Mon, 01 Oct 2018 09:40:58 -0700 Sam Lantinga Fixed bug 4220 - SDL_GL_CONTEXT_DEBUG_FLAG can fail silently on some Android devices
Sun, 30 Sep 2018 22:43:12 -0700 Sam Lantinga Corrected PS4 controller entry
Sun, 30 Sep 2018 19:53:26 -0700 Sam Lantinga Re-enable drag-and-drop events by default
Sun, 30 Sep 2018 11:26:41 -0300 Alex Szpakowski macOS: Fix a crash when the video subsystem quits, if SDL_MAC_NO_SANDBOX was defined when SDL was compiled.
Sat, 29 Sep 2018 16:48:15 -0400 Ryan C. Gordon audio: disable NEON converters for now.
Sat, 29 Sep 2018 04:00:38 +0000 Ryan C. Gordon render: patched to compile on C89 compilers, other untested code fixes. SDL-ryan-batching-renderer
Fri, 28 Sep 2018 19:48:14 -0400 Ryan C. Gordon opengles1: set some non-zero drawstate defaults. SDL-ryan-batching-renderer
Fri, 28 Sep 2018 19:47:44 -0400 Ryan C. Gordon render: moved opengles2 over to new interface. SDL-ryan-batching-renderer
Wed, 26 Sep 2018 20:10:32 -0400 Ryan C. Gordon cocoa: Force an OpenGL context update when the window becomes key. SDL-ryan-batching-renderer
Sat, 29 Sep 2018 02:14:46 -0700 Sam Lantinga Fixed tablet detection on Android
Sat, 29 Sep 2018 09:20:50 +0300 Ozkan Sezer fix permissions
Fri, 28 Sep 2018 21:19:27 -0700 Sam Lantinga Mark a subsystem as dummy, not disabled, if it was intended to be compiled in.
Fri, 28 Sep 2018 21:03:39 -0700 Sam Lantinga commit 8f4dedc039190f5e734c47dcc4fc021b5793b659
Fri, 28 Sep 2018 20:48:18 -0700 Sam Lantinga Fixed bug 4283 - SDL's version of memset is different from libc's
Fri, 28 Sep 2018 20:39:57 -0700 Sam Lantinga Ensure we wait on the surface resize before returning from setting fullscreen mode.
Sat, 29 Sep 2018 01:24:10 +0300 Ozkan Sezer SDL_vsnprintf: implemented '+' flag for signed integers printing.
Sat, 29 Sep 2018 00:51:24 +0300 Ozkan Sezer SDL_vsnprintf: fix numerics if both zero-padding and a field are given.
Fri, 28 Sep 2018 17:01:24 +0300 Ozkan Sezer replace bool stuff in controller_type.h with SDL_bool.
Fri, 28 Sep 2018 14:01:40 +0300 Ozkan Sezer SDL_hidapi_ps4.c: add HAVE_ENDPOINTVOLUME_H check to win32 volume code.
Fri, 28 Sep 2018 13:44:10 +0300 Ozkan Sezer hidapi/windows/hid.c: comment out ntdef.h include after windows.h.
Fri, 28 Sep 2018 13:41:04 +0300 Ozkan Sezer configury, cmake: add check for endpointvolume.h :
Fri, 28 Sep 2018 11:30:50 +0300 Ozkan Sezer configury, cmake: make wasapi option independent of directx.
Fri, 28 Sep 2018 01:18:54 -0700 Sam Lantinga Fixed building with Xcode 10.0
Fri, 28 Sep 2018 11:04:55 +0300 Ozkan Sezer hidapi/windows/hid.c: fix misplaced #if 0
Fri, 28 Sep 2018 01:00:47 -0700 Sam Lantinga Fixed mingw-w64 build
Fri, 28 Sep 2018 00:40:35 -0700 Sam Lantinga Fixed mingw-w64 build
Thu, 27 Sep 2018 23:54:40 -0700 Sam Lantinga Added patch notes for SDL 2.0.9
Thu, 27 Sep 2018 14:56:29 -0700 Sam Lantinga Fixed bug 4277 - warnings patch
Thu, 27 Sep 2018 11:55:02 +0300 Ozkan Sezer SDL_atomic.c, SDL_spinlock.c: use lock prefix with xchg in Watcom asm.
Thu, 27 Sep 2018 09:37:36 +0300 Ozkan Sezer SDL_vsnprintf() updates for zero-padding:
Wed, 26 Sep 2018 20:10:32 -0400 Ryan C. Gordon cocoa: Force an OpenGL context update when the window becomes key.
Tue, 25 Sep 2018 21:35:09 -0400 Ryan C. Gordon render: Do state cache improvements for GLES1, too. SDL-ryan-batching-renderer
Tue, 25 Sep 2018 19:20:31 -0400 Ryan C. Gordon render: OpenGL renderer now caches some state, to improve non-batching mode. SDL-ryan-batching-renderer
Tue, 25 Sep 2018 17:04:47 -0400 Ryan C. Gordon render: Move non-batching flushes to different place. SDL-ryan-batching-renderer
Tue, 25 Sep 2018 16:17:10 -0400 Ryan C. Gordon render: opengles renderer actually works now. :) SDL-ryan-batching-renderer
Thu, 27 Sep 2018 01:10:50 +0300 Ozkan Sezer SDL_string.c (SDL_PrintString): avoid MSVC signed/unsigned mismatch warning
Thu, 27 Sep 2018 01:00:50 +0300 Ozkan Sezer SDL_string.c (SDL_IntPrecisionAdjust): avoid MSVC generating a memset()
Thu, 27 Sep 2018 00:32:15 +0300 Ozkan Sezer SDL_vsnprintf: implement precision for the integral value printers.
Wed, 26 Sep 2018 11:17:43 -0700 Sam Lantinga Fixed bug 4265 - SDL window falls to the bottom of the screen when dragged down and stuck there
Wed, 26 Sep 2018 20:47:34 +0300 Ozkan Sezer SDL_string.c: added comments to three SDL_FormatInfo members.
Wed, 26 Sep 2018 10:08:14 -0700 Sam Lantinga Updated version to 2.0.9
Wed, 26 Sep 2018 17:11:40 +0300 Ozkan Sezer SDL_vsnprintf: when '.' is specified, take precision as 0 if it is < 0.
Wed, 26 Sep 2018 10:40:02 +0300 Ozkan Sezer SDL_vsnprintf: string printer now honors the precision. (bug #4263.)
Wed, 26 Sep 2018 10:38:40 +0300 Ozkan Sezer SDL_vsnprintf: %.* and %* now parse precision and width. (bug #4263.)
Tue, 25 Sep 2018 20:11:52 -0700 Sam Lantinga Fixed bug 4270 - Android HIDDeviceManager function needs to be public
Tue, 25 Sep 2018 20:08:51 -0700 Sam Lantinga Fixed bug 4268 - Android_JNI_OpenAudioDevice function has error
Tue, 25 Sep 2018 19:53:16 -0700 Sam Lantinga Removed redundant SDL_GetColorKey() call. (thanks Sylvain!)
Tue, 25 Sep 2018 01:45:12 -0400 Ethan Lee WinRT: Wait until audio device activation is complete and PrepDevice during OpenAudio
Tue, 25 Sep 2018 19:41:33 -0700 Sam Lantinga Added 8bitdo SF 30 PRO controller support for Linux / DInput mode (thanks Frank Hartung)
Tue, 25 Sep 2018 08:23:57 -0700 Sam Lantinga Fixed building with newer Android NDK
Tue, 25 Sep 2018 10:41:25 -0400 Ryan C. Gordon render: First shot at converting opengles renderer to new interfaces. SDL-ryan-batching-renderer
Mon, 24 Sep 2018 12:30:47 -0400 Ryan C. Gordon render: get rid of the predeclared functions in the GL and Metal renderers. SDL-ryan-batching-renderer
Mon, 24 Sep 2018 02:08:34 -0400 Ryan C. Gordon render: Make opengl backend take advantage of new high-level features. SDL-ryan-batching-renderer
Mon, 24 Sep 2018 02:07:35 -0400 Ryan C. Gordon render: Add command queue debug logging. SDL-ryan-batching-renderer
Sun, 23 Sep 2018 23:22:56 -0400 Ryan C. Gordon render: Update Metal and GL backends to use new high-level features, etc. SDL-ryan-batching-renderer
Sun, 23 Sep 2018 23:20:40 -0400 Ryan C. Gordon render: A bunch of high-level improvements. SDL-ryan-batching-renderer
Thu, 20 Sep 2018 16:40:04 -0400 Ryan C. Gordon render: First shot at moving metal backend over to new batching system. SDL-ryan-batching-renderer
Thu, 20 Sep 2018 16:36:54 -0400 Ryan C. Gordon render: first shot at reworking opengl backend for new batching system. SDL-ryan-batching-renderer
Thu, 20 Sep 2018 15:46:02 -0400 Ryan C. Gordon render: Move to a batching system for rendering (work in progress). SDL-ryan-batching-renderer
Thu, 20 Sep 2018 15:41:57 -0400 Ryan C. Gordon testsprite2: report average FPS in blocks of five seconds. SDL-ryan-batching-renderer