Mon, 30 Nov 2015 23:30:01 -0500 |
David Ludwig |
WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4)
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Mon, 30 Nov 2015 21:11:33 -0500 |
David Ludwig |
WinRT: made WinRT build script create Win10/UWP .dll files
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files
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Mon, 30 Nov 2015 10:39:34 -0500 |
Edward Rudd |
Add Logitech F510 Gamepad Direct input mode mapping
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files
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Mon, 30 Nov 2015 03:30:35 -0400 |
Alex Szpakowski |
Removed some debug prints.
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Mon, 30 Nov 2015 03:30:07 -0400 |
Alex Szpakowski |
Mac: Fixed SDL_SetWindowFullscreen not restoring the window's original size when exiting a Space.
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Sun, 29 Nov 2015 19:33:11 -0500 |
David Ludwig |
WinRT: added Win10/UWP (Universal Windows Platform) support
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Thu, 26 Nov 2015 13:51:03 -0500 |
David Ludwig |
WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms
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Thu, 26 Nov 2015 11:15:43 -0500 |
David Ludwig |
WinRT: minor code cleanup in window-creation code
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Thu, 26 Nov 2015 11:09:50 -0500 |
David Ludwig |
WinRT: native windows are inherently resizable (in WinRT 8.x)
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Thu, 26 Nov 2015 02:37:51 -0500 |
David Ludwig |
WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps
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Thu, 26 Nov 2015 02:13:15 -0500 |
David Ludwig |
WinRT: bug-fix, OpenGLES2 was failing to init, after recent windowing fixes
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files
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Thu, 26 Nov 2015 01:36:36 -0500 |
David Ludwig |
WinRT: bug-fix, fullscreen window flags weren't set if device was rotated 90 degrees
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Thu, 26 Nov 2015 00:41:39 -0500 |
David Ludwig |
WinRT: lots of display and windowing related fixes
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Sun, 15 Nov 2015 13:04:42 -0500 |
David Ludwig |
WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime
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Wed, 25 Nov 2015 21:39:28 +0100 |
Philipp Wiesemann |
Replaced tabs with spaces in test programs.
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Wed, 25 Nov 2015 21:31:02 +0100 |
Philipp Wiesemann |
Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4.
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Tue, 17 Nov 2015 12:15:35 -0500 |
Ryan C. Gordon |
X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc).
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Mon, 16 Nov 2015 21:20:38 -0800 |
Sam Lantinga |
Fixed bug 3168 - xinput build failure with dxsdk
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Sat, 14 Nov 2015 21:29:14 -0500 |
David Ludwig |
WinRT: fixed build error in latest XInput code
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Sat, 14 Nov 2015 14:53:44 -0500 |
Ryan C. Gordon |
Minor whitespace fix.
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Sat, 14 Nov 2015 12:35:45 -0500 |
Ryan C. Gordon |
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
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Sat, 14 Nov 2015 04:24:39 -0400 |
Alex Szpakowski |
Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.)
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Fri, 13 Nov 2015 14:26:00 -0800 |
Sam Lantinga |
Added support for the Gamestop Logic3 Controller
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Thu, 12 Nov 2015 22:53:37 -0400 |
Alex Szpakowski |
Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads.
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Thu, 12 Nov 2015 22:44:32 -0400 |
Alex Szpakowski |
Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.)
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Thu, 12 Nov 2015 20:58:11 -0400 |
Alex Szpakowski |
iOS: Fixed crashes when rotating the screen after destroying a window.
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Thu, 12 Nov 2015 13:13:36 -0800 |
Sam Lantinga |
Added Linux support for the Razer Sabertooth game controller
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Mon, 09 Nov 2015 18:13:47 -0400 |
Alex Szpakowski |
iOS: Set the 'player index' of MFi game controllers when they're opened for use.
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Mon, 09 Nov 2015 17:41:54 -0400 |
Alex Szpakowski |
iOS: Fixed MFi game controller triggers to report the proper range of values.
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Mon, 09 Nov 2015 08:55:07 -0800 |
Sam Lantinga |
one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first
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Mon, 09 Nov 2015 08:55:01 -0800 |
Sam Lantinga |
don't toggle SDL fullscreen state on OSX if we're destroying the window
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Mon, 09 Nov 2015 08:54:56 -0800 |
Sam Lantinga |
more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state
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Mon, 09 Nov 2015 08:54:49 -0800 |
Sam Lantinga |
SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing.
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Mon, 09 Nov 2015 08:54:42 -0800 |
Sam Lantinga |
add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles.
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Mon, 09 Nov 2015 02:32:37 -0400 |
Alex Szpakowski |
iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers.
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Thu, 05 Nov 2015 18:10:19 -0800 |
Sam Lantinga |
Added Linux binding for Wii-U Pro controller
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Sun, 01 Nov 2015 08:41:08 +0100 |
Patrice Mandin |
atari:xbios: Add Supervidel specific video modes. Contributed by Pawel Goralski.
SDL-1.2
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Tue, 27 Oct 2015 11:18:04 -0700 |
Sam Lantinga |
Add SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling
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Tue, 27 Oct 2015 11:17:32 -0700 |
Sam Lantinga |
Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes.
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Fri, 23 Oct 2015 03:37:53 -0300 |
Alex Szpakowski |
Mac: Fix returning to the window's Space in OS X 10.11+ when SDL_WINDOW_FULLSCREEN_DESKTOP is used (bug #3152.)
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Thu, 15 Oct 2015 22:26:21 +0200 |
Philipp Wiesemann |
D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points.
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Thu, 15 Oct 2015 22:26:00 +0200 |
Philipp Wiesemann |
Android: Added missing import statement.
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Thu, 15 Oct 2015 12:52:00 -0400 |
Ryan C. Gordon |
Fix some Android keyboards that didn't work properly.
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Wed, 07 Oct 2015 21:18:08 +0200 |
Philipp Wiesemann |
Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4.
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Wed, 07 Oct 2015 21:16:59 +0200 |
Philipp Wiesemann |
Fixed freeing uninitialized pointers on failure cleanup in tests.
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Wed, 07 Oct 2015 21:16:40 +0200 |
Philipp Wiesemann |
Android: Added a new method in SDLSurface.
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Wed, 07 Oct 2015 21:16:18 +0200 |
Philipp Wiesemann |
Android: Added new key codes without mapping.
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Tue, 06 Oct 2015 21:40:50 -0700 |
Sam Lantinga |
Converted tabs to spaces for SDL style
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Tue, 06 Oct 2015 21:16:21 -0700 |
Sam Lantinga |
Fixed sending a size event while setting up a window (fix for DOTA 2 on Source 2)
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Tue, 06 Oct 2015 00:10:54 -0400 |
Ryan C. Gordon |
Mac: Reset display if going from fullscreen to a fullscreen Space or vice-versa.
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Thu, 01 Oct 2015 11:21:06 -0700 |
Sam Lantinga |
Fixed forcing the window size when creating a non-resizable window on Windows.
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Wed, 30 Sep 2015 16:00:21 -0700 |
Sam Lantinga |
Fixed swapped Windows and Linux entries for the Cideko AK08b
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Wed, 30 Sep 2015 15:39:30 -0700 |
Sam Lantinga |
SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO.
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Wed, 30 Sep 2015 15:38:30 -0700 |
Sam Lantinga |
Fix crash on controller hotplug on linux.
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Wed, 30 Sep 2015 15:38:18 -0700 |
Sam Lantinga |
SDL - add dynapi entry points for SDL_JoystickCurrentPowerLevel
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Wed, 30 Sep 2015 15:33:33 -0700 |
Sam Lantinga |
Added support for the Cideko AK08b
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Sun, 27 Sep 2015 20:12:47 +0200 |
Philipp Wiesemann |
Android: Removed three internal functions not used by SDL.
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Fri, 25 Sep 2015 15:17:20 -0300 |
Alex Szpakowski |
iOS: show message boxes using the new UIAlertController APIs when supported, rather than the deprecated UIAlertView.
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Mon, 21 Sep 2015 21:19:37 +0200 |
Philipp Wiesemann |
iOS: Fixed pointer dereference after free.
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Mon, 21 Sep 2015 21:16:54 +0200 |
Philipp Wiesemann |
Updated configure.in file.
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