gabriel Jacobo Fixes Bug 2134 - [Android] Black screen after resume (sometimes)
Wed, 09 Oct 2013 11:30:01 -0300 Gabriel Jacobo Fixes testgles and testgl
Wed, 09 Oct 2013 10:29:01 -0300 Gabriel Jacobo Adds test framework to Android.mk and a simple utility to build Android projects
Mon, 07 Oct 2013 14:16:38 -0700 Jørgen P. Tjernø Fix SDL_SetWindowPosition on fullscreen windows.
Sun, 06 Oct 2013 20:39:23 -0700 Sam Lantinga Only allocate a joystick instance ID once we know it's a joystick.
Sun, 06 Oct 2013 13:50:36 -0700 Sam Lantinga Removed unused variables (thanks Joseph!)
Sun, 06 Oct 2013 13:49:23 -0700 Sam Lantinga Check for NULL joystick in SDL_JoystickGetGUID()
Sat, 05 Oct 2013 21:15:55 -0700 Sam Lantinga Fixed bug where a Logitech wireless keyboard with built-in mouse touchpad didn't get recongized as both devices.
Sat, 05 Oct 2013 19:09:03 -0700 Sam Lantinga Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed
Sat, 05 Oct 2013 17:08:19 +0200 Philipp Wiesemann Added detection of touch devices before first touch events happen on Android.
Sat, 05 Oct 2013 12:29:05 -0700 Sam Lantinga Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds.
Sat, 05 Oct 2013 00:29:57 -0400 Ryan C. Gordon Avoid redundant state changes in the GLES2 renderer.
Fri, 04 Oct 2013 11:25:14 -0400 Ryan C. Gordon Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere.
Fri, 04 Oct 2013 08:23:37 -0300 Gabriel Jacobo Fix EGL/OpenGL ES paths
Thu, 03 Oct 2013 21:41:09 -0700 Sam Lantinga Report an error if creating a render target fails
Thu, 03 Oct 2013 20:48:52 -0700 Sam Lantinga Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer.
Thu, 03 Oct 2013 20:42:43 -0700 Sam Lantinga Fixed a potential double-free bug if glGenTextures() failed.
Thu, 03 Oct 2013 10:28:10 -0300 Gabriel Jacobo SDL_TEXTINPUT support for EVDEV
Thu, 03 Oct 2013 03:31:05 -0700 Sam Lantinga Fixed const/non-const warning
Sun, 14 Jul 2013 11:28:44 -0700 Sam Lantinga Added the platform specific messagebox function to the video function list
Thu, 03 Oct 2013 00:54:58 -0700 Sam Lantinga Fixed bug 2130 - Two members of Windows WindowData not initialized
Wed, 02 Oct 2013 22:18:04 -0400 Ryan C. Gordon SDLK_DELETE should probably be SDLK_BACKSPACE on iOS.
Wed, 02 Oct 2013 22:16:11 -0400 Ryan C. Gordon Get rid of glGetError() calls in GLES2 renderer.
Tue, 01 Oct 2013 08:47:06 -0300 Gabriel Jacobo Uses SDL_UDEV for Linux joystick hotplugging
Mon, 30 Sep 2013 22:35:32 -0700 Sam Lantinga Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi
Mon, 30 Sep 2013 22:16:14 -0700 Sam Lantinga Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
Mon, 30 Sep 2013 21:57:03 -0700 Sam Lantinga Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42
Sat, 28 Sep 2013 19:23:59 -0300 Gabriel Jacobo Removes unused property use_egl from internal structure gl_config
Sat, 28 Sep 2013 19:17:27 -0300 Gabriel Jacobo Fix: SDL_EVDEV_device_removed does not need UDEV
Sat, 28 Sep 2013 14:07:17 -0700 Sam Lantinga Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
Sat, 28 Sep 2013 14:07:14 -0700 Sam Lantinga Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
Sat, 28 Sep 2013 14:07:08 -0700 Sam Lantinga Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE
Sat, 28 Sep 2013 14:07:05 -0700 Sam Lantinga Added platform specific call: SDL_RenderGetD3DDevice()
Sat, 28 Sep 2013 14:06:59 -0700 Sam Lantinga Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code.
Sat, 28 Sep 2013 14:06:55 -0700 Sam Lantinga Implemented SDL_UpdateYUVTexture() for Direct3D
Sat, 28 Sep 2013 14:06:51 -0700 Sam Lantinga Added missing SDL_assert.h
Sat, 28 Sep 2013 14:06:47 -0700 Sam Lantinga Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
Sat, 28 Sep 2013 14:06:39 -0700 Sam Lantinga Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app.
Sat, 28 Sep 2013 14:06:31 -0700 Sam Lantinga SDL_LoadObject on Windows now calls LoadLibrary a second time in its EX form whenever the first load fails. This second call uses the "altered" search path for DLL dependencies, which includes searching the directory that the DLL itself lives in.
Sat, 28 Sep 2013 14:06:20 -0700 Sam Lantinga Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
Sat, 28 Sep 2013 15:48:32 -0300 Gabriel Jacobo Do not use UDEV references in EVDEV if UDEV has not been detected
Sat, 28 Sep 2013 10:30:51 -0700 Sam Lantinga Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio
Sat, 28 Sep 2013 13:28:19 -0300 Gabriel Jacobo Raspberry Pi support (also unified UDEV and EVDEV support)
Sat, 28 Sep 2013 12:55:32 +0200 Philipp Wiesemann Fixed doxygen warning.
Sat, 28 Sep 2013 12:48:26 +0200 Philipp Wiesemann Corrected name of SDL_Color field from unused to a.
Fri, 27 Sep 2013 23:47:57 -0700 Sam Lantinga Fixed bug 2101 - CWBackPixel causes weird window flickering on window resize
Fri, 27 Sep 2013 23:35:17 -0700 Sam Lantinga # User Darren Salt <devspam@moreofthesa.me.uk>
Fri, 27 Sep 2013 23:29:05 -0700 Sam Lantinga Fixed bug 2100 - directfb fails to build
Fri, 27 Sep 2013 23:19:22 -0700 Sam Lantinga Fixed the name of the environment variable to match the name of the hint.
Fri, 20 Sep 2013 13:43:00 -0400 Edward Rudd add in High DPI support (aka Retina)
Fri, 27 Sep 2013 22:09:51 -0700 Sam Lantinga Default to OpenGL ES 2.0 instead of 1.0 when it's available.
Sat, 14 Sep 2013 11:25:52 -0700 Sam Lantinga Fixed syntax error in C style block comment.
Sat, 14 Sep 2013 01:30:57 -0400 Ryan C. Gordon Don't incorrectly report success for negative swap intervals on Mac OS X.
Fri, 13 Sep 2013 17:42:46 -0700 Sam Lantinga Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
Fri, 13 Sep 2013 17:42:38 -0700 Sam Lantinga Fix X11_RestoreWindow() and X11_RaiseWindow() to properly do window activation.
Fri, 13 Sep 2013 17:42:31 -0700 Sam Lantinga Mac: Translate Ctrl-Left click to right click.
Fri, 13 Sep 2013 17:41:17 -0700 Sam Lantinga Mac: Turn off momentum-based scrolling.
Fri, 13 Sep 2013 17:40:41 -0700 Sam Lantinga Mac: Fix cast warning.
Tue, 10 Sep 2013 18:25:13 -0700 pgriffais [SDL] X11+GL: Allow Visual override for GL windows.
Sat, 07 Sep 2013 13:57:20 -0400 Ryan C. Gordon Workaround for compiling with /W4 warnings on Visual C++.