Thu, 29 Dec 2011 05:13:55 -0500 Sam Lantinga Fixed bug 1336 - Added a timestamp on all SDL events
Thu, 29 Dec 2011 05:11:33 -0500 Sam Lantinga Fixed bug 1335 - Added support for different pixel formats in OpenGL ES 2 renderer
Thu, 29 Dec 2011 05:04:18 -0500 Sam Lantinga Updated the SDL version number to 1.2.15 SDL-1.2
Thu, 29 Dec 2011 04:57:42 -0500 Sam Lantinga Fixed bug 1346 SDL-1.2
Thu, 29 Dec 2011 04:29:53 -0500 Sam Lantinga Fixed bugs 1034 and 1035 SDL-1.2
Thu, 29 Dec 2011 04:24:15 -0500 Sam Lantinga Fixed bug 1032 SDL-1.2
Fri, 09 Dec 2011 02:32:21 -0500 Ryan C. Gordon Don't call -[NSView setAcceptsTouchEvents] if the OS doesn't provide it.
Wed, 07 Dec 2011 20:34:43 -0500 Sam Lantinga Ryan gets fewer nuts. :)
Tue, 06 Dec 2011 21:46:19 -0500 Ryan C. Gordon Added SDL_dropevents to the Xcode project files.
Mon, 05 Dec 2011 16:45:32 -0500 Ryan C. Gordon More work to clean up compiler warnings.
Mon, 05 Dec 2011 13:17:57 -0500 Ryan C. Gordon Patched to compile.
Mon, 05 Dec 2011 13:13:32 -0500 Ryan C. Gordon Fixed a tabstop.
Mon, 05 Dec 2011 12:43:50 -0500 Ryan C. Gordon Backed out most of changeset 4b88086910d3, at Andreas's request.
Mon, 05 Dec 2011 07:41:20 -0800 Andreas Schiffler Fix buildbot sdl-macosx-unix-x86 and sdl-macosx-amd64 compiler warnings
Sun, 04 Dec 2011 21:45:34 -0800 Andreas Schiffler Updated VS2010 project files
Fri, 02 Dec 2011 18:35:04 -0500 Sam Lantinga Hi Sam SDL-1.2
Tue, 29 Nov 2011 02:28:34 -0500 Sam Lantinga It works better if you compile it.
Tue, 29 Nov 2011 02:27:34 -0500 Sam Lantinga Better fix, iterate backwards over the array so we don't care whether the close code shuffles things down.
Tue, 29 Nov 2011 02:15:39 -0500 Sam Lantinga Closing the joystick removes it from the list.
Tue, 29 Nov 2011 02:12:24 -0500 Sam Lantinga Invalid assert. It's perfectly legit to initialize the joystick subsystem and get no joysticks.
Tue, 29 Nov 2011 02:11:39 -0500 Sam Lantinga Yes, let's save 32-bit BMP files, very useful for you know, making a game...
Sun, 27 Nov 2011 23:30:02 -0500 Ryan C. Gordon Another iOS 3.1 compatibility fix.
Wed, 23 Nov 2011 13:25:45 -0500 Sam Lantinga No man pages for SDL 1.3
Sun, 20 Nov 2011 19:38:18 -0500 Sam Lantinga First pass at a simple drag and drop API, allowing you to accept files dropped into your application.
Sat, 19 Nov 2011 19:23:33 -0500 Ryan C. Gordon Make +sharedAppDelegate return a generic object instead of a SDLUIKitDelegate.
Sat, 19 Nov 2011 19:18:20 -0500 Ryan C. Gordon Check for selectors UIScreen responds to, not the base system version.
Sat, 19 Nov 2011 19:13:55 -0500 Ryan C. Gordon Fix iOS build when SDL_POWER_UIKIT isn't defined.
Thu, 17 Nov 2011 03:12:34 -0500 Ryan C. Gordon Quartz: When warping the mouse, update the APPMOUSEFOCUS state. SDL-1.2
Thu, 17 Nov 2011 00:43:44 -0500 Sam Lantinga Fixed the aux directory to be the one recognized by automake.
Thu, 17 Nov 2011 00:41:07 -0500 Sam Lantinga Fixed where we set the content scale - it's used by the renderbufferStorage:GL_RENDERBUFFER_OES call.
Wed, 16 Nov 2011 21:13:39 -0500 Ryan C. Gordon Removed unused static functions. SDL-1.2
Wed, 16 Nov 2011 21:12:47 -0500 Ryan C. Gordon Fixed type-punning issue (casting to char* makes GCC strict-aliasing happy). SDL-1.2
Wed, 16 Nov 2011 21:10:03 -0500 Ryan C. Gordon Fix strict-aliasing issue in X11 dynamic loader. SDL-1.2
Wed, 16 Nov 2011 05:20:17 -0500 Ryan C. Gordon Patched to compile on FreeBSD (1.2 branch). SDL-1.2
Wed, 16 Nov 2011 05:13:40 -0500 Ryan C. Gordon Patched to compile on newer FreeBSD releases.
Tue, 15 Nov 2011 01:38:27 -0500 Sam Lantinga Fixed issues with the touch coordinates in landscape mode.
Thu, 10 Nov 2011 06:38:26 -0500 Sam Lantinga Fixed whitespace
Thu, 10 Nov 2011 03:48:59 -0500 Sam Lantinga Work in progress fixing support for rotated video modes
Thu, 10 Nov 2011 00:22:44 -0500 Sam Lantinga Fixed issues closing lines with the OpenGL ES renderer.
Thu, 10 Nov 2011 00:22:01 -0500 Sam Lantinga Fixed an offset issue with glDrawTexiOES() when the viewport is set.
Wed, 09 Nov 2011 22:53:44 -0500 Sam Lantinga GIMP wrote bmp files in RGBX format. Huh.
Wed, 09 Nov 2011 02:35:49 -0500 Sam Lantinga Fixed creating a fullscreen window on iOS
Wed, 09 Nov 2011 00:27:44 -0500 Ryan C. Gordon Fixed compiler warnings for uninitialized variables.
Tue, 08 Nov 2011 19:45:41 -0500 Ryan C. Gordon Fixed uninitialized variable.
Tue, 08 Nov 2011 16:24:02 -0500 Ryan C. Gordon Merge from https://bitbucket.org/keestux/sdl ... SDL_gesture code cleanup.
Thu, 27 Oct 2011 23:04:50 +0200 Kees Bakker Type of SDL_GestureTouch.id is SDL_TouchID (only for SDL_gesture.c internal)
Thu, 27 Oct 2011 22:53:28 +0200 Kees Bakker Correct usage of SDL_AddDollarGesture (return value >= 0 on success)
Thu, 27 Oct 2011 22:52:03 +0200 Kees Bakker Refactor SDL_AddDollarGesture
Thu, 27 Oct 2011 22:23:09 +0200 Kees Bakker Reformat SDL_gesture.c (part 2, space after keywords)
Thu, 27 Oct 2011 21:26:44 +0200 Kees Bakker Reformat SDL_gesture.c (part 1, reindent using Emacs, c-basic-offset 4)
Tue, 08 Nov 2011 00:17:41 -0500 Sam Lantinga To answer the FIXME, no, we shouldn't force this. The fullscreen flag implies borderless behavior even though the flag isn't set on the window (in case fullscreen is toggled)
Tue, 08 Nov 2011 00:03:54 -0500 Sam Lantinga The iOS driver sets the fullscreen and shown flags on the window during creation, so we need the mode code to be aware of that, since none of the other fullscreen/shown code paths get run.
Tue, 08 Nov 2011 00:02:47 -0500 Sam Lantinga Fixed a typo, we should set the driverdata if we are 3.2 or newer.
Mon, 07 Nov 2011 23:10:49 -0500 Sam Lantinga Fixed list loop caused when there are two entries in the list and the one being returned is already at the head.
Mon, 07 Nov 2011 23:07:00 -0500 Sam Lantinga Fixed SDL applications being killed immediately after being backgrounded, because they were trying to draw while minimized.
Mon, 07 Nov 2011 16:01:03 -0500 Ryan C. Gordon Windows: If we don't care about OpenGL accel and FULL fails, try NO accel. SDL-1.2
Sun, 06 Nov 2011 16:51:51 -0500 Ryan C. Gordon Mac OS X: Try to save the GL context between fullscreen/windowed toggles. SDL-1.2
Sun, 06 Nov 2011 16:34:32 -0500 Ryan C. Gordon Always do either FULL or NO acceleration for Windows OpenGL. SDL-1.2
Fri, 04 Nov 2011 17:44:17 -0400 Ryan C. Gordon Mac OS X: Try to save the GL context when toggling windowed and fullscreen. SDL-1.2
Fri, 04 Nov 2011 17:42:54 -0400 Ryan C. Gordon Stop a compiler warning on newer Mac OS X SDKs. SDL-1.2