Thu, 17 Nov 2011 00:43:44 -0500 Sam Lantinga Fixed the aux directory to be the one recognized by automake.
Thu, 17 Nov 2011 00:41:07 -0500 Sam Lantinga Fixed where we set the content scale - it's used by the renderbufferStorage:GL_RENDERBUFFER_OES call.
Wed, 16 Nov 2011 21:13:39 -0500 Ryan C. Gordon Removed unused static functions. SDL-1.2
Wed, 16 Nov 2011 21:12:47 -0500 Ryan C. Gordon Fixed type-punning issue (casting to char* makes GCC strict-aliasing happy). SDL-1.2
Wed, 16 Nov 2011 21:10:03 -0500 Ryan C. Gordon Fix strict-aliasing issue in X11 dynamic loader. SDL-1.2
Wed, 16 Nov 2011 05:20:17 -0500 Ryan C. Gordon Patched to compile on FreeBSD (1.2 branch). SDL-1.2
Wed, 16 Nov 2011 05:13:40 -0500 Ryan C. Gordon Patched to compile on newer FreeBSD releases.
Tue, 15 Nov 2011 01:38:27 -0500 Sam Lantinga Fixed issues with the touch coordinates in landscape mode.
Thu, 10 Nov 2011 06:38:26 -0500 Sam Lantinga Fixed whitespace
Thu, 10 Nov 2011 03:48:59 -0500 Sam Lantinga Work in progress fixing support for rotated video modes
Thu, 10 Nov 2011 00:22:44 -0500 Sam Lantinga Fixed issues closing lines with the OpenGL ES renderer.
Thu, 10 Nov 2011 00:22:01 -0500 Sam Lantinga Fixed an offset issue with glDrawTexiOES() when the viewport is set.
Wed, 09 Nov 2011 22:53:44 -0500 Sam Lantinga GIMP wrote bmp files in RGBX format. Huh.
Wed, 09 Nov 2011 02:35:49 -0500 Sam Lantinga Fixed creating a fullscreen window on iOS
Wed, 09 Nov 2011 00:27:44 -0500 Ryan C. Gordon Fixed compiler warnings for uninitialized variables.
Tue, 08 Nov 2011 19:45:41 -0500 Ryan C. Gordon Fixed uninitialized variable.
Tue, 08 Nov 2011 16:24:02 -0500 Ryan C. Gordon Merge from https://bitbucket.org/keestux/sdl ... SDL_gesture code cleanup.
Thu, 27 Oct 2011 23:04:50 +0200 Kees Bakker Type of SDL_GestureTouch.id is SDL_TouchID (only for SDL_gesture.c internal)
Thu, 27 Oct 2011 22:53:28 +0200 Kees Bakker Correct usage of SDL_AddDollarGesture (return value >= 0 on success)
Thu, 27 Oct 2011 22:52:03 +0200 Kees Bakker Refactor SDL_AddDollarGesture
Thu, 27 Oct 2011 22:23:09 +0200 Kees Bakker Reformat SDL_gesture.c (part 2, space after keywords)
Thu, 27 Oct 2011 21:26:44 +0200 Kees Bakker Reformat SDL_gesture.c (part 1, reindent using Emacs, c-basic-offset 4)
Tue, 08 Nov 2011 00:17:41 -0500 Sam Lantinga To answer the FIXME, no, we shouldn't force this. The fullscreen flag implies borderless behavior even though the flag isn't set on the window (in case fullscreen is toggled)
Tue, 08 Nov 2011 00:03:54 -0500 Sam Lantinga The iOS driver sets the fullscreen and shown flags on the window during creation, so we need the mode code to be aware of that, since none of the other fullscreen/shown code paths get run.
Tue, 08 Nov 2011 00:02:47 -0500 Sam Lantinga Fixed a typo, we should set the driverdata if we are 3.2 or newer.
Mon, 07 Nov 2011 23:10:49 -0500 Sam Lantinga Fixed list loop caused when there are two entries in the list and the one being returned is already at the head.
Mon, 07 Nov 2011 23:07:00 -0500 Sam Lantinga Fixed SDL applications being killed immediately after being backgrounded, because they were trying to draw while minimized.
Mon, 07 Nov 2011 16:01:03 -0500 Ryan C. Gordon Windows: If we don't care about OpenGL accel and FULL fails, try NO accel. SDL-1.2
Sun, 06 Nov 2011 16:51:51 -0500 Ryan C. Gordon Mac OS X: Try to save the GL context between fullscreen/windowed toggles. SDL-1.2
Sun, 06 Nov 2011 16:34:32 -0500 Ryan C. Gordon Always do either FULL or NO acceleration for Windows OpenGL. SDL-1.2
Fri, 04 Nov 2011 17:44:17 -0400 Ryan C. Gordon Mac OS X: Try to save the GL context when toggling windowed and fullscreen. SDL-1.2
Fri, 04 Nov 2011 17:42:54 -0400 Ryan C. Gordon Stop a compiler warning on newer Mac OS X SDKs. SDL-1.2
Mon, 07 Nov 2011 02:24:52 -0500 Sam Lantinga Need to send a key up, silly.
Mon, 07 Nov 2011 02:25:01 -0500 Sam Lantinga Fixed a typo in the header.
Mon, 07 Nov 2011 00:45:13 -0500 Sam Lantinga Fixed double-free in the shader cache at shutdown
Sun, 06 Nov 2011 17:05:48 -0500 Ryan C. Gordon Mac OS X: Fixed build when compiling without Cocoa support.
Fri, 04 Nov 2011 00:58:24 -0400 Ryan C. Gordon Mac OS X: Try to resize--without destroying--the GL context in SetVideoMode. SDL-1.2
Fri, 04 Nov 2011 00:56:11 -0400 Ryan C. Gordon Fix compiler warning on Mac OS X, when targeting old OS with new SDK. SDL-1.2
Thu, 03 Nov 2011 23:58:24 -0400 Ryan C. Gordon Fixed a compiler warning when building with Mac OS X target < 10.7. SDL-1.2
Thu, 03 Nov 2011 12:42:23 -0400 Ryan C. Gordon Fixed buffer overflow in joystick cleanup. (valgrind ftw!) SDL-1.2
Thu, 03 Nov 2011 11:51:47 -0400 Ryan C. Gordon Fixed some preprocessor mistakes introduced in iOS project cleanup.
Mon, 31 Oct 2011 23:37:57 -0400 Ryan C. Gordon Fix crash on X servers without UTF-8 support.
Mon, 31 Oct 2011 05:56:58 -0400 Sam Lantinga Lots of fixes importing SDL source wholesale into a new iOS project
Mon, 31 Oct 2011 03:06:32 -0400 Sam Lantinga This code works for OpenGL ES 1.1 as well! :)
Mon, 31 Oct 2011 02:55:21 -0400 Sam Lantinga Implemented RenderReadPixels for the OpenGL ES 2.0 renderer.
Mon, 31 Oct 2011 02:44:21 -0400 Sam Lantinga SDL_ConvertPixels() returns 0 on success
Mon, 31 Oct 2011 01:59:54 -0400 Sam Lantinga Fixed warnings on iOS
Sun, 30 Oct 2011 17:53:54 -0400 Sam Lantinga The draw color affects RenderClear() as well. (thanks to the feedback form to whoever pointed this out)
Sun, 30 Oct 2011 17:31:59 -0400 Sam Lantinga Fixed typo - thanks Sheena!
Sun, 30 Oct 2011 00:19:13 -0700 Andreas Schiffler Fix sdl-haiku buildbot compiler warnings
Sat, 29 Oct 2011 23:43:59 -0700 Andreas Schiffler Update SDL_HasClipboardText functions to return value based on clipboard content; Fix memory leak in fallback SetClipboard implementation
Sat, 29 Oct 2011 23:34:19 -0700 Andreas Schiffler Add clipboard tests
Sat, 29 Oct 2011 01:11:47 -0400 Ryan C. Gordon SDL_memcpyMMX(): Fixed handling of overflow bytes.
Sat, 29 Oct 2011 01:03:50 -0400 Ryan C. Gordon SDL_memcpyMMX(): Make sure srcskip and dstskip are 8-byte aligned.
Sat, 29 Oct 2011 00:57:45 -0400 Ryan C. Gordon Removed tabs and DOS endlines from SDL_blit_copy.c ...
Wed, 26 Oct 2011 12:04:05 -0400 Ryan C. Gordon Don't bother checking S_OK here, it'll work in falling through.
Mon, 24 Oct 2011 23:18:53 -0400 Ryan C. Gordon Fix X11 dynamic loading.
Mon, 24 Oct 2011 21:34:54 -0400 Sam Lantinga Added SDL_GetScancodeFromName() and SDL_GetKeyFromName()
Mon, 24 Oct 2011 23:00:09 -0400 Sam Lantinga valgrind FTW!
Mon, 24 Oct 2011 15:33:58 -0400 Ryan C. Gordon Use correct Xinerama APIs for querying version and availability.